¿jZí€ Ï Player: Coolfrog Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-01-25.18:15:27.ttyrec Time: (1516904127) Thu Jan 25 18:15:27 2018 ¿jZg° W)0[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. ¿jZÇ ¿jZ`Ì ï(0lqqqqqk(B(0x~~~~~x(B(0lqj~~(B`(0~~x(B(0~~~~~~~x(B(0k~~~(B@(0~x(B(0x~~~~(B@(0x(B(0mqqqqqj(B¿jZÍ °[Coolfrog the Survivor ] St8 Dx10 Co7 In7 Wi6 Ch7 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/850 T1 Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist.--More--ÀjZw IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work.--More--ÀjZ³K  ÀjZL =You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--ÁjZ&¬ Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy--More--ÁjZå€ [Coolfrog the Survivor ] St8 Dx10 Co7 In7 Wi6 Ch7 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/850 T1 The moon is waxing tonight.ÁjZL¡ KBeware, there will be no return! Still climb? [yn] (n) ÂjZÅ–Òy[Coolfrog the Survivor  12(12)  Pw 3(3) ÂjZFšd(0lqqqqqk(B(0x~~~~~x(B(0lqj~~(B`(0~~x(B(0~~~~~~~x(B(0k~~~(B@(0~x(B(0x~~~~(B@(0x(B(0mqqqqqj(B[Coolfrog the Survivor ] St8 Dx10 Co7 In7 Wi6 Ch7 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/850 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) ÂjZÀín Weapons a - ) an uncursed +0 pistol (weapon in hand) {8} b - ) an uncursed +0 force pike (alternate weapon; not wielded) {80} c - ) an uncursed +0 rifle {12} Armor d - [ an uncursed +0 plasteel armor (being worn) {50} e - [ a cursed +0 T-shirt (being worn) {2} f - [ an uncursed +0 plasteel helm (being worn) {2} g - [ an uncursed +0 pair of plasteel gloves (being worn) {2} h - [ an uncursed +0 pair of plasteel boots (being worn) {2} i - [ an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - % 20 uncursed pills {0} Scrolls l - ? 5 uncursed scrolls of healing {0} m - ? 4 uncursed scrolls of mana {0}[17;8ÂjZàíC8H n - ? 3 uncursed scrolls of phase door {0} o - ? 2 uncursed scrolls of standard id {0} p - ? an uncursed scroll of cure {0} Spellbooks k - + an uncursed spellbook of passwall (7:10) {0}(end) ÃjZŽN^ [Coolfrog the Survivor ] St8 Dx10 Co7 In7 Wi6 Ch7 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/850 T1 Do you want to see your attributes? [ynq] (n) ÃjZÙÉnFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: double attacks. You could not have this property extrinsically: warning. You could not have this property intrinsically: improved vision. Potion identification only worked 3 times out of 6. Wand identification only worked 3 times out of 5. Spellbook identification only worked 2 times out of 8. Gem identification only worked 100 times out of 142. Tool identification only worked 5 times out of 11. Monsters only dropped their musable items with 89% chance. Monsters only dropped their equipment with 67% chance. Scroll drop chance was reduced to 87%. Wand drop chance was reduced to 93%. Amulet drop chance was reduced to 79%. Concealing monsters were spawned underneath items 98% of the time only. Monster death drops sÃjZòÉpawned with only 83% chance. The following skill could not be trained at all: martial arts. The following skill was trained at half the usual rate: quarterstaff. The following skill was trained at one fifth the usual rate: healing spells. The following skill was limited to basic proficiency: shield. The following skill was limited to skilled proficiency: spirituality. The following skill was limited to expert proficiency: trident. The following skill became untrainable if you tried to train it too early: short sword (turn 16). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 12534. Monster spawn increase had reached its maximum at turn 102434. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 437844. The monster class that cannot be genocided was dog or other canine. The monster class that was sÃjZ Êdpawned more often: grue (freq bonus 15). The monster species that was spawned more often: bassoon nonnavigable (freq bonus 51). The monster species that was spawned more often: Rame Duck (freq bonus 34). The monster species that was spawned more often: anopheles fly (freq bonus 60). The monster species that was spawned more often: clear slime (freq bonus 36). The monster species that was spawned more often: porcupine (freq bonus 32). The monster species that was spawned more often: Montgomery, Dr. Moreau's assistant (freq bonus 108). --More--ÃjZ;AThe monster species that was spawned more often: Seyll Auzkovyn (freq bonus 120). The monster species that was spawned more often: blue-red warp fungus (freq bonus 17). The monster species that was spawned more often: dimness vortex (freq bonus 17). The monster species that was spawned more often: war drake (freq bonus 51). The monster species that was spawned more often: small lich (freq bonus 34). The monster species that was spawned more often: island nymph (freq bonus 34). The monster species that was spawned more often: wooden force patch (freq bonus 68). The monster species that was spawned more often: silver mouse (freq bonus 18). The monster species that was spawned more often: vising earthquake (freq bonus 162). The monster species that was spawned more often: dim colony (freq bonus 17). The monster species that was spawned more often: translucent stalk (freq bonus 57). The monster species that was spawned more often: fastÃjZQA lichen (freq bonus 34). The monster species that was spawned more often: death ghost (freq bonus 34). The monster species that was spawned more often: raven (freq bonus 63). The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 3). The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 2). The monster trait that was more common: monsters that can be seen with infravision (freq bonus 2). The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 1). The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 2). The monster trait that was more common: monsters that are strong (freq bonus 4). The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 4). The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 6). ÃjZ\AThe monster trait that was more common: monsters that can be genocided (freq bonus 2). The monster trait that was more common: monsters that always generate with egotypes (freq bonus 2). The monster species that was never randomly spawned: Bundle Nadja's hugging boot. The monster species that was never randomly spawned: clear horror. The monster species that was never randomly spawned: zombee. The monster species that was never randomly spawned: masonry pinnate. The monster species that was never randomly spawned: acehack horror. The monster species that was never randomly spawned: wand permamimic. The monster species that was never randomly spawned: spike piercer. The monster species that was never randomly spawned: chain devil. The monster species that was never randomly spawned: large cat. The monster species that was never randomly spawned: minor ogre. The RNG hath decreed that this item was never generated: javelinÃjZgAÐ (throwing spear). The RNG hath decreed that this item was never generated: hydra bow ((null)). The RNG hath decreed that this item was never generated: silver khakkhara (silver monk's staff). The RNG hath decreed that this item was never generated: mill pail ((null)). The RNG hath decreed that this item was never generated: helmet of anti searching (ruined helmet). The RNG hath decreed that this item was never generated: protection from shape changers (shiny). The RNG hath decreed that this item was never generated: blacky helmet (middle-earth helmet). The RNG hath decreed that this item was never generated: crossbow bolt ((null)). --More--ÃjZ.ºThe RNG hath decreed that this item was never generated: sound effect stone (gray). The RNG hath decreed that this item was never generated: amulet of data storage (icosaedrical). The RNG hath decreed that this item was generated more often: momhat (kitchen hat, freq bonus 7). The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 6). The RNG hath decreed that this item was generated more often: nexus field (talkative, freq bonus 8). The RNG hath decreed that this item was generated more often: sapphire (blue, freq bonus 5). The RNG hath decreed that this item was generated more often: shield of peace ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: data chip ((null), freq bonus 32). The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 17). The RNG hath decreed that this item was generated more often: baseball bat ÃjZDº((null), freq bonus 8). The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 8). The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 