ŸJxZ­æ Ï Player: Coolfrog Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-02-05.12:14:23.ttyrec Time: (1517832863) Mon Feb 5 12:14:23 2018 ŸJxZõ W)0[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. ŸJxZK ŸJxZ¹ Ò(0lqqqqk(B(0~~~~x(B(0x~~~~x(B(0x(B@@(0~~x(B(0x~~(B|(0~x(B(0x~~~~x(B(0x~~~~x(B(0mqqqqj(BŸJxZ, ¯[Coolfrog the Survivor ] St8 Dx8 Co6 In8 Wi8 Ch8 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/800 T1 Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist.--More-- JxZPp IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work.--More-- JxZ© X You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--¡JxZÜÕ¬ Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy--More--¡JxZ]¾ [Coolfrog the Survivor ] St8 Dx8 Co6 In8 Wi8 Ch8 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/800 T1 The moon is waning tonight.¢JxZvDYou don't have anything to zap.--More--¢JxZœ=[Coolfrog the Survivor ] St8 Dx8 Co6 In8 Wi8 Ch8 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/800 T1 £JxZ0Œ=Beware, there will be no return! Still climb? [yn] (n) £JxZJ¼ y[Coolfrog the Survivor  12(12)  Pw 3(3) (0lqqqqk(B(0~~~~x(B(0x~~~~x(B(0x(B@@(0~~x(B(0x~~(B|(0~x(B(0x~~~~x(B(0x~~~~x(B(0mqqqqj(B[Coolfrog the Survivor ] St8 Dx8 Co6 In8 Wi8 Ch8 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/800 T1 Do you want your possessions identifie£JxZj¼ d? DYWYPI? [ynq] (n) ¤JxZë–n Weapons a - ) an uncursed +0 pistol (weapon in hand) {8} b - ) an uncursed +0 force pike (alternate weapon; not wielded) {80} c - ) an uncursed +0 rifle {12} Armor d - [ an uncursed +0 plasteel armor (being worn) {50} e - [ a cursed +0 T-shirt (being worn) {2} f - [ an uncursed +0 plasteel helm (being worn) {2} g - [ an uncursed +0 pair of plasteel gloves (being worn) {2} h - [ an uncursed +0 pair of plasteel boots (being worn) {2} i - [ an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - % 20 uncursed pills {0} Scrolls l - ? 5 uncursed scrolls of healing {0} m - ? 4 uncursed scrolls of mana {¤JxZÿ–O0} n - ? 3 uncursed scrolls of phase door {0} o - ? 2 uncursed scrolls of standard id {0} p - ? an uncursed scroll of cure {0} Spellbooks k - + an uncursed spellbook of passwall (0:10) {0}(end) ¤JxZU:] [Coolfrog the Survivor ] St8 Dx8 Co6 In8 Wi8 Ch8 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/800 T1 Do you want to see your attributes? [ynq] (n) ¤JxZþ®nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: corrosivity. You could not have this property extrinsically: teleport control. You could not have this property intrinsically: petrification resistance. Scroll identification only worked 100 times out of 128. Ring identification only worked 4 times out of 15. Amulet identification only worked 15 times out of 19. Wand identification only worked 3 times out of 9. Spellbook identification only worked 2 times out of 20. Gem identification only worked 100 times out of 175. Monsters only dropped their equipment with 94% chance. Wand drop chance was reduced to 84%. Amulet drop chance was reduced to 87%. Potion drop chance was reduced to 89%. Musable item generation frequency had a negative bias of 27%. Concealing monst¤JxZ ¯ers were spawned underneath items 51% of the time only. Monster death drops spawned with only 98% chance. The following skill could not be trained at all: chaos spells. The following skill was trained at half the usual rate: trident. The following skill was trained at one fifth the usual rate: dart. The following skill was limited to basic proficiency: divination spells. The following skill was limited to skilled proficiency: flail. The following skill was limited to expert proficiency: matter spells. The following skill became untrainable if you tried to train it too early: dart (turn 40). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 36067. Monster spawn increase had reached its maximum at turn 76297. In this game, Eevee's evolution was glaceon. Your limit for ascension was at turn 85204. The monster class that cannot be g¤JxZ¯Fenocided was ogre. The monster class that was spawned more often: Zouthern animal (freq bonus 2). The monster species that was spawned more often: cage nonagreement (freq bonus 10). The monster species that was spawned more often: troll giant (freq bonus 7). The monster species that was spawned more often: carrion creeper (freq bonus 12). The monster species that was spawned more often: hairbreadth kipper (freq bonus 8). The monster species that was spawned more often: clock old horadrim (freq bonus 12). --More--¤JxZE% The monster species that was spawned more often: Marike's worn-out sneaker (freq bonus 42). The monster species that was spawned more often: sconce otyugh (freq bonus 30). The monster species that was spawned more often: menelrog (freq bonus 24). The monster species that was spawned more often: solid mushroom (freq bonus 6). The monster species that was spawned more often: Aballino (freq bonus 8). The monster species that was spawned more often: young mercurial dragon (freq bonus 30). The monster species that was spawned more often: introductory adventuresome (freq bonus 6). The monster species that was spawned more often: normal frog (freq bonus 21). The monster species that was spawned more often: life seeker (freq bonus 4). The monster species that was spawned more often: ore-colony lichen (freq bonus 3). The monster species that was spawned more often: tasloi sorcerer (freq bonus 8). The monster species that was spawned more of¤JxZP% ten: maud force patch (freq bonus 12). The monster species that was spawned more often: wallaby (freq bonus 30). The monster species that was spawned more often: lower ufo part (freq bonus 30). The monster species that was spawned more often: pitch bomb (freq bonus 48). The monster trait that was more common: monsters whose attacks blind you (freq bonus 1). The monster trait that was more common: monsters that count as orc (freq bonus 2). The monster trait that was more common: monsters that roar (freq bonus 2). The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 2). The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 1). The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 3). The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 2). The monster spec¤JxZU% ies that was never