Z6 Player: Coolfrog Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-02-12.20:15:25.ttyrec Time: (1518466525) Mon Feb 12 20:15:25 2018 Z!^W)0[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. ZYqZw%Z (0lqqqqq~qqqk(B (0x~~~~~~~~(B@(0x(B (0x(Bo(0~~~~~~~(B@+ (0mqqqqqqqqqj(BZw [Coolfrog the Survivor ] St8 Dx8 Co17 In10 Wi7 Ch8 AnaWraFemCha S1 Dlvl:1 $1 HP 12(12)  Pw 3(3)  AC-4 MC9 Mov12 Xp1/0 Wt160/1350 T1 Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist.--More--Z4 IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work.--More--Z݉X You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--Z*R  Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy--More--Z!  [Coolfrog the Survivor ] St8 Dx8 Co17 In10 Wi7 Ch8 AnaWraFemCha S1  12(12)  Pw 3(3)  AC-4 MC9 Mov12 Xp1/0 Wt160/1350 T1 The moon is waning tonight.ZKBeware, there will be no return! Still climb? [yn] (n) Zy[Coolfrog the Survivor  12(12)  Pw 3(3) ZZ (0lqqqqq~qqqk(B (0x~~~~~~~~(B@(0x(B (0x(Bo(0~~~~~~~(B@+ (0mqqqqqqqqqj(B [Coolfrog the Survivor ] St8 Dx8 Co17 In10 Wi7 Ch8 AnaWraFemCha S1 Dlvl:1 $1 HP 12(12)  Pw 3(3)  AC-4 MC9 Mov12 Xp1/0 Wt160/1350 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) Z8 n Weapons a - ) an uncursed +0 pistol (weapon in hand) {8} b - ) an uncursed +0 force pike (alternate weapon; not wielded) {80} c - ) an uncursed +0 rifle {12} Armor d - [ an uncursed +0 plasteel armor (being worn) {50} e - [ the cursed +0 T-shirt named Survival of the Fittest (being worn) {2} f - [ an uncursed +0 pair of plasteel gloves (being worn) {2} g - [ an uncursed +0 pair of plasteel boots (being worn) {2} h - [ an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles i - % 20 uncursed pills {0} Scrolls k - ? 5 uncursed scrolls of healing {0} l - ? 4 uncursed scrolls of mana {0} m - ? 3 uncursed Zj scrolls of phase door {0} n - ? 2 uncursed scrolls of standard id {0} o - ? an uncursed scroll of cure {0} Spellbooks j - + an uncursed spellbook of passwall (0:10) {0}(end) ZB\ [Coolfrog the Survivor ] St8 Dx8 Co17 In10 Wi7 Ch8 AnaWraFemCha S1 Dlvl:1 $1 HP 12(12)  Pw 3(3)  AC-4 MC9 Mov12 Xp1/0 Wt160/1350 T1 Do you want to see your attributes? [ynq] (n) ZtnFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: petrification resistance. You could not have this property extrinsically: speed. You could not have this property intrinsically: infravision. Potion identification only worked 3 times out of 11. Amulet identification only worked 15 times out of 16. Wand identification only worked 3 times out of 11. Armor identification only worked 15 times out of 28. Spellbook identification only worked 2 times out of 47. Gem identification only worked 100 times out of 531. Tool identification only worked 5 times out of 9. Monsters only dropped their equipment with 70% chance. Book drop chance was reduced to 95%. Ring drop chance was reduced to 90%. Wand drop chance was reduced to 84%. Amulet drop chance was reduced to 72%. t;1HPotion drop chance was reduced to 77%. Monster death drops spawned with only 87% chance. The following skill could not be trained at all: martial arts. The following skill was trained at half the usual rate: unicorn horn. The following skill was trained at one fifth the usual rate: two-weapon combat. The following skill was limited to basic proficiency: bow. The following skill was limited to skilled proficiency: searching. The following skill was limited to expert proficiency: two-handed weapons. The following skill became untrainable if you tried to train it too early: long sword (turn 11). Number of artifacts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 25210. Monster spawn increase had reached its maximum at turn 49666. In this game, Eevee's evolution was venomeon. Your limit for ascension was at turn 878684. The monster class that cannZt7ot be genocided was Zouthern animal. The monster class that was spawned more often: worm (freq bonus 6). The monster species that was spawned more often: canine badger (freq bonus 7). The monster species that was spawned more often: sherpa infallibly (freq bonus 30). The monster species that was spawned more often: Thilo (freq