Zz Player: Coolfrog Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-02-12.20:01:37.ttyrec Time: (1518465697) Mon Feb 12 20:01:37 2018 ZŪW)0[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. ZZ(0lqqqqqqk(B(0x~~~~~~(B+(0x~~~~~(Bd(0x(B(0~~~~~(B@(0~(B+(0mqqqqqqj(BZk[Coolfrog the Youngling ] St15 Dx4 Co9 In13 Wi14 Ch7 JedWraFemCha S0 Dlvl:1 $0 HP 22(22)  Pw 8(8)  AC7 MC0 Mov12 Xp1/0 Wt44/1300 T1 Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Jedi.Z --More--Zv IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work.--More--Z9_ X You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--Z# Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy--More--Z' Zx[[Coolfrog the Youngling ] St15 Dx4 Co9 In13 Wi14 Ch7 JedWraFemCha S0  22(22)  Pw 8(8)  AC7 MC0 Mov12 Xp1/0 Wt44/1300 T1 The moon is waning tonight.ZBKBeware, there will be no return! Still climb? [yn] (n) Zby[Coolfrog the Youngling  22(22)  Pw 8(8) Zpw(0lqqqqqqk(B(0x~~~~~~(B+(0x~~~~~(Bd(0x(B(0~~~~~(B@(0~(B+(0mqqqqqqj(B[Coolfrog the Youngling ] St15 Dx4 Co9 In13 Wi14 Ch7 JedWraFemCha S0 Dlvl:1 $0 HP 22(22)  Pw 8(8)  AC7 MC0 Mov12 Xp1/0 Wt44/1300 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) Z'n Armor a - [ a blessed +1 robe (being worn) {16} b - [ an uncursed +0 pair of leather gloves (being worn) {4} Scrolls e - ? 5 uncursed scrolls of healing {0} f - ? 4 uncursed scrolls of mana {0} g - ? 3 uncursed scrolls of phase door {0} h - ? 2 uncursed scrolls of standard id {0} i - ? an uncursed scroll of cure {0} Spellbooks d - + an uncursed spellbook of passwall (0:10) {0} Tools c - ( an uncursed +1 blue lightsaber (weapon in hand) {24}(end) ZDo you want to see your attributes? [ynq] (n) ZenFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: wonderlegs. You could not have this property extrinsically: free action. You could not have this property intrinsically: keen memory. Ring identification only worked 4 times out of 20. Amulet identification only worked 15 times out of 49. Wand identification only worked 3 times out of 12. Spellbook identification only worked 2 times out of 12. Tool identification only worked 5 times out of 10. Monsters only dropped their musable items with 94% chance. Scroll drop chance was reduced to 74%. Ring drop chance was reduced to 68%. Wand drop chance was reduced to 89%. Musable item generation frequency had a negative bias of 60%. The following skill could not be trained at all: hammer. The following skill was trained atZe half the usual rate: two-handed sword. The following skill was trained at one fifth the usual rate: healing spells. The following skill was limited to basic proficiency: general combat. The following skill was limited to skilled proficiency: enchantment spells. The following skill was limited to expert proficiency: occult spells. The following skill became untrainable if you tried to train it too early: boomerang (turn 43). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 68815. Monster spawn increase had reached its maximum at turn 98435. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 385020. The monster class that cannot be genocided was humanoid. The monster class that was spawned more often: humanoid (freq bonus 2). The monster species that was spawned more often: monotreme misconstruction (freZeq bonus 8). The monster species that was spawned more often: void wasp (freq bonus 18). The monster species that was spawned more often: star dragon (freq bonus 36). The monster species that was spawned more often: overwork amuser sneerer (freq bonus 10). The monster species that was spawned more often: killer whale (freq bonus 10). The monster species that was spawned more often: omit dizzier (freq bonus 36). The monster species that was spawned more often: amnesia monster (freq bonus 8). The monster species that was spawned more often: pewit reannexed mesmerization incrimination privily (freq bonus 18). The monster species that was spawned more often: decayed patch (freq bonus 9). --More--The monster species that was spawned more often: grouping ant (freq bonus 42). The monster species that was spawned more often: nymphomaniac (freq bonus 5). The