jZU  Player: Coolfrog Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-01-25.18:15:04.ttyrec Time: (1516904104) Thu Jan 25 18:15:04 2018 jZށ W)0[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. jZ jZ ! (0lqqqqqqqk(B (0x~~~~~(B$(0~x(B# (0x~~~~~~(B@@, (0x~~~~~~~x(B# (0x~~~~~~~x(B (0x~~~~~~~(B (0x~~~~~~~x(B (0mq(B+(0qqqqqj(BjZ" [Coolfrog the Survivor ] St7 Dx6 Co7 In8 Wi5 Ch9 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/800 T1 Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist.jZ3# --More--jZf IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work.--More--jZTV You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--jZx  Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy--More--jZ % jZ V[Coolfrog the Survivor ] St7 Dx6 Co7 In8 Wi5 Ch9 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/800 T1 The moon is waxing tonight.jZa DUnknown command ' '.--More--jZ? Having trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work.--More--jZfM H [Coolfrog the Survivor ] St7 Dx6 Co7 In8 Wi5 Ch9 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/800 T1 jZH 8Unknown command ' '.--More--jZ< Having trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work.--More--jZγ H [Coolfrog the Survivor ] St7 Dx6 Co7 In8 Wi5 Ch9 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/800 T1 jZ' 8Unknown command ' '.--More--jZƟ Having trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work.--More--jZ=]H [Coolfrog the Survivor ] St7 Dx6 Co7 In8 Wi5 Ch9 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/800 T1 jZz =Beware, there will be no return! Still climb? [yn] (n) jZy[Coolfrog the Survivor  12(12)  Pw 3(3) jZVt(0lqqqqqqqk(B (0x~~~~~(B$(0~x(B# (0x~~~~~~(B@@, (0x~~~~~~~x(B# (0x~~~~~~~x(B (0x~~~~~~~(B (0x~~~~~~~x(B (0mq(B+(0qqqqqj(B[Coolfrog the Survivor ] St7 Dx6 Co7 In8 Wi5 Ch9 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/800 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) jZ]4n Weapons a - ) an uncursed +0 pistol (weapon in hand) {8} b - ) an uncursed +0 force pike (alternate weapon; not wielded) {80} c - ) an uncursed +0 rifle {12} Armor d - [ an uncursed +0 plasteel armor (being worn) {50} e - [ a cursed +0 T-shirt (being worn) {2} f - [ an uncursed +0 plasteel helm (being worn) {2} g - [ an uncursed +0 pair of plasteel gloves (being worn) {2} h - [ an uncursed +0 pair of plasteel boots (being worn) {2} i - [ an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - % 19 uncursed pills {0} k - % an invisible uncursed pill {0} Scrolls m - ? 5 uncursed scrolls of healing {0}[17;8jZl48H n - ? 4 uncursed scrolls of mana {0} o - ? 3 uncursed scrolls of phase door {0} p - ? 2 uncursed scrolls of standard id {0} q - ? an uncursed scroll of cure {0} Spellbooks l - + an uncursed spellbook of passwall (5:10) {0}(end) jZ i [Coolfrog the Survivor ] St7 Dx6 Co7 In8 Wi5 Ch9 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/800 T1 Do you want to see your attributes? [ynq] (n) jZI nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: free action. You could not have this property extrinsically: flying. You could not have this property intrinsically: shock resistance. Potion identification only worked 3 times out of 10. Ring identification only worked 4 times out of 15. Wand identification only worked 3 times out of 7. Armor identification only worked 15 times out of 16. Spellbook identification only worked 2 times out of 5. Gem identification only worked 100 times out of 110. Tool identification only worked 5 times out of 6. Monsters only dropped their equipment with 82% chance. Scroll drop chance was reduced to 84%. Wand drop chance was reduced to 81%. Amulet drop chance was reduced to 39%. Potion drop chance was reduced to 99%. ConcejZI aling monsters were spawned underneath items 68% of the time only. The following skill could not be trained at all: paddle. The following skill was trained at half the usual rate: shield. The following skill was trained at one fifth the usual rate: elemental spells. The following skill was limited to basic proficiency: elemental spells. The following skill was limited to skilled proficiency: general combat. The following skill was limited to expert proficiency: body spells. The following skill became untrainable if you tried to train it too early: paddle (turn 107). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 17152. Monster spawn increase had reached its maximum at turn 28733. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 1566810. The monster class that cannot be genocided was pile of coins. jZI ([37;1HThe monster class that was spawned more often: umber hulk (freq bonus 2). The monster species that was spawned more often: Deep Thought (freq bonus 12). The monster species that was spawned more often: typhon swopped annal (freq bonus 16). The monster species that was spawned more often: petty roast turkey (freq bonus 8). The monster species that was spawned more often: evil teacher (freq bonus 8). The monster species that was spawned more often: stone colony (freq bonus 12). --More--jZ The monster species that was spawned more often: smart smasher (freq bonus 15). The monster species that was spawned more often: defence azimuth fuzzing preventively (freq bonus 9). The monster species that was spawned more often: snow king (freq bonus 20). The monster species that was spawned more often: Shiere (freq bonus 12). The monster species that was spawned more often: servitor of the outer gods (freq bonus 4). The monster species that was spawned more often: Banisher (freq bonus 8). The monster species that was spawned more often: 4chan warhorse (freq bonus 5). The monster species that was spawned more often: Big Katcher (freq bonus 4). The monster species that was spawned more often: taxer sawtooth premeditation lavaliere valor (freq bonus 30). The monster species that was spawned more often: golden force patch (freq bonus 15). The monster species that was spawned more often: domestic dragon (freq bonus 6). The monster spjZ ecies that was spawned more often: canvaslike shyly insulation (freq bonus 8). The monster species that was spawned more often: master light wall (freq bonus 32). The monster species that was spawned more often: dancing guy (freq bonus 18). The monster species that was spawned more often: zombified