gZ Player: Coolfrog Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-02-18.15:23:19.ttyrec Time: (1518967399) Sun Feb 18 15:23:19 2018 gZW)0[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. gZ9 gZF (0~qq(B(0x~(B@(0~(B(0x(B@(0~~(B(0x(B%(0~(BgZjG [Coolfrog the Survivor ] St8 Dx5 Co10 In4 Wi7 Ch12 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-5 MC9 Mov12 Xp1/0 Wt162/1000 T1 Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist.gZH --More--hZd IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work.--More--hZj  hZP =You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--iZjJ iZ5KMessage of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy--More--iZ{ [Coolfrog the Survivor ] St8 Dx5 Co10 In4 Wi7 Ch12 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-5 MC9 Mov12 Xp1/0 Wt162/1000 T1 You feel ignorant.The moon is waxing tonight.iZc KBeware, there will be no return! Still climb? [yn] (n) iZy[Coolfrog the Survivor  12(12)  Pw 3(3) iZds(0~qq(B(0x~(B@(0~(B(0x(B@(0~~(B(0x(B%(0~(B[Coolfrog the Survivor ] St8 Dx5 Co10 In4 Wi7 Ch12 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-5 MC9 Mov12 Xp1/0 Wt162/1000 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) jZ4n Weapons a - ) an uncursed +0 pistol (weapon in hand) {8} b - ) an uncursed +0 force pike (alternate weapon; not wielded) {80} c - ) an uncursed +0 rifle {12} Armor d - [ an uncursed +0 plasteel armor (being worn) {50} e - [ a cursed +0 T-shirt (being worn) {2} f - [ an uncursed +0 plasteel helm (being worn) {2} g - [ an uncursed +0 pair of plasteel gloves (being worn) {2} h - [ an uncursed +0 pair of plasteel boots (being worn) {2} i - [ a cursed +0 cloak of magic resistance (being worn) {4} Comestibles j - % 20 uncursed pills {0} Scrolls l - ? 5 uncursed scrolls of healing {0} m - ? 4 uncursed scrolls jZp\of mana {0} n - ? 3 uncursed scrolls of phase door {0} o - ? 2 uncursed scrolls of standard id {0} p - ? an uncursed scroll of cure {0} Spellbooks k - + an uncursed spellbook of passwall (3:10) {0}(end) jZ! ` [Coolfrog the Survivor ] St8 Dx5 Co10 In4 Wi7 Ch12 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-5 MC9 Mov12 Xp1/0 Wt162/1000 T1 Do you want to see your attributes? [ynq] (n) jZv nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: psi resistance. You could not have this property extrinsically: acid resistance. You could not have this property intrinsically: drain resistance. Potion identification only worked 3 times out of 4. Ring identification only worked 4 times out of 16. Amulet identification only worked 15 times out of 17. Spellbook identification only worked 2 times out of 11. Gem identification only worked 100 times out of 120. Tool identification only worked 5 times out of 10. Monsters only dropped their musable items with 94% chance. Monsters only dropped their equipment with 53% chance. Wand drop chance was reduced to 87%. Amulet drop chance was reduced to 36%. Potion drop chance was reduced to 85%. Concealing monsters were spajZ wned underneath items 68% of the time only. Monster death drops spawned with only 96% chance. The following skill could not be trained at all: unicorn horn. The following skill was trained at half the usual rate: matter spells. The following skill was trained at one fifth the usual rate: matter spells. The following skill was limited to basic proficiency: martial arts. The following skill was limited to skilled proficiency: enchantment spells. The following skill was limited to expert proficiency: bow. The following skill became untrainable if you tried to train it too early: body spells (turn 23). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 42669. Monster spawn increase had reached its maximum at turn 62037. In this game, Eevee's evolution was espeon. Your limit for ascension was at turn 1628640. The monster class that cajZ nnot be genocided was light. The monster class that was spawned more often: arachnid or centipede (freq bonus 10). The monster species that was spawned more often: invisible force fungus (freq bonus 24). The monster species that was spawned more often: prorogued gaped toenailed (freq bonus 52). The monster species that was spawned more often: large fox (freq bonus 45). The monster species that was spawned more often: reflye (freq bonus 72). The monster species that was spawned more often: king of porn (freq bonus 52). The monster species that was spawned more often: Kerstin's wooden sandal (freq bonus 17). --More--jZv The monster species that was spawned more often: undead musician (freq bonus 102). The monster species that was spawned more often: dark ranger (freq bonus 22). The monster species that was spawned more often: noblemen sacrum (freq bonus 24). The monster species that was spawned more often: deep one (freq bonus 44). The monster species that was spawned more often: dim warp patch (freq bonus 22). The monster species that was spawned more often: hammerhead shark (freq bonus 108). The monster species that was spawned more often: black locust (freq bonus 60). The monster species that was spawned more often: acidic Olog-hai (freq bonus 13). The monster species that was spawned more often: furious whirlwind (freq bonus 24). The monster species that was spawned more often: conscious mushroom (freq bonus 36). The monster species that was spawned more often: floating permamimic (freq bonus 22). The monster species that was spawned more oftejZv n: big tool trove (freq bonus 84). The monster species that was spawned more often: chaotic mutant (freq bonus 96). The monster species that was spawned more often: cubed jelly (freq bonus 72). The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 2). The monster trait that was more common: monsters that originate from Animeband (freq bonus 3). The monster trait that was more common: monsters that want quest artifacts (freq bonus 1). The monster trait that was more common: monsters that grunt (freq bonus 2). The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 1). The monster species that was never randomly spawned: braad spider. The monster species that was never randomly spawned: hashishin. The monster species that was never randomly spawned: postconvalescent barometrograph. The monster species