Z( Player: Coolfrog Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-02-12.20:01:44.ttyrec Time: (1518465704) Mon Feb 12 20:01:44 2018 ZW)0[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Z>Z(0lqqqqqk(B(0x~~~(B{$(0x(B(0x~~~~~x(B(0x~(Bd(0~~~x(B(0x(B@(0~~~~x(B(0mqqqqqj(BZ[Coolfrog the Youngling ] St12 Dx7 Co12 In7 Wi8 Ch8 JedWraFemCha S0 Dlvl:1 $0 HP 22(22)  Pw 8(8)  AC6 MC0 Mov12 Xp1/0 Wt44/1300 T1 Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Jedi.Z--More--ZV IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work.--More--Z@ Zш=You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--Z ZXMessage of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy--More--Z  [Coolfrog the Youngling ] St12 Dx7 Co12 In7 Wi8 Ch8 JedWraFemCha S0  22(22)  Pw 8(8)  AC6 MC0 Mov12 Xp1/0 Wt44/1300 T1 The moon is waning tonight.ZpKBeware, there will be no return! Still climb? [yn] (n) Z' y[Coolfrog the Youngling  22(22)  Pw 8(8) Z* 9(0lqqqqqk(B(0x~~~(B{$(0x(B(0x~~~~~x(B(0x~(Bd(0~~~x(B(0x(B@(0~~~~x(B(0mqqqqqj(B[Coolfrog the Youngling ] St12 Dx7 Co12 In7 Wi8 Ch8 JedWraFemCha S0 Dlvl:1 $0 HP 22(22)  Pw 8(8)  AC6 MC0 Mov12 Xp1/0 Wt44/1300 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) Z n Armor a - [ an uncursed +1 robe (being worn) {16} b - [ an uncursed +0 pair of leather gloves (being worn) {4} Scrolls f - ? 4 uncursed scrolls of healing {0} g - ? an invisible uncursed scroll of healing {0} h - ? 4 uncursed scrolls of mana {0} i - ? 3 uncursed scrolls of phase door {0} j - ? 2 uncursed scrolls of standard id {0} k - ? an uncursed scroll of cure {0} Spellbooks e - + an uncursed spellbook of passwall (0:10) {0} Tools c - ( an uncursed +1 blue lightsaber (weapon in hand) {24} d - ( an uncursed blindfold {0}(end) Z>Do you want to see your attributes? [ynq] (n) ZNnFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: reflection. You could not have this property extrinsically: curse resistance. You could not have this property intrinsically: drunken boxing. Scroll identification only worked 100 times out of 154. Potion identification only worked 3 times out of 5. Ring identification only worked 4 times out of 9. Wand identification only worked 3 times out of 7. Armor identification only worked 15 times out of 30. Spellbook identification only worked 2 times out of 14. Monsters only dropped their musable items with 93% chance. Wand drop chance was reduced to 79%. Amulet drop chance was reduced to 83%. Potion drop chance was reduced to 95%. Musable item generation frequency had a negative bias of 1%. Monster death drops spawned Zvwith only 90% chance. The following skill could not be trained at all: petkeeping. The following skill was trained at half the usual rate: general combat. The following skill was trained at one fifth the usual rate: crossbow. The following skill was limited to basic proficiency: searching. The following skill was limited to skilled proficiency: matter spells. The following skill was limited to expert proficiency: healing spells. The following skill became untrainable if you tried to train it too early: missile weapons (turn 203). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 17844. Monster spawn increase had reached its maximum at turn 102796. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 135945. The monster class that cannot be genocided was (null). The monster class that was spawned morZe often: eye or sphere (freq bonus 4). The monster species that was spawned more often: lower suzuki-dogezaemon (freq bonus 5). The monster species that was spawned more often: forest ogre (freq bonus 36). The monster species that was spawned more often: shadow stalker (freq bonus 7). The monster species that was spawned more often: great blood dragon (freq bonus 15). The monster species that was spawned more often: segfault (freq bonus 36). The monster species that was spawned more often: cursed sword (freq bonus 9). The monster species that was spawned more often: shimmering dragon (freq bonus 14). --More--ZThe monster species that was spawned more often: green draconian (freq bonus 16). The monster species that was spawned more often: sanctimonious-looking preacher (freq bonus 6). The monster species that was spawned more often: protector of the poor (freq bonus 8). The monster species that was spawned more often: soldier stinker (freq bonus 48). The monster species that was spawned more often: church novice (freq bonus 6). The monster species