ÐjZTÖÏ Player: Coolfrog Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-01-25.18:15:44.ttyrec Time: (1516904144) Thu Jan 25 18:15:44 2018 ÐjZàûW)0[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. ÐjZ§] ÐjZÁÛ F(0lqqqqqqqqk(B(0x~~~~~~~~~(B(0lqqqqqj~~~~~~~~x(B(0a~~~~~~~~~~~~~(B(0x(B?(0~~~~~~~~(B@(0~(B(0~~~~~~~~~(B@(0q(B(0x~~~~~~(B((0~x(B#(0m(B+(0qqqqqqq(BÐjZŒÜ —[Coolfrog the Survivor ] St8 Dx8 Co8 In9 Wi7 Ch11 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/900 T1 Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist.ÐjZýÜ --More--ÑjZ©œ IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work.--More--ÑjZ° ÑjZ€°=You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--ÑjZ5¤  ÑjZ¥¤ ‘Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy--More--ÑjZ· & ÑjZ§¸ X[Coolfrog the Survivor ] St8 Dx8 Co8 In9 Wi7 Ch11 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/900 T1 The moon is waxing tonight.ÒjZ 2JBeware, there will be no return! Still climb? [yn] (n) ÒjZÀTÒy[Coolfrog the Survivor  12(12)  Pw 3(3) ÒjZRYF(0lqqqqqqqqk(B(0x~~~~~~~~~(B(0lqqqqqj~~~~~~~~x(B(0a~~~~~~~~~~~~~(B(0x(B?(0~~~~~~~~(B@(0~(B(0~~~~~~~~~(B@(0q(B(0x~~~~~~(B((0~x(B#(0m(B+(0qqqqqqq(BÒjZýYu[Coolfrog the Survivor ] St8 Dx8 Co8 In9 Wi7 Ch11 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/900 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) ÒjZÁh n Weapons a - ) an uncursed +0 pistol (weapon in hand) {8} b - ) an uncursed +0 force pike (alternate weapon; not wielded) {80} c - ) an uncursed +0 rifle {12} Armor d - [ an uncursed +0 plasteel armor (being worn) {50} e - [ a cursed +0 T-shirt (being worn) {2} f - [ an uncursed +0 plasteel helm (being worn) {2} g - [ an uncursed +0 pair of plasteel gloves (being worn) {2} h - [ an uncursed +0 pair of plasteel boots (being worn) {2} i - [ an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - % 20 uncursed pills {0} Scrolls l - ? 5 uncursed scrolls of healing {0} m - ? 4 uncursed scrolls of mana {0}[ÒjZi O17;88H n - ? 3 uncursed scrolls of phase door {0} o - ? 2 uncursed scrolls of standard id {0} p - ? an uncursed scroll of cure {0} Spellbooks k - + an uncursed spellbook of passwall (3:10) {0}(end) ÓjZqÄ] [Coolfrog the Survivor ] St8 Dx8 Co8 In9 Wi7 Ch11 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/900 T1 Do you want to see your attributes? [ynq] (n) ÓjZ°<nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: disintegration resistance. You could not have this property extrinsically: free action. You could not have this property intrinsically: peacevision. Scroll identification only worked 100 times out of 182. Ring identification only worked 4 times out of 18. Wand identification only worked 3 times out of 12. Armor identification only worked 15 times out of 27. Spellbook identification only worked 2 times out of 5. Tool identification only worked 5 times out of 12. Monsters only dropped their musable items with 13% chance. Scroll drop chance was reduced to 79%. Concealing monsters were spawned underneath items 79% of the time only. The following skill could not be trained at all: healing spells. The following skill was traÓjZP=ined at half the usual rate: attack spells. The following skill was trained at one fifth the usual rate: mace. The following skill was limited to basic proficiency: polearms. The following skill was limited to skilled proficiency: polymorphing. The following skill was limited to expert proficiency: dagger. The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 101). Number of artifacts generated was 0. Number of fake artifacts generated was 2. Monster spawn increase would have started at turn 8880. Monster spawn increase had reached its maximum at turn 23468. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 1098972. The monster class that cannot be genocided was quadruped. The monster class that was spawned more often: arachnid or centipede (freq bonus 3). The monster species that was spawned more often: quickling queen (freq bonus 21).