JxZ Player: Coolfrog Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-02-05.12:14:10.ttyrec Time: (1517832850) Mon Feb 5 12:14:10 2018 JxZk)0[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. JxZ\(0lqqq(B+(0qk(B(0x~~~~~x(B(0x~(B$(0~~~x(B(0x~~~~~x(B(0x~(B@(0~~~x(B(0x~(B@(0~~~x(B(0mqqqqqj(B[Coolfrog the Survivor ] St10 Dx4 Co10 In7 Wi12 Ch10 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-10 MC9 Mov12 Xp1/0 Wt162/1100 T1 Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist.--More--JxZF IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work.--More--JxZ X You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--JxZŏ  Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy--More--JxZ [Coolfrog the Survivor ] St10 Dx4 Co10 In7 Wi12 Ch10 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-10 MC9 Mov12 Xp1/0 Wt162/1100 T1 There is a staircase up here.You see here a statue of a sewer rat {30}.The moon is waning tonight.JxZ KBeware, there will be no return! Still climb? [yn] (n) JxZubAn[Coolfrog the Survivor ] St10 Dx4 Co10 In7 Wi12 Ch10 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-10 MC9 Mov12 Xp1/0 Wt162/1100 T1 JxZAw HUnknown command 'y'.--More--JxZPLHaving trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work.--More--JxZ}P [Coolfrog the Survivor ] St10 Dx4 Co10 In7 Wi12 Ch10 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-10 MC9 Mov12 Xp1/0 Wt162/1100 T1 JxZa =Beware, there will be no return! Still climb? [yn] (n) JxZy[Coolfrog the Survivor  12(12)  Pw 3(3) JxZM(0lqqq(B+(0qk(B(0x~~~~~x(B(0x~(B$(0~~~x(B(0x~~~~~x(B(0x~(B@(0~~~x(B(0x~(B@(0~~~x(B(0mqqqqqj(B[Coolfrog the Survivor ] St10 Dx4 Co10 In7 Wi12 Ch10 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-10 MC9 Mov12 Xp1/0 Wt162/1100 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) JxZH!n Weapons a - ) an uncursed +0 pistol (weapon in hand) {8} b - ) an uncursed +0 force pike (alternate weapon; not wielded) {80} c - ) an uncursed +0 rifle {12} Armor d - [ an uncursed +0 plasteel armor (being worn) {50} e - [ a cursed +0 T-shirt (being worn) {2} f - [ an uncursed +0 plasteel helm (being worn) {2} g - [ an uncursed +0 pair of plasteel gloves (being worn) {2} h - [ an uncursed +0 pair of plasteel boots (being worn) {2} i - [ an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - % 20 uncursed pills {0} Scrolls l - ? 5 uncursed scrolls of healing {0} m - ? 4 uncursed scrolls of mana {0}xZ]!O17;88H n - ? 3 uncursed scrolls of phase door {0} o - ? 2 uncursed scrolls of standard id {0} p - ? an uncursed scroll of cure {0} Spellbooks k - + an uncursed spellbook of passwall (0:10) {0}(end) JxZ c [Coolfrog the Survivor ] St10 Dx4 Co10 In7 Wi12 Ch10 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-10 MC9 Mov12 Xp1/0 Wt162/1100 T1 Do you want to see your attributes? [ynq] (n) JxZ6 nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: manaleech. You could not have this property extrinsically: cold resistance. You could not have this property intrinsically: wonderlegs. Scroll identification only worked 100 times out of 106. Potion identification only worked 3 times out of 5. Ring identification only worked 4 times out of 9. Amulet identification only worked 15 times out of 41. Wand identification only worked 3 times out of 5. Spellbook identification only worked 2 times out of 8. Tool identification only worked 5 times out of 8. Monsters only dropped their musable items with 88% chance. Monsters only dropped their equipment with 64% chance. Scroll drop chance was reduced to 78%. Wand drop chance was reduced to 81%. Amulet drop chance was reducJxZ6 ed to 70%. Potion drop chance was reduced to 71%. Musable item generation frequency had a negative bias of 44%. Concealing monsters were spawned underneath items 92% of the time only. Monster death drops spawned with only 96% chance. The following skill could not be trained at all: club. The following skill was trained at half the usual rate: spirituality. The following skill was trained at one fifth the usual rate: two-handed weapons. The following skill was limited to basic proficiency: attack spells. The following skill was limited to skilled proficiency: unicorn horn. The following skill was limited to expert proficiency: chaos spells. The following skill became untrainable if you tried to train it too early: healing spells (turn 90). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 47435. Monster spawn increase had reachedJxZ6  its maximum at turn 71619. In this game, Eevee's evolution was flareon. Your limit for ascension was at turn 1667106. The monster class that cannot be genocided was grue. The monster class that was spawned more often: trove (freq bonus 4). The monster species that was spawned more often: dictator wight (freq bonus 5). The monster species that was spawned more often: pile of mesmerizing coins (freq bonus 20). --More--JxZ˪ The monster species that was spawned more often: amphitheatre (freq bonus 42). The monster species that was spawned more often: giant spellbook trove (freq bonus 10). The monster species that was spawned more often: vampire thirster (freq bonus 20). The monster species that was spawned more often: kitten (freq bonus 14). The monster species that was spawned more often: rot turret (freq bonus 18). The monster species that was spawned more often: sand raider (freq bonus 24). The monster species that was spawned more often: wolverine (freq bonus 36). The monster species that was spawned more often: Nakago, Shogun of Kotou (freq bonus 27). The monster species that was spawned more often: meso (freq bonus 5). The monster species that was spawned more often: remembered soul (freq bonus 14). The monster species that was spawned more often: leprechotta (freq bonus 21). The monster species that was spawned more often: Hilda's lady pump (freJxZԪ q bonus 5). The monster species that was spawned more often: Elena's combat boot (freq bonus 16). The monster species that was spawned more often: porter tiger (freq bonus 40). The monster species that was spawned more often: lava grue (freq bonus 18). The monster species that was spawned more often: mimicry rubber (freq bonus 24). The monster species that was spawned more often: Dora's stinking leather boot (freq bonus 20). The monster species that was spawned more often: stygian hag (freq bonus 6). The monster trait that was more common: monsters that explode when killed (freq bonus 