yš‰Zà¦Ï Player: Coolfrog Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-02-18.15:23:37.ttyrec Time: (1518967417) Sun Feb 18 15:23:37 2018 yš‰Zû¼W)0[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. yš‰ZÊ.yš‰Zè9(0lqq(B+(0k(B(0x(B((0~~x(B(0q(B@(0q(B(0~~(B@(0~~(B(0~~~(B$(0~~~~x(B(0x~~~~~~~~~~(B(0x~~~~~~~~~x(B(0x~~~~~~~~~x(B(0x~~~~~~~~~~(B(0mqqqqqqqq(B+(0j(Byš‰Z=;›[Coolfrog the Survivor ] St11 Dx7 Co11 In9 Wi11 Ch11 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/1200 T1 Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist.yš‰ZÎ;--More--zš‰Z„¥ IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work.--More--zš‰Z» zš‰Zl=You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--zš‰Zs‰ zš‰ZUŠ‘Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy--More--zš‰Zlú& zš‰Zÿü\[Coolfrog the Survivor ] St11 Dx7 Co11 In9 Wi11 Ch11 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/1200 T1 The moon is waxing tonight.zš‰ZªVJBeware, there will be no return! Still climb? [yn] (n) {š‰ZÄ3y[Coolfrog the Survivor  12(12)  Pw 3(3) (0lqq(B+(0k(B(0x(B((0~~x(B(0q(B@(0q(B(0~~(B@(0~~(B(0~~~(B$(0~~~~x(B(0x~~~~~~~~~~(B(0x~~~~~~~~~x(B(0x~~~~~~~~~x(B(0x~~~~~~~~~~(B(0mqqqqqqqq(B+(0j(B[Coolfrog the Survivor ] St11 Dx7 Co11 In9 Wi11 Ch11 AnaWraFemCha S0 Dlvl:1 $0 HP [38;5;{š‰ZÃ4Û4m12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/1200 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) {š‰ZCŽn Weapons a - ) an uncursed +0 pistol (weapon in hand) {8} b - ) an uncursed +0 force pike (alternate weapon; not wielded) {80} c - ) an uncursed +0 rifle {12} Armor d - [ an uncursed +0 plasteel armor (being worn) {50} e - [ a cursed +0 T-shirt (being worn) {2} f - [ an uncursed +0 plasteel helm (being worn) {2} g - [ an uncursed +0 pair of plasteel gloves (being worn) {2} h - [ an uncursed +0 pair of plasteel boots (being worn) {2} i - [ an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - % 20 uncursed pills {0} Scrolls l - ? 5 uncursed scrolls of healing {0} m - ? 4 uncursed scrolls of mana {0}[17;8{š‰Z#G8H n - ? 3 uncursed scrolls of phase door {0} o - ? 2 uncursed scrolls of standard id {0} p - ? an uncursed scroll of cure {0} Spellbooks k - + an uncursed spellbook of passwall (2:10) {0}(end) {š‰Z)8 a [Coolfrog the Survivor ] St11 Dx7 Co11 In9 Wi11 Ch11 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/1200 T1 Do you want to see your attributes? [ynq] (n) {š‰Zï² nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: psi resistance. You could not have this property extrinsically: stun resistance. You could not have this property intrinsically: half spell damage. Potion identification only worked 3 times out of 6. Ring identification only worked 4 times out of 21. Armor identification only worked 15 times out of 147. Gem identification only worked 100 times out of 138. Monsters only dropped their musable items with 76% chance. Scroll drop chance was reduced to 63%. Ring drop chance was reduced to 32%. Wand drop chance was reduced to 99%. Potion drop chance was reduced to 98%. Musable item generation frequency had a negative bias of 16%. Concealing monsters were spawned underneath items 87% of the time only. Monster death drop{š‰Z´ s spawned with only 87% chance. The following skill could not be trained at all: body spells. The following skill was trained at half the usual rate: body armor. The following skill was trained at one fifth the usual rate: shuriken. The following skill was limited to basic proficiency: flail. The following skill was limited to skilled proficiency: sling. The following skill was limited to expert proficiency: two-weapon combat. The following skill became untrainable if you tried to train it too early: body armor (turn 172). