3ùvZH6Ï Player: Coolfrog Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-02-04.12:14:43.ttyrec Time: (1517746483) Sun Feb 4 12:14:43 2018 3ùvZ°GW)0[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. 3ùvZ{]3ùvZñ_ú(0lqqqk(BZ+(0~~~~(B(0x(B@@(0~x(B(0x~~~x(B(0mqqqj(B[Coolfrog the Survivor ] St14 Dx13 Co13 In8 Wi11 Ch11 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-9 MC9 Mov12 Xp1/0 Wt162/1450 T1 Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist.--More--5ùvZ»{ IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work.--More--5ùvZe§ X You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--5ùvZ8 ¬ Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy--More--6ùvZLC… [Coolfrog the Survivor ] St14 Dx13 Co13 In8 Wi11 Ch11 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-9 MC9 Mov12 Xp1/0 Wt162/1450 T1 The moon is waning tonight.;ùvZ<£ KBeware, there will be no return! Still climb? [yn] (n) <ùvZD²‘y[Coolfrog the Survivor  12(12)  Pw 3(3) (0lqqqk(BZ+(0~~~~(B(0x(B@@(0~x(B(0x~~~x(B(0mqqqj(B[Coolfrog the Survivor ] St14 Dx13 Co13 In8 Wi11 Ch11 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-9 MC9 Mov12 Xp1/0 Wt162/1450 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) <ùvZR¯n Weapons a - ) an uncursed +0 pistol (weapon in hand) {8} b - ) an uncursed +0 force pike (alternate weapon; not wielded) {80} c - ) an uncursed +0 rifle {12} Armor d - [ an uncursed +0 plasteel armor (being worn) {50} e - [ a cursed +0 T-shirt (being worn) {2} f - [ an uncursed +0 plasteel helm (being worn) {2} g - [ an uncursed +0 pair of plasteel gloves (being worn) {2} h - [ an uncursed +0 pair of plasteel boots (being worn) {2} i - [ an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - % 20 uncursed pills {0} Scrolls l - ? 5 uncursed scrolls of healing {0} m - ? 4 uncursed scrolls of mana {0}[17;8<ùvZw¯O8H n - ? 3 uncursed scrolls of phase door {0} o - ? 2 uncursed scrolls of standard id {0} p - ? an uncursed scroll of cure {0} Spellbooks k - + an uncursed spellbook of passwall (5:10) {0}(end) <ùvZÈc [Coolfrog the Survivor ] St14 Dx13 Co13 In8 Wi11 Ch11 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-9 MC9 Mov12 Xp1/0 Wt162/1450 T1 Do you want to see your attributes? [ynq] (n) <ùvZ ª nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: double attacks. You could not have this property extrinsically: double attacks. You could not have this property intrinsically: telepathy. Potion identification only worked 3 times out of 11. Ring identification only worked 4 times out of 7. Amulet identification only worked 15 times out of 63. Wand identification only worked 3 times out of 7. Armor identification only worked 15 times out of 28. Spellbook identification only worked 2 times out of 15. Monsters only dropped their musable items with 91% chance. Monsters only dropped their equipment with 89% chance. Scroll drop chance was reduced to 84%. Potion drop chance was reduced to 77%. Concealing monsters were spawned underneath items 89% of the time only. Mo<ùvZª nster death drops spawned with only 99% chance. The following skill could not be trained at all: polymorphing. The following skill was trained at half the usual rate: general combat. The following skill was trained at one fifth the usual rate: elemental spells. The following skill was limited to basic proficiency: petkeeping. The following skill was limited to skilled proficiency: trident. The following skill was limited to expert proficiency: enchantment spells. The following skill became untrainable if you tried to train it too early: general combat (turn 29). Number of artifacts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 45925. Monster spawn increase had reached its maximum at turn 67069. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 3310940. The monster class that cannot be genocided was wraith. The m<ùvZ"ª Qonster class that was spawned more often: pile of coins (freq bonus 2). The monster species that was spawned more often: premonition (freq bonus 18). The monster species that was spawned more often: Rendorn (freq bonus 8). The monster species that was spawned more often: coyote (freq bonus 16). The monster species that was spawned more often: courier (freq bonus 15). The monster species that was spawned more often: irriant spirit (freq bonus 12). The monster species that was spawned more often: Keto (freq bonus 6). --More--<ùvZP"The monster species that was spawned more often: flaming buckyball (freq bonus 60). The monster species that was spawned more often: hobbit brigand thief (freq bonus 12). The monster species that was spawned more often: infidel (freq bonus 8). The monster species that was spawned more often: Succubus Kchief (freq bonus 16). The monster species that was spawned more often: sexy sports lady (freq bonus 10). The monster species that was spawned more often: unreflecting shake (freq bonus 5). The monster species that was spawned more often: deceptive springy (freq bonus 30). The monster species that was spawned more often: master lichen (freq bonus 8). The monster species that was spawned more often: slime spore (freq bonus 24). The monster species that was spawned more often: wereumberhulk (freq bonus 5). The monster species that was spawned more often: orc-captain (freq bonus 8). The monster species that was spawned more often: forfei<ùvZY"t wiped (freq bonus 32). The monster species that was spawned more often: weird force patch (freq bonus 4). The monster species that was spawned more often: morgulrog (freq bonus 14). The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 2). The monster trait that was more common: monsters that produce tender farting noises (freq bonus 3). The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 2). The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 2). The monster trait that was more common: monsters that collect items (freq bonus 4). The monster trait that was more common: monsters whose attacks numb you (freq bonus 3). The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 6). The monster trait that was more common: monsters whose attacks polymorph you (<ùvZ^"freq bonus 1). The monster trait that was more common: monsters whose attacks abduct you (freq bonus 4). The monster trait that was more common: monsters that walk through walls (freq bonus 4). The monster species that was never randomly