k=cZ'' Player: Coolfrog Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-01-20.13:00:27.ttyrec Time: (1516453227) Sat Jan 20 13:00:27 2018 k=cZ<W)0[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. k=cZtNk=cZR(0lqqqqqqqq(B+(0k(B(0x~~~~(B@(0~(B)(0~~x(B(0x~~~~~(B@(0~~(B/(0x(B(0x~~~~~~(B$(0~~x(B(0mqqqqqqqqqj(Bk=cZS[Coolfrog the Survivor ] St8 Dx7 Co11 In7 Wi6 Ch4 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/1050 T1 Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist.--More--l=cZ- IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work.--More--l=cZjX You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--l=cZL Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy--More--l=cZ [Coolfrog the Survivor ] St8 Dx7 Co11 In7 Wi6 Ch4 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/1050 T1 The moon is waxing tonight.l=cZ8. HUnknown command ' '.--More--l=cZA Having trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work.--More--m=cZL [Coolfrog the Survivor ] St8 Dx7 Co11 In7 Wi6 Ch4 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/1050 T1 m=cZ:Unknown command ' '.--More--m=cZTHaving trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work.--More--n=cZERL [Coolfrog the Survivor ] St8 Dx7 Co11 In7 Wi6 Ch4 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/1050 T1 n=cZ =Beware, there will be no return! Still climb? [yn] (n) n=cZCy[Coolfrog the Survivor  12(12)  Pw 3(3) n=cZ{E(0lqqqqqqqq(B+(0k(B(0x~~~~(B@(0~(B)(0~~x(B(0x~~~~~(B@(0~~(B/(0x(B(0x~~~~~~(B$(0~~x(B(0mqqqqqqqqqj(B[Coolfrog the Survivor ] St8 Dx7 Co11 In7 Wi6 Ch4 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/1050 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) o=cZKdn Weapons a - ) an uncursed +0 pistol (weapon in hand) {8} b - ) an uncursed +0 force pike (alternate weapon; not wielded) {80} c - ) the uncursed +0 rifle named Worldstone Shard {12} Armor d - [ an uncursed +0 plasteel armor (being worn) {50} e - [ a cursed +0 T-shirt (being worn) {2} f - [ an uncursed +0 plasteel helm (being worn) {2} g - [ an uncursed +0 pair of plasteel gloves (being worn) {2} h - [ an uncursed +0 pair of plasteel boots (being worn) {2} i - [ an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - % 20 uncursed pills {0} Scrolls l - ? 5 uncursed scrolls of healing {0} m - ? 4 uncursed so=cZfdccrolls of mana {0} n - ? 3 uncursed scrolls of phase door {0} o - ? 2 uncursed scrolls of standard id {0} p - ? an uncursed scroll of cure {0} Spellbooks k - + an uncursed spellbook of passwall (0:10) {0}(end) o=cZ6 _ [Coolfrog the Survivor ] St8 Dx7 Co11 In7 Wi6 Ch4 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/1050 T1 Do you want to see your attributes? [ynq] (n) o=cZׄ nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: polymorph control. You could not have this property extrinsically: displacement. You could not have this property intrinsically: invisibility. Scroll identification only worked 100 times out of 168. Potion identification only worked 3 times out of 9. Ring identification only worked 4 times out of 8. Spellbook identification only worked 2 times out of 27. Monsters only dropped their equipment with 87% chance. Scroll drop chance was reduced to 97%. Ring drop chance was reduced to 70%. Amulet drop chance was reduced to 86%. Potion drop chance was reduced to 80%. Concealing monsters were spawned underneath items 69% of the time only. The following skill could not be trained at all: saber. The following skill was trao=cZ ined at half the usual rate: boomerang. The following skill was trained at one fifth the usual rate: body spells. The following skill was limited to basic proficiency: protection spells. The following skill was limited to skilled proficiency: quarterstaff. The following skill was limited to expert proficiency: chaos spells. The following skill became untrainable if you tried to train it too early: pick-axe (turn 31). Number of artifacts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 27246. Monster spawn increase had reached its maximum at turn 44945. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 52704. The monster class that cannot be genocided was flying fish. The monster class that was spawned more often: mummy (freq bonus 1). The monster species that was spawned more often: mercerize ruggedly (freq bonus 16). =cZ 6;1HThe monster species that was spawned more often: phase stalk (freq bonus 10). The monster species that was spawned more often: sartorially signified nuncle (freq bonus 16). The monster species that was spawned more often: wounding prospering (freq bonus 12). The monster species that was spawned more often: giant red mouse (freq bonus 12). The monster species that was spawned more often: black draconian (freq bonus 18). The monster species that was spawned more often: juju zombi (freq bonus 24). The monster species that was spawned more often: flagstone circulation (freq bonus 4). --More--o=cZ The monster species that was spawned more often: girl in odorous sneakers (freq bonus 20). The monster species that was spawned more often: nightwing (freq bonus 96). The monster species that was spawned more often: disequilibria conspiratorial (freq bonus 12). The monster species that was spawned more often: spider boy (freq bonus 6). The monster species that was spawned more often: rambling gambler (freq bonus 60). The monster species that was spawned more often: dim fungus (freq bonus 8). The monster species that was spawned more often: vampiric warp patch (freq bonus 30). The monster species that was spawned more often: frost charger (freq bonus 9). The monster species that was spawned more often: giant fire termite (freq bonus 20). The monster species that was spawned more often: yakuza member (freq bonus 12). The monster species that was spawned more often: bright violet colony (freq bonus 4). The monster species that was spao=cZ1 wned more often: edgy colony (freq bonus 4). The monster trait that was more common: monsters with fire resistance (freq bonus 1). The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 2). The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 2). The monster trait that was more common: monsters that count as hobbit (freq bonus 2). The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 1). The monster trait that was more common: monsters that count as bats (freq bonus 1). The monster trait that was more common: monsters that cannot pick up items (freq bonus 1). The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 4). The monster trait that was more common: monsters that squawk (freq bonus 4). The monster species that was never randomly spawned: ECM archer. The monster speco=cZB ies that was never randomly spawned: undead necromancer. The monster species that was never randomly spawned: dragon girl. The monster species that was never randomly spawned: dungeon ghoul. The monster species that was never randomly spawned: freeze trove. The monster species that was never randomly spawned: engraving sitar compulsorily. The monster species that was never randomly spawned: Minator Katcher. The monster species that was never randomly spawned: terrible fly. The monster species that was never randomly spawned: insurmountable fungus. The monster species that was never randomly spawned: suction cont. The monster class that was always generated with extra speed: human or elf. The RNG hath decreed that this item was never generated: sensor cloak (minded cloak). The RNG hath decreed that this item was never generated: speedbug boots (profiled boots). The RNG hath decreed that this item was never generated: worthless o=cZF piece of red glass (red). The RNG hath decreed that this item was never generated: special mop ((null)). The RNG hath decreed that this item was never generated: extra healing (puce). The RNG hath decreed that this item was never generated: flame shield (dark red shield). The RNG hath decreed that this item was never generated: unskilled stone (gray). The RNG hath decreed that this item was never generated: vault cloak (geek cloak). The RNG hath decreed that this item was never generated: fire resistance (cooling). The RNG hath decreed that this item was never generated: amulet of waterwalking (rubber). --More--o=cZfu The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 6). The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 21). The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 26). The RNG hath decreed that this item was generated more often: opal (white, freq bonus 41). The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 11). The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 8). The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 17). The RNG hath decreed that this item was generated more often: cyan spell cloak (cyanism cloak, freq