Z Player: Coolfrog Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-02-12.20:01:57.ttyrec Time: (1518465717) Mon Feb 12 20:01:57 2018 ZW)0[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Z'Z* (0lqqqqqqq(B+(0qqk(B(0x~~~~~~~~~~x(B(0x~(Bd(0~~~~~~~~x(B(0x~(B@(0~(Bo(0~~~~~~(B+(0x~~~~~~~~~~x(B(0mqqqqqqqqqqj(BZn+[Coolfrog the Youngling ] St11 Dx4 Co9 In11 Wi9 Ch5 JedWraFemCha S0 Dlvl:1 $0 HP 24(24)  Pw 10(10)  AC7 MC0 Mov12 Xp1/0 Wt44/1100 T1 Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Jedi.--More--Z IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work.--More--Z X You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--Z  Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy--More--ZNb [Coolfrog the Youngling ] St11 Dx4 Co9 In11 Wi9 Ch5 JedWraFemCha S0  24(24)  Pw 10(10)  AC7 MC0 Mov12 Xp1/0 Wt44/1100 T1 The moon is waning tonight.ZgHUnknown command ' '.--More--Z0 Having trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work.--More--ZPLN [Coolfrog the Youngling ] St11 Dx4 Co9 In11 Wi9 Ch5 JedWraFemCha S0  24(24)  Pw 10(10)  AC7 MC0 Mov12 Xp1/0 Wt44/1100 T1 Z:Unknown command ' '.--More--Z. Having trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work.--More--ZxN [Coolfrog the Youngling ] St11 Dx4 Co9 In11 Wi9 Ch5 JedWraFemCha S0  24(24)  Pw 10(10)  AC7 MC0 Mov12 Xp1/0 Wt44/1100 T1 Zb0=Beware, there will be no return! Still climb? [yn] (n) Z. y[Coolfrog the Youngling  24(24)  Pw 10(10) Z (0lqqqqqqq(B+(0qqk(B(0x~~~~~~~~~~x(B(0x~(Bd(0~~~~~~~~x(B(0x~(B@(0~(Bo(0~~~~~~(B+(0x~~~~~~~~~~x(B(0mqqqqqqqqqqj(B[Coolfrog the Youngling ] St11 Dx4 Co9 In11 Wi9 Ch5 JedWraFemCha S0 Dlvl:1 $0 HP 24(24)  Pw 10(10) Z% { AC7 MC0 Mov12 Xp1/0 Wt44/1100 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) Z n Armor a - [ an uncursed +1 robe (being worn) {16} b - [ an uncursed +0 pair of leather gloves (being worn) {4} Scrolls e - ? 5 uncursed scrolls of healing {0} f - ? 4 uncursed scrolls of mana {0} g - ? 3 uncursed scrolls of phase door {0} h - ? 2 uncursed scrolls of standard id {0} i - ? an uncursed scroll of cure {0} Spellbooks d - + an uncursed spellbook of passwall (0:10) {0} Tools c - ( an uncursed +1 green lightsaber (weapon in hand) {24}(end) ZeDo you want to see your attributes? [ynq] (n) ZnFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: invisibility. You could not have this property extrinsically: poison resistance. You could not have this property intrinsically: polymorph control. Potion identification only worked 3 times out of 8. Ring identification only worked 4 times out of 14. Wand identification only worked 3 times out of 11. Gem identification only worked 100 times out of 127. Tool identification only worked 5 times out of 7. Monsters only dropped their musable items with 83% chance. Monsters only dropped their equipment with 93% chance. Scroll drop chance was reduced to 96%. Ring drop chance was reduced to 78%. Amulet drop chance was reduced to 73%. Monster death drops spawned with only 80% chance. The following skill could not be trainZed at all: occult spells. The following skill was trained at half the usual rate: dagger. The following skill was trained at one fifth the usual rate: dagger. The following skill was limited to basic proficiency: body spells. The following skill was limited to skilled proficiency: matter spells. The following skill was limited to expert proficiency: trident. The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 289). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 15162. Monster spawn increase had reached its maximum at turn 44017. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 1838832. The monster class that cannot be genocided was centaur. The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 1). The mZonster species that was spawned more often: training snake (freq bonus 15). The monster species that was spawned more often: ill growth (freq bonus 12). The monster species that was spawned more often: random number generator (freq bonus 9). The monster species that was spawned more often: greater giant kraken (freq bonus 30). The monster species that was spawned more often: hooyooyoo (freq bonus 3). The monster species that was spawned more often: undead hyper doll (freq bonus 5). The monster species that was spawned more often: obscener repackage (freq bonus 8). The monster species that was spawned more often: gore stalk (freq bonus 6). --More--Z\SThe monster species that was spawned more often: young adult green dragon (freq bonus 8). The monster species that was spawned more often: Janine's sneaker (freq bonus 6). The monster species that was spawned more often: pretty mesmerizing nymph (freq bonus 4). The monster species that was spawned more often: undead devilfish (freq bonus 6). The monster species that was spawned more often: kiester unwilling (freq bonus 6). The monster species that was spawned more often: hungry Olog-hai (freq bonus 9). The monster species that was spawned more often: big mountain ogre (freq bonus 12). The monster species that was spawned more often: speedotrice (freq bonus 9). The monster species that was spawned more often: desert mountain dragon (freq bonus 8). The monster species that was spawned more often: walrus (freq bonus 12). The monster species that was spawned more often: karmic force patch (freq bonus 4). The monster species that was spZfSawned more often: undead korsair (freq bonus 18). The monster trait that was more common: monsters that buzz (freq bonus 1). The monster trait that was more common: monsters that have gaze attacks (freq bonus 1). The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 4). The monster trait that was more common: monsters that can teleport (freq bonus 12). The monster trait that was more common: monsters that roar (freq bonus 2). The monster species that was never randomly spawned: swamp dweller. The monster species that was never randomly spawned: clear snake. The monster species that was never randomly spawned: Marius. The monster species that was never randomly spawned: bassly soggily. The monster species that was never randomly spawned: unknown mimic. The monster species that was never randomly spawned: Ella. The monster species that was never randomly spawned: cockcrow jibingly. kS1HThe monster species that was never randomly spawned: nether gremlin. The monster species that was never randomly spawned: silver sucker. The monster species that was never randomly spawned: furious growth. The RNG hath decreed that this item was never generated: cloak of flame (vestiary). The RNG hath decreed that this item was never generated: gauntlets of safeguard (orange gloves). The RNG hath decreed that this item was never generated: trap knowledge stone (gray). The RNG hath decreed that this item was never generated: porter (peppermint). The RNG hath decreed that this item was never generated: mimicry (unidentified). The RNG hath decreed that this item was never generated: dwarvish iron helm (hard hat). The RNG hath decreed that this item was never generated: greyout stone (gray). The RNG hath decreed that this item was never generated: sakura mochi ((null)). The RNG hath decreed that this item was never generated: cocloak (ZvSBwithered cloak). The RNG hath decreed that this item was never generated: cloak of wrong announcement (roadmap cloak). The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 5). The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 7). The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 13). The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 7). The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 3). The RNG hath decreed that this item was generated more often: nuclear hostage chain ((null), freq bonus 5). --More--ZThe RNG hath decreed that this item was generated more often: storm stone (gray, freq bonus 6). The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 35). The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 40). The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 81). The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 7). The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 9). The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 17). The RNG hath decreed that this item was generated more often: cloak of health (white cloak, freq bonus 3). The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 6). The RNG hath decreed that this item was generated more often: Zstealth (pageless, freq bonus 10). The RNG hath decreed that this item was generated more often: chaos bolt (credited, freq bonus 9). The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 11). The RNG hath decreed that this item was generated more often: entire level stone (gray, freq bonus 4). The RNG hath decreed that