JxZ Player: Coolfrog Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-02-05.12:14:03.ttyrec Time: (1517832843) Mon Feb 5 12:14:03 2018 JxZk7W)0[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. JxZJxZ(0lq(B+(0qqqk(B(0x(B@(0~~~~x(B(0x~(B@(0~~~x(B(0x(B((0~~~~x(B(0x~~~~~x(B(0~~~~~x(B(0mqqqqqj(BJxZ[Coolfrog the Survivor ] St7 Dx7 Co9 In9 Wi7 Ch9 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/900 T1 Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist.JxZ--More--JxZ, IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work.--More--JxZ  JxZh =You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--JxZ  JxZ Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy--More--JxZM ' JxZ7 X[Coolfrog the Survivor ] St7 Dx7 Co9 In9 Wi7 Ch9 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/900 T1 The moon is waning tonight.JxZ2QJxZxQ#Unknown command '^J'.JxZQ--More--JxZ<9Having trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work.--More--JxZ= J [Coolfrog the Survivor ] St7 Dx7 Co9 In9 Wi7 Ch9 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/900 T1 JxZ =Beware, there will be no return! Still climb? [yn] (n) JxZ\y[Coolfrog the Survivor  12(12)  Pw 3(3) JxZl(0lq(B+(0qqqk(B(0x(B@(0~~~~x(B(0x~(B@(0~~~x(B(0x(B((0~~~~x(B(0x~~~~~x(B(0~~~~~x(B(0mqqqqqj(BJxZt[Coolfrog the Survivor ] St7 Dx7 Co9 In9 Wi7 Ch9 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/900 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) JxZn Weapons a - ) an uncursed +0 pistol (weapon in hand) {8} b - ) an uncursed +0 force pike (alternate weapon; not wielded) {80} c - ) an uncursed +0 rifle {12} Armor d - [ the uncursed +0 plasteel armor named Benetar's Mana Battery (being worn) {50} e - [ a cursed +0 T-shirt (being worn) {2} f - [ an uncursed +0 plasteel helm (being worn) {2} g - [ an uncursed +0 pair of plasteel gloves (being worn) {2} h - [ an uncursed +0 pair of plasteel boots (being worn) {2} i - [ an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - % 20 uncursed pills {0} Scrolls l - ? 5 uncursed scrolls of healing {0} m - ? 4 uncuJxZxersed scrolls of mana {0} n - ? 3 uncursed scrolls of phase door {0} o - ? 2 uncursed scrolls of standard id {0} p - ? an uncursed scroll of cure {0} Spellbooks k - + an uncursed spellbook of passwall (0:10) {0}(end) JxZM) [Coolfrog the Survivor ] St7 Dx7 Co9 In9 Wi7 Ch9 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/900 T1 JxZXM4Do you want to see your attributes? [ynq] (n) JxZwnFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: fear resistance. You could not have this property extrinsically: contamination resistance. You could not have this property intrinsically: stealth. Scroll identification only worked 100 times out of 108. Potion identification only worked 3 times out of 9. Ring identification only worked 4 times out of 28. Amulet identification only worked 15 times out of 18. Wand identification only worked 3 times out of 10. Armor identification only worked 15 times out of 26. Gem identification only worked 100 times out of 150. Tool identification only worked 5 times out of 12. Monsters only dropped their musable items with 77% chance. Monsters only dropped their equipment with 82% chance. Wand drop chance was reduced to 91%. PJxZotion drop chance was reduced to 85%. Musable item generation frequency had a negative bias of 73%. Concealing monsters were spawned underneath items 88% of the time only. The following skill could not be trained at all: enchantment spells. The following skill was trained at half the usual rate: searching. The following skill was trained at one fifth the usual rate: boomerang. The following skill was limited to basic proficiency: healing spells. The following skill was limited to skilled proficiency: polymorphing. The following skill was limited to expert proficiency: missile weapons. The following skill became untrainable if you tried to train it too early: enchantment spells (turn 112). Number of artifacts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 39855. Monster spawn increase had reached its maximum at turn 57978. In this game, Eevee's evolutioJxZ'Un was espeon. Your limit for ascension was at turn 58620. The monster class that cannot be genocided was cockatrice. The monster class that was spawned more often: eye or sphere (freq bonus 6). The monster species that was spawned more often: Erenge (freq bonus 28). The monster species that was spawned more often: dread troll (freq bonus 8). The monster species that was spawned more often: incurability belayed (freq bonus 132). The monster species that was spawned more often: sweeping fire vortex (freq bonus 7). --More--JxZ<The monster species that was spawned more often: baby guivre (freq bonus 22). The monster species that was spawned more often: anime lady (freq bonus 18). The monster species that was spawned more often: depraved shaman (freq bonus 24). The monster species that was spawned more often: trapper (freq bonus 42). The monster species that was spawned more often: giant louse (freq bonus 21). The monster species that was spawned more often: cadmium cistern (freq bonus 24). The monster species that was spawned more often: evasive enclave elite soldier (freq bonus 8). The monster species that was spawned more often: fetish (freq bonus 27). The monster species that was spawned more often: f-zero driver (freq bonus 24). The monster species that was spawned more often: giant black dragonfly (freq bonus 16). The monster species that was spawned more often: fire vampire (freq bonus 30). The monster species that was spawned more often: petty heatJxZ<h (freq bonus 30). The monster species that was spawned more often: cave springy (freq bonus 7). The monster species that was spawned more often: novice shaman (freq bonus 20). The monster species that was spawned more often: hippogryph (freq bonus 16). The monster species that was spawned more often: desert robber (freq bonus 21). The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 1). The monster trait that was more common: monsters with djinni dialogue (freq bonus 2). The monster trait that was more common: monsters that have weapon attacks (freq bonus 20). The monster species that was never randomly spawned: bad colony. The monster species that was never randomly spawned: deformed lizard. The monster species that was never randomly spawned: duergar ruler. The monster