Z? Player: Coolfrog Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-02-12.20:01:50.ttyrec Time: (1518465710) Mon Feb 12 20:01:50 2018 ZS@k)0[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. ZH(0lqqqqqk(B(0x~~~~~x(B(0~~~~~~x(B(0x~~~~~x(B(0x~~~(Bd@(0x(B(0mqqqqqj(B[Coolfrog the Youngling ] St13 Dx9 Co8 In4 Wi9 Ch6 JedWraFemCha S0 Dlvl:1 $0 HP 22(22)  Pw 9(9)  AC5 MC0 Mov12 Xp1/0 Wt44/1150 T1 Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Jedi.--More--Z IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work.--More--Z4AX You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--Zx Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy--More--Z [Coolfrog the Youngling ] St13 Dx9 Co8 In4 Wi9 Ch6 JedWraFemCha S0  22(22)  Pw 9(9)  AC5 MC0 Mov12 Xp1/0 Wt44/1150 T1 The moon is waning tonight.Z\ KBeware, there will be no return! Still climb? [yn] (n) ZBy[Coolfrog the Youngling  22(22)  Pw 9(9) ZRE(0lqqqqqk(B(0x~~~~~x(B(0~~~~~~x(B(0x~~~~~x(B(0x~~~(Bd@(0x(B(0mqqqqqj(B[Coolfrog the Youngling ] St13 Dx9 Co8 In4 Wi9 Ch6 JedWraFemCha S0 Dlvl:1 $0 HP 22(22)  Pw 9(9)  AC5 MC0 Mov12 Xp1/0 Wt44/1150 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) Z=n Armor a - [ the uncursed +1 robe named On Murder Considered as One of the Fine Arts (being worn) {16} b - [ an uncursed +0 pair of leather gloves (being worn) {4} Scrolls e - ? 5 uncursed scrolls of healing {0} f - ? 4 uncursed scrolls of mana {0} g - ? 3 uncursed scrolls of phase door {0} h - ? 2 uncursed scrolls of standard id {0} i - ? an uncursed scroll of cure {0} Spellbooks d - + an uncursed spellbook of passwall (4:10) {0} Tools c - ( an uncursed +1 green lightsaber (weapon in hand) {24}(end) Z. \(0qk~x~x~x(B@(0xqj(BDo you want to see your attributes? [ynq] (n) Ze nFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: double attacks. You could not have this property extrinsically: psi resistance. You could not have this property intrinsically: half spell damage. Scroll identification only worked 100 times out of 101. Potion identification only worked 3 times out of 11. Ring identification only worked 4 times out of 16. Wand identification only worked 3 times out of 10. Spellbook identification only worked 2 times out of 9. Tool identification only worked 5 times out of 16. Monsters only dropped their equipment with 60% chance. Ring drop chance was reduced to 50%. Wand drop chance was reduced to 98%. Amulet drop chance was reduced to 85%. Musable item generation frequency had a negative bias of 73%. Concealing monsters were spaZ{ wned underneath items 97% of the time only. Monster death drops spawned with only 94% chance. The following skill could not be trained at all: hammer. The following skill was trained at half the usual rate: axe. The following skill was trained at one fifth the usual rate: general combat. The following skill was limited to basic proficiency: shield. The following skill was limited to skilled proficiency: body armor. The following skill was limited to expert proficiency: scimitar. The following skill became untrainable if you tried to train it too early: healing spells (turn 5). Number of artifacts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 14282. Monster spawn increase had reached its maximum at turn 38568. In this game, Eevee's evolution was flareon. Your limit for ascension was at turn 5428780. The monster class that cannot be genocided wasZ  humanoid. The monster class that was spawned more often: zombie (freq bonus 2). The monster species that was spawned more often: venom spore (freq bonus 24). The monster species that was spawned more often: disenchanter ooze (freq bonus 8). The monster species that was spawned more often: great deep dragon (freq bonus 8). The monster species that was spawned more often: clear mushroom patch (freq bonus 18). The monster species that was spawned more often: draugr deathlord (freq bonus 10). The monster species that was spawned more often: mediator (freq bonus 24). --More--Z The monster species that was spawned more often: gadgeteer skyman (freq bonus 24). The monster species that was spawned more often: ghetto mold (freq bonus 28). The monster species that was spawned more often: snakeman brute (freq bonus 9). The monster species that was spawned more often: squirrel (freq bonus 72). The monster species that