2). The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 3). The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 1). The monster trait that was more common: monsters that have scratch attacks (freq bonus 1). The monster species that was never randomly spawned: dangerous vampire baJxZت t. The monster species that was never randomly spawned: thick elf-lord. The monster species that was never randomly spawned: motioning abjure. The monster species that was never randomly spawned: ping daemon. The monster species that was never randomly spawned: sleeprobber beetle. The monster species that was never randomly spawned: Dark Schneider. The monster species that was never randomly spawned: bad Olog-hai. The monster species that was never randomly spawned: super nerd. The monster species that was never randomly spawned: ravenous bat. The monster species that was never randomly spawned: lesbian woman. The RNG hath decreed that this item was never generated: robe of psionics (pink robe). The RNG hath decreed that this item was never generated: whispers from beyond (detestable). The RNG hath decreed that this item was never generated: elongation cloak (long-range cloak). The RNG hath decreed that this item was neJxZ Uver generated: tooled horn (horn). The RNG hath decreed that this item was never generated: cure confusion (moldy). The RNG hath decreed that this item was never generated: debugging (terminal). The RNG hath decreed that this item was never generated: curse items (fake). The RNG hath decreed that this item was never generated: sprig of wolfsbane ((null)). The RNG hath decreed that this item was never generated: amulet of infinity (splashed). The RNG hath decreed that this item was never generated: food ration ((null)). --More--JxZ' The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 3). The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 6). The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 6). The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 145). The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 13). The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 11). The RNG hath decreed that this item was generated more often: non-seeing stone (gray, freq bonus 7). The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 9). The RNG hath decreed that this item wJxZ' as generated more often: arm blaster ((null), freq bonus 42). The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 5). The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 10). The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 8). The RNG hath decreed that this item was generated more often: infoless helmet (twisted visor helmet, freq bonus 11). The RNG hath decreed that this item was generated more often: terror (conspiratory, freq bonus 8). The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 5). The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freJxZ' q bonus 11). The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 11). The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 91). The RNG hath decreed that this item was always generated cursed: diarrhea (eyefloating). The RNG hath decreed that this item was always generated cursed: course lance ((null)). The RNG hath decreed that this item was always generated cursed: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS). The RNG hath decreed that this item was always generated cursed: amulet of covetous warning (egyptian). The RNG hath decreed that this item was always generated cursed: flying (winged). The RNG hath decreed that this item was always generated cursed: sound effect stone (gray). The RNG hath decreed that this item was always generated cursed: boots of molasses (thigh boots). The RNG hath decreed that this item was always generated cursed: detectJxZ'  food (cyan). The RNG hath decreed that this item was always generated cursed: tsurugi (long samurai sword). The RNG hath decreed that this item was always generated cursed: trap creation stone (gray). The RNG hath decreed that this trap was always invisible: rodney trap. The RNG hath decreed that this trap was generated more often: thirst trap (freq bonus 3). Next attribute increase check would have come at turn 745. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. You were cold resistant. You were sleep resistant. You were poison resistant. You were level-drain resistant. --More--JxZ You were immune to sickness. You were magic-protected. You were petrification resistant. You were prevented from having manaleech (0). You were aware of the presence of undead. You had 1500 points of nutrition remaining. You could fly. You could survive without air. Your luck was zero. You could not have safely prayed (441). You survived. --More--JxZ#(0lqqq(B+(0qk(B(0x~~~~~x(B(0x~(B$(0~~~x(B(0x~~~~~x(B(0x~(B@(0~~~x(B(0x~(B@(0~~~x(B(0mqqqqqj(B[Coolfrog the Survivor ] St10 Dx4 Co10 In7 Wi12 Ch10 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-10 MC9 Mov12 Xp1/0 Wt162/1100 T1 Do you want to see your discoveries? [ynq] (n) JxZn Discoveries  Weapons ) force pike (long gray spear) Armor [ plasteel gloves (white gloves) [ plasteel boots (white boots) [ cloak of magic resistance (mantle of coat) Scrolls ? scroll of healing (AMERICA FIRST NETHACK SECOND) ? scroll of mana (GARVEN DEH) ? scroll of phase door (SIPHRI BRISKYLMA AROUAZAR) ? scroll of standard id (SE FERSE PARUM) ? scroll of cure (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES Spellbooks + spellbook of passwall (stapled) Venoms . * blinding venom (splash of venom) . * tail spikes (splash of venom) . * faerie floJxZss rhing (splash of venom) . * acid venom (splash of venom) . * segfault venom (splash of venom)(end) JxZ=} [Coolfrog the Survivor ] St10 Dx4 Co10 In7 Wi12 Ch10 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-10 MC9 Mov12 Xp1/0 Wt162/1100 T1 Do you want an account of creatures vanquished? [ynq] (n) JxZs8~n Vanquished creatures:  0 scruffy little dogs (1 created) 0 grain vortices (1 created) 0 jedis (1 created) 0 novice dark walls (1 created)  4 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--JxZDo you want to see your conduct? [ynq] (n) JxZe'n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--JxZThe jedi called Luke Skywalker the youngling can't follow you into the Black Market. Goodbye Coolfrog the Anachronist... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 12 hit points when you escaped.--More--