‚š‰ZÑ% Ï Player: Coolfrog Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-02-18.15:23:46.ttyrec Time: (1518967426) Sun Feb 18 15:23:46 2018 ‚š‰ZqQ W)0[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. ‚š‰ZsÒ ‚š‰Z§à ”(0lqqqqqqqqk(B(0a~~~~~~~~x(B(0x~~~~~(B@(0~~(B+(0x~~~~~(B@(0~~x(BZ(0x~~~~~~~~x(B(0mqqqq~qqqj(B‚š‰Z4â —[Coolfrog the Survivor ] St12 Dx7 Co5 In9 Wi7 Ch9 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/950 T1 Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist.‚š‰Z ã --More--ƒš‰ZÜe IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work.--More--ƒš‰Z"º ƒš‰ZÕº=You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--ƒš‰ZUê  ƒš‰Zë ‘Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy--More--ƒš‰Z & ƒš‰Z³! X[Coolfrog the Survivor ] St12 Dx7 Co5 In9 Wi7 Ch9 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/950 T1 The moon is waxing tonight.„š‰Z×JBeware, there will be no return! Still climb? [yn] (n) „š‰Z6y[Coolfrog the Survivor  12(12)  Pw 3(3) (0lqqqqqqqqk(B(0a~~~~~~~~x(B(0x~~~~~(B@(0~~(B+(0x~~~~~(B@(0~~x(BZ(0x~~~~~~~~x(B(0mqqqq~qqqj(B[Coolfrog the Survivor ] St12 Dx7 Co5 In9 Wi7 Ch9 AnaWraFemCha S0 Dlvl:1 $0 HP [„š‰ZE7ß38;5;4m12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/950 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) „š‰Z-‹ n Weapons a - ) an uncursed +0 pistol (weapon in hand) {8} b - ) an uncursed +0 force pike (alternate weapon; not wielded) {80} c - ) an uncursed +0 rifle {12} Armor d - [ the uncursed +0 plasteel armor named Scourge of Fire (being worn) {50} e - [ a cursed +0 T-shirt (being worn) {2} f - [ an uncursed +0 plasteel helm (being worn) {2} g - [ an uncursed +0 pair of plasteel gloves (being worn) {2} h - [ an uncursed +0 pair of plasteel boots (being worn) {2} i - [ an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - % 20 uncursed pills {0} Scrolls l - ? 5 uncursed scrolls of healing {0} m - ? 4 unc„š‰Z<Œ bursed scrolls of mana {0} n - ? 3 uncursed scrolls of phase door {0} o - ? 2 uncursed scrolls of standard id {0} p - ? an uncursed scroll of cure {0} Spellbooks k - + an uncursed spellbook of passwall (0:10) {0}(end) …š‰Zãé] [Coolfrog the Survivor ] St12 Dx7 Co5 In9 Wi7 Ch9 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/950 T1 Do you want to see your attributes? [ynq] (n) …š‰Z9enFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: shock resistance. You could not have this property extrinsically: freezopathy. You could not have this property intrinsically: energy regeneration. Scroll identification only worked 100 times out of 101. Wand identification only worked 3 times out of 8. Armor identification only worked 15 times out of 30. Spellbook identification only worked 2 times out of 7. Gem identification only worked 100 times out of 170. Tool identification only worked 5 times out of 11. Monsters only dropped their musable items with 72% chance. Scroll drop chance was reduced to 73%. Ring drop chance was reduced to 68%. Wand drop chance was reduced to 73%. Amulet drop chance was reduced to 60%. Potion drop chance was reduced to 63%. [22;…š‰Zmf1HMonster death drops spawned with only 97% chance. The following skill could not be trained at all: elemental spells. The following skill was trained at half the usual rate: attack spells. The following skill was trained at one fifth the usual rate: searching. The following skill was limited to basic proficiency: protection spells. The following skill was limited to skilled proficiency: shuriken. The following skill was limited to expert proficiency: enchantment spells. The following skill became untrainable if you tried to train it too early: chaos spells (turn 1). Number of artifacts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 13740. Monster spawn increase had reached its maximum at turn 53730. In this game, Eevee's evolution was sylveon. Your limit for ascension was at turn 357780. The monster class that cannot be genocided was bat or bird. [37…š‰Zgl;1HThe monster class that was spawned more often: golem (freq bonus 1). The monster color that was spawned more often: white (freq bonus 3). The monster species that was spawned more often: zakarumite (freq bonus 8). The