jZ Player: Coolfrog Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-01-25.18:15:36.ttyrec Time: (1516904136) Thu Jan 25 18:15:36 2018 jZW)0[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. jZKjZ(0lqq(B(0x(B@(0~(BX(0x~(B@(0~(B(0~~~(BZjZ[Coolfrog the Survivor ] St10 Dx7 Co9 In7 Wi11 Ch5 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/1050 T1 Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist.jZl--More--jZ6 IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work.--More--jZiW You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--jZj Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy--More--jZ  (0lqq(B[Coolfrog the Survivor ] St10 Dx7 Co9 In7 Wi11 Ch5 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/1050 T1 The moon is waxing tonight.jZ jZ6You don't have anything to zap.--More--jZ?[Coolfrog the Survivor ] St10 Dx7 Co9 In7 Wi11 Ch5 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/1050 T1 jZ=Beware, there will be no return! Still climb? [yn] (n) jZ/ y[Coolfrog the Survivor  12(12)  Pw 3(3) jZi3 j(0lqq(B(0x(B@(0~(BX(0x~(B@(0~(B(0~~~(BZ[Coolfrog the Survivor ] St10 Dx7 Co9 In7 Wi11 Ch5 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/1050 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) jZLX n Weapons a - ) an uncursed +0 pistol (weapon in hand) {8} b - ) an uncursed +0 force pike (alternate weapon; not wielded) {80} c - ) an uncursed +0 rifle {12} Armor d - [ an uncursed +0 plasteel armor (being worn) {50} e - [ a cursed +0 T-shirt (being worn) {2} f - [ the uncursed +0 plasteel helm named Mother of Universe (being worn) {2} g - [ an uncursed +0 pair of plasteel gloves (being worn) {2} h - [ an uncursed +0 pair of plasteel boots (being worn) {2} i - [ an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - % 20 uncursed pills {0} Scrolls l - ? 5 uncursed scrolls of healing {0} m - ? 4 uncursedjZuX e scrolls of mana {0} n - ? 3 uncursed scrolls of phase door {0} o - ? 2 uncursed scrolls of standard id {0} p - ? an uncursed scroll of cure {0} Spellbooks k - + an uncursed spellbook of passwall (0:10) {0}(end) jZ_ [Coolfrog the Survivor ] St10 Dx7 Co9 In7 Wi11 Ch5 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/1050 T1 Do you want to see your attributes? [ynq] (n) jZ.nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: fire resistance. You could not have this property extrinsically: psi resistance. You could not have this property intrinsically: invisibility. Scroll identification only worked 100 times out of 211. Potion identification only worked 3 times out of 5. Ring identification only worked 4 times out of 6. Amulet identification only worked 15 times out of 20. Armor identification only worked 15 times out of 18. Spellbook identification only worked 2 times out of 8. Gem identification only worked 100 times out of 131. Tool identification only worked 5 times out of 9. Monsters only dropped their equipment with 95% chance. Scroll drop chance was reduced to 84%. Ring drop chance was reduced to 89%. Wand drop chance was redjZ/uced to 89%. Potion drop chance was reduced to 94%. Concealing monsters were spawned underneath items 23% of the time only. Monster death drops spawned with only 91% chance. The following skill could not be trained at all: knife. The following skill was trained at half the usual rate: elemental spells. The following skill was trained at one fifth the usual rate: elemental spells. The following skill was limited to basic proficiency: healing spells. The following skill was limited to skilled proficiency: divination spells. The following skill was limited to expert proficiency: healing spells. The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 69). Number of artifacts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 91615. Monster spawn increase had reached its maximum at turn 125142. In this game, EejZ9/vee's evolution was flareon. Your limit for ascension was at turn 247000. The monster class that cannot be genocided was quadruped. The monster class that was spawned more often: turret (freq bonus 2). The monster species that was spawned more often: alignment turret (freq bonus 4). The monster species that was spawned more often: fire spider (freq bonus 10). The monster species that was spawned more often: semblance (freq bonus 6). --More--jZThe monster species that was spawned more often: venom force fungus (freq bonus 15). The monster species that was spawned more often: ice ball (freq bonus 15). The monster species that was spawned more often: deep wyrm (freq bonus 10). The monster species that was spawned more often: mana monster (freq bonus 4). The monster species that was spawned more often: celestial summoner (freq bonus 5). The monster species that was spawned more often: piranha soup (freq bonus 16). The monster species that was spawned more often: outcried smuggling (freq bonus 7). The monster species that was spawned more often: hellrou (freq bonus 10). The monster species that was spawned more often: fire eel (freq bonus 30). The monster species that was spawned more often: adult cyan dragon (freq bonus 6). The monster species that was spawned more often: giant aangel (freq bonus 8). The monster species that was spawned more often: Daniel (freq bonus 4). [jZǟ13;1HThe monster species that was spawned more often: Godahl, the Infallible (freq bonus 10). The monster species that was spawned more often: unabbreviated shipping weeklong serene (freq bonus 6). The monster species that was spawned more often: mind imp (freq bonus 16). The monster species that was spawned more often: Bianca's high-heeled sandal (freq bonus 24). The monster species that was spawned more often: gray unicorn (freq bonus 42). The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 4). The monster species that was never randomly spawned: spore shrieker. The monster species that was never randomly spawned: zedenp. The monster species that was never randomly spawned: counteracting housesitting transformation feat. The monster species that was never randomly spawned: Ina's hugging boot. The monster species that was never randomly spawned: poison grue. The monster species tjZ؟