bonus 40). The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 9). The RNG hath decreed that to=cZzu his item was generated more often: create monster (maple, freq bonus 3). The RNG hath decreed that this item was generated more often: time spending (clocked, freq bonus 11). The RNG hath decreed that this item was generated more often: cloak of lycanthropy (polyform cloak, freq bonus 3). The RNG hath decreed that this item was generated more often: pink spell cloak (glaring cloak, freq bonus 11). The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 14). The RNG hath decreed that this item was generated more often: fleece bolt ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 18). The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 15). The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: o=cZ~u Pan Galactic Gargle Blaster (radiating, freq bonus 6). The RNG hath decreed that this item was generated more often: fleece bolt ((null), freq bonus 7). The RNG hath decreed that this item was always generated cursed: soft sneakers (light footwear). The RNG hath decreed that this item was always generated cursed: stinking cloud (VELOX NEB). The RNG hath decreed that this item was always generated cursed: cone of cold (dog eared). The RNG hath decreed that this item was always generated cursed: stinking cloud (vaporized). The RNG hath decreed that this item was always generated cursed: knock (pink). The RNG hath decreed that this item was always generated cursed: Hacker's Food ((null)). The RNG hath decreed that this item was always generated cursed: no skill (shattering). The RNG hath decreed that this item was always generated cursed: golden dragon scale mail ((null)). The RNG hath decreed that this item was always generated cursed: paralyo=cZu sis (automatic). The RNG hath decreed that this item was always generated cursed: gauntlets of stealing (polnish gloves). The RNG hath decreed that this trap was always invisible: destroy armor trap. The RNG hath decreed that this trap was generated more often: negative trap (freq bonus 1). Next attribute increase check would have come at turn 1146. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. You were cold resistant. You were sleep resistant. You were poison resistant. You were level-drain resistant. You were immune to sickness. --More--o=cZa You were magic-protected. You were petrification resistant. You were prevented from having displacement (0). You were prevented from having polymorph control (0). You were aware of the presence of undead. You had 1500 points of nutrition remaining. You could fly. You could survive without air. Your luck was zero. You could have safely prayed (183). You survived. --More--o=cZn (0lqqqqqqqq(B+(0k(B(0x~~~~(B@(0~(B)(0~~x(B(0x~~~~~(B@(0~~(B/(0x(B(0x~~~~~~(B$(0~~x(B(0mqqqqqqqqqj(B[Coolfrog the Survivor ] St8 Dx7 Co11 In7 Wi6 Ch4 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/1050 T1 Do you want to see your discoveries? [ynq] (n) o=cZ* n Discoveries  Weapons ) force pike (long gray spear) Armor [ plasteel gloves (white gloves) [ plasteel boots (white boots) [ cloak of magic resistance (long-range cloak) Scrolls ? scroll of healing (MERRY XMAS JOYEUX NOEL FELIZ NAVIDAD) ? scroll of mana (JUBILEX IS MY BEST FRIEND) ? scroll of phase door (IRC CHANNEL SLASHEMEXTENDED) ? scroll of standard id (YASDORIAN THE RELIGIOUS ONE ST16 DX16 CO15 IN5 WI18 CH6 CHEANGFEMLAW ? scroll of cure (AMYBSOD DOES NOT KNOW C) Spellbooks + spellbook of passwall (white-listed) Venoms . * blinding venom (splash of venom) . * tail spikeo=cZM s (splash of venom) . * faerie floss rhing (splash of venom) . * acid venom (splash of venom) . * segfault venom (splash of venom)(end) o=cZU y [Coolfrog the Survivor ] St8 Dx7 Co11 In7 Wi6 Ch4 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/1050 T1 Do you want an account of creatures vanquished? [ynq] (n) o=cZ gn Vanquished creatures:  0 mimic ants (1 created) 0 rabbits (1 created) 0 large bats (1 created) 0 jedis (1 created)  4 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--o=cZB Do you want to see your conduct? [ynq] (n) o=cZǵ n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--o=cZw.Goodbye Coolfrog the Anachronist... You and the jedi called Luke Skywalker the youngling escaped from the dungeon with 13 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 12 hit points when you escaped.--More--