~JxZ Player: Coolfrog Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-02-05.12:13:50.ttyrec Time: (1517832830) Mon Feb 5 12:13:50 2018 ~JxZW)0[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. ~JxZ2~JxZ}qV(0lqqqqk(B(0x~~~~x(B(0x~~~~(B+(0x(B@(0~~~x(B(0x(B@(0~~~x(B(0mqqqqj(B~JxZk[Coolfrog the Survivor ] St6 Dx7 Co9 In17 Wi15 Ch11 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/850 T1 Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist.--More--JxZbG IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work.--More--JxZ X You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--JxZP Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy--More--JxZI  [Coolfrog the Survivor ] St6 Dx7 Co9 In17 Wi15 Ch11 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/850 T1 The moon is waning tonight.JxZc Choose which spell to cast   Name Level Category Fail Memory a - passwall 6 body 98% 500%(end) JxZd |[Coolfrog the Survivor ] St6 Dx7 Co9 In17 Wi15 Ch11 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/850 T1 JxZ2=Beware, there will be no return! Still climb? [yn] (n) JxZy[Coolfrog the Survivor  12(12)  Pw 3(3) V(0lqqqqk(B(0x~~~~x(B(0x~~~~(B+(0x(B@(0~~~x(B(0x(B@(0~~~x(B(0mqqqqj(B[Coolfrog the Survivor ] St6 Dx7 Co9 In17 Wi15 Ch11 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/850 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) JxZ n Weapons a - ) an uncursed +0 pistol (weapon in hand) {8} b - ) an uncursed +0 force pike (alternate weapon; not wielded) {80} c - ) an uncursed +0 rifle {12} Armor d - [ an uncursed +0 plasteel armor (being worn) {50} e - [ a cursed +0 T-shirt (being worn) {2} f - [ an uncursed +0 plasteel helm (being worn) {2} g - [ an uncursed +0 pair of plasteel gloves (being worn) {2} h - [ an uncursed +0 pair of plasteel boots (being worn) {2} i - [ an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - % 20 uncursed pills {0} Scrolls l - ? 5 uncursed scrolls of healing {0} m - ? 4 uncursed scrolls of mana {JxZ O0} n - ? 3 uncursed scrolls of phase door {0} o - ? 2 uncursed scrolls of standard id {0} p - ? an uncursed scroll of cure {0} Spellbooks k - + an uncursed spellbook of passwall (0:10) {0}(end) JxZ` [Coolfrog the Survivor ] St6 Dx7 Co9 In17 Wi15 Ch11 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/850 T1 Do you want to see your attributes? [ynq] (n) JxZ|nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: improved vision. You could not have this property extrinsically: the Force. You could not have this property intrinsically: stunnopathy. Scroll identification only worked 100 times out of 111. Potion identification only worked 3 times out of 5. Ring identification only worked 4 times out of 18. Amulet identification only worked 15 times out of 16. Wand identification only worked 3 times out of 9. Spellbook identification only worked 2 times out of 11. Tool identification only worked 5 times out of 11. Monsters only dropped their musable items with 38% chance. Scroll drop chance was reduced to 57%. Wand drop chance was reduced to 91%. Amulet drop chance was reduced to 83%. Potion drop chance was reduced to 78%. JxZ%|[22;1HMusable item generation frequency had a negative bias of 95%. The following skill could not be trained at all: high heels. The following skill was trained at half the usual rate: protection spells. The following skill was trained at one fifth the usual rate: two-weapon combat. The following skill was limited to basic proficiency: protection spells. The following skill was limited to skilled proficiency: body spells. The following skill was limited to expert proficiency: long sword. The following skill became untrainable if you tried to train it too early: enchantment spells (turn 12). Number of artifacts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 64444. Monster spawn increase had reached its maximum at turn 101868. In this game, Eevee's evolution was glaceon. Your limit for ascension was at turn 1690942. The monster class that cannot be genocJxZ7|3ided was turret. The monster class that was spawned more often: cockatrice (freq bonus 1). The monster color that was spawned more often: green (freq bonus 2). The monster species that was spawned more often: unreal spore (freq bonus 24). The monster species that was spawned more often: black and white spore (freq bonus 4). The monster species that was spawned more often: dweller on the threshold (freq bonus 24). The monster species that was spawned more often: bad lich (freq bonus 9). --More--JxZbThe monster species that was spawned more often: Demonic Angel (freq bonus 18). The monster species that was spawned more often: Rocket Science PhD (freq bonus 15). The monster species that was spawned more often: chaotic lizard (freq bonus 18). The monster species that was spawned more often: officeholder furling tangible flayed (freq bonus 42). The monster species that was spawned more often: thick jellyfish (freq bonus 54). The monster species that was spawned more often: wheater (freq bonus 27). The monster species that was spawned more often: venom warp fungus (freq bonus 2). The monster species that was spawned more often: cerulean sentai (freq bonus 36). The monster species that was spawned more often: append benign (freq bonus 42). The monster species that was spawned more often: werexorn (freq bonus 6). The monster species that was spawned more often: tatter democratical (freq bonus 9). The monster species that was spawnedJxZm more often: hard to kill eel (freq bonus 24). The monster species that was spawned more often: Michael Yamada (freq bonus 8). The monster species that was spawned more often: poison prince (freq bonus 90). The monster species that was spawned more often: scarlet stalk (freq bonus 6). The monster species that was spawned more often: nubbly bindweed snappiest deportment gruesomer (freq bonus 12). The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 3). The monster trait that was more common: monsters with death resistance (freq bonus 3). The monster trait that was more common: monsters that make cow sounds (freq bonus 2). The monster trait that was more common: monsters that cuss (freq bonus 6). The monster trait that was more common: monsters that have no eyes (freq bonus 2). The monster trait that was more common: monsters that gurgle (freq bonus 2). The monster trait that was more common: monsterJxZss with soldier dialogue (freq bonus 2). The monster trait that was more common: monsters with fire resistance (freq bonus 