jZ Player: Coolfrog Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-01-25.18:15:24.ttyrec Time: (1516904124) Thu Jan 25 18:15:24 2018 jZx6W)0[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. jZ>AjZE4(0lqqqq~qqk(B(0x~~~~~~~x(B+(0~~~~~~~x(B(0x(B@@(0~~~~~x(B(0mqqqqqqqj(BjZE[Coolfrog the Survivor ] St14 Dx10 Co9 In11 Wi12 Ch13 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/1250 T1 Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist.--More--jZ  IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work.--More--jZA jZB=You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--jZ#  Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy--More--jZ [Coolfrog the Survivor ] St14 Dx10 Co9 In11 Wi12 Ch13 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/1250 T1 The moon is waxing tonight.jZ KBeware, there will be no return! Still climb? [yn] (n) jZ|Q y[Coolfrog the Survivor  12(12)  Pw 3(3) jZS (0lqqqq~qqk(B(0x~~~~~~~x(B+(0~~~~~~~x(B(0x(B@@(0~~~~~x(B(0mqqqqqqqj(B[Coolfrog the Survivor ] St14 Dx10 Co9 In11 Wi12 Ch13 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/1250 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) jZ n Weapons a - ) an uncursed +0 pistol (weapon in hand) {8} b - ) an uncursed +0 force pike (alternate weapon; not wielded) {80} c - ) an uncursed +0 rifle {12} Armor d - [ an uncursed +0 plasteel armor (being worn) {50} e - [ a cursed +0 T-shirt (being worn) {2} f - [ an uncursed +0 plasteel helm (being worn) {2} g - [ an uncursed +0 pair of plasteel gloves (being worn) {2} h - [ an uncursed +0 pair of plasteel boots (being worn) {2} i - [ an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - % 20 uncursed pills {0} Scrolls l - ? 5 uncursed scrolls of healing {0} m - ? 4 uncursed scrolls of mana {0}[jZǒ K17;88H n - ? 3 uncursed scrolls of phase door {0} o - ? 2 uncursed scrolls of standard id {0} p - ? an uncursed scroll of cure {0} Spellbooks k - + an uncursed spellbook of passwall (0:10) {0}(end) jZc [Coolfrog the Survivor ] St14 Dx10 Co9 In11 Wi12 Ch13 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/1250 T1 Do you want to see your attributes? [ynq] (n) jZfnFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: drain resistance. You could not have this property extrinsically: petrification resistance. You could not have this property intrinsically: acid resistance. Scroll identification only worked 100 times out of 165. Potion identification only worked 3 times out of 9. Ring identification only worked 4 times out of 8. Wand identification only worked 3 times out of 5. Spellbook identification only worked 2 times out of 6. Gem identification only worked 100 times out of 132. Tool identification only worked 5 times out of 9. Monsters only dropped their musable items with 87% chance. Scroll drop chance was reduced to 80%. Ring drop chance was reduced to 77%. Wand drop chance was reduced to 73%. Potion drop chance was redjZfuced to 93%. Monster death drops spawned with only 99% chance. The following skill could not be trained at all: saber. The following skill was trained at half the usual rate: chaos spells. The following skill was trained at one fifth the usual rate: elemental spells. The following skill was limited to basic proficiency: dagger. The following skill was limited to skilled proficiency: lightsaber. The following skill was limited to expert proficiency: whip. The following skill became untrainable if you tried to train it too early: hammer (turn 14). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 49910. Monster spawn increase had reached its maximum at turn 62905. In this game, Eevee's evolution was insecteon. Your limit for ascension was at turn 269298. The monster class that cannot be genocided was troll. The monster clasjZf*s that was spawned more often: Zouthern animal (freq bonus 2). The monster species that was spawned more often: iron smasher (freq bonus 56). The monster species that was spawned more often: internet giant (freq bonus 30). The monster species that was spawned more often: arrogating impermanence (freq bonus 16). The monster species that was spawned more often: pretty asian woman (freq bonus 10). The monster species that was spawned more often: Glaryssa, Succubus Queen (freq bonus 16). --More--jZThe monster species that was spawned more often: neurotoxin fly (freq bonus 18). The monster species that was spawned more often: inscrutability tuned (freq bonus 16). The monster species that was spawned more often: ensile hardtop spinoff (freq bonus 8). The monster species that was spawned more often: desaturated unicorn (freq bonus 12). The monster species that was spawned more often: arach (freq bonus 6). The monster species that was spawned more often: irresistible force fungus (freq bonus 40). The monster species that was spawned more often: programming interlinked garment scansion scantily (freq bonus 20). The monster species that was spawned more often: speed trove (freq bonus 10). The monster species that was spawned more often: soph sextile (freq bonus 3). The monster species that was spawned more often: greener zombie (freq bonus 6). The monster species that was spawned more often: multiplexer dove cooperated arrant disabling bjZobby (freq bonus 12). The monster species that was spawned more often: servant of Glaaki (freq bonus 32). The monster species that was spawned more often: fish swarm (freq bonus 16). The monster species that was spawned more often: metal troll (freq bonus 30). The monster species that was spawned more often: tin-soldier (freq bonus 8). The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 1). The monster species that was never randomly spawned: pony. The monster species that was never randomly spawned: frost ogre. The monster species that was never randomly spawned: reaper warp patch. The monster species that was never randomly spawned: snowman. The monster species that was never randomly spawned: jourhea. The monster species that was never