monster species that was spawned more often: Katharina's lovelyZe girl boot (freq bonus 30). The monster species that was spawned more often: poison turret (freq bonus 12). The monster species that was spawned more often: giant ebony frog (freq bonus 18). The monster species that was spawned more often: barky individuation ropiest (freq bonus 42). The monster species that was spawned more often: aligning ant (freq bonus 9). The monster species that was spawned more often: voodoo fetish blowdart (freq bonus 15). The monster species that was spawned more often: tone golem (freq bonus 21). The monster species that was spawned more often: wizard turret (freq bonus 24). The monster species that was spawned more often: Eternal Evil (freq bonus 18). The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 4). The monster trait that was more common: monsters that have claw attacks (freq bonus 4). The monster trait that was more common: monsters of gigantic size (freq bonus 1). ZfThe monster species that was never randomly spawned: giant pink dragonfly. The monster species that was never randomly spawned: indigo stalk. The monster species that was never randomly spawned: dryad. The monster species that was never randomly spawned: hitpoint trove. The monster species that was never randomly spawned: wind colony. The monster species that was never randomly spawned: whirlwind. The monster species that was never randomly spawned: elven mage. The monster species that was never randomly spawned: bigoted math teacher. The monster species that was never randomly spawned: cave troll. The monster species that was never randomly spawned: watch kieutenant. The RNG hath decreed that this item was never generated: hyper beam (shrill). The RNG hath decreed that this item was never generated: confusion resistance (signet). The RNG hath decreed that this item was never generated: bad effect (numbing). The ZfRNG hath decreed that this item was never generated: urine (manky). The RNG hath decreed that this item was never generated: morion (black). The RNG hath decreed that this item was never generated: chrysoberyl (yellow). The RNG hath decreed that this item was never generated: healthstone (gray). The RNG hath decreed that this item was never generated: conglomerate pick ((null)). The RNG hath decreed that this item was never generated: nasty stone (gray). The RNG hath decreed that this item was never generated: gauntlets of reverse enchantment (inverse gloves). The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 6). The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 26). The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 13). The RNG hath decreed that this item was generated more often: geolysis (geZ'f|ological, freq bonus 6). The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 11). The RNG hath decreed that this item was generated more often: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES, freq bonus 44). The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 3). The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 17). The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 6). --More--ZzThe RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 13). The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 8). The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: thunder wave (raw, freq bonus 7). The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 10). The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 5). The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: gauntlets of the force (Zzspacey gloves, freq bonus 4). The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 6). The RNG hath decreed that this item class was generated more often: Wands (freq bonus 14). The RNG hath decreed that this item was always generated cursed: cloak of respawning (hammered cloak). The RNG hath decreed that this item was always generated cursed: antimagic (KARSUS). The RNG hath decreed that this item was always generated cursed: bad luck (acyclic). The RNG hath decreed that this item was always generated cursed: destruction stone (gray). The RNG hath decreed