giant (freq bonus 3). The monster trait that was more common: monsters that cuss (freq bonus 4). The monster species that was never randomly spawned: porter block spore. The monster species that was never randomly spawned: antecede polling reinvestigated. The monster species that was never randomly spawned: Obox-ob. The monster species that was never randomly spawned: portbeamtrice. The monster species that was never randomly spawned: Nellie Bly. The monster species that was never randomly spawned: slow wood nymph. The monster species that was never randomly spawned: snow frog. The monster species that was never randomly spawned: GljZ asya. The monster species that was never randomly spawned: Doctor Maex. The monster species that was never randomly spawned: Ruth. The RNG hath decreed that this item was never generated: disgusting ball ((null)). The RNG hath decreed that this item was never generated: helm of telepathy (visored helmet). The RNG hath decreed that this item was never generated: amulet of premature death (deadly). The RNG hath decreed that this item was never generated: drain resistance (brittle). The RNG hath decreed that this item was never generated: white dragon scales ((null)). The RNG hath decreed that this item was never generated: lootcut stone (gray). The RNG hath decreed that this item was never generated: amulet of swimming (watery). The RNG hath decreed that this item was never generated: white spell cloak (woven cloak). The RNG hath decreed that this item was never generated: stone of hate (gray). The RNG hath decreed that this itejZ$ m was never generated: time (ticking). The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 6). The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 6). The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 44). The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 4). --More--jZ: The RNG hath decreed that this item was generated more often: placeholder gloves (spanish gloves, freq bonus 10). The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 7). The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 22). The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 24). The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 12). The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 10). The RNG hath decreed that this item was generated more often: message suppression stone (gray, freq bonus 2). The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 9). The RNG hath decreed that this item was generated more often: nurse cap ((null), freqjZ:  bonus 21). The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 10). The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 9). The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 3). The RNG hath decreed that this item was generated more often: disruption shield (disrupted, freq bonus 10). The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 4). The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 98). The RNG hath decreed that this item was always generated cursed: borderless helmet (grimace helmet). The RNG hath decreed that this item was always generated cursed: trap creation (endangered). The RNG hath decreed that this item was always generated cursed: hunting rifle ((null)). The RNG hath decreed that this item was alwajZ; ys generated cursed: acid (white). The RNG hath decreed that this item was always generated cursed: fast metabolism (drained). The RNG hath decreed that this item was always generated cursed: cloak of unlight (absorbing cloak). The RNG hath decreed that this item was always generated cursed: cotton ((null)). The RNG hath decreed that this item was always generated cursed: green spell helmet (greenery helmet). The RNG hath decreed that this item was always generated cursed: trap disarming (listening). The RNG hath decreed that this item was always generated cursed: cloak of health (white cloak). The RNG hath decreed that this trap was always invisible: contact bomb. The RNG hath decreed that this trap was generated more often: solvejg trap (freq bonus 1). Next attribute increase check would have come at turn 111. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. [33;1jZ; HYou were cold resistant. You were sleep resistant. You were poison resistant. You were level-drain resistant. You were immune to sickness. You were magic-protected. You were petrification resistant. You were prevented from having free action (0). You were aware of the presence of undead. You had 1500 points of nutrition remaining. --More--jZ{ You could fly. You could survive without air. Your luck was zero. You could not have safely prayed (432). You survived. --More--jZ5 r(0lqqqqqqqk(B (0x~~~~~(B$(0~x(B# (0x~~~~~~(B@@, (0x~~~~~~~x(B# (0x~~~~~~~x(B (0x~~~~~~~(B (0x~~~~~~~x(B (0mq(B+(0qqqqqj(B[Coolfrog the Survivor ] St7 Dx6 Co7 In8 Wi5 Ch9 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/800 T1 Do you want to see your discoveries? [ynq] (n) jZ n Discoveries  Weapons ) force pike (long gray spear) Armor [ plasteel gloves (white gloves) [ plasteel boots (white boots) [ cloak of magic resistance (piece of cloth) Scrolls ? scroll of healing (TEKMAKMAYACON) ? scroll of mana (MICRODOLLAROFT) ? scroll of phase door (DRAW WAT STUNT) ? scroll of standard id (WPROWADZIC BRAMY PIEKIELNE ? scroll of cure (THRU THE FLOOR) Spellbooks + spellbook of passwall (multiple) Venoms . * blinding venom (splash of venom) . * tail spikes (splash of venom) . * faerie floss rhing (splash of venom)[21;jZ 104H . * acid venom (splash of venom) . * segfault venom (splash of venom)(end) jZ  [Coolfrog the Survivor ] St7 Dx6 Co7 In8 Wi5 Ch9 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/800 T1 Do you want an account of creatures vanquished? [ynq] (n) jZ n Vanquished creatures:  0 leprechauns (1 created) 0 cave goblins (1 created) 0 chaffinches (1 created) 0 jedis (1 created) 0 tortoises (1 created)  5 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--jZPDo you want to see your conduct? [ynq] (n) jZwn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--jZThe jedi called Luke Skywalker the youngling can't follow you into the Black Market. Goodbye Coolfrog the Anachronist... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 12 hit points when you escaped.--More--