_ývZޞĎ Player: Coolfrog Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-02-04.12:32:31.ttyrec Time: (1517747551) Sun Feb 4 12:32:31 2018 _ývZâÍW)0[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. _ývZřű_ývZŮ(0lqq(B+(0qqqqqqk(B(0x~~~~~~~~~x(B(0x~~~~~~~~~x(B(0x~(B@(0~~(Bd(0~~~~x(B(0x~~(B@d(0~~~~~x(B(0mqqqqqqqqqj(B_ývZč´ [Coolfrog the Survivor ] St10 Dx9 Co12 In9 Wi10 Ch9 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/1200 T1 Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist.--More--`ývZAk IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work.--More--`ývZT X You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--`ývZŹ… Ź Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy--More--`ývZ‘˙ „  [Coolfrog the Survivor ] St10 Dx9 Co12 In9 Wi10 Ch9 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/1200 T1 The moon is waning tonight.`ývZOt HUnknown command ' '.--More--aývZ ňHaving trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work.--More--bývZ/ŢN [Coolfrog the Survivor ] St10 Dx9 Co12 In9 Wi10 Ch9 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/1200 T1 bývZ’=Beware, there will be no return! Still climb? [yn] (n) bývZ+Ť Ňy[Coolfrog the Survivor  12(12)  Pw 3(3) bývZ´° R(0lqq(B+(0qqqqqqk(B(0x~~~~~~~~~x(B(0x~~~~~~~~~x(B(0x~(B@(0~~(Bd(0~~~~x(B(0x~~(B@d(0~~~~~x(B(0mqqqqqqqqqj(B [Coolfrog the Survivor ] St10 Dx9 Co12 In9 Wi10 Ch9 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/1200 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) bývZú,n Weapons a - ) an uncursed +0 pistol (weapon in hand) {8} b - ) an uncursed +0 force pike (alternate weapon; not wielded) {80} c - ) an uncursed +0 rifle {12} Armor d - [ an uncursed +0 plasteel armor (being worn) {50} e - [ a cursed +0 T-shirt (being worn) {2} f - [ an uncursed +0 plasteel helm (being worn) {2} g - [ an uncursed +0 pair of plasteel gloves (being worn) {2} h - [ an uncursed +0 pair of plasteel boots (being worn) {2} i - [ an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - % 20 uncursed pills {0} Scrolls l - ? 5 uncursed scrolls of healing {0} m - ? 4 uncursed scrolls of mana {0}ývZ*-O17;88H n - ? 3 uncursed scrolls of phase door {0} o - ? 2 uncursed scrolls of standard id {0} p - ? an uncursed scroll of cure {0} Spellbooks k - + an uncursed spellbook of passwall (6:10) {0}(end) cývZ°‰a [Coolfrog the Survivor ] St10 Dx9 Co12 In9 Wi10 Ch9 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/1200 T1 Do you want to see your attributes? [ynq] (n) cývZ°nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: curse resistance. You could not have this property extrinsically: infravision. You could not have this property intrinsically: manaleech. Scroll identification only worked 100 times out of 120. Potion identification only worked 3 times out of 6. Ring identification only worked 4 times out of 18. Wand identification only worked 3 times out of 11. Spellbook identification only worked 2 times out of 26. Tool identification only worked 5 times out of 28. Monsters only dropped their musable items with 86% chance. Scroll drop chance was reduced to 97%. Ring drop chance was reduced to 98%. Wand drop chance was reduced to 63%. Amulet drop chance was reduced to 72%. Potion drop chance was reduced to 94%. The follocývZŐwing skill could not be trained at all: trident. The following skill was trained at half the usual rate: body spells. The following skill was trained at one fifth the usual rate: searching. The following skill was limited to basic proficiency: crossbow. The following skill was limited to skilled proficiency: spirituality. The following skill was limited to expert proficiency: elemental spells. The following skill became untrainable if you tried to train it too early: martial arts (turn 3). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 64410. Monster spawn increase had reached its maximum at turn 91727. In this game, Eevee's evolution was spiriteon. Your limit for ascension was at turn 629552. The monster class that cannot be genocided was jabberwock. The monster class that was spawned more often: wall monster (freq bonus 6). ývZöHThe monster species that was spawned more often: Nicole (freq bonus 42). The monster species that was spawned more often: Wolf-Man (freq bonus 24). The monster species that was spawned more often: problematic (freq bonus 21). The monster species that was spawned more often: farting man (freq bonus 24). The monster species that was spawned more often: yellow faerie (freq bonus 48). The monster species that was spawned more often: shounan funamushi (freq bonus 14). --More--cývZÇxThe monster species that was spawned more often: wickerwork executioner (freq bonus 45). The monster species that was spawned more often: consistency westernizing (freq bonus 9). The monster species that was spawned more often: Marie's hugging boot (freq bonus 11). The monster species that was spawned more often: foocubus (freq bonus 16). The monster species that was spawned more often: acid sphere (freq bonus 18). The monster species that was spawned more often: tome of divine wrath (freq bonus 20). The monster species that was spawned more often: pale phalanx (freq bonus 28). The monster species that was spawned more often: minotaur matron (freq bonus 16). The monster species that was spawned more often: wiper rubber (freq bonus 7). The monster species that was spawned more often: ergonomically partnered (freq bonus 9). The monster species that was spawned more often: pack rat (freq bonus 9). The monster species that was spawned cývZĺxmore often: blue giant (freq bonus 20). The monster species that was spawned more often: enshroud enraptured (freq bonus 42). The monster species that was spawned more often: spotted jelly (freq bonus 30). The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 1). The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 1). The monster trait that was more common: monsters who attack with the touch of death (freq bonus 5). The monster trait that was more common: monsters that laugh (freq bonus 2). The monster species that was never randomly spawned: concrete sentai. The monster species that was never randomly spawned: invisible spirit. The monster species that was never randomly spawned: slow force fungus. The monster species that was never randomly spawned: