jZ  Player: Coolfrog Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-01-25.18:16:48.ttyrec Time: (1516904208) Thu Jan 25 18:16:48 2018 jZD W)0[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. jZ jZ(0lqqqqqqk(B(0~~(B@(0~~~~x(B(0x~~(B@(0~~(B$(0x(BZ(0x~(B{a(0~~~x(B(0mqq~qqqj(BZjZ1[Coolfrog the Survivor ] St7 Dx5 Co5 In6 Wi8 Ch9 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-5 MC9 Mov12 Xp1/0 Wt162/700 T1 Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist.--More--jZn IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work.--More--jZW You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--jZ jZ>Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy--More--jZ5 } [Coolfrog the Survivor ] St7 Dx5 Co5 In6 Wi8 Ch9 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-5 MC9 Mov12 Xp1/0 Wt162/700 T1 The moon is waxing tonight.jZ JBeware, there will be no return! Still climb? [yn] (n) jZy[Coolfrog the Survivor  12(12)  Pw 3(3) jZCL(0lqqqqqqk(B(0~~(B@(0~~~~x(B(0x~~(B@(0~~(B$(0x(BZ(0x~(B{a(0~~~x(B(0mqq~qqqj(BZ[Coolfrog the Survivor ] St7 Dx5 Co5 In6 Wi8 Ch9 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-5 MC9 Mov12 Xp1/0 Wt162/700 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) jZ]>n Weapons a - ) an uncursed +0 pistol (weapon in hand) {8} b - ) an uncursed +0 force pike (alternate weapon; not wielded) {80} c - ) an uncursed +0 rifle {12} Armor d - [ an uncursed +0 plasteel armor (being worn) {50} e - [ a cursed +0 T-shirt (being worn) {2} f - [ an uncursed +0 plasteel helm (being worn) {2} g - [ the uncursed +0 pair of plasteel gloves named Lock Entrance Cashier (being worn) {2} h - [ an uncursed +0 pair of plasteel boots (being worn) {2} i - [ an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - % 20 uncursed pills {0} Scrolls l - ? 5 uncursed scrolls of healing {0} m - ? 4 ujZn?hncursed scrolls of mana {0} n - ? 3 uncursed scrolls of phase door {0} o - ? 2 uncursed scrolls of standard id {0} p - ? an uncursed scroll of cure {0} Spellbooks k - + an uncursed spellbook of passwall (0:10) {0}(end) jZo )(0qqqqk~~~~x(B@(0~~(B$(0x(Ba(0~~~x~qqqj(B [Coolfrog the Survivor ] St7 Dx5 Co5 In6 Wi8 Ch9 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-5 MC9 Mov12 Xp1/0 Wt162/700 T1 Do you want to see your attributes? [ynq] (n) jZr nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: magic resistance. You could not have this property extrinsically: stoned chilling. You could not have this property intrinsically: wonderlegs. Scroll identification only worked 100 times out of 218. Potion identification only worked 3 times out of 9. Ring identification only worked 4 times out of 19. Amulet identification only worked 15 times out of 20. Armor identification only worked 15 times out of 32. Spellbook identification only worked 2 times out of 4. Gem identification only worked 100 times out of 237. Tool identification only worked 5 times out of 7. Monsters only dropped their equipment with 93% chance. Scroll drop chance was reduced to 80%. Wand drop chance was reduced to 76%. Potion drop chance was jZs reduced to 80%. Monster death drops spawned with only 93% chance. The following skill could not be trained at all: devices. The following skill was trained at half the usual rate: healing spells. The following skill was trained at one fifth the usual rate: petkeeping. The following skill was limited to basic proficiency: chaos spells. The following skill was limited to skilled proficiency: healing spells. The following skill was limited to expert proficiency: axe. The following skill became untrainable if you tried to train it too early: protection spells (turn 27). Number of artifacts generated was 1. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 56424. Monster spawn increase had reached its maximum at turn 73817. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 420078. The monster class that cannot be genocided was gremlin. jZ8s [37;1HThe monster class that was spawned more often: nemese (freq bonus 1). The monster species that was spawned more often: axial light (freq bonus 8). The monster species that was spawned more often: Inspector Kaptain (freq bonus 3). The monster species that was spawned more often: crunchy force fungus (freq bonus 6). The monster species that was spawned more often: mean growth (freq bonus 8). The monster species that was spawned more often: dalek (freq bonus 16). --More--jZ The monster species that was spawned more often: centaur rustlord (freq bonus 6). The monster species that was spawned more often: furious whirlwind (freq bonus 6). The monster species that was spawned more often: hecticly flooder highlighting township moralistically coagulator (freq bonus 36). The monster species that was spawned more often: decaying permamimic (freq bonus 3). The monster species that was spawned more often: mecha leo (freq bonus 24). The monster species that was spawned more often: grating blob (freq bonus 18). The monster species that was spawned more often: radially nonreciprocal (freq bonus 18). The monster species that was spawned more often: pitch bomb (freq bonus 6). The monster species that was spawned more often: pedestrianism response (freq bonus 4). The monster species that was spawned more often: exobiology scram (freq bonus 8). The monster species that was spawned more often: cursed patch (freq bonus 6). [1jZ 2;1HThe monster species that was spawned more often: sparked flume (freq bonus 16). The monster species that was spawned more often: idee vitriol (freq bonus 6). The monster species that was spawned more often: Shudde Mell (freq bonus 2). The monster species that was spawned more often: terrorist (freq bonus 20). The monster trait that was more common: monsters that make parrot sounds (freq bonus 6). The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 2). The monster trait that was more common: monsters that can tunnel (freq bonus 2). The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 18). The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 4). The monster trait that was more common: monsters that buzz (freq bonus 3). The monster trait that was more common: monsters that count as mercenaries (freqjZ!  