that this item was always generated cursed: orihalcyon gauntlets (fighting gloves). The RNG hath decreed that this item was always generated cursed: protective gloves (english gloves). The RNG hath decreed that this item was always generated cursed: pseudo teleporter cloak (foundry cloak). The RNG hath decreed that this item was always generatZ{ed cursed: anger helm (tribal helmet). The RNG hath decreed that this item was always generated cursed: special mop ((null)). The RNG hath decreed that this item was always generated cursed: blesscurse stone (gray). The RNG hath decreed that this trap was always invisible: free hand trap. The RNG hath decreed that this trap was generated more often: leg trap (freq bonus 6). Next attribute increase check would have come at turn 465. Strength training was 0. Dexterity training was 0. Wisdom training was -1. Constitution training was 0. You were cold resistant. You were sleep resistant. You were poison resistant. You were level-drain resistant. You were immune to sickness. You were petrification resistant. You were prevented from having free action (0). You were prevented from having wonderlegs (0). You were aware of the presence of undead. You had 1500 points of nutrition remaininZ{g. You were stealthy. You could fly. You could survive without air. Your luck was zero. --More--Z cYou could not have safely prayed (374). You survived. --More--Z*}u(0lqqqqqqk(B(0x~~~~~~(B+(0x~~~~~(Bd(0x(B(0~~~~~(B@(0~(B+(0mqqqqqqj(B[Coolfrog the Youngling ] St15 Dx4 Co9 In13 Wi14 Ch7 JedWraFemCha S0 Dlvl:1 $0 HP 22(22)  Pw 8(8)  AC7 MC0 Mov12 Xp1/0 Wt44/1300 T1 Do you want to see your discoveries? [ynq] (n) Zn Discoveries   Weapons  ) * orcish dagger (crude dagger)  ) * droven dagger (obsidian dagger)  ) * elven dagger (runed dagger)  ) * dark elven dagger (black runed dagger)  ) * tooth of an algolian suntiger (very sharp tooth)  ) * moon axe (large silver axe)  ) * dwarvish battle-axe (beaked axe)  ) * battle-axe (double-headed axe)  ) * dwarvish mattock (broad pick)  ) * orcish short sword (crude short sword)  ) * dwarvish short sword (broad short sword)  ) * elven short sword (runed short sword)  ) * droven short sword (obsidian short sword)  ) * dark elven short sword (black runed short sword)  ) * vibroblade (gray short sword)  ) * runZUesword (runic broadsword)  ) * elven broadsword (runed broadsword)  ) * black aestivalis (runed broadsword)  ) * white flower sword (flower-pommeled broadsword)  ) * katana (samurai sword)  ) * droven greatsword (large obsidian sword)  ) * tsurugi (long samurai sword)  ) * basterd sword (huge sword)  ) * scimitar (curved sword)  ) * bent sable (bent sword)  ) * high-elven warsword (runed curved sword)  ) * aklys (thonged club)  ) * metal club (heavy club)  ) * quarterstaff (staff)  ) * silver khakkhara (silver monk's staff)  ) * runed rod (rod)  ) * star rod (rod)  ) * fire hook (beaked staff)  ) * platinum fire hook (beaked staff)  )Zq3 * partisan (vulgar polearm)  ) * glaive (single-edged polearm)  ) * spetum (forked polearm)  ) * ranseur (hilted polearm)  ) * bardiche (long poleaxe)  ) * voulge (pole cleaver) (1 of 4)Zx ) * halberd (angled poleaxe)  ) * black halberd (black polearm)  ) * fauchard (pole sickle)  ) * guisarme (pruning hook)  ) * bill-guisarme (hooked polearm)  ) * lucern hammer (pronged polearm)  ) * bec de corbin (beaked polearm)  ) * orcish spear (crude spear)  ) * droven spear (long obsidian spear)  ) * elven spear (runed spear)  ) * dwarvish spear (stout spear)  ) * javelin (throwing spear)  ) * force pike (long gray spear)  ) * droven lance (obsidian lance)  ) * orcish bow (crude bow)  ) * elven bow (runed bow)  ) * dark elven bow (black runed bow)  ) * yumi (long bow)  ) * droven bow (spider-legged bow)  )Zy[m * orcish arrow (crude arrow)  ) * elven arrow (runed arrow)  ) * dark elven arrow (black runed arrow)  ) * ya (bamboo arrow)  ) * droven arrow (obsidian arrow)  ) * stick of dynamite (red stick)  ) * droven crossbow (spider-legged crossbow)  ) * droven bolt (obsidian bolt)  ) * shuriken (throwing star)  ) * silver chakram (silver circular blade)  Armor  [ * robe (octarine robe)  [ * leather gloves (orange gloves)  [ * bodyglove (tight black clothes)  [ * plugsuit (tightly fitting suit)  [ * droven plate mail (crested black plate)  [ * gnomish suit (little blue vest)  [ * safeguard suit (orange suit)  [ * nurse uniform (white dreZyfss)  [ * commander suit (black men's suit)  [ * camouflaged clothes (camouflage patterned clothes)  [ * shoulder rings (strange rings)  [ * droven chain mail (crested black mail)  [ * orcish chain mail (crude chain mail) (2 of 4)Zl [ * orcish ring mail (crude ring mail)  [ * noble's dress (armored black dress)  [ * consort's suit (loud foppish suit)  [ * force armor stone (gemstone-adorned clothing)  [ * healer uniform (clean white clothes)  [ * jumpsuit (silver clothes)  [ * gentleman's suit (expensive clothes)  [ * gentlewoman's dress (expensive dress)  [ * straitjacket (long-sleeved jacket)  [ * curing uniform (clean white clothes)  [ * Hawaiian shorts (flowery shorts and lei)  [ * orcish cloak (coarse mantelet)  [ * dwarvish cloak (hooded cloak)  [ * oilskin cloak (slippery cloak)  [ * rubber apron (apron)  [ * kitchen apron (apron)  [ * frilled apron (apron)  Z[38;5;7m[ * dummy wings (wings)  [ * elven leather helm (leather hat)  [ * gnomish helm (little red hat)  [ * orcish helm (iron skull cap)  [ * dwarvish iron helm (hard hat)  [ * droven helm (spider shaped helm)  [ * elven helm (runed helm)  [ * high-elven helm (runed helm)  [ * helmet (rural helmet)  [ * sedge hat (tasseled helmet)  [ * skullcap (arduous helmet)  [ * flack helmet (crazy helmet)  [ * crystal helm (poor helmet)  [ * mining helm (less helmet)  [ * field helm (gray helmet)  [ * helm of safeguard (black helmet)  [ * war hat (wide conical hat)  [ * plasteel gloves (white gloves)  [ * gauntlets of safeguard (viva gloves)Z  [ * gauntlets of plugsuit (steel gloves)  [ * commander gloves (moth-bitten gloves)  [ * field gloves (paper gloves)  [ * elven shield (blue and green shield)  [ * Uruk-hai shield (white-handed shield)  [ * orcish shield (red-eyed shield)  [ * crystal shield (glass shield) (3 of 4)Z[O [ * dwarvish roundshield (large round shield)  [ * orcish guard shield (livid worped-moon shield)  [ * plasteel boots (white boots)  [ * low boots (walking shoes)  [ * iron shoes (hard shoes)  [ * gnomish boots (little black boots)  [ * high boots (jackboots)  [ * sneakers (turning shoes)  [ * crystal boots (glass boots)  [ * wedge sandals (heeled sandals)  [ * dancing shoes (soft footwear)  [ * sweet mocassins (womens footwear)  [ * soft sneakers (light footwear)  [ * feminine pumps (female footwear)  [ * leather peep-toes (asian footwear)  [ * hippie heels (red overknees)  [ * combat stilettos (heeled boots)  [ * boots of plugsuZOit (profiled boots)  [ * field boots (cast iron boots)  [ * boots of safeguard (explosive boots)  Scrolls  ? scroll of healing (AFKPU ZEJOTYDIN)  ? scroll of mana (SLAM ROBUSTNESS BODY TO ENEMY SERIOUS)  ? scroll of phase door (GRACEFULLY ATTENDED INTERNMENT UNDERCLOTHING)  ? scroll of standard id (V RATE RISE BY DISTURB)  ? scroll of cure (SMUTT RIOT ZINEFAG)  Spellbooks  + spellbook of passwall (donkey-eared)  Tools  ( blue lightsaber (lightsaber)  Venoms  . * blinding venom (splash of venom)  . * tail spikes (splash of venom)  . * faerie floss rhing (splash of venom)  . * acid venom (splash of venom)  . * segfault venom (splash of venom) (4ZO of 4)Z (0lqqqqqqk(B(0x~~~~~~(B+(0x~~~~~(Bd(0x(B(0~~~~~(B@(0~(B+(0mqqqqqqj(BZv[Coolfrog the Youngling ] St15 Dx4 Co9 In13 Wi14 Ch7 JedWraFemCha S0 Dlvl:1 $0 HP 22(22)  Pw 8(8)  AC7 MC0 Mov12 Xp1/0 Wt44/1300 T1 Do you want an account of creatures vanquished? [ynq] (n) ZHjn Vanquished creatures:  0 jackals (2 created) 0 foxes (1 created) 0 little dogs (1 created) 0 incantifiers (1 created)  5 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--Z$Zޱ1Do you want to see your conduct? [ynq] (n) Z,n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--Z!ZK Goodbye Coolfrog the Jedi... You and None escaped from the dungeon with 2 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 22 hit points when you escaped.--More--Z  ZEn Zn>Since you escaped early, the score list will not be checked.