species that was never randomly spawned: giant silver bat. The monster species that was never randomly sJxZ=pawned: living cannon. The monster species that was never randomly spawned: illuminate ported. The monster species that was never randomly spawned: prayer book mimic. The monster species that was never randomly spawned: greedy prostitute. The monster species that was never randomly spawned: steam drill. The monster species that was never randomly spawned: Melanie. The RNG hath decreed that this item was never generated: WC (LETS PLAY NETHACK). The RNG hath decreed that this item was never generated: robe of energy suction (gray robe). The RNG hath decreed that this item was never generated: amethyst dragon scale mail ((null)). The RNG hath decreed that this item was never generated: tempest horn (horn). The RNG hath decreed that this item was never generated: trap disarming (listening). The RNG hath decreed that this item was never generated: burrow (beautiful). The RNG hath decreed that this item was never generated: nurse caJxZV=p ((null)). The RNG hath decreed that this item was never generated: silver spear ((null)). The RNG hath decreed that this item was never generated: grass whistle (whistle). The RNG hath decreed that this item was never generated: sleeping (effervescent). The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 13). The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 76). The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 7). --More--JxZThe RNG hath decreed that this item was generated more often: dilithium crystal (white, freq bonus 19). The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: russian roulette (gun-shaped, freq bonus 15). The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 79). The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 18). The RNG hath decreed that this item was generated more often: stormy cloak (storm coat, freq bonus 3). The RNG hath decreed that this item was generated more often: colossus blade ((null), freq bonus 16). The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 10). The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 7). The RNG hath decreed that this item wJxZas generated more often: wakame ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 10). The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 20). The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 5). The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 13). The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 13). The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 3). The RNG hath decreed that this item was generated more often: clouds (featherweight, freq bonus 46). The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 60). The RNG hath decreed that this item was alwJxZ.ays generated cursed: detect armor enchantment (armored). The RNG hath decreed that this item was always generated cursed: remove blessing (light cyan). The RNG hath decreed that this item was always generated cursed: trap disarming (elysium). The RNG hath decreed that this item was always generated cursed: droven plate mail (crested black plate). The RNG hath decreed that this item was always generated cursed: mancatcher ((null)). The RNG hath decreed that this item was always generated cursed: wishing (TRICK 13). The RNG hath decreed that this item was always generated cursed: black spell gauntlets (occultism gloves). The RNG hath decreed that this item was always generated cursed: ward (UNPLAYABLE BINDER ROLE). The RNG hath decreed that this item was always generated cursed: long sword ((null)). The RNG hath decreed that this item was always generated cursed: large box (wooden box). The RNG hath decreed that this trap was always invisiblJxZPe: slow gas trap. The RNG hath decreed that this trap was generated more often: dimness trap (freq bonus 10). Next attribute increase check would have come at turn 759. Strength training was 0. Dexterity training was 0. Wisdom training was 1. Constitution training was 0. You were cold resistant. You were sleep resistant. You were poison resistant. You were level-drain resistant. You were immune to sickness. You were magic-protected. You were petrification resistant. --More--JxZ-_You were prevented from having fear resistance (0). You were prevented from having contamination resistance (0). You were aware of the presence of undead. You had 1500 points of nutrition remaining. You could fly. You could survive without air. Your luck was zero. You could not have safely prayed (274). You survived. --More--JxZ`(0lq(B+(0qqqk(B(0x(B@(0~~~~x(B(0x~(B@(0~~~x(B(0x(B((0~~~~x(B(0x~~~~~x(B(0~~~~~x(B(0mqqqqqj(BJxZҳh[Coolfrog the Survivor ] St7 Dx7 Co9 In9 Wi7 Ch9 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/900 T1 Do you want to see your discoveries? [ynq] (n) JxZ!n Discoveries  Weapons ) force pike (long gray spear) Armor [ plasteel gloves (white gloves) [ plasteel boots (white boots) [ cloak of magic resistance (homicidal cloak) Scrolls ? scroll of healing (WIR MUESSEN MIT DIESEN KETZERN ABRECHNEN ? scroll of mana (LONG YU DE LILIANG) ? scroll of phase door (TOME IS A CREATION BY DARKGOD) ? scroll of standard id (GANDALF GOT EATEN BY A BLAROG) ? scroll of cure (ETAOIN SHRDLU) Spellbooks + spellbook of passwall (pageless) Venoms . * blinding venom (splash of venom) . * tail spikes (splash of venom) . * faerie fJxZ!loss rhing (splash of venom) . * acid venom (splash of venom) . * segfault venom (splash of venom)(end) JxZV7 [Coolfrog the Survivor ] St7 Dx7 Co9 In9 Wi7 Ch9 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/900 T1 JxZ@Do you want an account of creatures vanquished? [ynq] (n) JxZ}n Vanquished creatures:  0 blobs (1 created) 0 pack kobolds (3 created) 0 contaminated bugs (2 created) 0 jedis (1 created) 0 small turrets (1 created) 0 jumping jellyfish (1 created) 0 thick jumping jellyfish (1 created)  10 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--JxZJxZ?1Do you want to see your conduct? [ynq] (n) JxZn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--JxZnJxZ onThe jedi called Luke Skywalker the youngling can't follow you into the Black Market. JxZ@oGoodbye Coolfrog the Anachronist... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 12 hit points when you escaped.--More--JxZv  JxZ JxZ>Since you escaped early, the score list will not be checked.