that was never randomly spawned: aggravate monster. Zv 24;1HThe monster species that was never randomly spawned: insurmountable patch. The monster species that was never randomly spawned: selenite administrator. The monster species that was never randomly spawned: moonbridge mage. The monster species that was never randomly spawned: cordon auguster tranquillizing corrugate surviving. The monster species that was never randomly spawned: cave crawler. The monster species that was never randomly spawned: Nether Kop. The monster class that was always generated with extra speed: xan or other mythical/fantastic insect. The RNG hath decreed that this item was never generated: amulet of stone (unmaterial). The RNG hath decreed that this item was never generated: silver dagger ((null)). The RNG hath decreed that this item was never generated: ice box of holding (cooling box). The RNG hath decreed that this item was never generated: metal club (heavy club). The RNG hath decreed that this item was jZv ]never generated: amulet of own race warning (cabbalist). The RNG hath decreed that this item was never generated: blue lightsaber (lightsaber). The RNG hath decreed that this item was never generated: figurine ((null)). The RNG hath decreed that this item was never generated: whispers from beyond (detestable). The RNG hath decreed that this item was never generated: time shift (green eyed). The RNG hath decreed that this item was never generated: rot thirteen stone (gray). The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 16). The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 15). The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 10). --More--jZ The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 112). The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 14). The RNG hath decreed that this item was generated more often: leather saddle (saddle, freq bonus 20). The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 27). The RNG hath decreed that this item was generated more often: monster speed stone (gray, freq bonus 37). The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 18). The RNG hath decreed that this item was generated more often: mana bolt (irresistible, freq bonus 9). The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 9). Z 0;1HThe RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 6). The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: cyan spell stone (gray, freq bonus 6). The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 53). The RNG hath decreed that this item was generated more often: chaos terrain (chaos-inducing, freq bonus 11). The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 14). The RNG hath decreed that this item was generated more often: message filter helmet (netradiation helmet, freq bonus 69). The RNG hath decreed that this item class was generated more often: Wands (freq bonus 20)jZ . The RNG hath decreed that this item was always generated cursed: darkness (colluded). The RNG hath decreed that this item was always generated cursed: alignment stone (gray). The RNG hath decreed that this item was always generated cursed: large box (wooden box). The RNG hath decreed that this item was always generated cursed: water dragon scales ((null)). The RNG hath decreed that this item was always generated cursed: searching (miracle). The RNG hath decreed that this item was always generated cursed: commander gloves (light gloves). The RNG hath decreed that this item was always generated cursed: amulet of explosion (nuclear). The RNG hath decreed that this item was always generated cursed: mineral bolt ((null)). The RNG hath decreed that this item was always generated cursed: steel-capped sandal ((null)). The RNG hath decreed that this item was always generated cursed: block-heeled combat boot ((null)). The RNG hath decreed thjZ at this trap was always invisible: nadja trap. The RNG hath decreed that this trap was generated more often: tracker trap (freq bonus 5). Next attribute increase check would have come at turn 188. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. You were cold resistant. You were sleep resistant. You were poison resistant. You were immune to sickness. You were magic-protected. You were petrification resistant. You were prevented from having acid resistance (0). You were prevented from having psi resistance (0). --More--jZa You were aware of the presence of undead. You had 1500 points of nutrition remaining. You could fly. You could survive without air. Your luck was zero. You could not have safely prayed (318). You survived. --More--jZ q(0~qq(B(0x~(B@(0~(B(0x(B@(0~~(B(0x(B%(0~(B[Coolfrog the Survivor ] St8 Dx5 Co10 In4 Wi7 Ch12 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-5 MC9 Mov12 Xp1/0 Wt162/1000 T1 Do you want to see your discoveries? [ynq] (n) jZO n Discoveries  Weapons ) force pike (long gray spear) Armor [ plasteel gloves (white gloves) [ plasteel boots (white boots) [ cloak of magic resistance (ignorant cloak) Scrolls ? scroll of healing (DOUBTFUL BRUSH BUNDLE) ? scroll of mana (AS IF FEEL SOMETHING) ? scroll of phase door (ADE EXPIRIUS) ? scroll of standard id (FLOW AND WAVE MOVES IS MORE POWER ? scroll of cure (RGB ZNFUVAALL CRERIBQ) Spellbooks + spellbook of passwall (monospace) Venoms . * blinding venom (splash of venom) . * tail spikes (splash of venom) . * faerie floss rhing (spjZO lash of venom) . * acid venom (splash of venom) . * segfault venom (splash of venom)(end) jZ z [Coolfrog the Survivor ] St8 Dx5 Co10 In4 Wi7 Ch12 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-5 MC9 Mov12 Xp1/0 Wt162/1000 T1 Do you want an account of creatures vanquished? [ynq] (n) jZG n Vanquished creatures:  0 jackals (2 created) 0 telehobbits (1 created) 0 hobgoblins (1 created) 0 jedis (1 created) 0 shrieker mushroom patches (1 created)  6 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--jZ9 Do you want to see your conduct? [ynq] (n) jZ/n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--jZThe jedi called Luke Skywalker the youngling can't follow you into the Black Market. Goodbye Coolfrog the Anachronist... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 12 hit points when you escaped.--More--