“jZkj Ļ Player: Coolfrog Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-01-25.18:15:16.ttyrec Time: (1516904116) Thu Jan 25 18:15:16 2018 “jZ­ W)0[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. “jZÉ© “jZM® ø(0l(B+(0qqqqqqqqqqqqqk(B(0j~~~~~~~~~(B@(0~~~~x(B(0~~~~~~~~~~~~~~~~~~~~~(B@(0~~~x(B(0x~~~~~~~~~~~~~~~~~~~~~~~~~~~(B(0x~(Bo(0~~~~~~~~~~~~~~~~~~~~~~~~x(B(0mqqqqqqqqqqqk~~~~~~~~~~~~~~x(B(0mqqqqqqqqqqqqqqj(B“jZķ® ›[Coolfrog the Survivor ] St10 Dx8 Co11 In10 Wi7 Ch6 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/1150 T1 Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist.“jZ-Æ --More--µjZ}+ IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work.--More--µjZ5Ł  µjZšŁ =You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--µjZ¾ˆ  µjZ‰ ‘Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy--More--¶jZģźƒ [Coolfrog the Survivor ] St10 Dx8 Co11 In10 Wi7 Ch6 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/1150 T1 The moon is waxing tonight.¶jZa KBeware, there will be no return! Still climb? [yn] (n) ·jZŅy[Coolfrog the Survivor  12(12)  Pw 3(3) ·jZ‡ 0(0l(B+(0qqqqqqqqqqqqqk(B(0j~~~~~~~~~(B@(0~~~~x(B(0~~~~~~~~~~~~~~~~~~~~~(B@(0~~~x(B(0x~~~~~~~~~~~~~~~~~~~~~~~~~~~(B(0x~(Bo(0~~~~~~~~~~~~~~~~~~~~~~~~x(B(0mqqqqqqqqqqqk~~~~~~~~~~~~~~x(B(0mqqqqqqqqqqqqqqj(B[Coolfrog the Survivor ] St10 Dx8 Co11 In10 Wi7 Ch6 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/1150 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) ·jZGn Weapons a - ) an uncursed +0 pistol (weapon in hand) {8} b - ) an uncursed +0 force pike (alternate weapon; not wielded) {80} c - ) an uncursed +0 rifle {12} Armor d - [ an uncursed +0 plasteel armor (being worn) {50} e - [ a cursed +0 T-shirt (being worn) {2} f - [ an uncursed +0 plasteel helm (being worn) {2} g - [ an uncursed +0 pair of plasteel gloves (being worn) {2} h - [ an uncursed +0 pair of plasteel boots (being worn) {2} i - [ an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - % 20 uncursed pills {0} Scrolls l - ? 5 uncursed scrolls of healing {0} m - ? 4 uncursed scrolls of mana {0}[·jZGGK n - ? 3 uncursed scrolls of phase door {0} o - ? 2 uncursed scrolls of standard id {0} p - ? an uncursed scroll of cure {0} Spellbooks k - + an uncursed spellbook of passwall (0:10) {0}(end) ·jZė a [Coolfrog the Survivor ] St10 Dx8 Co11 In10 Wi7 Ch6 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/1150 T1 Do you want to see your attributes? [ynq] (n) ·jZa nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: warning. You could not have this property extrinsically: infravision. You could not have this property intrinsically: half spell damage. Ring identification only worked 4 times out of 17. Amulet identification only worked 15 times out of 18. Wand identification only worked 3 times out of 10. Spellbook identification only worked 2 times out of 12. Gem identification only worked 100 times out of 169. Monsters only dropped their musable items with 82% chance. Monsters only dropped their equipment with 95% chance. Scroll drop chance was reduced to 72%. Ring drop chance was reduced to 59%. Wand drop chance was reduced to 96%. Amulet drop chance was reduced to 10%. Potion drop chance was reduced to 91%. Conceal·jZa ing monsters were spawned underneath items 86% of the time only. Monster death drops spawned with only 97% chance. The following skill could not be trained at all: knife. The following skill was trained at half the usual rate: flail. The following skill was trained at one fifth the usual rate: shield. The following skill was limited to basic proficiency: petkeeping. The following skill was limited to skilled proficiency: lightsaber. The following skill was limited to expert proficiency: occult spells. The following skill became untrainable if you tried to train it too early: two-handed sword (turn 117). Number of artifacts generated was 1. