Zr  Player: Coolfrog Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-02-12.20:15:31.ttyrec Time: (1518466531) Mon Feb 12 20:15:31 2018 Z W)0[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Zt Zz (0lqqqqqqqqqk(B(0x~~(B((0~~~~~~x(B(0x~~~~~~~~~~(B(0~(B(0x~~~~~~~~~x(B(0~~~~~~~~~~x(B(0x~~~~(B)(0~(B@(0~~x(B(0~~~~~~(B@(0~~~x(B(0mqqqqqqqqqj(BZ` [Coolfrog the Survivor ] St11 Dx8 Co11 In14 Wi8 Ch10 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/1200 T1 Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist.Z --More--Zʼ IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work.--More--Zi X You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--Z$  Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy--More--ZO' ZQ][Coolfrog the Survivor ] St11 Dx8 Co11 In14 Wi8 Ch10 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/1200 T1 The moon is waning tonight.ZDYou don't have anything to zap.--More--ZtzB[Coolfrog the Survivor ] St11 Dx8 Co11 In14 Wi8 Ch10 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/1200 T1 Z:Unknown command ' '.--More--ZOHaving trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work.--More--ZO [Coolfrog the Survivor ] St11 Dx8 Co11 In14 Wi8 Ch10 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/1200 T1 Z7<:Unknown command ' '.--More--ZDHaving trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work.--More--Z O [Coolfrog the Survivor ] St11 Dx8 Co11 In14 Wi8 Ch10 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/1200 T1 Z=Beware, there will be no return! Still climb? [yn] (n) ZWy[Coolfrog the Survivor  12(12)  Pw 3(3) (0lqqqqqqqqqk(B(0x~~(B((0~~~~~~x(B(0x~~~~~~~~~~(B(0~(B(0x~~~~~~~~~x(B(0~~~~~~~~~~x(B(0x~~~~(B)(0~(B@(0~~x(B(0~~~~~~(B@(0~~~x(B(0mqqqqqqqqqj(B[Coolfrog the Survivor ] St11 Dx8 Co11 In14 Wi8 Ch10 AnaWraFemCha S0 Dlvl:1 $0 HP ;1H12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/1200 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) Zx(n Weapons a - ) an uncursed +0 pistol (weapon in hand) {8} b - ) an uncursed +0 force pike (alternate weapon; not wielded) {80} c - ) an uncursed +0 rifle {12} Armor d - [ an uncursed +0 plasteel armor (being worn) {50} e - [ a cursed +0 T-shirt (being worn) {2} f - [ an uncursed +0 plasteel helm (being worn) {2} g - [ an uncursed +0 pair of plasteel gloves (being worn) {2} h - [ an uncursed +0 pair of plasteel boots (being worn) {2} i - [ an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - % 20 uncursed pills {0} Scrolls l - ? 5 uncursed scrolls of healing {0} m - ? 4 uncursed scrolls of mana {Z(S0} n - ? 3 uncursed scrolls of phase door {0} o - ? 2 uncursed scrolls of standard id {0} p - ? an uncursed scroll of cure {0} Spellbooks k - + an uncursed spellbook of passwall (0:10) {0}(end) Zb [Coolfrog the Survivor ] St11 Dx8 Co11 In14 Wi8 Ch10 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/1200 T1 Do you want to see your attributes? [ynq] (n) ZRnFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: flying. You could not have this property extrinsically: hallu party. You could not have this property intrinsically: quad attacks. Scroll identification only worked 100 times out of 108. Potion identification only worked 3 times out of 20. Ring identification only worked 4 times out of 16. Spellbook identification only worked 2 times out of 10. Gem identification only worked 100 times out of 103. Monsters only dropped their musable items with 63% chance. Scroll drop chance was reduced to 89%. Wand drop chance was reduced to 89%. Amulet drop chance was reduced to 55%. Potion drop chance was reduced to 66%. Concealing monsters were spawned underneath items 92% of the time only. Monster death drops spawned with onlZsy 90% chance. The following skill could not be trained at all: attack spells. The following skill was trained at half the usual rate: body spells. The following skill was trained at one fifth the usual rate: general combat. The following skill was limited to basic proficiency: missile weapons. The following skill was limited to skilled proficiency: petkeeping. The following skill was limited to expert proficiency: bare-handed combat. The following skill became untrainable if you tried to train it too early: lightsaber (turn 41). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 81304. Monster spawn increase had reached its maximum at turn 141124. