kš‰ZñºÏ Player: Coolfrog Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-02-18.15:23:23.ttyrec Time: (1518967403) Sun Feb 18 15:23:23 2018 kš‰ZýÜW)0[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. kš‰Zð(kš‰Z¦1[(0lqqqqk(B (0x~~~~x(B (0x~~(B$(0~x(B (0x(B@@(0~~x(BZ (0mqq(B(0qj(B kš‰ZÌ2°[Coolfrog the Survivor ] St9 Dx6 Co14 In8 Wi10 Ch7 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/1250 T1 Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist.--More--lš‰Z¯E IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work.--More--lš‰Z~õ lš‰Zö=You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--lš‰Zã„ lš‰Zx…‘Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy--More--lš‰Z R ™ (0lqqqqk(B[Coolfrog the Survivor ] St9 Dx6 Co14 In8 Wi10 Ch7 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/1250 T1 The moon is waxing tonight.lš‰Z(\ IBeware, there will be no return! Still climb? [yn] (n) mš‰ZsFÒy[Coolfrog the Survivor  12(12)  Pw 3(3) mš‰ZûHÒ(0lqqqqk(B (0x~~~~x(B (0x~~(B$(0~x(B (0x(B@@(0~~x(BZ (0mqq(B(0qj(B [Coolfrog the Survivor ] St9 Dx6 Co14 In8 Wi10 Ch7 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/1250 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) mš‰ZLWn Weapons a - ) the uncursed +0 pistol named Marumana (weapon in hand) {8} b - ) an uncursed +0 force pike (alternate weapon; not wielded) {80} c - ) an uncursed +0 rifle {12} Armor d - [ an uncursed +0 plasteel armor (being worn) {50} e - [ the cursed +0 T-shirt named Dawnbringer (being worn) {2} f - [ an uncursed +0 plasteel helm (being worn) {2} g - [ an uncursed +0 pair of plasteel gloves (being worn) {2} h - [ an uncursed +0 pair of plasteel boots (being worn) {2} i - [ an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - % 20 uncursed pills {0} Scrolls l - ? 5 uncursed scrolls of healing {0} m - ? mš‰Z“Wo4 uncursed scrolls of mana {0} n - ? 3 uncursed scrolls of phase door {0} o - ? 2 uncursed scrolls of standard id {0} p - ? an uncursed scroll of cure {0} Spellbooks k - + an uncursed spellbook of passwall (0:10) {0}(end) mš‰Z:÷ ^ [Coolfrog the Survivor ] St9 Dx6 Co14 In8 Wi10 Ch7 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/1250 T1 Do you want to see your attributes? [ynq] (n) mš‰Z³p nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: clairvoyance. You could not have this property extrinsically: invisibility. You could not have this property intrinsically: displacement. Potion identification only worked 3 times out of 4. Ring identification only worked 4 times out of 16. Wand identification only worked 3 times out of 12. Armor identification only worked 15 times out of 22. Spellbook identification only worked 2 times out of 23. Gem identification only worked 100 times out of 200. Monsters only dropped their musable items with 91% chance. Monsters only dropped their equipment with 72% chance. Scroll drop chance was reduced to 70%. Ring drop chance was reduced to 75%. Wand drop chance was reduced to 89%. Potion drop chance was reduced to 72%. mš‰ZØp [22;1HMusable item generation frequency had a negative bias of 65%. Concealing monsters were spawned underneath items 80% of the time only. Monster death drops spawned with only 92% chance. The following skill could not be trained at all: protection spells. The following skill was trained at half the usual rate: lance. The following skill was trained at one fifth the usual rate: body armor. The following skill was limited to basic proficiency: two-handed weapons. The following skill was limited to skilled proficiency: enchantment spells. The following skill was limited to expert proficiency: polearms. The following skill became untrainable if you tried to train it too early: petkeeping (turn 54). Number of artifacts generated was 1. Number of fake artifacts generated was 2. Monster spawn increase would have started at turn 13468. Monster spawn increase had reached its maximum at turn 52178. In this game, Eevee's mš‰Zæp Jevolution was jolteon. Your limit for ascension was at turn 722568. The monster class that cannot be genocided was golem. The monster class that was spawned more often: zombie (freq bonus 6). The monster species that was spawned more often: learned eta (freq bonus 18). The monster species that was spawned more often: mediator (freq bonus 16). The monster species that was spawned more often: traffic light dragon (freq bonus 16). The monster species that was spawned more often: Dislexor (freq bonus 48). --More--mš‰ZÑå The monster species that was spawned more often: fragmentarily tangy (freq bonus 64). The monster species that was spawned more often: water archer (freq bonus 14). The monster species that was spawned more often: SJW lawyer (freq bonus 10). The monster species that was spawned more often: Jens (freq bonus 24). The monster species that was spawned more often: copying pastorship (freq bonus 20). The monster species that was spawned more often: vorpal grid bug (freq bonus 48). The monster species that was spawned more often: korsair (freq bonus 20). The monster species that was spawned more often: provoking gruelingly (freq bonus 8). The monster species that was spawned more often: shining giant (freq bonus 7). The monster species that was spawned more often: fetid defiler (freq bonus 14). The monster species that was spawned more often: The bastard brother of Shy Laura (freq bonus 18). The monster species that was spawned more oftenmš‰Zòå : smart trove (freq bonus 120). The monster species that was spawned more often: purplest nonuser (freq bonus 40). The monster species that was spawned more often: anaerobic antecedence (freq bonus 28). The monster species that was spawned more often: vising earthquake (freq bonus 66). The monster species that was spawned more often: greater astral elemental (freq bonus 24). The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 8). The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 2). The monster trait that was more common: monsters that have claw attacks (freq bonus 4). The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 