randomly spawned: large cuban singer. The monster species that was never randomly spawned: Toxic Kop. The monster species that was never randomly spawned: azure draconian. The monster species that was never randomly spawned: kent lout geranium speedily. The monster species that was never randomly spawned: sticky mold. The monster species that was never randomly spawned: ultraism floweret. The monster species that was never randomly spawned: void force patch. The monster species that was never randomly spawned: monster lizard. The monster species that was never randomly spawned: discharger eye. The monster species that was never randomly spawned: ivory draconian. The RNG hath decreed that this item was never generated: rubber hose ((null)). The RNG hath decreed that this item was never generated: relocation (FUCK THE NOTELEPORT RULES). The RNG hath decreed that this item was never generated: helm of sensory d¤JxZa% ¨eprivation (tight helmet). The RNG hath decreed that this item was never generated: droven helm (spider shaped helm). The RNG hath decreed that this item was never generated: stone to flesh (thick). The RNG hath decreed that this item was never generated: magic missile (vellum). The RNG hath decreed that this item was never generated: cure blindness (yellow). The RNG hath decreed that this item was never generated: momhat (kitchen hat). The RNG hath decreed that this item was never generated: world fall (charming). The RNG hath decreed that this item was never generated: bronze lance ((null)). --More--¤JxZï˜ The RNG hath decreed that this item was generated more often: bikini (fleecy-colored cloak, freq bonus 7). The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 15). The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 6). The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 7). The RNG hath decreed that this item was generated more often: amulet of stone (unmaterial, freq bonus 11). The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 15). The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 5). The RNG hath decreed that this item was generated more often: log ((null), freq bonus 12). The RNG hath decreed that this item was generate¤JxZú˜ d more often: starvation (underestimated, freq bonus 15). The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 46). The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 13). The RNG hath decreed that this item was generated more often: multibeam (eternal, freq bonus 17). The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 9). The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 3). The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 12). The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 4). [20¤JxZÿ˜ ;1HThe RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 2). The RNG hath decreed that this item was always generated cursed: message (pen-written). The RNG hath decreed that this item was always generated cursed: time stop (untouchable). The RNG hath decreed that this item was always generated cursed: magical shield ((null)). The RNG hath decreed that this item was always generated cursed: turn limit stone (gray). The RNG hath decreed that this item was always generated cursed: speed monster (brass). The RNG hath decreed that this item was always generated cursed: full healing (black). The RNG hath decreed that this item was always generated cursed: enthronization (XUS MODA). The RNG hath decreed that this item was always generated cursed: speedbug boots (profiled boots). The RNG hath decreed that this item was always generated cursed: black sweets ((null)). The RNG hath decreed that this item was alw¤JxZ™ ‰ays generated cursed: consecration (MAY THE FORCE BE WITH YOU). The RNG hath decreed that this trap was always invisible: fleecescript trap. The RNG hath decreed that this trap was generated more often: anastasia trap (freq bonus 2). Next attribute increase check would have come at turn 603. Strength training was 0. Dexterity training was 0. Wisdom training was 1. Constitution training was 0. You were cold resistant. You were sleep resistant. You were poison resistant. You were level-drain resistant. You were immune to sickness. --More--¤JxZ > ¨You were magic-protected. You were prevented from having teleport control (0). You were prevented from having corrosivity (0). You were aware of the presence of undead. You had 1500 points of nutrition remaining. You could fly. You could survive without air. Your luck was zero. You could have safely prayed (149). You survived. --More--¤JxZÓ D(0lqqqqk(B(0~~~~x(B(0x~~~~x(B(0x(B@@(0~~x(B(0x~~(B|(0~x(B(0x~~~~x(B(0x~~~~x(B(0mqqqqj(B[Coolfrog the Survivor ] St8 Dx8 Co6 In8 Wi8 Ch8 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/800 T1 Do you want to see your discoveries? [ynq] (n) ¤JxZEú n Discoveries  Weapons ) force pike (long gray spear) Armor [ plasteel gloves (white gloves) [ plasteel boots (white boots) [ cloak of magic resistance (poke mongo cloak) Scrolls ? scroll of healing (SEGFAULT PANIC CAUSES SAVEGAME CORRUPTION) ? scroll of mana (ATTACK BY BURN BODY POWER MORE AS HEAVY VACANT) ? scroll of phase door (GAGARINX FORGOT THAT HE WON EASY MODE IN THE KURWA CHALLENGE ? scroll of standard id (YUM YUM) ? scroll of cure (MY NAME IS MISTER SIR) Spellbooks + spellbook of passwall (ethereal) Venoms . * blinding venom (splash of venom) . * tail spikes (s¤JxZTú äplash of venom) . * faerie floss rhing (splash of venom) . * acid venom (splash of venom) . * segfault venom (splash of venom)(end) ¤JxZ?r w [Coolfrog the Survivor ] St8 Dx8 Co6 In8 Wi8 Ch8 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/800 T1 Do you want an account of creatures vanquished? [ynq] (n) ¤JxZ„â ²n Vanquished creatures:  0 chicks (1 created) 0 jackals (1 created) 0 baby mimics (1 created) 0 sub-gnomes (1 created) 0 giant children (1 created) 0 jedis (1 created)  6 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--¤JxZùr ØDo you want to see your conduct? [ynq] (n) ¤JxZpÒ ón Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--¤JxZöJ úThe jedi called Luke Skywalker the youngling can't follow you into the Black Market. Goodbye Coolfrog the Anachronist... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 12 hit points when you escaped.--More--