this item class was generated more often: Wands (freq bonus 9). The RNG hath decreed that this item was always generated cursed: mana (I WANT TO SEE URANUS TOO). The RNG hath decreed that this item was always generated cursed: Jolt Cola (illegal). The RNG hath decreed that this item was always generated cursed: shuriken (throwing star). The RNG hath decreed that this item was always generated cursed: droven lance (obsidian lance). The RNG hath decreed that this item was always generated cZursed: detect water (APOKRAR DONENIGHT). The RNG hath decreed that this item was always generated cursed: helm of safeguard (orange visored helmet). The RNG hath decreed that this item was always generated cursed: taming (PRIRUTSENIE). The RNG hath decreed that this item was always generated cursed: helm of teleport control (space helmet). The RNG hath decreed that this item was always generated cursed: boots of acid resistance (buckled boots). The RNG hath decreed that this item was always generated cursed: sexy leather pump ((null)). The RNG hath decreed that this trap was always invisible: unlight trap. The RNG hath decreed that this trap was generated more often: level beamer (freq bonus 5). Next attribute increase check would have come at turn 82. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. You were cold resistant. You were sleep resistant. YoZwu were poison resistant. You were level-drain resistant. You were immune to sickness. You were petrification resistant. You were prevented from having invisibility (0). You were aware of the presence of undead. You had 1500 points of nutrition remaining. You were stealthy. You could fly. --More--ZeYou could survive without air. Your luck was zero. You could not have safely prayed (181). You survived. --More--Z(0lqqqqqqq(B+(0qqk(B(0x~~~~~~~~~~x(B(0x~(Bd(0~~~~~~~~x(B(0x~(B@(0~(Bo(0~~~~~~(B+(0x~~~~~~~~~~x(B(0mqqqqqqqqqqj(B[Coolfrog the Youngling ] St11 Dx4 Co9 In11 Wi9 Ch5 JedWraFemCha S0 Dlvl:1 $0 HP 24(24)  Pw 4;22H10(10)  AC7 MC0 Mov12 Xp1/0 Wt44/1100 T1 Do you want to see your discoveries? [ynq] (n) Z9n Discoveries   Weapons  ) * orcish dagger (crude dagger)  ) * droven dagger (obsidian dagger)  ) * elven dagger (runed dagger)  ) * dark elven dagger (black runed dagger)  ) * tooth of an algolian suntiger (very sharp tooth)  ) * moon axe (large silver axe)  ) * dwarvish battle-axe (beaked axe)  ) * battle-axe (double-headed axe)  ) * dwarvish mattock (broad pick)  ) * orcish short sword (crude short sword)  ) * dwarvish short sword (broad short sword)  ) * elven short sword (runed short sword)  ) * droven short sword (obsidian short sword)  ) * dark elven short sword (black runed short sword)  ) * vibroblade (gray short sword)  ) * runZ9esword (runic broadsword)  ) * elven broadsword (runed broadsword)  ) * black aestivalis (runed broadsword)  ) * white flower sword (flower-pommeled broadsword)  ) * katana (samurai sword)  ) * droven greatsword (large obsidian sword)  ) * tsurugi (long samurai sword)  ) * basterd sword (huge sword)  ) * scimitar (curved sword)  ) * bent sable (bent sword)  ) * high-elven warsword (runed curved sword)  ) * aklys (thonged club)  ) * metal club (heavy club)  ) * quarterstaff (staff)  ) * silver khakkhara (silver monk's staff)  ) * runed rod (rod)  ) * star rod (rod)  ) * fire hook (beaked staff)  ) * platinum fire hook (beaked staff)  )Z93 * partisan (vulgar polearm)  ) * glaive (single-edged polearm)  ) * spetum (forked polearm)  ) * ranseur (hilted polearm)  ) * bardiche (long poleaxe)  ) * voulge (pole cleaver) (1 of 4)Z4 ) * halberd (angled poleaxe)  ) * black halberd (black polearm)  ) * fauchard (pole sickle)  ) * guisarme (pruning hook)  ) * bill-guisarme (hooked polearm)  ) * lucern hammer (pronged polearm)  ) * bec de corbin (beaked polearm)  ) * orcish spear (crude spear)  ) * droven spear (long obsidian spear)  ) * elven spear (runed spear)  ) * dwarvish spear (stout spear)  ) * javelin (throwing spear)  ) * force pike (long gray spear)  ) * droven lance (obsidian lance)  ) * orcish bow (crude bow)  ) * elven bow (runed bow)  ) * dark elven bow (black runed bow)  ) * yumi (long bow)  ) * droven bow (spider-legged bow)  )ZC[m * orcish arrow (crude arrow)  ) * elven arrow (runed arrow)  ) * dark elven arrow (black runed arrow)  ) * ya (bamboo arrow)  ) * droven arrow (obsidian arrow)  ) * stick of dynamite (red stick)  ) * droven