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 66320. Monster spawn increase had reached its maximum at turn 106970. In this game, Eevee's evolution was venomeon. Your limit for ascension was at turn 343928. The monster class ·jZa ōthat cannot be genocided was Zouthern animal. The monster class that was spawned more often: jabberwock (freq bonus 3). The monster species that was spawned more often: brown starlit sky (freq bonus 72). The monster species that was spawned more often: zog (freq bonus 24). The monster species that was spawned more often: dveikus sephirah (freq bonus 28). The monster species that was spawned more often: aqua turret (freq bonus 36). --More--·jZyŌ The monster species that was spawned more often: octarine patch (freq bonus 28). The monster species that was spawned more often: quantum force fungus (freq bonus 28). The monster species that was spawned more often: Olog-hai spellcaster (freq bonus 24). The monster species that was spawned more often: cerulean force patch (freq bonus 42). The monster species that was spawned more often: lowly theatergoer (freq bonus 4). The monster species that was spawned more often: Eclipse (freq bonus 10). The monster species that was spawned more often: unknown mimic (freq bonus 14). The monster species that was spawned more often: snore colony (freq bonus 7). The monster species that was spawned more often: toilet guy (freq bonus 24). The monster species that was spawned more often: fire rogue (freq bonus 24). The monster species that was spawned more often: variously trickiest (freq bonus 14). The monster species that was spawned more often:·jZ‚Ō  weresexyleatherpump (freq bonus 12). The monster species that was spawned more often: grosbeak light (freq bonus 14). The monster species that was spawned more often: Kop Kommissioner (freq bonus 8). The monster species that was spawned more often: merchantman raspingly georgian (freq bonus 36). The monster species that was spawned more often: chlorofluorocarbon lighthouse nestle (freq bonus 10). The monster trait that was more common: monsters that have kick attacks (freq bonus 4). The monster trait that was more common: monsters that can multiply (freq bonus 2). The monster trait that was more common: monsters that have humanoid speech (freq bonus 8). The monster trait that was more common: monsters that have beam attacks (freq bonus 2). The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 8). The monster trait that was more common: monsters that originate from dnethack (freq bonus 1). [2·jZ†Ō 3;1HThe monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 12). The monster trait that was more common: monsters that count as major demon (freq bonus 1). The monster trait that was more common: monsters that are neuter (freq bonus 1). The monster species that was never randomly spawned: morbid mirror. The monster species that was never randomly spawned: drilling kobold. The monster species that was never randomly spawned: ogre mage. The monster species that was never randomly spawned: bramble patch. The monster species that was never randomly spawned: giant pink scorpion. The monster species that was never randomly spawned: cyberdemon. The monster species that was never randomly spawned: energy growth. The monster species that was never randomly spawned: Pondrewanon. The monster species that was never randomly spawned: yochlol. The monster species that was never randomly spawned: spearow·jZŠŌ «. The monster class that was always generated with extra speed: unicorn or horse. The RNG hath decreed that this item was never generated: The Nemean Lion hide ((null)). The RNG hath decreed that this item was never generated: mind shielding (oblivion). The RNG hath decreed that this item was never generated: spell loss stone (gray). The RNG hath decreed that this item was never generated: twelve course dinner ((null)). The RNG hath decreed that this item was never generated: gauntlets of stealing (polnish gloves). The RNG hath decreed that this item was never generated: killer heels (ski heels). --More--·jZN The RNG hath decreed that this item was never generated: helmet of anti searching (ruined helmet). The RNG hath decreed that this item was never generated: weighting gauntlets (lead gloves). The RNG hath decreed that this item was never generated: carrot ((null)). The RNG hath decreed that this item was never generated: copper dragon scale shield (copper dragonhide shield). The RNG hath decreed that this item was generated more often: anti-disquiet cloak (grass cloak, freq bonus 13). The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 7). The RNG hath decreed that this item was generated more often: message suppression stone (gray, freq bonus 13). The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 6). The RNG hath decreed that this item was generated more often: checker boots (fetish heels, freq bonus 7). The RNG hath decreed that this item was generated more oft·jZ—N en: ice beam (nebulous, freq bonus 