was spawned more often: automaton (freq bonus 16). The monster species that was spawned more often: kallwalker (freq bonus 4). The monster species that was spawned more often: maladministered effuse (freq bonus 8). The monster species that was spawned more often: chaffinch nepotic (freq bonus 12). The monster species that was spawned more often: greater chaotic servant (freq bonus 16). The monster species that was spawned more often: incompetent pseudo-principal (freq bonus 36). The monster species that was spawned more often: W: (freq bonus 16). The monster species that was spawned more oftZ en: armed cockatrice (freq bonus 12). The monster species that was spawned more often: aqua kobold (freq bonus 10). The monster species that was spawned more often: bannik (freq bonus 4). The monster trait that was more common: monsters that have weapon attacks (freq bonus 3). The monster trait that was more common: monsters with a thick skin (freq bonus 6). The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 4). The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 2). The monster species that was never randomly spawned: darkwood elder. The monster species that was never randomly spawned: gean canach. The monster species that was never randomly spawned: werecouatl. The monster species that was never randomly spawned: lousing blatted. The monster species that was never randomly spawned: giant silver ant. The monster species thaZ t was never randomly spawned: orc swordmaster. The monster species that was never randomly spawned: deer stomach criminal. The monster species that was never randomly spawned: bright blue mushroom. The monster species that was never randomly spawned: forest clan. The monster species that was never randomly spawned: notable mushroom. The monster class that was always generated with extra speed: ogre. The RNG hath decreed that this item was never generated: soft lady shoe ((null)). The RNG hath decreed that this item was never generated: shades of grey stone (gray). The RNG hath decreed that this item was never generated: sledge hammer ((null)). The RNG hath decreed that this item was never generated: aquamarine (green). The RNG hath decreed that this item was never generated: pack of floppies (box containing little plastic cards). The RNG hath decreed that this item was never generated: booze (brown). The RNG hath decreed that Z 5this item was never generated: mimicry (unidentified). The RNG hath decreed that this item was never generated: make visible (interplanar). The RNG hath decreed that this item was never generated: mercurial athame ((null)). The RNG hath decreed that this item was never generated: levitation (cyan). The RNG hath decreed that this item was generated more often: cocloak (withered cloak, freq bonus 22). The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 18). The RNG hath decreed that this item was generated more often: multitrapping stone (gray, freq bonus 16). The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 674). --More--ZΔ The RNG hath decreed that this item was generated more often: evil dragon scale shield (evil dragonhide shield, freq bonus 9). The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 13). The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 18). The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 18). The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 26). The RNG hath decreed that this item was generated more often: oldest staff ((null), freq bonus 46). The RNG hath decreed that this item was generated more often: hunting rifle ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: power failure (perverted, freq bonus 8). The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 6). The RNG hatZ۔ h decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 9). The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 11). The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 6). The RNG hath decreed that this item was generated more often: secret key ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 4). The RNG hath decreed that this item was generated more often: helm of decontamination (engraved helmet, freq bonus 4). The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 8). The RNG hath decreed that this item class was generated more often: Tools (freq bonus 51). The RNG hath decreed that this item was always generated cursed: detect foot (stinking). The RNG hath decreed that this item was always generated cursed: frag greZߔ nade ((null)). The RNG hath decreed that this item was always generated cursed: chest of holding (wooden container). The RNG hath decreed that this item was always generated cursed: eucalyptus leaf ((null)). The RNG hath decreed that this item was always generated cursed: rocket ((null)). The RNG hath decreed that this item was always generated cursed: time spending (clocked). The RNG hath decreed that this item was always generated cursed: auto destruct stone (gray). The RNG hath decreed that this item was always generated cursed: sapphire dragon scales ((null)). The RNG hath decreed that this item was always generated cursed: steel shield ((null)). The RNG hath decreed that this item was always generated cursed: boots of displacement (hugging boots). The RNG hath decreed that this trap was always invisible: fear trap. The RNG hath decreed that this trap was generated more often: caltrops trap (freq bonus 4). Next attribute increaseZ B check would have come at turn 1151. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. You were cold resistant. You were sleep resistant. You were poison resistant. You were level-drain resistant. You were immune to sickness. You were petrification resistant. You were prevented from having psi resistance (0). You were prevented from having double attacks (0). You were aware of the presence of undead. --More--Z You had 1500 points of nutrition remaining. You were stealthy. You could fly. You could survive without air. Your luck was zero. You could not have safely prayed (153). You survived. --More--ZΆ (0lqqqqqk(B(0x~~~~~x(B(0~~~~~~x(B(0x~~~~~x(B(0x~~~(Bd@(0x(B(0mqqqqqj(B[Coolfrog the Youngling ] St13 Dx9 Co8 In4 Wi9 Ch6 JedWraFemCha S0 Dlvl:1 $0 HP 22(22)  Pw 9(9)  AC5 MC0 Mov12 Xp1/0 Wt44/1150 T1 Do you want to see your discoveries? [ynq] (n) Z n Discoveries   Weapons  ) * orcish dagger (crude dagger)  ) * droven dagger (obsidian dagger)  ) * elven dagger (runed dagger)  ) * dark elven dagger (black runed dagger)  ) * tooth of an algolian suntiger (very sharp tooth)  ) * moon axe (large silver axe)  ) * dwarvish battle-axe (beaked axe)  ) * battle-axe (double-headed axe)  ) * dwarvish mattock (broad pick)  ) * orcish short sword (crude short sword)  ) * dwarvish short sword (broad short sword)  ) * elven short sword (runed short sword)  ) * droven short sword (obsidian short sword)  ) * dark elven short sword (black runed short sword)  ) * vibroblade (gray short sword)  ) * runZ/ esword (runic broadsword)  ) * elven broadsword (runed broadsword)  ) * black aestivalis (runed broadsword)  ) * white flower sword (flower-pommeled broadsword)  ) * katana (samurai sword)  ) * droven greatsword (large obsidian sword)  ) * tsurugi (long samurai sword)  ) * basterd sword (huge sword)  ) * scimitar (curved sword)  ) * bent sable (bent sword)  ) * high-elven warsword (runed curved sword)  ) * aklys (thonged club)  ) * metal club (heavy club)  ) * quarterstaff (staff)  ) * silver khakkhara (silver monk's staff)  ) * runed rod (rod)  ) * star rod (rod)  ) * fire hook (beaked staff)  ) * platinum fire hook (beaked staff)  )Z6 3 * partisan (vulgar polearm)  ) * glaive (single-edged polearm)  ) * spetum (forked polearm)  ) * ranseur (hilted polearm)  ) * bardiche (long poleaxe)  ) * voulge (pole cleaver) (1 of 4)Z}r ) * halberd (angled poleaxe)  ) * black halberd (black polearm)  ) * fauchard (pole sickle)  ) * guisarme (pruning hook)  ) * bill-guisarme (hooked polearm)  ) * lucern hammer (pronged polearm)  ) * bec de corbin (beaked polearm)  ) * orcish spear (crude spear)  ) * droven spear (long obsidian spear)  ) * elven spear (runed spear)  ) * dwarvish spear (stout spear)  ) * javelin (throwing spear)  ) * force pike (long gray spear)  ) * droven lance (obsidian lance)  ) * orcish bow (crude bow)  ) * elven bow (runed bow)  ) * dark elven bow (black runed bow)  ) * yumi (long bow)  ) * droven bow (spider-legged bow)  )Zr[m * orcish arrow (crude arrow)  ) * elven arrow (runed arrow)  ) * dark elven arrow (black runed arrow)  ) * ya (bamboo arrow)  ) * droven arrow (obsidian arrow)  ) * stick of dynamite (red stick)  ) * droven