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 737919. The monster class that cannot be genocided was mummy. The monster class that was spawned more Zoften: imp or minor demon (freq bonus 2). The monster species that was spawned more often: chaotic laser (freq bonus 20). The monster species that was spawned more often: hued earplug (freq bonus 15). The monster species that was spawned more often: abnormal fungus (freq bonus 24). The monster species that was spawned more often: gray stone golem (freq bonus 18). The monster species that was spawned more often: Officer Alina (freq bonus 42). The monster species that was spawned more often: gibbering mouther (freq bonus 6). The monster species that was spawned more often: kaleidoscope ant (freq bonus 12). --More--ZwuThe monster species that was spawned more often: cobwebbier rancid unconcerned hesitating (freq bonus 10). The monster species that was spawned more often: moonscape reabsorb (freq bonus 14). The monster species that was spawned more often: fools garden (freq bonus 14). The monster species that was spawned more often: warty fungus (freq bonus 42). The monster species that was spawned more often: scaling voicelessly (freq bonus 20). The monster species that was spawned more often: Glareth (freq bonus 24). The monster species that was spawned more often: speedotrice (freq bonus 16). The monster species that was spawned more often: glabrezu (freq bonus 12). The monster species that was spawned more often: hells angel (freq bonus 12). The monster species that was spawned more often: ferrous warp patch (freq bonus 42). The monster species that was spawned more often: sparkling colony (freq bonus 36). The monster species that was spawnedZu more often: healing mold (freq bonus 48). The monster species that was spawned more often: nonon (freq bonus 6). The monster trait that was more common: monsters that eat stone (freq bonus 2). The monster species that was never randomly spawned: deep crypt creep. The monster species that was never randomly spawned: millipede. The monster species that was never randomly spawned: stonecutting water elemental. The monster species that was never randomly spawned: conjurer. The monster species that was never randomly spawned: lovelily grizzler permanence. The monster species that was never randomly spawned: tone golem. The monster species that was never randomly spawned: killer rabbit. The monster species that was never randomly spawned: shavuot sephirah. The monster species that was never randomly spawned: Otto. The monster species that was never randomly spawned: highway cattle. The monster class that was always generatedZu with extra speed: dog or other canine. The monster class that was more likely to generate with musable stuff: bat or bird. The RNG hath decreed that this item was never generated: helm of teleport control (space helmet). The RNG hath decreed that this item was never generated: ward (UNPLAYABLE BINDER ROLE). The RNG hath decreed that this item was never generated: boots of plugsuit (tightly fitting boots). The RNG hath decreed that this item was never generated: helm of underwater action (scuba helmet). The RNG hath decreed that this item was never generated: ice shield (dark blue shield). The RNG hath decreed that this item was never generated: mass healing (vermilion). The RNG hath decreed that this item was never generated: gain intelligence (plain). The RNG hath decreed that this item was never generated: sapphire dragon scales ((null)). The RNG hath decreed that this item was never generated: sniper rifle ((null)). The RNG hath Zuudecreed that this item was never generated: banishment (cocky). The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 13). The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 26). The RNG hath decreed that this item was generated more often: asbestos javelin ((null), freq bonus 26). The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 6). The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 13). The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 124). --More--Z?The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 9). The RNG hath decreed that this item was generated more often: heavy chain ((null), freq bonus 13). The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 12). The RNG hath decreed that