crossbow (spider-legged crossbow)  ) * droven bolt (obsidian bolt)  ) * shuriken (throwing star)  ) * silver chakram (silver circular blade)  Armor  [ * robe (yellow robe)  [ * leather gloves (lead gloves)  [ * bodyglove (tight black clothes)  [ * plugsuit (tightly fitting suit)  [ * droven plate mail (crested black plate)  [ * gnomish suit (little blue vest)  [ * safeguard suit (orange suit)  [ * nurse uniform (white dress) K^;1H [ * commander suit (black men's suit)  [ * camouflaged clothes (camouflage patterned clothes)  [ * shoulder rings (strange rings)  [ * droven chain mail (crested black mail)  [ * orcish chain mail (crude chain mail) (2 of 4)Z  [ * orcish ring mail (crude ring mail)  [ * noble's dress (armored black dress)  [ * consort's suit (loud foppish suit)  [ * force armor stone (gemstone-adorned clothing)  [ * healer uniform (clean white clothes)  [ * jumpsuit (silver clothes)  [ * gentleman's suit (expensive clothes)  [ * gentlewoman's dress (expensive dress)  [ * straitjacket (long-sleeved jacket)  [ * curing uniform (clean white clothes)  [ * Hawaiian shorts (flowery shorts and lei)  [ * orcish cloak (coarse mantelet)  [ * dwarvish cloak (hooded cloak)  [ * oilskin cloak (slippery cloak)  [ * rubber apron (apron)  [ * kitchen apron (apron)  [ * frilled apron (apron)  Z [38;5;7m[ * dummy wings (wings)  [ * elven leather helm (leather hat)  [ * gnomish helm (little red hat)  [ * orcish helm (iron skull cap)  [ * dwarvish iron helm (hard hat)  [ * droven helm (spider shaped helm)  [ * elven helm (runed helm)  [ * high-elven helm (runed helm)  [ * helmet (golden helmet)  [ * sedge hat (tribal helmet)  [ * skullcap (padded helmet)  [ * flack helmet (steel helmet)  [ * crystal helm (filtered helmet)  [ * mining helm (hydra helmet)  [ * field helm (internet helmet)  [ * helm of safeguard (middle-earth helmet)  [ * war hat (visored helmet)  [ * plasteel gloves (white gloves)  [ * gauntlets of safeguard (fencing gloves) Z  [ * gauntlets of plugsuit (uncanny gloves)  [ * commander gloves (natural gloves)  [ * field gloves (light gloves)  [ * elven shield (blue and green shield)  [ * Uruk-hai shield (white-handed shield)  [ * orcish shield (red-eyed shield)  [ * crystal shield (glass shield) (3 of 4)Z  [ * dwarvish roundshield (large round shield)  [ * orcish guard shield (livid worped-moon shield)  [ * plasteel boots (white boots)  [ * low boots (walking shoes)  [ * iron shoes (hard shoes)  [ * gnomish boots (little black boots)  [ * high boots (jackboots)  [ * sneakers (turning shoes)  [ * crystal boots (glass boots)  [ * wedge sandals (heeled sandals)  [ * dancing shoes (soft footwear)  [ * sweet mocassins (womens footwear)  [ * soft sneakers (light footwear)  [ * feminine pumps (female footwear)  [ * leather peep-toes (asian footwear)  [ * hippie heels (red overknees)  [ * combat stilettos (heeled boots)  [ * boots of plugsuZ it (radiant heels)  [ * field boots (calf-leather sandals)  [ * boots of safeguard (wedge boots)  Scrolls  ? scroll of healing (CLONE MONSTER)  ? scroll of mana (PROTECTION FAULT AT ADDRESS 000D 001D)  ? scroll of phase door (KUS VOLA ZABIJEM TA)  ? scroll of standard id (SHOW THE FUCKING STATUS ALREADY)  ? scroll of cure (AROBREITHA BOLCHOSETH KOKKOLOIPTOLE RAMBITHNIPS)  Spellbooks  + spellbook of passwall (doorstopping)  Tools  ( green lightsaber (lightsaber)  Venoms  . * blinding venom (splash of venom)  . * tail spikes (splash of venom)  . * faerie floss rhing (splash of venom)  . * acid venom (splash of venom)  . * segfault venom (splash of venom)Z  (4 of 4)Zg (0lqqqqqqq(B+(0qqk(B(0x~~~~~~~~~~x(B(0x~(Bd(0~~~~~~~~x(B(0x~(B@(0~(Bo(0~~~~~~(B+(0x~~~~~~~~~~x(B(0mqqqqqqqqqqj(B[Coolfrog the Youngling ] St11 Dx4 Co9 In11 Wi9 Ch5 JedWraFemCha S0 Dlvl:1 $0 HP 24(24)  Pw 10(10)  xm AC7 MC0 Mov12 Xp1/0 Wt44/1100 T1 Do you want an account of creatures vanquished? [ynq] (n) Z n Vanquished creatures:  0 honey bees (1 created) 0 little dogs (1 created) 0 goblin cops (1 created) 0 drains rats (1 created) 0 novice dark walls (1 created) 0 food troves (1 created)  6 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--Z Do you want to see your conduct? [ynq] (n) Z n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--Zy None can't follow you into the Black Market. Goodbye Coolfrog the Jedi... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 24 hit points when you escaped.--More--