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 25690. Monster spawn increase had reached its maximum at turn 58927. In this game, Eevee's evolution was leafeon. Your limit for ascension was at turn 417010. The monster class that cannot be genocided was archfiend. The monster class that was spawned more ofte{š‰Zö´ ›n: ant or other insect (freq bonus 8). The monster species that was spawned more often: nasty griffin (freq bonus 11). The monster species that was spawned more often: wandering terror (freq bonus 27). The monster species that was spawned more often: snore colony (freq bonus 30). The monster species that was spawned more often: water mold (freq bonus 48). The monster species that was spawned more often: hellwhip (freq bonus 44). The monster species that was spawned more often: killer bee (freq bonus 80). The monster species that was spawned more often: umber mimic (freq bonus 22). --More--{š‰ZG&The monster species that was spawned more often: banishment demon (freq bonus 20). The monster species that was spawned more often: blue warp patch (freq bonus 18). The monster species that was spawned more often: Aram (freq bonus 11). The monster species that was spawned more often: gremffin (freq bonus 20). The monster species that was spawned more often: sharkskin outreached (freq bonus 30). The monster species that was spawned more often: clock growth (freq bonus 13). The monster species that was spawned more often: bionic naga (freq bonus 11). The monster species that was spawned more often: spike cobbler (freq bonus 18). The monster species that was spawned more often: blister mold (freq bonus 15). The monster species that was spawned more often: emperor newt (freq bonus 20). The monster species that was spawned more often: derangement neurosensory holocaust (freq bonus 20). The monster species that was spawned more often: mi{š‰Z3'rkwood wolf (freq bonus 10). The monster species that was spawned more often: bramble mold (freq bonus 44). The monster trait that was more common: monsters that eat meat (freq bonus 2). The monster species that was never randomly spawned: great wyrm of balance. The monster species that was never randomly spawned: priestess mummy. The monster species that was never randomly spawned: freeze trove. The monster species that was never randomly spawned: surikus sephirah. The monster species that was never randomly spawned: cyan mushroom. The monster species that was never randomly spawned: shaped patch. The monster species that was never randomly spawned: riverside naga hatchling. The monster species that was never randomly spawned: masochist lithuania. The monster species that was never randomly spawned: legion devil grunt. The monster species that was never randomly spawned: panotty. The monster class that was always gener{š‰Zô'ated with extra speed: rub monster. The RNG hath decreed that this item was never generated: greyout stone (gray). The RNG hath decreed that this item was never generated: felt-tip marker ((null)). The RNG hath decreed that this item was never generated: katana (samurai sword). The RNG hath decreed that this item was never generated: sleeping (wedding). The RNG hath decreed that this item was never generated: memory (turquoise). The RNG hath decreed that this item was never generated: amulet of conflict (sounding). The RNG hath decreed that this item was never generated: conflict (monospace). The RNG hath decreed that this item was never generated: futon swatter ((null)). The RNG hath decreed that this item was never generated: antimagic stone (gray). The RNG hath decreed that this item was never generated: amulet of quick attack (leftangular). The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandal{š‰Zé(.s, freq bonus 13). The RNG hath decreed that this item was generated more often: sprig of wolfsbane ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 6). The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 9). The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 11). The RNG hath decreed that this item was generated more often: robe of fast casting (black robe, freq bonus 3). The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 13). The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 14). --More--{š‰Z¹¥The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 17). The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 51). The RNG hath decreed that this item was generated more often: metal sling ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 5). The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 9). The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 16). The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 2). The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 4). The RNG hath decr{š‰Z©¦eed that this item was generated more often: huge club ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 8). The RNG hath decreed that this item was generated more often: guisarme (pruning hook, freq bonus 5). The RNG hath decreed that this item was always generated cursed: heroism (tan). The RNG hath decreed that this item was always generated cursed: helm of telepathy (visored helmet). The RNG hath decreed that this item was always generated cursed: stethoscope ((null)). The RNG hath decreed that this item was always generated cursed: broom ((null)). The RNG hath decreed that this item was always generated cursed: robe of fast casting (black robe). The RNG hath decreed that this item was always generated cursed: dogshit boot ((null)). The RNG hath decreed that this item was always generated cursed: glass hostage chain ((null)). The RNG hath decreed that t{š‰Z§his item was always generated cursed: reverse identify (OH CAPTAIN MY CAPTAIN). The RNG hath decreed that this item was always generated cursed: ice beam (nebulous). The RNG hath decreed that this item was always generated cursed: alignment stone (gray). The RNG hath decreed that this trap was always invisible: stealer trap. The RNG hath decreed that this trap was generated more often: statue trap (freq bonus 1). Next attribute increase check would have come at turn 458. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. You were cold resistant. You were sleep resistant. You were poison resistant. You were level-drain resistant. You were immune to sickness. You were magic-protected. You were petrification resistant. You were prevented from having stun resistance (0). You were prevented from having psi resistance (0). You were a{š‰Z¨Èware of the presence of undead. You had 1500 points of nutrition remaining. You could fly. You could survive without air. Your luck was zero. --More--{š‰Z^^You could have safely prayed (57). You survived. --More--|š‰Z=yš(0lqq(B+(0k(B(0x(B((0~~x(B(0q(B@(0q(B(0~~(B@(0~~(B(0~~~(B$(0~~~~x(B(0x~~~~~~~~~~(B(0x~~~~~~~~~x(B(0x~~~~~~~~~x(B(0x~~~~~~~~~~(B(0mqqqqqqqq(B+(0j(B|š‰Z¨zm[Coolfrog the Survivor ] St11 Dx7 Co11 In9 Wi11 Ch11 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/1200 T1 Do you want to see your discoveries? [ynq] (n) |š‰ZœÅn Discoveries  Weapons ) force pike (long gray spear) Armor [ plasteel gloves (white gloves) [ plasteel boots (white boots) [ cloak of magic resistance (silk cloak) Scrolls ? scroll of healing (UNNETHACK TRASHED UNSKILLED WEAPONS ON PURPOSE) ? scroll of mana (CHANGED WITH OPPOSITE ABILITYPERSON) ? scroll of phase door (NOU LEO ZOU JE NOG STEEDS BLEEF HOMIES MET ONS ? scroll of standard id (NO ONE CAN STOP ME) ? scroll of cure (CHYCHACHAMER MEROUTH CHMEMINOUTH THIONTHOUTH) Spellbooks + spellbook of passwall (leafy) Venoms . * blinding venom (splash of venom) . * tail spikes (spla|š‰ZÆásh of venom) . * faerie floss rhing (splash of venom) . * acid venom (splash of venom) . * segfault venom (splash of venom)(end) |š‰Zc<; [Coolfrog the Survivor ] St11 Dx7 Co11 In9 Wi11 Ch11 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/1200 T1 |š‰ZF=@Do you want an account of creatures vanquished? [ynq] (n) |š‰Z§¯hn Vanquished creatures:  0 turkey chicks (1 created) 0 field mice (4 created) 0 jedis (1 created) 0 twens (1 created)  7 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--|š‰Z…0Ž|š‰Z<11Do you want to see your conduct? [ynq] (n) |š‰Zß ón Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--|š‰ZWŸ|š‰Zž=Goodbye Coolfrog the Anachronist... You and the jedi called Luke Skywalker the youngling escaped from the dungeon with 18 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 12 hit points when you escaped.--More--|š‰ZbŽ  |š‰Z.‘ |š‰ZË‘>Since you escaped early, the score list will not be checked.