spawned: wereblacklight. The monster species that was never randomly spawned: hairy force fungus. The monster species that was never randomly spawned: toxic grue. The monster species that was never randomly spawned: totalism associating. The monster species that was never randomly spawned: giant shimmering ant. The monster species that was never randomly spawned: werestilettosandal. The monster species that was never randomly spawned: greater giant kraken. The monster species that was never randomly spawned: giant grub. The monster species that was never randomly spawned: Ape Head. The monster species that was never randomly spawned: doom knight. The RNG hath decreed that this item was <ùvZb"never generated: droven short sword (obsidian short sword). The RNG hath decreed that this item was never generated: black spell gauntlets (occultism gloves). The RNG hath decreed that this item was never generated: bituknife ((null)). The RNG hath decreed that this item was never generated: greyout cloak (colorfade cloak). The RNG hath decreed that this item was never generated: noble's dress (armored black dress). The RNG hath decreed that this item was never generated: sky dragon scales ((null)). The RNG hath decreed that this item was never generated: spirit thrower ((null)). The RNG hath decreed that this item was never generated: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI). --More--<ùvZè™The RNG hath decreed that this item was never generated: crystal helm (fish bowl). The RNG hath decreed that this item was never generated: extreme power (turquoise). The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 57). The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 12). The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 375). The RNG hath decreed that this item was generated more often: fumbling (trippy, freq bonus 6). The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 6). The RNG hath decreed that this item was generated more often: tron stone (gray, freq bonus 15). The RNG hath decreed that this item was generated more often: worthless piece of radiant<ùvZñ™ glass (radiant, freq bonus 153). The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 4). The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 3). The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 10). The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 10). The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 7). The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 8). The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq b<ùvZö™onus 5). The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 10). The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 8). The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 27). The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 70). The RNG hath decreed that this item class was generated more often: Wands (freq bonus 82). The RNG hath decreed that this item was always generated cursed: heavy elysium ball ((null)). The RNG hath decreed that this item was always generated cursed: amulet of vulnerability (eating). The RNG hath decreed that this item was always generated cursed: mana (blooming). The RNG hath decreed that this item was <ùvZú™always generated cursed: searching (miracle). The RNG hath decreed that this item was always generated cursed: inkutlass ((null)). The RNG hath decreed that this item was always generated cursed: kicking boots (steel boots). The RNG hath decreed that this item was always generated cursed: field boots (camouflage patterned boots). The RNG hath decreed that this item was always generated cursed: inka sling ((null)). The RNG hath decreed that this item was always generated cursed: frag grenade ((null)). The RNG hath decreed that this item was always generated cursed: vulnerability cloak (flax cloak). The RNG hath decreed that this trap was always invisible: cursed grave. The RNG hath decreed that this trap was generated more often: evil patch trap (freq bonus 2). Next attribute increase check would have come at turn 330. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. <ùvZš--More--<ùvZ¼EYou were cold resistant. You were sleep resistant. You were poison resistant. You were level-drain resistant. You were immune to sickness. You were magic-protected. You were petrification resistant. You were prevented from having double attacks (0). You were aware of the presence of undead. You had 1500 points of nutrition remaining. You could fly. You could survive without air. Your luck was zero. You could have safely prayed (81). You survived. --More--=ùvZØ}½(0lqqqk(BZ+(0~~~~(B(0x(B@@(0~x(B(0x~~~x(B(0mqqqj(B[Coolfrog the Survivor ] St14 Dx13 Co13 In8 Wi11 Ch11 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-9 MC9 Mov12 Xp1/0 Wt162/1450 T1 Do you want to see your discoveries? [ynq] (n) =ùvZCÈn Discoveries  Weapons ) force pike (long gray spear) Armor [ plasteel gloves (white gloves) [ plasteel boots (white boots) [ cloak of magic resistance (enduring cloak) Scrolls ? scroll of healing (UNNETHACK TRASHED UNSKILLED WEAPONS ON PURPOSE) ? scroll of mana (FIRST ATTACK LOSED SO IS LATER) ? scroll of phase door (ARCHEPHRENEPSOU PHIRIGX) ? scroll of standard id (BLOCK HEELED COMBAT BOOTS ARE SO SWEEEEEEEEEEEET ? scroll of cure (PERFORATORUP AS SKY) Spellbooks + spellbook of passwall (ancient) Venoms . * blinding venom (splash of venom) . * tail spikes (splash of ven=ùvZQÈØom) . * faerie floss rhing (splash of venom) . * acid venom (splash of venom) . * segfault venom (splash of venom)(end) =ùvZ$@} [Coolfrog the Survivor ] St14 Dx13 Co13 In8 Wi11 Ch11 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-9 MC9 Mov12 Xp1/0 Wt162/1450 T1 Do you want an account of creatures vanquished? [ynq] (n) =ùvZ¸±än Vanquished creatures:  0 ants (1 created) 0 mega goblins (1 created) 0 giant children (1 created) 0 kobold zombies (1 created) 0 drunkards (1 created) 0 biker gang members (1 created) 0 jedis (1 created)  7 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--=ùvZŒ)äDo you want to see your conduct? [ynq] (n) =ùvZ®£ón Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--=ùvZÈ úThe jedi called Luke Skywalker the youngling can't follow you into the Black Market. Goodbye Coolfrog the Anachronist... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 12 hit points when you escaped.--More--