ÓjZÛ= The monster species that was spawned more often: giant glowing rat (freq bonus 10). The monster species that was spawned more often: drumbeat pang doormat submissively update flutier (freq bonus 10). The monster species that was spawned more often: joust ostrich (freq bonus 12). The monster species that was spawned more often: Singular Grigori (freq bonus 15). The monster species that was spawned more often: undead patch (freq bonus 8). The monster species that was spawned more often: corpulent dog (freq bonus 18). The monster species that was spawned more often: Levistus (freq bonus 5). The monster species that was spawned more often: mistrial drone cheeping (freq bonus 7). --More--ÓjZ%´The monster species that was spawned more often: abyss fiend (freq bonus 5). The monster species that was spawned more often: Olog-hai permamimic (freq bonus 8). The monster species that was spawned more often: Laura's 'sister' combat boot (freq bonus 12). The monster species that was spawned more often: thick jellyfish (freq bonus 10). The monster species that was spawned more often: pile of roulette jetons (freq bonus 12). The monster species that was spawned more often: coins of fools gold (freq bonus 16). The monster species that was spawned more often: cloud cattle (freq bonus 12). The monster species that was spawned more often: Bulletproof Lieutenant (freq bonus 7). The monster species that was spawned more often: special fungus (freq bonus 48). The monster species that was spawned more often: The Queen of Hearts (freq bonus 15). The monster species that was spawned more often: formula 1 champion (freq bonus 8). The monster ÓjZ³´trait that was more common: monsters whose attacks wound your legs (freq bonus 2). The monster trait that was more common: monsters that buzz (freq bonus 8). The monster trait that was more common: monsters that have beam attacks (freq bonus 16). The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 6). The monster trait that was more common: monsters that wail (freq bonus 2). The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 1). The monster trait that was more common: monsters that count as undead (freq bonus 4). The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 1). The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 1). The monster trait that was more common: monsters whose attacks allow it to seduce you and steal sevÓjZ/µeral items (freq bonus 4). The monster species that was never randomly spawned: sukkiri flower. The monster species that was never randomly spawned: Keto. The monster species that was never randomly spawned: flying penetrator. The monster species that was never randomly spawned: ice ball. The monster species that was never randomly spawned: kobold cleric. The monster species that was never randomly spawned: two-tentacle hententmon. The monster species that was never randomly spawned: greater giant kraken. The monster species that was never randomly spawned: impeacher amenability. The monster species that was never randomly spawned: chaos brother. The monster species that was never randomly spawned: corrosion trove. The monster class that was always generated with extra speed: eye or sphere. The RNG hath decreed that this item was never generated: embossed plate mail ((null)). The RNG hath decreed that this item was neveÓjZ¯µr generated: gravity beam (lacquered). The RNG hath decreed that this item was never generated: inviso stone (gray). The RNG hath decreed that this item was never generated: tar star ((null)). The RNG hath decreed that this item was never generated: electric sword ((null)). The RNG hath decreed that this item was never generated: silver khakkhara (silver monk's staff). The RNG hath decreed that this item was never generated: Leo Nemaeus hide (lion skin). The RNG hath decreed that this item was never generated: tsurugi (long samurai sword). The RNG hath decreed that this item was never generated: rose quartz (pink). The RNG hath decreed that this item was never generated: enchant weapon (DAIYEN FOOELS). --More--ÓjZ(+The RNG hath decreed that this item was generated more often: nature beam (retarded, freq bonus 14). The RNG hath decreed that this item was generated more often: lubricant can ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: chaos terrain (chaos-inducing, freq bonus 6). The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 34). The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 29). The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 53). The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 198). The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 33). The RNG hath decreed that this