…š‰Z&F Ï Player: Coolfrog Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-02-18.15:23:49.ttyrec Time: (1518967429) Sun Feb 18 15:23:49 2018 …š‰Zw_ W)0[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. …š‰ZÑã …š‰Zîñ É(0lq~qqq{qk(B (0x~~(B((0~~~~x(B (0x(B`(0~~~~~~x(B (0x~(B@(0~~~~~x(B (0x(B@(0~~(B/$%(0~~(B (0mqqqqqqqj(B…š‰Z«ó œ[Coolfrog the Survivor ] St15 Dx5 Co10 In10 Wi12 Ch10 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-5 MC9 Mov12 Xp1/0 Wt162/1350 T1 Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist.…š‰Zô --More--‡š‰Zö IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work.--More--‡š‰Z™' ‡š‰Z€(=You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--‡š‰Z¾y ‡š‰Z¦z‘Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy--More--‡š‰Zj) ƒ [Coolfrog the Survivor ] St15 Dx5 Co10 In10 Wi12 Ch10 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-5 MC9 Mov12 Xp1/0 Wt162/1350 T1 The moon is waxing tonight.‡š‰ZˆÖ ‡š‰ZŽ× =Beware, there will be no return! Still climb? [yn] (n) ˆš‰ZO;Òy[Coolfrog the Survivor  12(12)  Pw 3(3) ˆš‰Z5?ñ(0lq~qqq{qk(B (0x~~(B((0~~~~x(B (0x(B`(0~~~~~~x(B (0x~(B@(0~~~~~x(B (0x(B@(0~~(B/$%(0~~(B (0mqqqqqqqj(Bˆš‰ZI@z[Coolfrog the Survivor ] St15 Dx5 Co10 In10 Wi12 Ch10 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-5 MC9 Mov12 Xp1/0 Wt162/1350 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) ˆš‰Z©n Weapons a - ) an uncursed +0 pistol (weapon in hand) {8} b - ) an uncursed +0 force pike (alternate weapon; not wielded) {80} c - ) an uncursed +0 rifle {12} Armor d - [ an uncursed +0 plasteel armor (being worn) {50} e - [ a cursed +0 T-shirt (being worn) {2} f - [ an uncursed +0 plasteel helm (being worn) {2} g - [ an uncursed +0 pair of plasteel gloves (being worn) {2} h - [ an uncursed +0 pair of plasteel boots (being worn) {2} i - [ an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - % 20 uncursed pills {0} Scrolls l - ? 5 uncursed scrolls of healing {0} m - ? 4 uncursed scrolls of mana {ˆš‰Z’©W0} n - ? 3 uncursed scrolls of phase door {0} o - ? 2 uncursed scrolls of standard id {0} p - ? an uncursed scroll of cure {0} Spellbooks k - + an uncursed spellbook of passwall (0:10) {0}(end) ˆš‰Z˜L b [Coolfrog the Survivor ] St15 Dx5 Co10 In10 Wi12 Ch10 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-5 MC9 Mov12 Xp1/0 Wt162/1350 T1 Do you want to see your attributes? [ynq] (n) ˆš‰ZŒÄ nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: magical breathing. You could not have this property extrinsically: manaleech. You could not have this property intrinsically: wallwalking. Ring identification only worked 4 times out of 9. Wand identification only worked 3 times out of 6. Armor identification only worked 15 times out of 47. Spellbook identification only worked 2 times out of 29. Gem identification only worked 100 times out of 159. Tool identification only worked 5 times out of 9. Monsters only dropped their equipment with 98% chance. Scroll drop chance was reduced to 82%. Ring drop chance was reduced to 62%. Wand drop chance was reduced to 97%. Amulet drop chance was reduced to 66%. Potion drop chance was reduced to 98%. Monster death droˆš‰ZXÅ ps spawned with only 78% chance. The following skill could not be trained at all: shield. The following skill was trained at half the usual rate: polearms. The following skill was trained at one fifth the usual rate: two-handed weapons. The following skill was limited to basic proficiency: whip. The following skill was limited to skilled proficiency: matter spells. The following skill was limited to expert proficiency: body spells. The following skill became untrainable if you tried to train it too early: short sword (turn 10). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 31821. Monster spawn increase had reached its maximum at turn 114141. In this game, Eevee's evolution was flareon. Your limit for ascension was at turn 189625. The monster class that cannot be genocided was cat or other feline. The monster class that was sˆš‰ZöÅ kpawned more often: zombie (freq bonus 1). The monster species that was spawned more often: fragmentarily tangy (freq bonus 3). The monster species that was spawned more often: tiktah sephirah (freq bonus 3). The monster species that was spawned more often: adult water dragon (freq bonus 6). The monster species that was spawned more often: greneuvenic topmodel (freq bonus 8). The monster species that was spawned more often: Detective Katcher (freq bonus 16). The monster species that was spawned more often: walking disk drive (freq bonus 10). --More--ˆš‰Z> The monster species that was spawned more often: evasive brown bear (freq bonus 24). The monster species that was spawned more often: heritability ropiest (freq bonus 9). The monster species that was spawned more often: Aobe (freq bonus 8). The monster species that was spawned more often: Wolf-Man (freq bonus 9). The monster species that was spawned more often: ensile hardtop spinoff (freq bonus 5). The monster species that was spawned more often: clock wolf (freq bonus 8). The monster species that was spawned more often: wallblast dragon (freq bonus 8). The monster species that was spawned more often: loving asian girl (freq bonus 9). The monster species that was spawned more often: passive mind flayer (freq bonus 8). The monster species that was spawned more often: Madness (freq bonus 6). The monster species that was spawned more often: menace weariful (freq bonus 4). The monster species that was spawned more often: indigo force ˆš‰Zº> patch (freq bonus 6). The monster species that was spawned more often: negator worm mass (freq bonus 6). The monster species that was spawned more often: goal regularize (freq bonus 16). The monster trait that was more common: monsters that are breathless (freq bonus 14). The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 12). The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 9). The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 1). The monster trait that was more common: monsters that originate from Angband (freq bonus 3). The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 2). The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 3). The monster species that was never randomly spawned: minotaur. The monster species that was never randˆš‰ZF? omly spawned: fat farting girl. The monster species that was never randomly spawned: eel-lizard. The monster species that was never randomly spawned: Policeman Sergeant. The monster species that was never randomly spawned: chunneler. The monster species that was never randomly spawned: floating lemon. The monster species that was never randomly spawned: Lisa's yellow stiletto. The monster species that was never randomly spawned: ghostly sentai. The monster species that was never randomly spawned: squalid housebreaking cushioning unbinding handing. The monster species that was never randomly spawned: god of starcraft universe. The monster class that was always generated with extra speed: flying fish. The RNG hath decreed that this item was never generated: chromatic beam (chromatic). The RNG hath decreed that this item was never generated: cause fear (light blue). The RNG hath decreed that this item was never generated: orcish ˆš‰ZÙ? ;chain mail (crude chain mail). The RNG hath decreed that this item was never generated: apply nail polish (sublime). The RNG hath decreed that this item was never generated: elven toga ((null)). The RNG hath decreed that this item was never generated: long sword ((null)). The RNG hath decreed that this item was never generated: cloak of matador (gaberdine). The RNG hath decreed that this item was never generated: heavy iron ball ((null)). The RNG hath decreed that this item was never generated: robe of spell power (white robe). The RNG hath decreed that this item was never generated: quite heavy iron ball ((null)). The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 193). --More--ˆš‰Z¨· The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 19). The RNG hath decreed that this item was generated more often: know enchantment (sky blue, freq bonus 15). The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 20). The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 15). The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 9). The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 72). The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 7). The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 11). The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 15). The RNG hath decreed that thˆš‰ZO¸ is