ZX Player: Coolfrog Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-02-12.20:15:21.ttyrec Time: (1518466521) Mon Feb 12 20:15:21 2018 Z(Yu [max level 1]. 14 [14] 336 13 Coolfrog-Twe-Wra-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (sewer rat). - [17] 341 5 Coolfrog-Ana-Vam-Fem-Cha quit in The Dungeons of Doom on level 1. 14 [14] Z k)0[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Z,(0lqqqqqq(B#########################(0x~(B$(0~~~~a(B,,,@,,,,$,,,,,,,,,,Z,$,,#(0x(B,,@,,,,,[,,,,,,,,,,,,,,,#######F##################Z[Coolfrog the Survivor ] St8 Dx6 Co7 In7 Wi10 Ch9 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/850 T1 Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist.--More--Z IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work.--More--Z2 W You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--Z  Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy--More--Z~ [Coolfrog the Survivor ] St8 Dx6 Co7 In7 Wi10 Ch9 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/850 T1 The moon is waning tonight.Zq JBeware, there will be no return! Still climb? [yn] (n) Zxy[Coolfrog the Survivor  12(12)  Pw 3(3) Z(0lqqqqqq(B#########################(0x~(B$(0~~~~a(B,,,@,,,,$,,,,,,,,,,Z,$,,#(0x(B,,@,,,,,[,,,,,,,,,,,,,,,#######F##################[Coolfrog the Survivor ] St8 Dx6 Co7 In7 Wi10 Ch9 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/850 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) Zn Weapons a - ) an uncursed +0 pistol (weapon in hand) {8} b - ) an uncursed +0 force pike (alternate weapon; not wielded) {80} c - ) an uncursed +0 rifle {12} Armor d - [ an uncursed +0 plasteel armor (being worn) {50} e - [ a cursed +0 T-shirt (being worn) {2} f - [ an uncursed +0 plasteel helm (being worn) {2} g - [ an uncursed +0 pair of plasteel gloves (being worn) {2} h - [ an uncursed +0 pair of plasteel boots (being worn) {2} i - [ an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - % 20 uncursed pills {0} Scrolls l - ? 5 uncursed scrolls of healing {0} m - ? 4 uncursed scrolls of mana {0}O8H n - ? 3 uncursed scrolls of phase door {0} o - ? 2 uncursed scrolls of standard id {0} p - ? an uncursed scroll of cure {0} Spellbooks k - + an uncursed spellbook of passwall (1:10) {0}(end) Z} ] [Coolfrog the Survivor ] St8 Dx6 Co7 In7 Wi10 Ch9 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/850 T1 Do you want to see your attributes? [ynq] (n) Z nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: shock resistance. You could not have this property extrinsically: quad attacks. You could not have this property intrinsically: magic resistance. Potion identification only worked 3 times out of 5. Ring identification only worked 4 times out of 8. Wand identification only worked 3 times out of 9. Spellbook identification only worked 2 times out of 15. Gem identification only worked 100 times out of 195. Tool identification only worked 5 times out of 12. Monsters only dropped their equipment with 66% chance. Scroll drop chance was reduced to 92%. Ring drop chance was reduced to 74%. Wand drop chance was reduced to 85%. Concealing monsters were spawned underneath items 44% of the time only. Monster death drops spaZ wned with only 77% chance. The following skill could not be trained at all: pick-axe. The following skill was trained at half the usual rate: mace. The following skill was trained at one fifth the usual rate: matter spells. The following skill was limited to basic proficiency: healing spells. The following skill was limited to skilled proficiency: hammer. The following skill was limited to expert proficiency: two-handed weapons. The following skill became untrainable if you tried to train it too early: dart (turn 5). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 23718. Monster spawn increase had reached its maximum at turn 75501. In this game, Eevee's evolution was espeon. Your limit for ascension was at turn 815310. The monster class that cannot be genocided was umber hulk. The monster class that was spawned more often: golZ em (freq bonus 1). The monster species that was spawned more often: blubbering icky thing (freq bonus 6). The monster species that was spawned more often: nothing at all (freq bonus 21). The monster species that was spawned more often: contamination growth (freq bonus 4). The monster species that was spawned more often: white louse (freq bonus 3). The monster species that was spawned more often: enervate panorama (freq bonus 12). The monster species that was spawned more often: leopard dress prostitute (freq bonus 6). The monster species that was spawned more often: big wand trove (freq bonus 24). --More--ZRn The monster species that was spawned more often: giant brown mouse (freq bonus 24). The monster species that was spawned more often: kobold gunman (freq bonus 16). The monster species that was spawned more often: wand mimic (freq bonus 9). The monster species that was spawned more often: totalism associating (freq bonus 3). The monster species that was spawned more often: tricycling spasmodic rifleman (freq bonus 12). The monster species that was spawned more often: creator of slex (freq bonus 6). The monster species that was spawned more often: indigo fungus (freq bonus 3). The monster species that was spawned more often: neckline peskier (freq bonus 15). The monster species that was spawned more often: escalate clarence gonorrheal proximity (freq bonus 30). The monster species that was spawned more often: stairway to heaven (freq bonus 4). The monster species that was spawned more often: reportedly litre (freq bonus 6). The monstZdn er species that was spawned more often: ganymede rock lobster (freq bonus 6). The monster species that was spawned more often: flame turret (freq bonus 4). The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 24). The monster trait that was more common: monsters that have engulfing attacks (freq bonus 2). The monster trait that was more common: monsters that count as pokemon (freq bonus 8). The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 4). The monster species that was never randomly spawned: steam-powered rocket sentry. The monster species that was never randomly spawned: omega metroid. The monster species that was never randomly spawned: horadrim ancestor. The monster species