item was generated more often: inertia control (contro, freq bonus 20). The RNG hath decreed that this item was genÓjZ¹+erated more often: amulet of prism (prismatic, freq bonus 8). The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 12). The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 6). The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 11). The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 3). The RNG hath decreed that this item was generated more often: spirit axe ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 2). The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragÓjZ2,onhide shield, freq bonus 14). The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 3). The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 13). The RNG hath decreed that this item was always generated cursed: stone of vulnerability (gray). The RNG hath decreed that this item was always generated cursed: detect unseen (violet). The RNG hath decreed that this item was always generated cursed: helm of steel (steel helmet). The RNG hath decreed that this item was always generated cursed: scaler mittens (dusty gloves). The RNG hath decreed that this item was always generated cursed: quiz helm (deformed helmet). The RNG hath decreed that this item was always generated cursed: forbidden knowledge (uninscribed). The RNG hath decreed that this item was always generated cursed: ya (bamboo arrow). The RNG hath decreed that this item was always generated ÓjZ¨,cursed: cloak of health (white cloak). The RNG hath decreed that this item was always generated cursed: entrapping (blasted). The RNG hath decreed that this item was always generated cursed: emerald dragon scale mail ((null)). The RNG hath decreed that this trap was always invisible: rolling boulder trap. The RNG hath decreed that this trap was generated more often: yellow spell trap (freq bonus 4). Next attribute increase check would have come at turn 794. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. You were cold resistant. You were sleep resistant. You were poison resistant. You were level-drain resistant. --More--ÓjZ-ÅYou were immune to sickness. You were magic-protected. You were petrification resistant. You were prevented from having disintegration resistance (0). You were prevented from having free action (0). You were aware of the presence of undead. You had 1500 points of nutrition remaining. You could fly. You could survive without air. Your luck was zero. You could not have safely prayed (1158). You survived. --More--ÓjZq4P(0lqqqqqqqqk(B(0x~~~~~~~~~(B(0lqqqqqj~~~~~~~~x(B(0a~~~~~~~~~~~~~(B(0x(B?(0~~~~~~~~(B@(0~(B(0~~~~~~~~~(B@(0q(B(0x~~~~~~(B((0~x(B#(0m(B+(0qqqqqqq(BÓjZD5i[Coolfrog the Survivor ] St8 Dx8 Co8 In9 Wi7 Ch11 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/900 T1 Do you want to see your discoveries? [ynq] (n) ÓjZn Discoveries  Weapons ) force pike (long gray spear) Armor [ plasteel gloves (white gloves) [ plasteel boots (white boots) [ cloak of magic resistance (shrouded cloak) Scrolls ? scroll of healing (SCHLAE FEL BUE SCHEL FLUE GEL) ? scroll of mana (I HEARD YOU WERE SLEEPING THERE) ? scroll of phase door (MEROUMI ALDA ZAO BLATHAMMACHOTH PHRIXA ? scroll of standard id (EX PROTEO) ? scroll of cure (ROURARBISAROURBBARIASPHREN) Spellbooks + spellbook of passwall (far away) Venoms . * blinding venom (splash of venom) . * tail spikes (splash of venom) .ÓjZš¸ * faerie floss rhing (splash of venom) . * acid venom (splash of venom) . * segfault venom (splash of venom)(end) ÓjZ;7 [Coolfrog the Survivor ] St8 Dx8 Co8 In9 Wi7 Ch11 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/900 T1 ÓjZÑ@Do you want an account of creatures vanquished? [ynq] (n) ÓjZ9y†n Vanquished creatures:  0 aes (1 created) 0 hobbit merchants (1 created) 0 kobolds (1 created) 0 jedis (1 created) 0 twens (1 created)  5 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--ÓjZyðšÓjZèð1Do you want to see your conduct? [ynq] (n) ÓjZ²kón Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--ÓjZñÛŸÓjZ“ÜnThe jedi called Luke Skywalker the youngling can't follow you into the Black Market. ÓjZÝíGoodbye Coolfrog the Anachronist... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 12 hit points when you escaped.--More--ÓjZ·S  ÓjZtU ÓjZ¿U>Since you escaped early, the score list will not be checked.