that was spawned more often: doubled zombie (freq bonus 42). The monster species that was spawned more often: greater permamimic (freq bonus 18). The monster species that was spawned more often: mafioso (freq bonus 24). The monster species that was spawned more often: bigfoot (freq bonus 14). The monster species that was spawned more often: chaotic beastman (freq bonus 36). The monster species that was spawned more often: young adult golden dragon (freq bonus 32). The monster species that was sZpawned more often: blot sephirah (freq bonus 6). The monster species that was spawned more often: fujin (freq bonus 12). The monster trait that was more common: monsters that mumble (freq bonus 1). The monster trait that was more common: monsters that are extra nasty (freq bonus 2). The monster trait that was more common: silent monsters (freq bonus 6). The monster trait that was more common: monsters that can multiply (freq bonus 4). The monster trait that was more common: monsters that explode when killed (freq bonus 1). The monster trait that was more common: monsters with disintegration resistance (freq bonus 2). The monster trait that was more common: monsters whose attacks tickle you (freq bonus 1). The monster trait that was more common: monsters that boast (freq bonus 4). The monster species that was never randomly spawned: large red snake. The monster species that was never randomly spawned: gray spore. The monster spZecies that was never randomly spawned: mummified noble. The monster species that was never randomly spawned: phaser growth. The monster species that was never randomly spawned: interceptor doll. The monster species that was never randomly spawned: fussily sensorimotor sublunar. The monster species that was never randomly spawned: red mushroom patch. The monster species that was never randomly spawned: attackingly junketeer starlit. The monster species that was never randomly spawned: shade. The monster species that was never randomly spawned: undead necromancer. The RNG hath decreed that this item was never generated: stone of misfiring (gray). The RNG hath decreed that this item was never generated: magic lamp (lamp). The RNG hath decreed that this item was never generated: melon ((null)). The RNG hath decreed that this item was never generated: silver gauntlets (even pair of gloves). The RNG hath decreed that this item was nZever generated: course lance ((null)). The RNG hath decreed that this item was never generated: chocolate ((null)). The RNG hath decreed that this item was never generated: gain dexterity (obsidian). The RNG hath decreed that this item was never generated: topaz (yellowish brown). The RNG hath decreed that this item was never generated: acid venom (splash of venom). The RNG hath decreed that this item was never generated: garnet (red). The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 45). The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 8). --More--ZBThe RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 39). The RNG hath decreed that this item was generated more often: cloak of outright evilness (chinese cloak, freq bonus 34). The RNG hath decreed that this item was generated more often: tarrier ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 11). The RNG hath decreed that this item was generated more often: club ((null), freq bonus 30). The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 49). The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 7). The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 29). The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 94). The RNG hath decreed that this item was gZBenerated more often: leather leash (leash, freq bonus 7). The RNG hath decreed that this item was generated more often: screw stone (gray, freq bonus 6). The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 10). The RNG hath decreed that this item was generated more often: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY, freq bonus 6). The RNG hath decreed that this item was generated more often: water flame (complementary, freq bonus 8). The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 8). The RNG hath decreed that this item was generated more often: cloak of stone (gray cloak, freq bonus 10). The RNG hath decreed that this item was generated more often: plastic mace ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: impossibly heavy nuclear ball ((nullZC), freq