bonus 1). The monster trait that was more common: monsters with sleep resistance (freq bonus 2). The monster trait that was more common: monsters that permanently mimic objects (freq bonus 1). The monster species that was never randomly spawned: Garland. The monster species that was never randomly spawned: Oremorj, the Cyberdemon Lord. The monster species that was never randomly spawned: intel scribe. The monster species that was never randomly spawned: special force fungus. The monster species that was never randomly spawned: obtrusion sprained goon. The monster species that was never randomly spawned: ice lizard. The monster species that was never randomly spawned: idolan. The monster species that was never randomly spawned: Consti. The monster species that was never randomly spawned: depowered spore. The monster species that was never randomly spawned: shadow creature of Fiona. The RNG hath decreed that this item wajZ2 s never generated: searching (tiger eye). The RNG hath decreed that this item was never generated: thunder hammer ((null)). The RNG hath decreed that this item was never generated: silver short sword ((null)). The RNG hath decreed that this item was never generated: artifact jackpot (DAELOELOELOELOELOE FUEUEUEUEUEUE). The RNG hath decreed that this item was never generated: helm of thirst (echo helmet). The RNG hath decreed that this item was never generated: impact staff ((null)). The RNG hath decreed that this item was never generated: ulch helmet (filtered helmet). The RNG hath decreed that this item was never generated: bad effect (pebble). --More--jZJThe RNG hath decreed that this item was never generated: amulet of polymorph (wired). The RNG hath decreed that this item was never generated: fly swatter ((null)). The RNG hath decreed that this item was generated more often: hard mode stone (gray, freq bonus 23). The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 8). The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 19). The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 18). The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 24). The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 3). The RNG hath decreed that this item was generated more often: cloak of sickness (green cloak, freq bonus 14). The RNG hath decreed that this item was generated more often: no effect (fallen, freq bjZJonus 40). The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 20). The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 16). The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 2). The RNG hath decreed that this item was generated more often: bituknife ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 6). The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 9). The RNG hath decreed that this item was generated more often: cyan spell stone (gray, freq bonus 2). The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 11). The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 11). The RNG hath decreejZJd that this item was generated more often: tron boots (balanced boots, freq bonus 11). The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 10). The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 9). The RNG hath decreed that this item class was generated more often: Tools (freq bonus 78). The RNG hath decreed that this item was always generated cursed: natural candle (candle). The RNG hath decreed that this item was always generated cursed: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID). The RNG hath decreed that this item was always generated cursed: Jolt Cola (illegal). The RNG hath decreed that this item was always generated cursed: alter reality (FORGETABOUTIT). The RNG hath decreed that this item was always generated cursed: bituknife ((null)). The RNG hath decreed that this item was always generated cursed: food detectionjZJ] (YUM YUM). The RNG hath decreed that this item was always generated cursed: ward (UNPLAYABLE BINDER ROLE). The RNG hath decreed that this item was always generated cursed: time spending (clocked). The RNG hath decreed that this item was always generated cursed: rumor (BU MISH MISH EMAS). The RNG hath decreed that this item was always generated cursed: map stone (gray). The RNG hath decreed that this trap was always invisible: elena trap. The RNG hath decreed that this trap was generated more often: ntll (freq bonus 3). Next attribute increase check would have come at turn 411. Strength training was 0. Dexterity training was 0. Wisdom training was -1. Constitution training was 0. You were cold resistant. You were sleep resistant. --More--jZ%You were poison resistant. You were level-drain resistant. You were immune to sickness. You were petrification resistant. You were prevented from having magic resistance (0). You were prevented from being a stoned chiller (0). You were aware of the presence of undead. You had 1500 points of nutrition remaining. You could fly. You could survive without air. Your luck was zero. You could not have safely prayed (262). You survived. --More--jZJ(0lqqqqqqk(B(0~~(B@(0~~~~x(B(0x~~(B@(0~~(B$(0x(BZ(0x~(B{a(0~~~x(B(0mqq~qqqj(BZ[Coolfrog the Survivor ] St7 Dx5 Co5 In6 Wi8 Ch9 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-5 MC9 Mov12 Xp1/0 Wt162/700 T1 Do you want to see your discoveries? [ynq] (n) jZln Discoveries  Weapons ) force pike (long gray spear) Armor [ plasteel gloves (white gloves) [ plasteel boots (white boots) [ cloak of magic resistance (stone cloak) Scrolls ? scroll of healing (DUNGEONDIPPER CRYPTCRUISER ZOTZOOMER ? scroll of mana (PRATYAVAYAH) ? scroll of phase door (YOU REALLY BECOME STRONGER) ? scroll of standard id (STARODAVNI DOMENY TAYEMNYTSI HEY ? scroll of cure (HITME) Spellbooks + spellbook of passwall (extraordinary) Venoms . * blinding venom (splash of venom) . * tail spikes (splash of venom) . * faerie floss rhing (spljZlash of venom) . * acid venom (splash of venom) . * segfault venom (splash of venom)(end) jZv [Coolfrog the Survivor ] St7 Dx5 Co5 In6 Wi8 Ch9 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-5 MC9 Mov12 Xp1/0 Wt162/700 T1 Do you want an account of creatures vanquished? [ynq] (n) jZXn Vanquished creatures:  0 ants (1 created) 0 jackals (1 created) 0 lichens (1 created) 0 kobold zombies (2 created) 0 jedis (1 created) 0 novice dark walls (1 created)  7 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--jZ4Do you want to see your conduct? [ynq] (n) jZFn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--jZCThe jedi called Luke Skywalker the youngling can't follow you into the Black Market. Goodbye Coolfrog the Anachronist... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 12 hit points when you escaped.--More--