13). The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 84). The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 14). The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 26). The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 15). The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 7). The RNG hath decreed that this item was generated more often: true sight (adamantium, freq bonus 95). The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 8). The RNG hath decreed that this item was generated more often: vermin swatter ((null), freq bonus 17). The RNG hath decreed that this item was generated more ofte·jZ›N n: genocide (ELBIB YLOH, freq bonus 7). The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 2). The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 4). The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 6). The RNG hath decreed that this item was always generated cursed: stone of intrinsic loss (gray). The RNG hath decreed that this item was always generated cursed: gnomish boots (little black boots). The RNG hath decreed that this item was always generated cursed: gauntlets of no-fliction (boxing gloves). The RNG hath decreed that this item was always generated cursed: flimsy dart ((null)). [29;·jZŸN õ1HThe RNG hath decreed that this item was always generated cursed: chain mail ((null)). The RNG hath decreed that this item was always generated cursed: tallow candle (candle). The RNG hath decreed that this item was always generated cursed: earth (KIRJE). The RNG hath decreed that this item was always generated cursed: metal club (heavy club). The RNG hath decreed that this item was always generated cursed: high-heeled sandal ((null)). The RNG hath decreed that this item was always generated cursed: cloak of cancellation (tone cloak). The RNG hath decreed that this trap was always invisible: automore trap. The RNG hath decreed that this trap was generated more often: horror trap (freq bonus 5). Next attribute increase check would have come at turn 986. Strength training was 0. Dexterity training was 0. Wisdom training was 1. Constitution training was 0. You were cold resistant. --More--·jZ°ģ VYou were sleep resistant. You were poison resistant. You were level-drain resistant. You were immune to sickness. You were magic-protected. You were petrification resistant. You were prevented from having warning (0). You were prevented from having infravision (0). You were aware of the presence of undead. You had 1500 points of nutrition remaining. You could fly. You could survive without air. Your luck was zero. You could have safely prayed (198). You survived. --More--·jZįI .(0l(B+(0qqqqqqqqqqqqqk(B(0j~~~~~~~~~(B@(0~~~~x(B(0~~~~~~~~~~~~~~~~~~~~~(B@(0~~~x(B(0x~~~~~~~~~~~~~~~~~~~~~~~~~~~(B(0x~(Bo(0~~~~~~~~~~~~~~~~~~~~~~~~x(B(0mqqqqqqqqqqqk~~~~~~~~~~~~~~x(B(0mqqqqqqqqqqqqqqj(B[Coolfrog the Survivor ] St10 Dx8 Co11 In10 Wi7 Ch6 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/1150 T1 Do you want to see your discoveries? [ynq] (n) ·jZ5µ n Discoveries  Weapons ) force pike (long gray spear) Armor [ plasteel gloves (white gloves) [ plasteel boots (white boots) [ cloak of magic resistance (quicktravel cloak) Scrolls ? scroll of healing (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS ? scroll of mana (RECOPIED CONGREGATION) ? scroll of phase door (CUT ENEMY BY HAMME OR NAIL) ? scroll of standard id (KESALAN PATHARAN) ? scroll of cure (JEZYK NAZYWANY JEST POLSKIM I NIE HISZPANSKI) Spellbooks + spellbook of passwall (gold) Venoms . * blinding venom (splash of venom) . * tail spikes (splash of venom) [38;5·jZBµ æ;5m. * faerie floss rhing (splash of venom) . * acid venom (splash of venom) . * segfault venom (splash of venom)(end) ·jZž+{ [Coolfrog the Survivor ] St10 Dx8 Co11 In10 Wi7 Ch6 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/1150 T1 Do you want an account of creatures vanquished? [ynq] (n) ·jZ †n Vanquished creatures:  0 goblins (1 created) 0 sewer rats (1 created) 0 low oozes (1 created) 0 jedis (1 created) 0 twens (1 created)  5 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--·jZrĢDo you want to see your conduct? [ynq] (n) øjZ%Són Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--øjZüĄśThe jedi called Luke Skywalker the youngling can't follow you into the Black Market. Goodbye Coolfrog the Anachronist... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 12 hit points when you escaped.--More--