š‰ZÎåÏ Player: Coolfrog Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-02-18.15:23:43.ttyrec Time: (1518967423) Sun Feb 18 15:23:43 2018 š‰ZNW)0[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. š‰Z–š‰Z< (0lqqqqk(B(0~~(B@(0~~x(B(0x(B@(0~~(B@(0x(B(0x~~~~x(B(0mqqq~j(B(0~(B(0~~(B(0~(B(0~~(B(0~~(B(0qqq(Bš‰Zw¡™[Coolfrog the Survivor ] St11 Dx6 Co8 In12 Wi7 Ch8 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/1050 T1 Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist.š‰Zÿ¡--More--€š‰Zœ’ IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work.--More--€š‰Z4ãW You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--€š‰ZQ6 « Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy--More--€š‰Zg & €š‰Zõi Z[Coolfrog the Survivor ] St11 Dx6 Co8 In12 Wi7 Ch8 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/1050 T1 The moon is waxing tonight.€š‰Z{ €š‰Z5 =Beware, there will be no return! Still climb? [yn] (n) š‰Z™jÒy[Coolfrog the Survivor  12(12)  Pw 3(3) š‰Zao(0lqqqqk(B(0~~(B@(0~~x(B(0x(B@(0~~(B@(0x(B(0x~~~~x(B(0mqqq~j(B(0~(B(0~~(B(0~(B(0~~(B(0~~(B(0qqq(Bš‰Zxpw[Coolfrog the Survivor ] St11 Dx6 Co8 In12 Wi7 Ch8 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/1050 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) š‰ZP²n Weapons a - ) an uncursed +0 pistol (weapon in hand) {8} b - ) an uncursed +0 force pike (alternate weapon; not wielded) {80} c - ) an uncursed +0 rifle {12} Armor d - [ an uncursed +0 plasteel armor (being worn) {50} e - [ a cursed +0 T-shirt (being worn) {2} f - [ the uncursed +0 plasteel helm named Orotiagito (being worn) {2} g - [ an uncursed +0 pair of plasteel gloves (being worn) {2} h - [ an uncursed +0 pair of plasteel boots (being worn) {2} i - [ an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - % 20 uncursed pills {0} Scrolls l - ? 5 uncursed scrolls of healing {0} m - ? 4 uncursed scrollsš‰Zs³] of mana {0} n - ? 3 uncursed scrolls of phase door {0} o - ? 2 uncursed scrolls of standard id {0} p - ? an uncursed scroll of cure {0} Spellbooks k - + an uncursed spellbook of passwall (0:10) {0}(end) š‰ZLT _ [Coolfrog the Survivor ] St11 Dx6 Co8 In12 Wi7 Ch8 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/1050 T1 Do you want to see your attributes? [ynq] (n) š‰ZÄÏ nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: double attacks. You could not have this property extrinsically: drain resistance. You could not have this property intrinsically: hallu party. Potion identification only worked 3 times out of 7. Ring identification only worked 4 times out of 17. Armor identification only worked 15 times out of 22. Tool identification only worked 5 times out of 12. Monsters only dropped their musable items with 89% chance. Scroll drop chance was reduced to 78%. Wand drop chance was reduced to 93%. Amulet drop chance was reduced to 50%. Potion drop chance was reduced to 88%. Concealing monsters were spawned underneath items 95% of the time only. Monster death drops spawned with only 93% chance. The following skill could not be traš‰Z‚Ð ined at all: long sword. The following skill was trained at half the usual rate: bare-handed combat. The following skill was trained at one fifth the usual rate: enchantment spells. The following skill was limited to basic proficiency: chaos spells. The following skill was limited to skilled proficiency: two-handed weapons. The following skill was limited to expert proficiency: body armor. The following skill became untrainable if you tried to train it too early: elemental spells (turn 1). Number of artifacts generated was 0. Number of fake artifacts generated was 2. Monster spawn increase would have started at turn 56530. Monster spawn increase had reached its maximum at turn 71879. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 1597512. The monster class that cannot be genocided was rodent. The monster class that was spawned more often: angelic being (freq bonus 2). Thš‰ZBÑ Ðe monster species that was spawned more often: Rat-Egoman (freq bonus 10). The monster species that was spawned more often: colluded force fungus (freq bonus 8). The monster species that was spawned more often: jumping fire eel (freq bonus 18). The monster species that was spawned more often: Zuggtmoy (freq bonus 15). The monster species that was spawned more often: Radio Sergeant (freq bonus 32). The monster species that was spawned more often: anime girl (freq bonus 12). The monster species that was spawned more often: touched absoluter (freq bonus 10). The monster species that was spawned more often: disco bouncer (freq bonus 6). --More--š‰Z0F The monster species that was spawned more often: hunting hawk (freq bonus 32). The monster species that was spawned more often: sam churned (freq bonus 8). The monster species that was spawned more often: Pos Recursive (freq bonus 6). The monster species that was spawned more often: green killer tomato (freq bonus 24). The monster species that was spawned more often: cannoneer prod (freq bonus 36). The monster species that was spawned more often: girl who looks like her name was Fanny (freq bonus 24). The monster species that was spawned more often: stairway to heaven (freq bonus 16). The monster species that was spawned more often: burned out kogepan (freq bonus 7). The monster species that was spawned more often: volareon (freq bonus 18). The monster species that was spawned more often: disenchanter fungus (freq bonus 6). The monster species that was spawned more often: mind-messing kitten (freq bonus 5). The monster species thatš‰ZØF  was spawned more often: flying rogue (freq bonus 3). The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 2). The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 8). The monster trait that was more common: monsters that have passive attacks (freq bonus 1). The monster trait that was more common: monsters that can see invisible (freq bonus 3). The monster trait that was more common: monsters whose attacks heal you (freq bonus 3). The monster trait that was more common: unique monsters (freq bonus 4). The monster trait that was more common: monsters that are mindless (freq bonus 2). The monster species that was never randomly spawned: winter wolf cub. The monster species that was never randomly spawned: amnesia ant. The monster species that was never randomly spawned: chaos imperator. The monster species that was never randomly spawned: Haš‰ZRG ns. The monster species that was never randomly spawned: agate growth. The monster species that was never randomly spawned: Kerstin's lovely sneaker. The monster species that was never randomly spawned: weasel. The monster species that was never randomly spawned: intelligent piercer. The monster species that was never randomly spawned: metroid queen. The monster species that was never randomly spawned: crystal drake. The RNG hath decreed that this item was never generated: nuclear hostage chain ((null)). The RNG hath decreed that this item was never generated: inertia control (contro). The RNG hath decreed that this item was never generated: trap creation (TOP SECRET DO NOT READ). The RNG hath decreed that this item was never generated: magictorch (khaki). The RNG hath decreed that this item was never generated: bulletproof chainwhip ((null)). The RNG hath decreed that this item was never generated: sentou ((null)). Theš‰ZÄG 2 RNG hath decreed that this item was never generated: eater stone (gray). The RNG hath decreed that this item was never generated: poison (cornered). The RNG hath decreed that this item was never generated: meatball ((null)). The RNG hath decreed that this item was never generated: infofuck stone (gray). The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 7). The RNG hath decreed that this item was generated more often: boss companion (JUBILEX IS MY BEST FRIEND, freq bonus 31). The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 20). The RNG hath decreed that this item was generated more often: bombing (exciting, freq bonus 5). --More--š‰Zõà The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 18). The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 2). The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 16). The RNG hath decreed that this item was generated more often: inferno (enveloped, freq bonus 29). The RNG hath decreed that this item was generated more often: wishing (sorrowful, freq bonus 152). The RNG hath decreed that this item was generated more often: checker boots (fetish heels, freq bonus 4). The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 14). The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 8). The RNG hath decreed that this item wasš‰ZÄ  generated more often: book stone (gray, freq bonus 13). The RNG hath decreed that this item was generated more often: sound effect helmet (musical helmet, freq bonus 59). The RNG hath decreed that this item was generated more often: hold air (deep blue, freq bonus 2). The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 8). The RNG hath decreed that this item was generated more often: thorns (crepuscle, freq bonus 10). The RNG hath decreed that this item was generated more often: traffic light ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 9). The RNG hath decreed that this item was always generated cursed: endure cold (deep). The RNG hath decreed that this item was always generated cursed: dwarvish spear (stout spear). The RNG hath decreed that this item was always generated cursed: warning (diamond). The RNG hatš‰ZÅ h decreed that this item was always generated cursed: identify (KERNOD WEL). The RNG hath decreed that this item was always generated cursed: water dragon scales ((null)). The RNG hath decreed that this item was always generated cursed: radar (everlasting). The RNG hath decreed that this item was always generated cursed: large box (wooden box). The RNG hath decreed that this item was always generated cursed: detect unseen (violet). The RNG hath decreed that this item was always generated cursed: cloak of curse catching (dnethack cloak). The RNG hath decreed that this item was always generated cursed: stomping boots (platform boots). The RNG hath decreed that this trap was always invisible: earthquake trap. The RNG hath decreed that this trap was generated more often: monster speed trap (freq bonus 12). Next attribute increase check would have come at turn 132. Strength training was 0. Dexterity training was 0. Wisdom training š‰ZxÅ ßwas 0. Constitution training was 0. You were cold resistant. You were sleep resistant. You were poison resistant. You were level-drain resistant. You were immune to sickness. You were magic-protected. You were petrification resistant. You were prevented from having double attacks (0). You were aware of the presence of undead. You had 1500 points of nutrition remaining. --More--š‰Z/·You could fly. You could survive without air. Your luck was zero. You could not have safely prayed (441). You survived. --More--š‰Z„Ô†(0lqqqqk(B(0~~(B@(0~~x(B(0x(B@(0~~(B@(0x(B(0x~~~~x(B(0mqqq~j(B(0~(B(0~~(B(0~(B(0~~(B(0~~(B(0qqq(B[Coolfrog the Survivor ] St11 Dx6 Co8 In12 Wi7 Ch8 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/1050 T1 Do you want to see your discoveries? [ynq] (n) š‰Z+!n Discoveries  Weapons ) force pike (long gray spear) Armor [ plasteel gloves (white gloves) [ plasteel boots (white boots) [ cloak of magic resistance (cyan cloak) Scrolls ? scroll of healing (PRIUS SA) ? scroll of mana (EIRIS SAZUN IDISI) ? scroll of phase door (MA MILLOCOR) ? scroll of standard id (G2G NOW) ? scroll of cure (RUSH ENEMY ON FIRE WITH SHOCK MAYBE NUMBED Spellbooks + spellbook of passwall (threatening) Venoms . * blinding venom (splash of venom) . * tail spikes (splash of venom) . * faerie floss rhing (splash of venom) [š‰Zè!ƒ38;5;3m. * acid venom (splash of venom) . * segfault venom (splash of venom)(end) ‚š‰ZFYy [Coolfrog the Survivor ] St11 Dx6 Co8 In12 Wi7 Ch8 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/1050 T1 Do you want an account of creatures vanquished? [ynq] (n) ‚š‰ZoÐ^n Vanquished creatures:  0 blobs (1 created) 0 jackals (1 created) 0 albaes (1 created) 0 jedis (1 created)  4 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--‚š‰ZöX¿Do you want to see your conduct? [ynq] (n) ‚š‰Z3Ãón Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--‚š‰Z :úThe jedi called Luke Skywalker the youngling can't follow you into the Black Market. Goodbye Coolfrog the Anachronist... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 12 hit points when you escaped.--More--