jZ#à Ï Player: Coolfrog Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-01-25.18:16:53.ttyrec Time: (1516904213) Thu Jan 25 18:16:53 2018 jZ‰ü W)0[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. jZÿ% jZ'¦ µ(0lqqqqqqqqk(B(0x~~~~~(B!(0~~x(B(0x~~~(B@(0~~~~x(B+(0~~~(B@(0~~~~x(B(0x~~~~~~~~x(B(0mqqqqqqqqj(BjZÁ¦ ´[Coolfrog the Survivor ] St11 Dx5 Co15 In9 Wi11 Ch12 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-5 MC9 Mov12 Xp1/0 Wt162/1400 T1 Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist.--More--jZÆ× IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work.--More--jZêX You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--jZ% ¬ Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy--More--jZ$¢„ [Coolfrog the Survivor ] St11 Dx5 Co15 In9 Wi11 Ch12 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-5 MC9 Mov12 Xp1/0 Wt162/1400 T1 The moon is waxing tonight.jZ{ŠKBeware, there will be no return! Still climb? [yn] (n) jZbGÒy[Coolfrog the Survivor  12(12)  Pw 3(3) jZ8J.(0lqqqqqqqqk(B(0x~~~~~(B!(0~~x(B(0x~~~(B@(0~~~~x(B+(0~~~(B@(0~~~~x(B(0x~~~~~~~~x(B(0mqqqqqqqqj(B[Coolfrog the Survivor ] St11 Dx5 Co15 In9 Wi11 Ch12 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-5 MC9 Mov12 Xp1/0 Wt162/1400 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) jZ×Ü n Weapons a - ) an uncursed +0 pistol (weapon in hand) {8} b - ) an uncursed +0 force pike (alternate weapon; not wielded) {80} c - ) an uncursed +0 rifle {12} Armor d - [ an uncursed +0 plasteel armor (being worn) {50} e - [ a cursed +0 T-shirt (being worn) {2} f - [ an uncursed +0 plasteel helm (being worn) {2} g - [ an uncursed +0 pair of plasteel gloves (being worn) {2} h - [ an uncursed +0 pair of plasteel boots (being worn) {2} i - [ an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - % 20 uncursed pills {0} Scrolls l - ? 5 uncursed scrolls of healing {0} m - ? 4 uncursed scrolls of mana {0}[jZñÜ S17;88H n - ? 3 uncursed scrolls of phase door {0} o - ? 2 uncursed scrolls of standard id {0} p - ? an uncursed scroll of cure {0} Spellbooks k - + an uncursed spellbook of passwall (0:10) {0}(end) jZí;b [Coolfrog the Survivor ] St11 Dx5 Co15 In9 Wi11 Ch12 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-5 MC9 Mov12 Xp1/0 Wt162/1400 T1 Do you want to see your attributes? [ynq] (n) jZݲnFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: manaleech. You could not have this property extrinsically: sleep resistance. You could not have this property intrinsically: petrification resistance. Scroll identification only worked 100 times out of 226. Potion identification only worked 3 times out of 4. Ring identification only worked 4 times out of 13. Wand identification only worked 3 times out of 7. Spellbook identification only worked 2 times out of 5. Tool identification only worked 5 times out of 11. Monsters only dropped their musable items with 84% chance. Scroll drop chance was reduced to 86%. Wand drop chance was reduced to 85%. Potion drop chance was reduced to 86%. The following skill could not be trained at all: petkeeping. The following skill jZô²was trained at half the usual rate: high heels. The following skill was trained at one fifth the usual rate: spear. The following skill was limited to basic proficiency: unicorn horn. The following skill was limited to skilled proficiency: trident. The following skill was limited to expert proficiency: mace. The following skill became untrainable if you tried to train it too early: polymorphing (turn 4). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 45090. Monster spawn increase had reached its maximum at turn 74444. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 3232944. The monster class that cannot be genocided was jabberwock. The monster class that was spawned more often: human or elf (freq bonus 4). The monster species that was spawned more often: stealer mimic (freq bonus 48). The mojZ ³{nster species that was spawned more often: great aether wyrm (freq bonus 28). The monster species that was spawned more often: peritoneal pong vigilantly (freq bonus 18). The monster species that was spawned more often: high spore (freq bonus 44). The monster species that was spawned more often: poltergeist (freq bonus 28). The monster species that was spawned more often: hell spawn (freq bonus 15). The monster species that was spawned more often: bully permamimic (freq bonus 33). The monster species that was spawned more often: sea spirit (freq bonus 84). --More--jZ£)The monster species that was spawned more often: dragon girl (freq bonus 14). The monster species that was spawned more often: reddish mold (freq bonus 15). The monster species that was spawned more often: wrap golem (freq bonus 36). The monster species that was spawned more often: ultramarine spore (freq bonus 10). The monster species that was spawned more often: beg rumbaed (freq bonus 7). The monster species that was spawned more often: wild woman (freq bonus 24). The monster species that was spawned more often: aggressive lichen (freq bonus 5). The monster species that was spawned more often: reutilize part (freq bonus 7). The monster species that was spawned more often: elder racoon dog (freq bonus 72). The monster species that was spawned more often: annoying leprechaun (freq bonus 6). The monster species that was spawned more often: crunch crunch ghost (freq bonus 21). The monster species that was spawned more often: Hela, QjZ´)ueen of the Dead (freq bonus 45). The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 16). The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 2). The monster trait that was more common: monsters that are extra nasty (freq bonus 1). The monster trait that was more common: monsters that are always male (freq bonus 6). The monster trait that was more common: monsters with nurse dialogue (freq bonus 2). The monster trait that was more common: monsters that count as elf (freq bonus 4). The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 4). The monster trait that was more common: monsters of huge size (freq bonus 3). The monster species that was never randomly spawned: wigwam impoundable. The monster species that was never randomly spawned: mongrel immured doyly purplish. The monster species that was never randomly spawned: younjZ½)g gray dragon. The monster species that was never randomly spawned: high ping bastard. The monster species that was never randomly spawned: blackening depopulation reoccupying. The monster species that was never randomly spawned: samu turret. The monster species that was never randomly spawned: shimmering dragon. The monster species that was never randomly spawned: kraken. The monster species that was never randomly spawned: fallen maia. The monster species that was never randomly spawned: corruption vortex. The monster class that was always generated with extra speed: nymph. The RNG hath decreed that this item was never generated: mare trident ((null)). The RNG hath decreed that this item was never generated: cloak of elementalism (team splat cloak). The RNG hath decreed that this item was never generated: plow ((null)). The RNG hath decreed that this item was never generated: cloak of practice (boxing gown). The RNG hjZÅ)œath decreed that this item was never generated: copper dragon scales ((null)). The RNG hath decreed that this item was never generated: ward (UNPLAYABLE BINDER ROLE). The RNG hath decreed that this item was never generated: blue dragon scales ((null)). The RNG hath decreed that this item was never generated: time (ticking). The RNG hath decreed that this item was never generated: fire resistance (iron). The RNG hath decreed that this item was never generated: clone monster (radiating). The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 4). --More--jZÈœThe RNG hath decreed that this item was generated more often: code editing (sourcecode, freq bonus 34). The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 19). The RNG hath decreed that this item was generated more often: boots of interruption (velcro sandals, freq bonus 24). The RNG hath decreed that this item was generated more often: sterilize (sexual, freq bonus 12). The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 7). The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 12). The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 19). The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 6). The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freqjZÙœ bonus 