crossbow (spider-legged crossbow)  ) * droven bolt (obsidian bolt)  ) * shuriken (throwing star)  ) * silver chakram (silver circular blade)  Armor  [ * robe (brown robe)  [ * leather gloves (natural gloves)  [ * bodyglove (tight black clothes)  [ * plugsuit (tightly fitting suit)  [ * droven plate mail (crested black plate)  [ * gnomish suit (little blue vest)  [ * safeguard suit (orange suit)  [ * nurse uniform (white dress) r\H [ * commander suit (black men's suit)  [ * camouflaged clothes (camouflage patterned clothes)  [ * shoulder rings (strange rings)  [ * droven chain mail (crested black mail)  [ * orcish chain mail (crude chain mail) (2 of 4)ZY [ * orcish ring mail (crude ring mail)  [ * noble's dress (armored black dress)  [ * consort's suit (loud foppish suit)  [ * force armor stone (gemstone-adorned clothing)  [ * healer uniform (clean white clothes)  [ * jumpsuit (silver clothes)  [ * gentleman's suit (expensive clothes)  [ * gentlewoman's dress (expensive dress)  [ * straitjacket (long-sleeved jacket)  [ * curing uniform (clean white clothes)  [ * Hawaiian shorts (flowery shorts and lei)  [ * orcish cloak (coarse mantelet)  [ * dwarvish cloak (hooded cloak)  [ * oilskin cloak (slippery cloak)  [ * rubber apron (apron)  [ * kitchen apron (apron)  [ * frilled apron (apron)  Zg[38;5;7m[ * dummy wings (wings)  [ * elven leather helm (leather hat)  [ * gnomish helm (little red hat)  [ * orcish helm (iron skull cap)  [ * dwarvish iron helm (hard hat)  [ * droven helm (spider shaped helm)  [ * elven helm (runed helm)  [ * high-elven helm (runed helm)  [ * helmet (winged helmet)  [ * sedge hat (mechanical helmet)  [ * skullcap (filtered helmet)  [ * flack helmet (formula one helmet)  [ * crystal helm (dark helmet)  [ * mining helm (meteoric helmet)  [ * field helm (water-pipe helmet)  [ * helm of safeguard (less helmet)  [ * war hat (complete helmet)  [ * plasteel gloves (white gloves)  [ * gauntlets of safeguard (slZnit gloves)  [ * gauntlets of plugsuit (spacey gloves)  [ * commander gloves (english gloves)  [ * field gloves (viva gloves)  [ * elven shield (blue and green shield)  [ * Uruk-hai shield (white-handed shield)  [ * orcish shield (red-eyed shield)  [ * crystal shield (glass shield) (3 of 4)Z' [ * dwarvish roundshield (large round shield)  [ * orcish guard shield (livid worped-moon shield)  [ * plasteel boots (white boots)  [ * low boots (walking shoes)  [ * iron shoes (hard shoes)  [ * gnomish boots (little black boots)  [ * high boots (jackboots)  [ * sneakers (turning shoes)  [ * crystal boots (glass boots)  [ * wedge sandals (heeled sandals)  [ * dancing shoes (soft footwear)  [ * sweet mocassins (womens footwear)  [ * soft sneakers (light footwear)  [ * feminine pumps (female footwear)  [ * leather peep-toes (asian footwear)  [ * hippie heels (red overknees)  [ * combat stilettos (heeled boots)  [ * boots of plugsuZ(it (buffalo boots)  [ * field boots (jade boots)  [ * boots of safeguard (winter stilettos)  Scrolls  ? scroll of healing (THE MOUNTAIN RAILWAY HAD DIRECTLY FORWARDS MARS RESOUNDS CONTINUED)  ? scroll of mana (THE LITTLE GIRL GETS WET)  ? scroll of phase door (KRRRRRRRRRRRZ)  ? scroll of standard id (GOOD IS ALLOW AFTER TO HAVE THE TRAY ONLY USE IT)  ? scroll of cure (REUTHRA ENROUCH ZERPHRECH)  Spellbooks  + spellbook of passwall (fadeless)  Tools  ( green lightsaber (lightsaber)  Venoms  . * blinding venom (splash of venom)  . * tail spikes (splash of venom)  . * faerie floss rhing (splash of venom)  . * acid venom (splash of venom)  . * segfaultZ(7 venom (splash of venom) (4 of 4)Zn(0lqqqqqk(B(0x~~~~~x(B(0~~~~~~x(B(0x~~~~~x(B(0x~~~(Bd@(0x(B(0mqqqqqj(B[Coolfrog the Youngling ] St13 Dx9 Co8 In4 Wi9 Ch6 JedWraFemCha S0 Dlvl:1 $0 HP 22(22)  Pw 9(9)  AC5 MC0 Mov12 Xp1/0 Wt44/1150 T1 Do you want an account of creatures vanquished? [ynq] (n) Z4}n Vanquished creatures:  0 little dogs (1 created) 0 shade jellies (1 created) 0 black rats (1 created) 0 friendly adventurers (1 created)  4 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--Z.Do you want to see your conduct? [ynq] (n) Z=n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--Z)None can't follow you into the Black Market. Goodbye Coolfrog the Jedi... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 22 hit points when you escaped.--More--