1). The monster trait that was more common: monsters that are mindless (freq bonus 1). The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 1). The mmš‰Zÿå onster trait that was more common: monsters whose attacks do acid damage (freq bonus 2). The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 1). The monster species that was never randomly spawned: vampire ambusher. The monster species that was never randomly spawned: giant chick. The monster species that was never randomly spawned: nexus chicken. The monster species that was never randomly spawned: freezer turret. The monster species that was never randomly spawned: nexus chicken. The monster species that was never randomly spawned: demon steed. The monster species that was never randomly spawned: skirmisher topsoil. The monster species that was never randomly spawned: paralysator fly. The monster species that was never randomly spawned: resin golem. The monster species that was never randomly spawned: allotypically boodling. The RNG hath decreed that this item was never generated: robe ofmš‰Z æ  nastiness (camo robe). The RNG hath decreed that this item was never generated: evil plate mail ((null)). The RNG hath decreed that this item was never generated: possession (possessive). The RNG hath decreed that this item was never generated: cloak of paralysis (red cloak). The RNG hath decreed that this item was never generated: field helm (yellow helmet). The RNG hath decreed that this item was never generated: lunch of boiled egg ((null)). The RNG hath decreed that this item was never generated: yumi (long bow). The RNG hath decreed that this item was never generated: interruption stone (gray). The RNG hath decreed that this item was never generated: gain intelligence (plain). --More--mš‰Zþg The RNG hath decreed that this item was never generated: process card ((null)). The RNG hath decreed that this item was generated more often: hyper blue stone (gray, freq bonus 18). The RNG hath decreed that this item was generated more often: burrow (beautiful, freq bonus 17). The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 12). The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 18). The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 13). The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 11). The RNG hath decreed that this item was generated more often: gothic plate mail ((null), freq bonus 13). The RNG hath decreed that this item was generated more often: anti-magic shell (fugacious, freq bonus 6). The RNG hath decreed that this item was generated more often: dissolve food (mš‰Zh hungry, freq bonus 19). The RNG hath decreed that this item was generated more often: vault cloak (geek cloak, freq bonus 42). The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 11). The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 5). The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 7). The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 8). The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 5). The RNG hath decremš‰Z)h ed that this item was generated more often: pistol ((null), freq bonus 19). The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 5). The RNG hath decreed that this item was always generated cursed: egoist cloak (prolo cloak). The RNG hath decreed that this item was always generated cursed: amulet of power (bloody). The RNG hath decreed that this item was always generated cursed: toxic (holed). The RNG hath decreed that this item was always generated cursed: stealer stone (gray). The RNG hath decreed that this item was always generated cursed: disconnect stone (gray). The RNG hath decreed that this item was always generated cursed: Uruk-hai shield (white-handed shield). The RNG hath decreed that this item was always generated cursed: horror stone (gray). The RNG hath decreed that this item was always generated cursed: gauntlets of the force (spacey gloves). The RNG hath decreed that this itemmš‰Z6h Ú was always generated cursed: boogeyman helmet (frequent helmet). The RNG hath decreed that this item was always generated cursed: nastiness (forking). The RNG hath decreed that this trap was always invisible: shock trap. The RNG hath decreed that this trap was generated more often: beamer (freq bonus 3). Next attribute increase check would have come at turn 1120. Strength training was 0. Dexterity training was 0. Wisdom training was 1. Constitution training was 0. You were cold resistant. You were sleep resistant. You were poison resistant. You were level-drain resistant. You were immune to sickness. --More--mš‰Z/Ö ÎYou were magic-protected. You were petrification resistant. You were prevented from having clairvoyance (0). You were prevented from having invisibility (0). You were aware of the presence of undead. You had 1500 points of nutrition remaining. You could fly. You could survive without air. Your luck was zero. You could have safely prayed (127). You survived. --More--mš‰Z>qÐ(0lqqqqk(B (0x~~~~x(B (0x~~(B$(0~x(B (0x(B@@(0~~x(BZ (0mqq(B(0qj(B [Coolfrog the Survivor ] St9 Dx6 Co14 In8 Wi10 Ch7 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/1250 T1 Do you want to see your discoveries? [ynq] (n) mš‰Z@Ãn Discoveries  Weapons ) force pike (long gray spear) Armor [ plasteel gloves (white gloves) [ plasteel boots (white boots) [ cloak of magic resistance (team splat cloak) Scrolls ? scroll of healing (EMULSION DARNEDER) ? scroll of mana (EDEVESH HANAGASH) ? scroll of phase door (STUNT OF GHOST IS DIFFER) ? scroll of standard id (FEELING MARKSMAN AMYLEIN) ? scroll of cure (ACROBAT BATTLEBOOK UNARMEDCOMBAT Spellbooks + spellbook of passwall (insulated) Venoms . * blinding venom (splash of venom) . * tail spikes (splash of venom) . mš‰Zĺ* faerie floss rhing (splash of venom) . * acid venom (splash of venom) . * segfault venom (splash of venom)(end) mš‰Z„@P [Coolfrog the Survivor ] St9 Dx6 Co14 In8 Wi10 Ch7 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/1250 T1 mš‰ZSince you escaped early, the score list will not be checked.