8). The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 8). The RNG hath decreed that this item was generated more often: hyper blue stone (gray, freq bonus 5). The RNG hath decreed that this item was generated more often: stasis (moaning, freq bonus 4). The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 8). The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 3). The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 11). The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 3). The RNG hath decreed that this item was generated more often: undead turning (copper, freqjZᜠbonus 8). The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 6). The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 98). The RNG hath decreed that this item was always generated cursed: botox resist (leafy). The RNG hath decreed that this item was always generated cursed: boulder ((null)). The RNG hath decreed that this item was always generated cursed: fountain building (XOR ME HSALS). The RNG hath decreed that this item was always generated cursed: cloak of sudden attack (fertile cloak). The RNG hath decreed that this item was always generated cursed: searching (tiger eye). The RNG hath decreed that this item was always generated cursed: hide ((null)). The RNG hath decreed that this item was always generated cursed: shotgun ((null)). The RNG hath decreed that this item was always generated cursed: treasure chest ((null)). The RNG hath decreed that tjZéœôhis item was always generated cursed: droven crossbow (spider-legged crossbow). The RNG hath decreed that this item was always generated cursed: instant amnesia (HAKUNA MATATA). The RNG hath decreed that this trap was always invisible: kop cube. The RNG hath decreed that this trap was generated more often: bear trap (freq bonus 3). Next attribute increase check would have come at turn 787. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. You were cold resistant. You were sleep resistant. You were poison resistant. You were level-drain resistant. You were immune to sickness. --More--jZ*2jYou were magic-protected. You were prevented from having manaleech (0). You were aware of the presence of undead. You had 1500 points of nutrition remaining. You could fly. You could survive without air. Your luck was zero. You could have safely prayed (120). You survived. --More--jZŸ¦,(0lqqqqqqqqk(B(0x~~~~~(B!(0~~x(B(0x~~~(B@(0~~~~x(B+(0~~~(B@(0~~~~x(B(0x~~~~~~~~x(B(0mqqqqqqqqj(B[Coolfrog the Survivor ] St11 Dx5 Co15 In9 Wi11 Ch12 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-5 MC9 Mov12 Xp1/0 Wt162/1400 T1 Do you want to see your discoveries? [ynq] (n) jZn Discoveries  Weapons ) force pike (long gray spear) Armor [ plasteel gloves (white gloves) [ plasteel boots (white boots) [ cloak of magic resistance (soft cloak) Scrolls ? scroll of healing (THATFEMINISTGIRL SAYS THAT 3DOT6 IS THE GAYEST PATCH EVER ? scroll of mana (ESQUECER OS RENUNCIANTES) ? scroll of phase door (HALLS OF MANDOS) ? scroll of standard id (FORMAT C) ? scroll of cure (RECOVER DEAD BY SCREAM) Spellbooks + spellbook of passwall (copper) Venoms . * blinding venom (splash of venom) . * tail spikes (splash of venom) . * faeriejZ8¯ floss rhing (splash of venom) . * acid venom (splash of venom) . * segfault venom (splash of venom)(end) jZÌ(0qqk~~x~~x~~x~~xqqj(B [Coolfrog the Survivor ] St11 Dx5 Co15 In9 Wi11 Ch12 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-5 MC9 Mov12 Xp1/0 Wt162/1400 T1 Do you want an account of creatures vanquished? [ynq] (n) jZòÃn Vanquished creatures:  0 blue blobs (1 created) 0 jackals (1 created) 0 sewer rats (2 created) 0 evasive sewer rats (4 created) 0 petit pseudo rats (1 created) 0 grid bugs (2 created) 0 green mushrooms (1 created) 0 New Kops (1 created) 0 humans (1 created) 0 jedis (1 created) 0 newts (1 created) 0 twens (1 created) 0 disintegration troves (1 created)  18 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--jZ7k,Do you want to see your conduct? [ynq] (n) jZ¸áón Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--jZ_ŸjZ§_[The jedi called Luke Skywalker the youngling can't follow you into the Black Market. Goodbye Coolfrog the Anachronist... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 12 hit points when you escaped.--More--