hat was never randomly spawned: ego gray wolf. The monster species that was never randomly spawned: Baphomet. The monster species that was never randomly spawned: succubi sorbic. The monster species that was never randomly spawned: hell temptress. The monster species that was never randomly spawned: rebilling phosphatic. The RNG hath decreed that this item was never generated: magic lamp (lamp). The RNG hath decreed that this item was never generated: nexus field (talkative). The RNG hath decreed that this item was never generated: chaos gloves (transparent gloves). The RNG hath decreed that this item was never generated: rainbow dragon scale shield (rainbow dragonhide shield). The RNG hath decreed that this item was never generated: magic missile (steel). The RNG hath decreed that this item was never generated: cloak of totter (birthcloth). The RNG hath decreed that this item was never generated: pointed helmet (narrow helmet). [36jZ;1HThe RNG hath decreed that this item was never generated: inertia (nonmoving). The RNG hath decreed that this item was never generated: paralysis (shivering). The RNG hath decreed that this item was never generated: safeguard suit (orange suit). The RNG hath decreed that this item was generated more often: riding crop ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: geolysis (geological, freq bonus 7). The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 91). --More--jZThe RNG hath decreed that this item was generated more often: storm stone (gray, freq bonus 3). The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 37). The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 18). The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 18). The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 15). The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 92). The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 12). The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: unskilled stojZne (gray, freq bonus 5). The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: ribbed plate mail ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: switcheroo (amazing, freq bonus 6). The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: dashing (lunar, freq bonus 11). The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 4). The RNG hath decreed that this item was always generated cursed: entrapping (blasted). The RNG hath decreed that this item was always generated cursed: amulet of teleport control (transitory). The RNG hath decreed that this item was always generated cursed: adornment (wooden). The RNG hath decreed that this item was always genejZrated cursed: boss visor ((null)). The RNG hath decreed that this item was always generated cursed: boogeyman helmet (frequent helmet). The RNG hath decreed that this item was always generated cursed: morganite (pink). The RNG hath decreed that this item was always generated cursed: mercurial athame ((null)). The RNG hath decreed that this item was always generated cursed: organoblade ((null)). The RNG hath decreed that this item was always generated cursed: hyperspace summon (sour). The RNG hath decreed that this item was always generated cursed: artifact jackpot (DAELOELOELOELOELOE FUEUEUEUEUEUE). The RNG hath decreed that this trap was always invisible: lava trap. The RNG hath decreed that this trap was generated more often: loudspeaker (freq bonus 3). Next attribute increase check would have come at turn 630. Strength training was 0. Dexterity training was 0. Wisdom training was -1. Constitution training was 0. [34jZ;1HYou were cold resistant. You were sleep resistant. You were poison resistant. You were level-drain resistant. You were immune to sickness. You were magic-protected. You were petrification resistant. You were prevented from having fire resistance (0). You were prevented from having psi resistance (0). --More--jZYou were aware of the presence of undead. You had 1500 points of nutrition remaining. You could fly. You could survive without air. Your luck was zero. You could have safely prayed (144). You survived. --More--jZ/h(0lqq(B(0x(B@(0~(BX(0x~(B@(0~(B(0~~~(BZ[Coolfrog the Survivor ] St10 Dx7 Co9 In7 Wi11 Ch5 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/1050 T1 Do you want to see your discoveries? [ynq] (n) jZn Discoveries  Weapons ) force pike (long gray spear) Armor [ plasteel gloves (white gloves) [ plasteel boots (white boots) [ cloak of magic resistance (ghostly cloak) Scrolls ? scroll of healing (TILDEIIIIIIIIIIIIIIIIIIIIIIIIXI) ? scroll of mana (STARS) ? scroll of phase door (IAKYMBIAI IAO IOERBETH IOBOLGHOSETH BASELE) ? scroll of standard id (NOBIMUS UPSCOTI) ? scroll of cure (AMICHAMCHOU CHOUCHAO CHEROEI OUEIACHO ODOU PROSEIOGGES Spellbooks + spellbook of passwall (scintillating) Venoms . * blinding venom (splash of venom) . * tail spikes (splash of venom) [1jZm. * faerie floss rhing (splash of venom) . * acid venom (splash of venom) . * segfault venom (splash of venom)(end) jZy [Coolfrog the Survivor ] St10 Dx7 Co9 In7 Wi11 Ch5 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/1050 T1 Do you want an account of creatures vanquished? [ynq] (n) jZlSn Vanquished creatures:  0 cockatoo chicks (1 created) 0 jackals (1 created) 0 rabbits (1 created) 0 wild rabbits (1 created) 0 weak crows (1 created) 0 sucker molds (1 created) 0 grid xorns (1 created) 0 kobold zombies (1 created) 0 jedis (1 created) 0 health troves (1 created)  10 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--jZkDo you want to see your conduct? [ynq] (n) jZW n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--jZ; The jedi called Luke Skywalker the youngling can't follow you into the Black Market. Goodbye Coolfrog the Anachronist... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 12 hit points when you escaped.--More--