bonus 57). The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 57). The RNG hath decreed that this item was always generated cursed: cloak of slow digestion (anorexia cloak). The RNG hath decreed that this item was always generated cursed: bardiche (long poleaxe). The RNG hath decreed that this item was always generated cursed: treasure chest ((null)). The RNG hath decreed that this item was always generated cursed: leather cloak ((null)). The RNG hath decreed that this item was always generated cursed: whispering helmet (spired helmet). The RNG hath decreed that this item was always generated cursed: genocide (omnipotent). The RNG hath decreed that this item was always generated cursed: cloak of sickness (green cloak). The RNG hath decreed that this item was always generated cursed: sleep (mottled). The RNG hath decreed that this item was always generated cursed: placeholder gloves (spanish gZCloves). The RNG hath decreed that this item was always generated cursed: ribbed plate mail ((null)). The RNG hath decreed that this trap was always invisible: engraving trap. The RNG hath decreed that this trap was generated more often: difficulty trap (freq bonus 4). Next attribute increase check would have come at turn 2330. Strength training was 0. Dexterity training was 0. Wisdom training was 2. Constitution training was 0. You were cold resistant. You were sleep resistant. You were poison resistant. You were level-drain resistant. You were immune to sickness. You were petrification resistant. You were prevented from having reflection (0). --More--ZKoYou were prevented from having curse resistance (0). You were aware of the presence of undead. You had 1500 points of nutrition remaining. You were stealthy. You could fly. You could survive without air. Your luck was zero. You could not have safely prayed (1440). You survived. --More--ZL7(0lqqqqqk(B(0x~~~(B{$(0x(B(0x~~~~~x(B(0x~(Bd(0~~~x(B(0x(B@(0~~~~x(B(0mqqqqqj(B[Coolfrog the Youngling ] St12 Dx7 Co12 In7 Wi8 Ch8 JedWraFemCha S0 Dlvl:1 $0 HP 22(22)  Pw 8(8)  AC6 MC0 Mov12 Xp1/0 Wt44/1300 T1 Do you want to see your discoveries? [ynq] (n) ZFn Discoveries   Weapons  ) * orcish dagger (crude dagger)  ) * droven dagger (obsidian dagger)  ) * elven dagger (runed dagger)  ) * dark elven dagger (black runed dagger)  ) * tooth of an algolian suntiger (very sharp tooth)  ) * moon axe (large silver axe)  ) * dwarvish battle-axe (beaked axe)  ) * battle-axe (double-headed axe)  ) * dwarvish mattock (broad pick)  ) * orcish short sword (crude short sword)  ) * dwarvish short sword (broad short sword)  ) * elven short sword (runed short sword)  ) * droven short sword (obsidian short sword)  ) * dark elven short sword (black runed short sword)  ) * vibroblade (gray short sword)  ) * runZnesword (runic broadsword)  ) * elven broadsword (runed broadsword)  ) * black aestivalis (runed broadsword)  ) * white flower sword (flower-pommeled broadsword)  ) * katana (samurai sword)  ) * droven greatsword (large obsidian sword)  ) * tsurugi (long samurai sword)  ) * basterd sword (huge sword)  ) * scimitar (curved sword)  ) * bent sable (bent sword)  ) * high-elven warsword (runed curved sword)  ) * aklys (thonged club)  ) * metal club (heavy club)  ) * quarterstaff (staff)  ) * silver khakkhara (silver monk's staff)  ) * runed rod (rod)  ) * star rod (rod)  ) * fire hook (beaked staff)  ) * platinum fire hook (beaked staff)  )Z3 * partisan (vulgar polearm)  ) * glaive (single-edged polearm)  ) * spetum (forked polearm)  ) * ranseur (hilted polearm)  ) * bardiche (long poleaxe)  ) * voulge (pole cleaver) (1 of 4)Z" ) * halberd (angled poleaxe)  ) * black halberd (black polearm)  ) * fauchard (pole sickle)  ) * guisarme (pruning hook)  ) * bill-guisarme (hooked polearm)  ) * lucern hammer (pronged polearm)  ) * bec de corbin (beaked polearm)  ) * orcish spear (crude spear)  ) * droven spear (long obsidian spear)  ) * elven spear (runed spear)  ) * dwarvish spear (stout spear)  ) * javelin (throwing spear)  ) * force pike (long gray spear)  ) * droven lance (obsidian lance)  ) * orcish bow (crude bow)  ) * elven bow (runed bow)  ) * dark elven bow (black runed bow)  ) * yumi (long bow)  ) * droven bow (spider-legged bow)  )ZU"[m * orcish arrow (crude arrow)  ) * elven arrow (runed arrow)  ) * dark elven arrow (black runed arrow)  ) * ya (bamboo arrow)  ) * droven arrow (obsidian arrow)  ) * stick of dynamite (red stick)  ) * droven crossbow (spider-legged crossbow)  ) * droven bolt (obsidian bolt)  ) * shuriken (throwing star)  ) * silver chakram (silver circular blade)  Armor  [ * robe (red robe)  [ * leather gloves (parked gloves)  [ * bodyglove (tight black clothes)  [ * plugsuit (tightly fitting suit)  [ * droven plate mail (crested black plate)  [ * gnomish suit (little blue vest)  [ * safeguard suit (orange suit)  [ * nurse uniform (white dress)  Zm"Y[1m[ * commander suit (black men's suit)  [ * camouflaged clothes (camouflage patterned clothes)  [ * shoulder rings (strange rings)  [ * droven chain mail (crested black mail)  [ * orcish chain mail (crude chain mail) (2 of 4)Z [ * orcish ring mail (crude ring mail)  [ * noble's dress (armored black dress)  [ * consort's suit (loud foppish suit)  [ * force armor stone (gemstone-adorned clothing)  [ * healer uniform (clean white clothes)  [ * jumpsuit (silver clothes)  [ * gentleman's suit (expensive clothes)  [ * gentlewoman's dress (expensive dress)  [ * straitjacket (long-sleeved jacket)  [ * curing uniform (clean white clothes)  [ * Hawaiian shorts (flowery shorts and lei)  [ * orcish cloak (coarse mantelet)  [ * dwarvish cloak (hooded cloak)  [ * oilskin cloak (slippery cloak)  [ * rubber apron (apron)  [ * kitchen apron (apron)  [ * frilled apron (apron)  Z>[38;5;7m[ * dummy wings (wings)  [ * elven leather helm (leather hat)  [ * gnomish helm (little red hat)  [ * orcish helm (iron skull cap)  [ * dwarvish iron helm (hard hat)  [ * droven helm (spider shaped helm)  [ * elven helm (runed helm)  [ * high-elven helm (runed helm)  [ * helmet (bug-tracking helmet)  [ * sedge hat (anachrononononaut helmet)  [ * skullcap (dim colored helmet)  [ * flack helmet (echo helmet)  [ * crystal helm (covered helmet)  [ * mining helm (strip bandana)  [ * field helm (middle-earth helmet)  [ * helm of safeguard (rotating helmet)  [ * war hat (grimace helmet)  [ * plasteel gloves (white gloves)  [ * gauntlets oZVf safeguard (fencing gloves)  [ * gauntlets of plugsuit (concrete gloves)  [ * commander gloves (nonexistant gloves)  [ * field gloves (slaying gloves)  [ * elven shield (blue and green shield)  [ * Uruk-hai shield stone (white-handed shield)  [ * orcish shield (red-eyed shield)  [ * crystal shield (glass shield) (3 of 4)Z [ * dwarvish roundshield (large round shield)  [ * orcish guard shield (livid worped-moon shield)  [ * plasteel boots (white boots)  [ * low boots (walking shoes)  [ * iron shoes (hard shoes)  [ * gnomish boots (little black boots)  [ * high boots (jackboots)  [ * sneakers (turning shoes)  [ * crystal boots (glass boots)  [ * wedge sandals (heeled sandals)  [ * dancing shoes (soft footwear)  [ * sweet mocassins (womens footwear)  [ * soft sneakers (light footwear)  [ * feminine pumps (female footwear)  [ * leather peep-toes (asian footwear)  [ * hippie heels (red overknees)  [ * combat stilettos (heeled boots)  [ * boots of plugsuZ0it (ankle boots)  [ * field boots (red sneakers)  [ * boots of safeguard (chess boots)  Scrolls  ? scroll of healing (THIS CHANGE TO DUALWIELDING IN FOURK SUCKS MONKEYBALLS)  ? scroll of mana (FINESTRE E UN SISTEMA OPERATIVO VERAMENTE STUPIDO)  ? scroll of phase door (YOU HAVE 200 QUESTIONS ABOUT THIS GAME SO YOU SHOULD ASK AMY)  ? scroll of standard id (AS IF FEEL SOMETHING)  ? scroll of cure (PHORBEA BRIMO NEREATO DAMON BRIMON SEDNA DARDAR)  Spellbooks  + spellbook of passwall (colorful)  Tools  ( blue lightsaber (lightsaber)  Venoms  . * blinding venom (splash of venom)  . * tail spikes (splash of venom)  . * faerie floss rhing (splash of venom)  . * acid venom (sZGgplash of venom)  . * segfault venom (splash of venom) (4 of 4)ZlB(0lqqqqqk(B(0x~~~(B{$(0x(B(0x~~~~~x(B(0x~(Bd(0~~~x(B(0x(B@(0~~~~x(B(0mqqqqqj(B[Coolfrog the Youngling ] St12 Dx7 Co12 In7 Wi8 Ch8 JedWraFemCha S0 Dlvl:1 $0 HP 22(22)  Pw 8(8)  AC6 MC0 Mov12 Xp1/0 Wt44/1300 T1 Do you want an account of creatures vanquished? [ynq] (n) Z  n Vanquished creatures:  0 thick jackals (2 created) 0 scruffy little dogs (1 created) 0 little dogs (1 created) 0 submarine goblins (1 created) 0 lichens (1 created) 0 twens (1 created)  7 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--Z#~ Do you want to see your conduct? [ynq] (n) Z- n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--Zw None can't follow you into the Black Market. Goodbye Coolfrog the Jedi... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 22 hit points when you escaped.--More--