JxZ Player: Coolfrog Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-02-05.12:14:29.ttyrec Time: (1517832869) Mon Feb 5 12:14:29 2018 JxZ W)0[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. JxZ*- JxZ1 S(0lqqqqqqqqqqqk(B+(0~~~~~~~~(B@(0~~x(B(0x~~~~~~~~~(B@(0~x(B(0x~~~~~~~~(B$(0~(B"(0x(B(0mq(B+(0qqqqq~qqqj(B[Coolfrog the Survivor ] St16 Dx12 Co11 In6 Wi12 Ch5 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-8 MC9 Mov12 Xp1/0 Wt162/1450 T1 Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist.--More--JxZT IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work.--More--JxZԥ JxZ%=You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--JxZ6  Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy--More--JxZi  [Coolfrog the Survivor ] St16 Dx12 Co11 In6 Wi12 Ch5 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-8 MC9 Mov12 Xp1/0 Wt162/1450 T1 The moon is waning tonight.JxZ%CYou don't have anything to zap.--More--JxZmA[Coolfrog the Survivor ] St16 Dx12 Co11 In6 Wi12 Ch5 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-8 MC9 Mov12 Xp1/0 Wt162/1450 T1 JxZ~ =Beware, there will be no return! Still climb? [yn] (n) JxZy[Coolfrog the Survivor  12(12)  Pw 3(3) JxZ((0lqqqqqqqqqqqk(B+(0~~~~~~~~(B@(0~~x(B(0x~~~~~~~~~(B@(0~x(B(0x~~~~~~~~(B$(0~(B"(0x(B(0mq(B+(0qqqqq~qqqj(B[Coolfrog the Survivor ] St16 Dx12 Co11 In6 Wi12 Ch5 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-8 MC9 Mov12 Xp1/0 Wt162/1450 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) JxZn Weapons a - ) an uncursed +0 pistol (weapon in hand) {8} b - ) an uncursed +0 force pike (alternate weapon; not wielded) {80} c - ) an uncursed +0 rifle {12} Armor d - [ an uncursed +0 plasteel armor (being worn) {50} e - [ the cursed +0 T-shirt named Weather Control (being worn) {2} f - [ an uncursed +0 plasteel helm (being worn) {2} g - [ an uncursed +0 pair of plasteel gloves (being worn) {2} h - [ an uncursed +0 pair of plasteel boots (being worn) {2} i - [ an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - % 20 uncursed pills {0} Scrolls l - ? 5 uncursed scrolls of healing {0} m - ? 3 uncursed sJxZcrolls of mana {0} n - ? an invisible uncursed scroll of mana {0} o - ? 3 uncursed scrolls of phase door {0} p - ? 2 uncursed scrolls of standard id {0} q - ? an uncursed scroll of cure {0} Spellbooks k - + an uncursed spellbook of passwall (0:10) {0}(end) JxZE o [Coolfrog the Survivor ] St16 Dx12 Co11 In6 Wi12 Ch5 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-8 MC9 Mov12 Xp1/0 Wt162/1450 T1 Do you want to see your attributes? [ynq] (n) JxZ nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: glib combat. You could not have this property extrinsically: warning. You could not have this property intrinsically: slow digestion. Potion identification only worked 3 times out of 9. Ring identification only worked 4 times out of 18. Amulet identification only worked 15 times out of 38. Spellbook identification only worked 2 times out of 16. Gem identification only worked 100 times out of 177. Tool identification only worked 5 times out of 10. Monsters only dropped their musable items with 84% chance. Scroll drop chance was reduced to 71%. Wand drop chance was reduced to 92%. Potion drop chance was reduced to 88%. Musable item generation frequency had a negative bias of 24%. Monster death drops spawned with oJxZ nly 99% chance. The following skill could not be trained at all: two-handed weapons. The following skill was trained at half the usual rate: firearms. The following skill was trained at one fifth the usual rate: body spells. The following skill was limited to basic proficiency: searching. The following skill was limited to skilled proficiency: two-handed weapons. The following skill was limited to expert proficiency: two-handed weapons. The following skill became untrainable if you tried to train it too early: searching (turn 20). Number of artifacts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 11811. Monster spawn increase had reached its maximum at turn 127261. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 1051520. The monster class that cannot be genocided was (null). The monster class that was spawned mJxZ zore often: kobold (freq bonus 2). The monster species that was spawned more often: little greek girl (freq bonus 27). The monster species that was spawned more often: resonant spirit (freq bonus 14). The monster species that was spawned more often: Promoted Kop (freq bonus 20). The monster species that was spawned more often: patellate liqueur disapprobation hulled psychotherapist sickbay (freq bonus 30). The monster species that was spawned more often: naiad elemental (freq bonus 24). The monster species that was spawned more often: Ilja (freq bonus 18). --More--JxZ4 The monster species that was spawned more often: battle tank (freq bonus 20). The monster species that was spawned more often: yora hawk (freq bonus 8). The monster species that was spawned more often: slowing turret (freq bonus 8). The monster species that was spawned more often: thunder drake (freq bonus 6). The monster species that was spawned more often: giant garbage rat (freq bonus 18). The monster species that was spawned more often: flamethrower premiere (freq bonus 12). The monster species that was spawned more often: crawling maggot (freq bonus 12). The monster species that was spawned more often: bloodstone solstitial globalist (freq bonus 32). The monster species that was spawned more often: orange ogre (freq bonus 10). The monster species that was spawned more often: snore warp fungus (freq bonus 20). The monster species that was spawned more often: water hulk (freq bonus 18). The monster species that was spawned more JxZ4 often: Morton (freq bonus 18). The monster species that was spawned more often: flareth (freq bonus 12). The monster species that was spawned more often: Tilla (freq bonus 4). The monster trait that was more common: monsters that have bite attacks (freq bonus 1). The monster species that was never randomly spawned: pesach sephirah. The monster species that was never randomly spawned: lemure. The monster species that was never randomly spawned: machine turret. The monster species that was never randomly spawned: stone bug. The monster species that was never randomly spawned: wind spore. The monster species that was never randomly spawned: controller mimic. The monster species that was never randomly spawned: immobile colony. The monster species that was never randomly spawned: evil Olog-hai. The monster species that was never randomly spawned: black muzzle. The monster species that was never randomly spawned: fopped scisJxZ4 sor. The RNG hath decreed that this item was never generated: nurse cap ((null)). The RNG hath decreed that this item was never generated: no effect (fallen). The RNG hath decreed that this item was never generated: levelport (unavailable). The RNG hath decreed that this item was never generated: speed monster (brass). The RNG hath decreed that this item was never generated: oil (murky). The RNG hath decreed that this item was never generated: gauntlets of panic (slit gloves). The RNG hath decreed that this item was never generated: debugging (terminal). The RNG hath decreed that this item was never generated: conflict (ruby). The RNG hath decreed that this item was never generated: share pain (octogonal). The RNG hath decreed that this item was never generated: wonder helmet (weeping helmet). The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 11). The RNG hath decreed thaJxZ4 dt this item was generated more often: tron stone (gray, freq bonus 8). The RNG hath decreed that this item was generated more often: tron stone (gray, freq bonus 20). The RNG hath decreed that this item was generated more often: thorns (crepuscle, freq bonus 6). The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 12). The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 15). --More--JxZ The RNG hath decreed that this item was generated more often: melee prefix stone (gray, freq bonus 14). The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 22). The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 15). The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: amulet of peace (inka, freq bonus 4). The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 6). The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 6). The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 14). The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 2). The RNG hath decreed that this item was generateJxZ& d more often: thunder (rollover, freq bonus 9). The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 2). The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 5). The RNG hath decreed that this item class was generated more often: Tools (freq bonus 54). The RNG hath decreed that this item class was generated more often: Rings (freq bonus 9). The RNG hath decreed that this item was always generated cursed: amulet of strangulation (oval). The RNG hath decreed that this item was always generated cursed: cloak of stone (gray cloak). The RNG hath decreed that this item was always generated cursed: flame shield (dark red shield). The RNG hath decreed that this item was always generated cursed: bec de corbin (beaked polearm). The RNG hatJxZ* h decreed that this item was always generated cursed: cloak of sickness (green cloak). The RNG hath decreed that this item was always generated cursed: heavy elasthan ball ((null)). The RNG hath decreed that this item was always generated cursed: droven arrow (obsidian arrow). The RNG hath decreed that this item was always generated cursed: amnesia (acrylic). The RNG hath decreed that this item was always generated cursed: stinking cloud (vaporized). The RNG hath decreed that this item was always generated cursed: throne gamble (historic). The RNG hath decreed that this trap was always invisible: desecration trap. The RNG hath decreed that this trap was generated more often: rodney trap (freq bonus 2). Next attribute increase check would have come at turn 369. Strength training was 0. Dexterity training was 0. Wisdom training was 2. Constitution training was 0. You were cold resistant. You were sleep resistant. JxZ. q[35;1HYou were poison resistant. You were level-drain resistant. You were immune to sickness. You were magic-protected. You were petrification resistant. You were prevented from having warning (0). You were prevented from having stealth (0). You were prevented from having glib combat (0). --More--JxZ2O 9You were aware of the presence of undead. You had 1500 points of nutrition remaining. You aggravated monsters. You could fly. You could survive without air. Your luck was zero. You could not have safely prayed (1119). You survived. --More--JxZH (0lqqqqqqqqqqqk(B+(0~~~~~~~~(B@(0~~x(B(0x~~~~~~~~~(B@(0~x(B(0x~~~~~~~~(B$(0~(B"(0x(B(0mq(B+(0qqqqq~qqqj(B[Coolfrog the Survivor ] St16 Dx12 Co11 In6 Wi12 Ch5 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-8 MC9 Mov12 Xp1/0 Wt162/1450 T1 Do you want to see your discoveries? [ynq] (n) JxZn Discoveries  Weapons ) force pike (long gray spear) Armor [ plasteel gloves (white gloves) [ plasteel boots (white boots) [ cloak of magic resistance (excrement cloak) Scrolls ? scroll of healing (IBFALABLO) ? scroll of mana (PROFUSE WAXWORKS) ? scroll of phase door (FLOAT BY SHOCK MAGNET 5) ? scroll of standard id (EN SNORING HEALTHITS LOWERED ? scroll of cure (RATSANOPU) Spellbooks + spellbook of passwall (elemental) Venoms . * blinding venom (splash of venom) . * tail spikes (splash of venom) . * faerie floss rhing (splash of venomJxZ) . * acid venom (splash of venom) . * segfault venom (splash of venom)(end) JxZ [Coolfrog the Survivor ] St16 Dx12 Co11 In6 Wi12 Ch5 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-8 MC9 Mov12 Xp1/0 Wt162/1450 T1 Do you want an account of creatures vanquished? [ynq] (n) JxZ'n Vanquished creatures:  0 ants (1 created) 0 sewer rats (1 created) 0 rabbits (1 created) 0 bats (1 created) 0 gnomes (1 created) 0 jedis (1 created)  6 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--JxZUHDo you want to see your conduct? [ynq] (n) JxZn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--JxZ-&The jedi called Luke Skywalker the youngling can't follow you into the Black Market. Goodbye Coolfrog the Anachronist... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 12 hit points when you escaped.--More--