monster species that was spawned more often: giant mill auto (freq bonus 36). The monster species that was spawned more often: crystal ice golem (freq bonus 12). The monster species that was spawned more often: petty tunnel wight (freq bonus 10). The monster species that was spawned more often: drowning soul (freq bonus 24). --More--…š‰Z:ÙThe monster species that was spawned more often: rod mimic (freq bonus 12). The monster species that was spawned more often: phaser mold (freq bonus 18). The monster species that was spawned more often: Maurah's sweetheart pump (freq bonus 2). The monster species that was spawned more often: volt bomb (freq bonus 6). The monster species that was spawned more often: red patch (freq bonus 48). The monster species that was spawned more often: venomous potato (freq bonus 10). The monster species that was spawned more often: estherian shade (freq bonus 4). The monster species that was spawned more often: petty river moccasin (freq bonus 6). The monster species that was spawned more often: gecko mummy (freq bonus 30). The monster species that was spawned more often: stargazer (freq bonus 6). The monster species that was spawned more often: red worm mass (freq bonus 6). The monster species that was spawned more often: Solar Boss (freq bon…š‰Z¸Úus 18). The monster species that was spawned more often: porter sue fungus (freq bonus 6). The monster species that was spawned more often: fishing rod (freq bonus 15). The monster species that was spawned more often: wild woman (freq bonus 24). The monster trait that was more common: monsters that mumble (freq bonus 2). The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 2). The monster trait that was more common: monsters with djinni dialogue (freq bonus 6). The monster species that was never randomly spawned: cancer research lady. The monster species that was never randomly spawned: normal ant. The monster species that was never randomly spawned: bulldog. The monster species that was never randomly spawned: young adult evil dragon. The monster species that was never randomly spawned: The bastard brother of Shy Laura. The monster species that was never randomly spawned: atrociously …š‰Z4Ûsymptomatically judicialized anodizing sultanic barrio. The monster species that was never randomly spawned: grandmaster lichen. The monster species that was never randomly spawned: condiment sectioned. The monster species that was never randomly spawned: meetinghouse casket crumbliest. The monster species that was never randomly spawned: burninator. The RNG hath decreed that this item was never generated: elysium scourge ((null)). The RNG hath decreed that this item was never generated: special cloak (electrostatic cloak). The RNG hath decreed that this item was never generated: heavy grabbing gloves (digger gloves). The RNG hath decreed that this item was never generated: trap disarming (elysium). The RNG hath decreed that this item was never generated: diamond (white). The RNG hath decreed that this item was never generated: archaic cloak (greek cloak). The RNG hath decreed that this item was never generated: screw stone (gray). …š‰Z»Û€[36;1HThe RNG hath decreed that this item was never generated: green spell stone (gray). The RNG hath decreed that this item was never generated: fog horn (horn). The RNG hath decreed that this item was never generated: red lightsaber (lightsaber). The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 37). The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 19). The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 27). The RNG hath decreed that this item was generated more often: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS, freq bonus 3). The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 25). --More--…š‰Zï[The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 34). The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 15). The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 8). The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: paper arrow ((null), freq bonus 17). The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 83). The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: lava (red-hot, freq bonus 8). The RNG hath decreed that this item was generated more often: cloak of di…š‰Z.]senchantment (shell cloak, freq bonus 2). The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 10). The RNG hath decreed that this item was generated more often: code editing (sourcecode, freq bonus 2). The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 3). The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 9). The RNG hath decreed that this item was generated more often: greyout stone (gray, freq bonus 6). The RNG hath decreed that this item was always generated cursed: chaos bolt (credited). The RNG hath decreed that this item was always generated cursed: amulet of fumbling (clumsy). The RNG hath decreed that this item was always generated cursed: wine (violet-red). The RNG hath decreed that this item was always generated cursed: nonintrinsical stone (gray). The RNG hath decr…š‰Z°]eed that this item was always generated cursed: teleportation (VENZAR BORGAVVE). The RNG hath decreed that this item was always generated cursed: shotgun ((null)). The RNG hath decreed that this item was always generated cursed: bigscript stone (gray). The RNG hath decreed that this item was always generated cursed: dissolve food (hungry). The RNG hath decreed that this item was always generated cursed: boogeyman helmet (frequent helmet). The RNG hath decreed that this item was always generated cursed: more helmet (less helmet). The RNG hath decreed that this trap was always invisible: mana battery trap. The RNG hath decreed that this trap was generated more often: glyph of guarding (freq bonus 4). Next attribute increase check would have come at turn 746. Strength training was 0. Dexterity training was 0. Wisdom training was 1. Constitution training was 0. You were cold resistant. You were sleep resistant. [35;…š‰Z4^§1HYou were poison resistant. You were level-drain resistant. You were immune to sickness. You were magic-protected. You were petrification resistant. You were prevented from having shock resistance (0). You were prevented from having freezopathy (0). You were aware of the presence of undead. You had 1500 points of nutrition remaining. --More--…š‰Z’óYou could fly. You could survive without air. Your luck was zero. You could have safely prayed (168). You survived. --More--…š‰Zœk¢(0lqqqqqqqqk(B(0a~~~~~~~~x(B(0x~~~~~(B@(0~~(B+(0x~~~~~(B@(0~~x(BZ(0x~~~~~~~~x(B(0mqqqq~qqqj(B…š‰Zmi[Coolfrog the Survivor ] St12 Dx7 Co5 In9 Wi7 Ch9 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/950 T1 Do you want to see your discoveries? [ynq] (n) …š‰Z˜¹n Discoveries  Weapons ) force pike (long gray spear) Armor [ plasteel gloves (white gloves) [ plasteel boots (white boots) [ cloak of magic resistance (angband cloak) Scrolls ? scroll of healing (I R TEH UBER PWNZ0R) ? scroll of mana (ETADPU CIMOC) ? scroll of phase door (SIPHRI BRISKYLMA AROUAZAR ? scroll of standard id (TRAETOR HORIGO) ? scroll of cure (PHCHYAR PA CHA MILCHITHER) Spellbooks + spellbook of passwall (failed) Venoms . * blinding venom (splash of venom) . * tail spikes (splash of venom) . * faerie floss rhing (sp…š‰Z~º¢lash of venom) . * acid venom (splash of venom) . * segfault venom (splash of venom)(end) …š‰Z³2O [Coolfrog the Survivor ] St12 Dx7 Co5 In9 Wi7 Ch9 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/950 T1 …š‰ZÈ3@Do you want an account of creatures vanquished? [ynq] (n) …š‰Z1¯9n Vanquished creatures:  0 daddy longlegses (1 created) 0 baby metroids (1 created) 0 New Kops (1 created) 0 Kop Reinforcers (1 created) 0 killer kops (1 created) 0 Warder Sergeants (1 created) 0 low oozes (1 created) 0 kobold zombies (1 created) 0 jedis (1 created)  9 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--…š‰Z_#Ê…š‰Z$1Do you want to see your conduct? [ynq] (n) …š‰Z‰šón Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--…š‰Z­Ÿ…š‰ZenThe jedi called Luke Skywalker the youngling can't follow you into the Black Market. …š‰ZAíGoodbye Coolfrog the Anachronist... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 12 hit points when you escaped.--More--…š‰Z%‚  …š‰Z¦„ …š‰Z-…>Since you escaped early, the score list will not be checked.