randomly spawned: hug error. The monster species that was never randomly spawned: lib aberration. The monster species that was never rjZandomly spawned: gazer larva. The monster species that was never randomly spawned: Juen's roller blade. The monster species that was never randomly spawned: werepiranha. The RNG hath decreed that this item was never generated: leather armor ((null)). The RNG hath decreed that this item was never generated: floatcloak (levuntation cloak). The RNG hath decreed that this item was never generated: crysknife ((null)). The RNG hath decreed that this item was never generated: conundrum nunchiaku ((null)). The RNG hath decreed that this item was never generated: night vision (blueberry). The RNG hath decreed that this item was never generated: secret key ((null)). The RNG hath decreed that this item was never generated: magic candle (candle). The RNG hath decreed that this item was never generated: food ration ((null)). The RNG hath decreed that this item was never generated: mithril whip ((null)). The RNG hath decreed that this item jZwas never generated: gauntlets of power (riding gloves). The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 7). The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 18). The RNG hath decreed that this item was generated more often: blesscursing (above, freq bonus 15). The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 30). The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 6). The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 8). --More--jZQThe RNG hath decreed that this item was generated more often: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS, freq bonus 6). The RNG hath decreed that this item was generated more often: green tea (forget-me-not, freq bonus 6). The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 7). The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 2). The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 18). The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 8). The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 6). The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 97). The RNG hath decjZQreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 8). The RNG hath decreed that this item was generated more often: fuckup melee gauntlets (slaying gloves, freq bonus 19). The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 6). The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 7). The RNG hath decreed that this item was generated more often: evil plate mail ((null), freq bonus 11). The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 33). The RNG hath decreed that this item was always generated cursed: rock ((null)). The RNG hath decreed that this item was always generated cursed: cloak of peace (inka cloak). The RNG hath decreed that this item was always generated cursed: object detection (smoky). The RNG hath decreed that this item was always generated cursed: amazonite (cyan). [20;jZQ1HThe RNG hath decreed that this item was always generated cursed: memory loss stone (gray). The RNG hath decreed that this item was always generated cursed: status stone (gray). The RNG hath decreed that this item was always generated cursed: force pike (long gray spear). The RNG hath decreed that this item was always generated cursed: torpedo ((null)). The RNG hath decreed that this item was always generated cursed: torpedo ((null)). The RNG hath decreed that this item was always generated cursed: egoism (ITS ALL MINE). The RNG hath decreed that this trap was always invisible: mana trap. The RNG hath decreed that this trap was generated more often: anastasia trap (freq bonus 1). Next attribute increase check would have come at turn 1080. Strength training was 0. Dexterity training was 0. Wisdom training was -2. Constitution training was 0. You were cold resistant. You were sleep resistant. You were poisojZQOn resistant. You were immune to sickness. You were magic-protected. You were petrification resistant. You were prevented from having drain resistance (0). You were aware of the presence of undead. You had 1500 points of nutrition remaining. You could fly. --More--jZ6You could survive without air. Your luck was zero. You could not have safely prayed (850). You survived. --More--jZU(0lqqqq~qqk(B(0x~~~~~~~x(B+(0~~~~~~~x(B(0x(B@@(0~~~~~x(B(0mqqqqqqqj(B[Coolfrog the Survivor ] St14 Dx10 Co9 In11 Wi12 Ch13 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/1250 T1 Do you want to see your discoveries? [ynq] (n) jZyn Discoveries  Weapons ) force pike (long gray spear) Armor [ plasteel gloves (white gloves) [ plasteel boots (white boots) [ cloak of magic resistance (chinese cloak) Scrolls ? scroll of healing (CHE NON SONO IO) ? scroll of mana (MAPIRO MAHAMA DIROMAT) ? scroll of phase door (CURSE THE CURSES INTERFACE ? scroll of standard id (MEAD NI NAJAP) ? scroll of cure (VERR YED HORRE) Spellbooks + spellbook of passwall (pergament) Venoms . * blinding venom (splash of venom) . * tail spikes (splash of venom) . * faerie floss rhing (splasjZh of venom) . * acid venom (splash of venom) . * segfault venom (splash of venom)(end) jZ5 [Coolfrog the Survivor ] St14 Dx10 Co9 In11 Wi12 Ch13 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/1250 T1 Do you want an account of creatures vanquished? [ynq] (n) jZ-n Vanquished creatures:  0 killer kobolds (1 created) 0 sewer rats (2 created) 0 lichens (1 created) 0 porter lichens (1 created) 0 jedis (1 created) 0 hata-hatas (1 created) 0 pikes (1 created) 0 gray twens (1 created) 0 novice medium walls (1 created)  10 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--jZ Do you want to see your conduct? [ynq] (n) jZ n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--jZ\ The jedi called Luke Skywalker the youngling can't follow you into the Black Market. Goodbye Coolfrog the Anachronist... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 12 hit points when you escaped.--More--