8). The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 3). The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: hugging gown (contaminated coat, freq bonus 11). The RNG hath decreed that this item was generated more often: rumor (BU MISH MISH EMAS, freq bonus 87). The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 4). The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 2). The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 10). [ÃjZNº20;1HThe RNG hath decreed that this item was generated more often: take selfie (pristine, freq bonus 9). The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 4). The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 9). The RNG hath decreed that this item class was generated more often: Tools (freq bonus 18). The RNG hath decreed that this item was always generated cursed: meat stick ((null)). The RNG hath decreed that this item was always generated cursed: disconnect stone (gray). The RNG hath decreed that this item was always generated cursed: cyan dragon scale mail ((null)). The RNG hath decreed that this item was always generated cursed: heavy grabbing gloves (digger gloves). The RNG hath decreed that this item was always generated cursed: swimming (aquatic). The RNG hath decreed that this item was always generated cursed: general candle (candle). The RNG hath decÃjZXºOreed that this item was always generated cursed: haste self (purple). The RNG hath decreed that this item was always generated cursed: coffee (laurel). The RNG hath decreed that this item was always generated cursed: cloak of stat lock (straitjacket cloak). The RNG hath decreed that this item was always generated cursed: chrysocolla (cyan). The RNG hath decreed that this trap was always invisible: falling rock trap. The RNG hath decreed that this trap was generated more often: glyph of protection (freq bonus 6). Next attribute increase check would have come at turn 1873. Strength training was 0. Dexterity training was 0. Wisdom training was -1. Constitution training was 0. You were cold resistant. You were sleep resistant. --More--ÃjZ0H<You were poison resistant. You were level-drain resistant. You were immune to sickness. You were magic-protected. You were petrification resistant. You were prevented from having warning (0). You were prevented from having double attacks (0). You were aware of the presence of undead. You had 1500 points of nutrition remaining. You could fly. You could survive without air. Your luck was zero. You could not have safely prayed (579). You survived. --More--ÃjZ9Àb(0lqqqqqk(B(0x~~~~~x(B(0lqj~~(B`(0~~x(B(0~~~~~~~x(B(0k~~~(B@(0~x(B(0x~~~~(B@(0x(B(0mqqqqqj(B[Coolfrog the Survivor ] St8 Dx10 Co7 In7 Wi6 Ch7 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/850 T1 Do you want to see your discoveries? [ynq] (n) ÃjZEn Discoveries  Weapons ) force pike (long gray spear) Armor [ plasteel gloves (white gloves) [ plasteel boots (white boots) [ cloak of magic resistance (bituminous mantle) Scrolls ? scroll of healing (MAND PENDING MAGIC SPELL) ? scroll of mana (MAKE SLEX GREAT AGAIN) ? scroll of phase door (THE MISSINGNO DOES NOT CAUSE CRASH BUGS) ? scroll of standard id (AROBREITHA BOLCHOSETH KOKKOLOIPTOLE RAMBITHNIPS ? scroll of cure (CHANGED CELLS TO BE LIKE AS ELF) Spellbooks + spellbook of passwall (underworld) Venoms . * blinding venom (splash of venom) . * tail spikes (splash of venom)[20;83ÃjZeÎH . * faerie floss rhing (splash of venom) . * acid venom (splash of venom) . * segfault venom (splash of venom)(end) ÃjZE™x [Coolfrog the Survivor ] St8 Dx10 Co7 In7 Wi6 Ch7 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/850 T1 Do you want an account of creatures vanquished? [ynq] (n) ÃjZÚ Ñn Vanquished creatures:  0 kobolds (1 created) 0 sand rats (1 created) 0 chaffinches (1 created) 0 icyorns (1 created) 0 jedis (1 created) 0 newts (1 created) 0 crude turrets (1 created)  7 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--ÃjZÔ‹äDo you want to see your conduct? [ynq] (n) ÃjZúón Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--ÃjZ!|úThe jedi called Luke Skywalker the youngling can't follow you into the Black Market. Goodbye Coolfrog the Anachronist... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 12 hit points when you escaped.--More--