1). The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 4). The monster trait that was more common: monsters that want quest artifacts (freq bonus 2). The monster species that was never randomly spawned: blade back. The monster species that was never randomly spawned: bright white force fungus. The monster species that was never randomly spawned: indigo force patch. The monster species that was never randomly spawned: sticky force patch. The monster species that was never randomly spawned: Officer Kchief. The monster species that was never randomly spawned: snow woman. The monster species that was never randomly spawned: wringer impregnated. The monster species that was never randomly spawned: Walter. The monster species that was never randomly spawJxZ~ned: drydrip force patch. The monster species that was never randomly spawned: grooving knouted telepathic. The RNG hath decreed that this item was never generated: thunder (sparking). The RNG hath decreed that this item was never generated: tortilla ((null)). The RNG hath decreed that this item was never generated: backhand mace ((null)). The RNG hath decreed that this item was never generated: magic lamp (lamp). The RNG hath decreed that this item was never generated: towel ((null)). The RNG hath decreed that this item was never generated: impossibly heavy mineral ball ((null)). --More--JxZunThe RNG hath decreed that this item was never generated: detect unseen (violet). The RNG hath decreed that this item was never generated: white dragon scales ((null)). The RNG hath decreed that this item was never generated: repair weapon (fine-printed). The RNG hath decreed that this item was never generated: wizard lock (dark green). The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 16). The RNG hath decreed that this item was generated more often: spellbinder (multiplicative, freq bonus 18). The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 8). The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: earthquake (battered, freq bonus 17). The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 39JxZn). The RNG hath decreed that this item was generated more often: air current (court, freq bonus 7). The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 20). The RNG hath decreed that this item was generated more often: plow ((null), freq bonus 39). The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 102). The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 19). The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 19). The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 9). The RNG hath decreed that this item was generated more often: binning kit ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 4). The RNG hath decreed that this item was generatJxZned more often: cloak of discovery (ignorant cloak, freq bonus 6). The RNG hath decreed that this item was generated more often: collusion knife ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 13). The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 10). The RNG hath decreed that this item class was generated more often: Gems (freq bonus 6). The RNG hath decreed that this item was always generated cursed: bronze arrow ((null)). The RNG hath decreed that this item was always generated cursed: emerald dragon scale shield (emerald dragonhide shield). The RNG hath decreed that this item was always generated cursed: tar star ((null)). The RNG hath decreed that this item was always generated cursed: flanged mace ((null)). xZn;1HThe RNG hath decreed that this item was always generated cursed: large box (wooden box). The RNG hath decreed that this item was always generated cursed: parasol ((null)). The RNG hath decreed that this item was always generated cursed: psychic dragon scales ((null)). The RNG hath decreed that this item was always generated cursed: orcish short sword (crude short sword). The RNG hath decreed that this item was always generated cursed: cloak of seeing (tunnel cloak). The RNG hath decreed that this item was always generated cursed: eternium blade ((null)). The RNG hath decreed that this trap was always invisible: famine trap. The RNG hath decreed that this trap was generated more often: glyph number seven (freq bonus 5). Next attribute increase check would have come at turn 2293. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. --More--JxZFYou were cold resistant. You were sleep resistant. You were poison resistant. You were level-drain resistant. You were immune to sickness. You were magic-protected. You were petrification resistant. You were prevented from having a sight bonus (0). You were prevented from using the force like a real jedi (0). You were aware of the presence of undead. You had 1500 points of nutrition remaining. You could fly. You could survive without air. Your luck was zero. You could not have safely prayed (474). You survived. --More--JxZIoV(0lqqqqk(B(0x~~~~x(B(0x~~~~(B+(0x(B@(0~~~x(B(0x(B@(0~~~x(B(0mqqqqj(B[Coolfrog the Survivor ] St6 Dx7 Co9 In17 Wi15 Ch11 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/850 T1 Do you want to see your discoveries? [ynq] (n) JxZGn Discoveries  Weapons ) force pike (long gray spear) Armor [ plasteel gloves (white gloves) [ plasteel boots (white boots) [ cloak of magic resistance (mysterious cloak) Scrolls ? scroll of healing (COCKATRICE CORPSES ARE DELICIOUS) ? scroll of mana (DARTS DIVINATIONS TRAPSANDDOORS) ? scroll of phase door (PANEMORFA TRAVMATA) ? scroll of standard id (CHONPHIESAKHULON KUCHEA PEAKY DEL MINMEN CHEA NEI CHHNAM 2015 NIH ? scroll of cure (MOWA METR OCWI) Spellbooks + spellbook of passwall (swirling) Venoms . * blinding venom (splash of venom) . * tail spikes (splash of venom)JxZW . * faerie floss rhing (splash of venom) . * acid venom (splash of venom) . * segfault venom (splash of venom)(end) JxZJz [Coolfrog the Survivor ] St6 Dx7 Co9 In17 Wi15 Ch11 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/850 T1 Do you want an account of creatures vanquished? [ynq] (n) JxZn Vanquished creatures:  0 sewer rats (3 created) 0 lichens (1 created) 0 vampiroids (1 created) 0 jedis (1 created) 0 tortoises (1 created)  7 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--JxZ5CDo you want to see your conduct? [ynq] (n) JxZn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--JxZ % Goodbye Coolfrog the Anachronist... You and the jedi called Luke Skywalker the youngling escaped from the dungeon with 13 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 12 hit points when you escaped.--More--