bonus 20). The monster species that was spawned more often: giant eel (freq bonus 48). The monster species that was spawned more often: slime fungus (freq bonus 24). --More--ZThe monster species that was spawned more often: red killer tomato (freq bonus 33). The monster species that was spawned more often: lower ufo part (freq bonus 48). The monster species that was spawned more often: raincoat preemption swinging (freq bonus 168). The monster species that was spawned more often: ethereal hound (freq bonus 27). The monster species that was spawned more often: unburned galvanizing (freq bonus 54). The monster species that was spawned more often: Antitank Kop (freq bonus 16). The monster species that was spawned more often: desert patch (freq bonus 28). The monster species that was spawned more often: expert (freq bonus 7). The monster species that was spawned more often: delicacy auditorial ecology (freq bonus 8). The monster species that was spawned more often: unscramble followup (freq bonus 32). The monster species that was spawned more often: Electrodini (freq bonus 48). The monster species that was Zspawned more often: nautilus steersman (freq bonus 72). The monster species that was spawned more often: large ferret (freq bonus 32). The monster species that was spawned more often: ingenuously loather (freq bonus 27). The monster species that was spawned more often: black kopeteer (freq bonus 14). The monster trait that was more common: monsters that originate from Steamband (freq bonus 4). The monster trait that was more common: monsters that permanently mimic objects (freq bonus 1). The monster species that was never randomly spawned: silver hawk. The monster species that was never randomly spawned: Vampire Katcher. The monster species that was never randomly spawned: collation wassailed. The monster species that was never randomly spawned: amethyst dragon. The monster species that was never randomly spawned: leprechaun warmage. The monster species that was never randomly spawned: baby wild boar. The monster species that Zwas never randomly spawned: hell cop. The monster species that was never randomly spawned: very old mercurial dragon. The monster species that was never randomly spawned: widow of death. The monster species that was never randomly spawned: large flaming sphere. The monster class that was always generated with extra speed: blob. The RNG hath decreed that this item was never generated: bestest cloak (slexual cloak). The RNG hath decreed that this item was never generated: amulet of depetrify (charmed). The RNG hath decreed that this item was never generated: chaos bolt (credited). The RNG hath decreed that this item was never generated: plate mail ((null)). The RNG hath decreed that this item was never generated: Mehoho Burusasan G (blinding). The RNG hath decreed that this item was never generated: red double lightsaber (double lightsaber). The RNG hath decreed that this item was never generated: plasteel helm ((null)). The RNGZ` hath decreed that this item was never generated: gauntlets of stealing (polnish gloves). The RNG hath decreed that this item was never generated: touchstone (gray). The RNG hath decreed that this item was never generated: terces dlu (bird's eye). The RNG hath decreed that this item was generated more often: mage plate mail ((null), freq bonus 22). The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 20). The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 18). The RNG hath decreed that this item was generated more often: unknown gauntlets (awesome gloves, freq bonus 19). --More--ZfThe RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 14). The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 40). The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 48). The RNG hath decreed that this item was generated more often: soft lady shoe ((null), freq bonus 40). The RNG hath decreed that this item was generated more often: mana battery (gloaming, freq bonus 14). The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 9). The RNG hath decreed that this item was generated more often: detect water (generous, freq