that was never randomly spawned: doppelganger. The monster species that was never randomly spawned: morbid mirror. The monster species that was nevZkn er randomly spawned: rainbow mushroom. The monster species that was never randomly spawned: gloombat. The monster species that was never randomly spawned: taekwondo girl. The monster species that was never randomly spawned: nexus mold. The monster species that was never randomly spawned: friz unspecified. The monster class that was always generated with extra speed: vampire. The RNG hath decreed that this item was never generated: color cone (conical hat). The RNG hath decreed that this item was never generated: amulet of strangulation (oval). The RNG hath decreed that this item was never generated: light (cloth). The RNG hath decreed that this item was never generated: mercurial dragon scale mail ((null)). The RNG hath decreed that this item was never generated: grayout cloak (bleached cloak). The RNG hath decreed that this item was never generated: sledge hammer ((null)). The RNG hath decreed that this item was never generatZ{n Med: bronze lance ((null)). The RNG hath decreed that this item was never generated: crown ((null)). The RNG hath decreed that this item was never generated: boulder ((null)). The RNG hath decreed that this item was never generated: crossbow bolt ((null)). The RNG hath decreed that this item was generated more often: anti-magic field (transient, freq bonus 10). The RNG hath decreed that this item was generated more often: redemption (sweet, freq bonus 6). The RNG hath decreed that this item was generated more often: wishing (sorrowful, freq bonus 36). The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: sapphire (blue, freq bonus 33). --More--Z The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 19). The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 7). The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 28). The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 20). The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 9). The RNG hath decreed that this item was generated more often: disconnected boots (living boots, freq bonus 7). The RNG hath decreed that this item was generated more often: miscasting stone (gray, freq bonus 6). The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, fZ req bonus 39). The RNG hath decreed that this item was generated more often: flood (watery, freq bonus 6). The RNG hath decreed that this item was generated more often: tele level (irregular, freq bonus 7). The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 12). The RNG hath decreed that this item was generated more often: paranoia stone (gray, freq bonus 5). The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 57). The RNG hath decreed that this item was always generated cursed: luckstone (gray). The RNG hath decreed that this item was always generated cursed: heavy glass ball ((null)). The RNG hath decreed that this item was Z always generated cursed: dropcurse stone (gray). The RNG hath decreed that this item was always generated cursed: cloak of matador (gaberdine). The RNG hath decreed that this item was always generated cursed: amulet of danger (doomed). The RNG hath decreed that this item was always generated cursed: magic missile (vellum). The RNG hath decreed that this item was always generated cursed: misfire (vajra orb). The RNG hath decreed that this item was always generated cursed: phase door (LESBIANISM FOR EVERYONE). The RNG hath decreed that this item was always generated cursed: green lightsaber (lightsaber). The RNG hath decreed that this item was always generated cursed: worm tooth ((null)). The RNG hath decreed that this trap was always invisible: bowel cramps trap. The RNG hath decreed that this trap was generated more often: freezing trap (freq bonus 2). Next attribute increase check would have come at turn 565. Strength training was 0Z . Dexterity training was 0. Wisdom training was 0. Constitution training was 0. You were cold resistant. You were sleep resistant. You were poison resistant. You were level-drain resistant. You were immune to sickness. You were magic-protected. You were petrification resistant. You were prevented from having shock resistance (0). You were prevented from having quad attacks (0). You were aware of the presence of undead. --More--Z. You had 1500 points of nutrition remaining. You could fly. You could survive without air. Your luck was zero. You could not have safely prayed (321). You survived. --More--Z (0lqqqqqq(B#########################(0x~(B$(0~~~~a(B,,,@,,,,$,,,,,,,,,,Z,$,,#(0x(B,,@,,,,,[,,,,,,,,,,,,,,,#######F##################[Coolfrog the Survivor ] St8 Dx6 Co7 In7 Wi10 Ch9 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/850 T1 Do you want to see your discoveries? [ynq] (n) ZPn Discoveries  Weapons ) force pike (long gray spear) Armor [ plasteel gloves (white gloves) [ plasteel boots (white boots) [ cloak of magic resistance (bituminous mantle) Scrolls ? scroll of healing (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) ? scroll of mana (USING FRUITS TO ATTACK) ? scroll of phase door (KNIRHS YMEV OLI) ? scroll of standard id (COPAC DE INUNDATII) ? scroll of cure (THE BEST NONSLEX VARIANTS ARE GRUNT FOURK AND DNETHACK Spellbooks + spellbook of passwall (light blue) Venoms . * blinding venom (splash of venom) . * tail spikes (splash of venom)P3H . * faerie floss rhing (splash of venom) . * acid venom (splash of venom) . * segfault venom (splash of venom)(end) Zw [Coolfrog the Survivor ] St8 Dx6 Co7 In7 Wi10 Ch9 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/850 T1 Do you want an account of creatures vanquished? [ynq] (n) Z9n Vanquished creatures:  0 parrot chicks (1 created) 0 jackals (1 created) 0 hidden kobolds (1 created) 0 scavengers (1 created) 0 vultures (1 created) 0 spore lichens (1 created) 0 kobold zombies (1 created) 0 jedis (1 created)  8 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--Z~Do you want to see your conduct? [ynq] (n) Z n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--Z/`The jedi called Luke Skywalker the youngling can't follow you into the Black Market. Goodbye Coolfrog the Anachronist... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 12 hit points when you escaped.--More--