burbling blob. The monster species that was never randomly spawned: stalking journeyman lichen. ývZóx1HThe monster species that was never randomly spawned: long live the golden. The monster species that was never randomly spawned: pinned drolly. The monster species that was never randomly spawned: solid force patch. The monster species that was never randomly spawned: umbra mushroom. The monster species that was never randomly spawned: rebilling phosphatic. The RNG hath decreed that this item was never generated: yellow dragon scale mail ((null)). The RNG hath decreed that this item was never generated: inviso stone (gray). The RNG hath decreed that this item was never generated: pear ((null)). The RNG hath decreed that this item was never generated: unlevitate (posh). The RNG hath decreed that this item was never generated: yellow dragon scale mail ((null)). The RNG hath decreed that this item was never generated: rainbow dragon scale shield (rainbow dragonhide shield). The RNG hath decreed that this item was never generated: immobcývZyţility (YOU AINT GETTING OUT OF HERE ALIVE). The RNG hath decreed that this item was never generated: finger of death (stained). The RNG hath decreed that this item was never generated: heavy clay ball ((null)). The RNG hath decreed that this item was never generated: starvation stone (gray). The RNG hath decreed that this item was generated more often: bridge muzzle ((null), freq bonus 13). The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 9). The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 28). The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 7). --More--cývZőěThe RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 8). The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 9). The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 34). The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 4). The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 17). The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 11). The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 7). The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 7). The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 10). The RNG hath decreed that this itemcývZí was generated more often: shimmering dragon scale mail ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 10). The RNG hath decreed that this item was generated more often: eater stone (gray, freq bonus 3). The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 14). The RNG hath decreed that this item was generated more often: amulet of spell forgetting (guilded, freq bonus 8). The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 7). The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 5). The RNG hath decreed that this item class was generated more often: Armor (freq bonus 75). The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 94). The RNG hath decreed that this item was always generated cursed: lubricantcývZí can ((null)). The RNG hath decreed that this item was always generated cursed: cure random status (fleecy-colored). The RNG hath decreed that this item was always generated cursed: healing (white). The RNG hath decreed that this item was always generated cursed: silver mace ((null)). The RNG hath decreed that this item was always generated cursed: stealth (pageless). The RNG hath decreed that this item was always generated cursed: sneakers (turning shoes). The RNG hath decreed that this item was always generated cursed: orthoclase (yellow). The RNG hath decreed that this item was always generated cursed: walking stick ((null)). The RNG hath decreed that this item was always generated cursed: pancake ((null)). The RNG hath decreed that this item was always generated cursed: boss boots (rain boots). The RNG hath decreed that this trap was always invisible: hate trap. The RNG hath decreed that this trap was generated more often: petrifcývZ;íůication trap (freq bonus 8). Next attribute increase check would have come at turn 1099. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. You were cold resistant. You were sleep resistant. You were poison resistant. You were level-drain resistant. You were immune to sickness. You were magic-protected. You were petrification resistant. --More--cývZ†j†You were prevented from having infravision (0). You were prevented from having curse resistance (0). You were aware of the presence of undead. You had 1500 points of nutrition remaining. You could fly. You could survive without air. Your luck was zero. You could have safely prayed (94). You survived. --More--cývZ P(0lqq(B+(0qqqqqqk(B(0x~~~~~~~~~x(B(0x~~~~~~~~~x(B(0x~(B@(0~~(Bd(0~~~~x(B(0x~~(B@d(0~~~~~x(B(0mqqqqqqqqqj(B [Coolfrog the Survivor ] St10 Dx9 Co12 In9 Wi10 Ch9 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/1200 T1 Do you want to see your discoveries? [ynq] (n) cývZŘM n Discoveries  Weapons ) force pike (long gray spear) Armor [ plasteel gloves (white gloves) [ plasteel boots (white boots) [ cloak of magic resistance (void cloak) Scrolls ? scroll of healing (WAWAE EHA) ? scroll of mana (INEMPTIO) ? scroll of phase door (TOUCH ELF MAYBE BURN) ? scroll of standard id (XIXAXA XOXAXA XUXAXA ? scroll of cure (HAHAHAHAHAHAHA) Spellbooks + spellbook of passwall (castle) Venoms . * blinding venom (splash of venom) . * tail spikes (splash of venom) . * faerie floss rhing (splash of venom)cývZ N ‹ . * acid venom (splash of venom) . * segfault venom (splash of venom)(end) cývZËĹ “ [Coolfrog the Survivor ] St10 Dx9 Co12 In9 Wi10 Ch9 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/1200 T1 Do you want an account of creatures vanquished? [ynq] (n) cývZƒ6 )n Vanquished creatures:  0 jackals (2 created) 0 gravity jackals (1 created) 0 novice quicklings (1 created) 0 little wild pigs (1 created) 0 larvae (1 created) 0 grid bugs (3 created) 0 grid xorns (1 created) 0 jedis (1 created) 0 twens (1 created)  12 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--cývZ㞠üDo you want to see your conduct? [ynq] (n) cývZÉ( ón Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--cývZ˘ úThe jedi called Luke Skywalker the youngling can't follow you into the Black Market. Goodbye Coolfrog the Anachronist... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 12 hit points when you escaped.--More--