bonus 7). The RNG hath decreed that this item was generated more often: thresher ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: bidenhander ((null), freq bonus 11). The RNG hath decreed thaZft this item was generated more often: free action (twisted, freq bonus 8). The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 8). The RNG hath decreed that this item was generated more often: measurer ((null), freq bonus 20). The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 9). The RNG hath decreed that this item was generated more often: consort's suit (loud foppish suit, freq bonus 3). The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 9). The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 34). The RNG hath decreed that this item was always generated cursed: striped shirt ((null)). The RNG hath decreed that this item was always generated cursed: disgusting chain ((null)). The RNG hath decreed that this item was always generated cursed: Zfcaptcha helm (internet helmet). The RNG hath decreed that this item was always generated cursed: steel whip ((null)). The RNG hath decreed that this item was always generated cursed: beautiful shirt ((null)). The RNG hath decreed that this item was always generated cursed: force armor (gemstone-adorned clothing). The RNG hath decreed that this item was always generated cursed: droven helm (spider shaped helm). The RNG hath decreed that this item was always generated cursed: elvis shoes (velvet pumps). The RNG hath decreed that this item was always generated cursed: taming (PRIRUTSENIE). The RNG hath decreed that this item was always generated cursed: elven arrow (runed arrow). The RNG hath decreed that this trap was always invisible: deformatting trap. The RNG hath decreed that this trap was generated more often: grayout trap (freq bonus 2). Next attribute increase check would have come at turn 366. Strength training was 0. DeZf xterity training was 0. Wisdom training was 0. Constitution training was 0. You were cold resistant. You were sleep resistant. You were poison resistant. You were level-drain resistant. You were immune to sickness. You were magic-protected. You were prevented from having petrification resistance (0). You were prevented from having speed (0). You were aware of the presence of undead. You had 1500 points of nutrition remaining. --More--Z6 You could fly. You could survive without air. Your luck was zero. You could not have safely prayed (534). You survived. --More--Z+nZ (0lqqqqq~qqqk(B (0x~~~~~~~~(B@(0x(B (0x(Bo(0~~~~~~~(B@+ (0mqqqqqqqqqj(B [Coolfrog the Survivor ] St8 Dx8 Co17 In10 Wi7 Ch8 AnaWraFemCha S1 Dlvl:1 $1 HP 12(12)  Pw 3(3)  AC-4 MC9 Mov12 Xp1/0 Wt160/1350 T1 Do you want to see your discoveries? [ynq] (n) Zn Discoveries  Weapons ) force pike (long gray spear) Armor [ plasteel gloves (white gloves) [ plasteel boots (white boots) [ cloak of magic resistance (icky cloak) Scrolls ? scroll of healing (LAM EQUENUS) ? scroll of mana (PURE VIRTUAL FUNCTION CALL) ? scroll of phase door (ONE DAY THERE WILL BE A VARIANT NAMED PHOLENDEWODANHACK ? scroll of standard id (PRECIOUS BODILY FLUIDS) ? scroll of cure (OSTRO BIRDO AND CLAWGLIP ARE NO MISSPELLINGS) Spellbooks + spellbook of passwall (fullpost) Venoms . * blinding venom (splash of venom) . * tail spikes (splash of venom)Z . * faerie floss rhing (splash of venom) . * acid venom (splash of venom) . * segfault venom (splash of venom)(end) ZLz [Coolfrog the Survivor ] St8 Dx8 Co17 In10 Wi7 Ch8 AnaWraFemCha S1 Dlvl:1 $1 HP 12(12)  Pw 3(3)  AC-4 MC9 Mov12 Xp1/0 Wt160/1350 T1 Do you want an account of creatures vanquished? [ynq] (n) ZɾHn Vanquished creatures:  0 hobgoblins (1 created) 0 gnome zombies (1 created) 0 jedis (1 created)  3 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--Z<Do you want to see your conduct? [ynq] (n) Zҧn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--Z$"Goodbye Coolfrog the Anachronist... You and the jedi called Luke Skywalker the youngling escaped from the dungeon with 16 points, and 1 piece of gold, after 1 move. You were level 1 with a maximum of 12 hit points when you escaped.--More--