this item was generated more often: ugg boots (spider boots, freq bonus 5). The RNG hath decreed that this item was generated more often: screw stone (gray, freq bonus 7). The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 7). The RNG hath decreed that this item was generated more often: robe of energy suction (gray robe, freq bonus 9). The RNG hath decreed that this item was generated more often: darkmode stone (gray, freq bonus 3). The RNG hath decreed that this item was generated more often: cloak of angriness (blinking cloak, freq bonus 8). The RNG hath decreed that thiZ[s item was generated more often: sleep (runed, freq bonus 5). The RNG hath decreed that this item was generated more often: ruby (red, freq bonus 4). The RNG hath decreed that this item was generated more often: amulet of stone (unmaterial, freq bonus 5). The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 11). The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 55). The RNG hath decreed that this item was always generated cursed: create create scroll (PLUS 100 MAGIC MARKER). The RNG hath decreed that this item was always generated cursed: steel whip ((null)). The RNG hath decreed that this item was always generated cursed: stun monster (shivering). The RNG hath decreed that this item was always generated cursed: piano ((null)). The RNG hath decreed that this item was always generated cursed: citrine (yellow). The RNG hath decreed that this item was always generateZ{d cursed: spawn cloak (voluminous cloak). The RNG hath decreed that this item was always generated cursed: gain level (milky). The RNG hath decreed that this item was always generated cursed: bigscript stone (gray). The RNG hath decreed that this item was always generated cursed: levitation boots (snow boots). The RNG hath decreed that this item was always generated cursed: killer heels (ski heels). The RNG hath decreed that this trap was always invisible: luck trap. The RNG hath decreed that this trap was generated more often: filler trap (freq bonus 2). Next attribute increase check would have come at turn 424. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. You were cold resistant. You were sleep resistant. You were poison resistant. You were level-drain resistant. You were immune to sickness. You were magic-protected. You were Z&petrification resistant. You were prevented from having flying (0). You were prevented from hallu partying (0). You were aware of the presence of undead. You had 1500 points of nutrition remaining. You could survive without air. --More--Za}Your luck was zero. You could not have safely prayed (564). You survived. --More--Z(0lqqqqqqqqqk(B(0x~~(B((0~~~~~~x(B(0x~~~~~~~~~~(B(0~(B(0x~~~~~~~~~x(B(0~~~~~~~~~~x(B(0x~~~~(B)(0~(B@(0~~x(B(0~~~~~~(B@(0~~~x(B(0mqqqqqqqqqj(B[Coolfrog the Survivor ] St11 Dx8 Co11 In14 Wi8 Ch10 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/1200 T1 Do you want to see yourZ discoveries? [ynq] (n) ZQn Discoveries  Weapons ) force pike (long gray spear) Armor [ plasteel gloves (white gloves) [ plasteel boots (white boots) [ cloak of magic resistance (yellow cloak) Scrolls ? scroll of healing (REQUIRE THE FLAME RISED POWER RAINBOW IN SKY ? scroll of mana (KIITOS MUKAVAA MEILLAE OLI AIKANA JUNETHACK) ? scroll of phase door (SHENME SHIHOU TENGTONG FABU) ? scroll of standard id (FORAGAN MISROCH TULEVEI) ? scroll of cure (BWARHARHARHARHAR) Spellbooks + spellbook of passwall (molded) Venoms . * blinding venom (splash of venom) . * tail spikes (splash of venom)ZQ[K . * faerie floss rhing (splash of venom) . * acid venom (splash of venom) . * segfault venom (splash of venom)(end) Z| [Coolfrog the Survivor ] St11 Dx8 Co11 In14 Wi8 Ch10 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/1200 T1 Do you want an account of creatures vanquished? [ynq] (n) ZDn Vanquished creatures:  0 jackals (2 created) 0 training kobolds (1 created) 0 black metroids (1 created) 0 hidden bats (2 created) 0 jedis (1 created)  7 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--ZDo you want to see your conduct? [ynq] (n) Z60n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--ZThe jedi called Luke Skywalker the youngling can't follow you into the Black Market. Goodbye Coolfrog the Anachronist... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 12 hit points when you escaped.--More--