item was generated more often: voulge (pole cleaver, freq bonus 3). The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 6). The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 2). The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 10). The RNG hath decreed that this item was generated more often: inkutlass ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 4). The RNG hath decreed that this item was generated more often: cloak of water squirting (blue cloak, freq bonus 5). The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 6). The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 4). The RNG hath decreed that this item was generated moˆš‰Zݸ re often: see invisible (engagement, freq bonus 8). The RNG hath decreed that this item class was generated more often: Rings (freq bonus 20). The RNG hath decreed that this item was always generated cursed: helm of true sight (translucent helmet). The RNG hath decreed that this item was always generated cursed: terere (nanika). The RNG hath decreed that this item was always generated cursed: elements (multi-hued). The RNG hath decreed that this item was always generated cursed: weak sight stone (gray). The RNG hath decreed that this item was always generated cursed: miscasting stone (gray). The RNG hath decreed that this item was always generated cursed: tron boots (balanced boots). The RNG hath decreed that this item was always generated cursed: covetous stone (gray). The RNG hath decreed that this item was always generated cursed: demon crossbow ((null)). The RNG hath decreed that this item was always generated cursed: C-ration ((null)).ˆš‰Z“¹ × The RNG hath decreed that this item was always generated cursed: heavy grabbing gloves (digger gloves). The RNG hath decreed that this trap was always invisible: katharina trap. The RNG hath decreed that this trap was generated more often: current shaft (freq bonus 5). Next attribute increase check would have come at turn 2068. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. You were cold resistant. You were sleep resistant. You were poison resistant. You were level-drain resistant. You were immune to sickness. You were magic-protected. --More--ˆš‰Z˜d You were petrification resistant. You were prevented from having manaleech (0). You were prevented from having magical breathing (0). You were aware of the presence of undead. You had 1500 points of nutrition remaining. You could fly. Your luck was zero. You could not have safely prayed (370). You survived. --More--ˆš‰Z Í ·(0lq~qqq{qk(B (0x~~(B((0~~~~x(B (0x(B`(0~~~~~~x(B (0x~(B@(0~~~~~x(B (0x(B@(0~~(B/$%(0~~(B (0mqqqqqqqj(Bˆš‰Z Î n[Coolfrog the Survivor ] St15 Dx5 Co10 In10 Wi12 Ch10 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-5 MC9 Mov12 Xp1/0 Wt162/1350 T1 Do you want to see your discoveries? [ynq] (n) ˆš‰Zù$n Discoveries  Weapons ) force pike (long gray spear) Armor [ plasteel gloves (white gloves) [ plasteel boots (white boots) [ cloak of magic resistance (hearing cloak) Scrolls ? scroll of healing (NV4 DISP DLL BSOD) ? scroll of mana (FROTZ) ? scroll of phase door (EKETHAMASTRA PHATIRI TAOCH IALTHEMEACHE ? scroll of standard id (IO IO O PHRIXRIZO EOA) ? scroll of cure (THX FEMMY) Spellbooks + spellbook of passwall (gehenna) Venoms . * blinding venom (splash of venom) . * tail spikes (splash of venom) . * faerie floss rhing (splash of venˆš‰Z¢%”om) . * acid venom (splash of venom) . * segfault venom (splash of venom)(end) ˆš‰Z| < [Coolfrog the Survivor ] St15 Dx5 Co10 In10 Wi12 Ch10 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-5 MC9 Mov12 Xp1/0 Wt162/1350 T1 ˆš‰Z3¡@Do you want an account of creatures vanquished? [ynq] (n) ˆš‰ZCsn Vanquished creatures:  0 cave kobolds (1 created) 0 jedis (1 created) 0 novice dark walls (1 created) 0 gem troves (1 created)  4 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--‰š‰Z÷Cމš‰Z{D1Do you want to see your conduct? [ynq] (n) ‰š‰Z0½ón Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--‰š‰Z³5Ÿ‰š‰Zú6nThe jedi called Luke Skywalker the youngling can't follow you into the Black Market. ‰š‰Z8íGoodbye Coolfrog the Anachronist... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 12 hit points when you escaped.--More--‰š‰Zs©  ‰š‰ZR« ‰š‰Z¨«>Since you escaped early, the score list will not be checked.