g=cZ, Player: Coolfrog Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-01-20.13:00:23.ttyrec Time: (1516453223) Sat Jan 20 13:00:23 2018 g=cZ*Sk)0[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. g=cZV5(0lqqqqqqqk(B(0x~(B@(0~~~~~x(B(0x(B@(0~~~~~~x(B(0x~~~~~~~x(B+(0~~~~~~~x(B(0mqqqqqqqj(B[Coolfrog the Survivor ] St12 Dx9 Co15 In10 Wi10 Ch8 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/1450 T1 Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist.--More--h=cZ IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work.--More--h=cZ7X You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--h=cZ  Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy--More--i=cZ^ [Coolfrog the Survivor ] St12 Dx9 Co15 In10 Wi10 Ch8 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/1450 T1 The moon is waxing tonight.i=cZ7KBeware, there will be no return! Still climb? [yn] (n) i=cZI y[Coolfrog the Survivor  12(12)  Pw 3(3) i=cZK (0lqqqqqqqk(B(0x~(B@(0~~~~~x(B(0x(B@(0~~~~~~x(B(0x~~~~~~~x(B+(0~~~~~~~x(B(0mqqqqqqqj(B[Coolfrog the Survivor ] St12 Dx9 Co15 In10 Wi10 Ch8 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/1450 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) j=cZn Weapons a - ) an uncursed +0 pistol (weapon in hand) {8} b - ) an uncursed +0 force pike (alternate weapon; not wielded) {80} c - ) an uncursed +0 rifle {12} Armor d - [ an uncursed +0 plasteel armor (being worn) {50} e - [ a cursed +0 T-shirt (being worn) {2} f - [ an uncursed +0 plasteel helm (being worn) {2} g - [ an uncursed +0 pair of plasteel gloves (being worn) {2} h - [ an uncursed +0 pair of plasteel boots (being worn) {2} i - [ an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - % 20 uncursed pills {0} Scrolls l - ? 5 uncursed scrolls of healing {0} m - ? 4 uncursed scrolls of mana {0}=cZO17;88H n - ? 3 uncursed scrolls of phase door {0} o - ? 2 uncursed scrolls of standard id {0} p - ? an uncursed scroll of cure {0} Spellbooks k - + an uncursed spellbook of passwall (0:10) {0}(end) j=cZ+b [Coolfrog the Survivor ] St12 Dx9 Co15 In10 Wi10 Ch8 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/1450 T1 Do you want to see your attributes? [ynq] (n) j=cZnFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: contamination resistance. You could not have this property extrinsically: fear resistance. You could not have this property intrinsically: magic resistance. Scroll identification only worked 100 times out of 167. Potion identification only worked 3 times out of 5. Amulet identification only worked 15 times out of 20. Armor identification only worked 15 times out of 25. Spellbook identification only worked 2 times out of 7. Tool identification only worked 5 times out of 12. Monsters only dropped their musable items with 72% chance. Monsters only dropped their equipment with 90% chance. Scroll drop chance was reduced to 95%. Ring drop chance was reduced to 78%. Amulet drop chance was reduced to 74%. Potion drop chj=cZance was reduced to 86%. Concealing monsters were spawned underneath items 66% of the time only. Monster death drops spawned with only 95% chance. The following skill could not be trained at all: healing spells. The following skill was trained at half the usual rate: divination spells. The following skill was trained at one fifth the usual rate: body spells. The following skill was limited to basic proficiency: divination spells. The following skill was limited to skilled proficiency: two-weapon combat. The following skill was limited to expert proficiency: javelin. The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 1). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 33822. Monster spawn increase had reached its maximum at turn 44585. In this game, Eevee's evolution was vaporeon. =cZ<HYour limit for ascension was at turn 467221. The monster class that cannot be genocided was cat or other feline. The monster class that was spawned more often: kobold (freq bonus 1). The monster species that was spawned more often: Pale Day (freq bonus 6). The monster species that was spawned more often: dull force fungus (freq bonus 4). The monster species that was spawned more often: ice frog (freq bonus 18). The monster species that was spawned more often: consecrated turret (freq bonus 8). --More--j=cZ. The monster species that was spawned more often: landfall thoroughfare (freq bonus 6). The monster species that was spawned more often: mind patch (freq bonus 20). The monster species that was spawned more often: panic (freq bonus 8). The monster species that was spawned more often: indisposition plainest (freq bonus 6). The monster species that was spawned more often: Undead Kommissioner (freq bonus 4). The monster species that was spawned more often: real force patch (freq bonus 12). The monster species that was spawned more often: fancy warp patch (freq bonus 108). The monster species that was spawned more often: Leon (freq bonus 4). The monster species that was spawned more often: harkoon (freq bonus 6). The monster species that was spawned more often: leprechaun wizard master (freq bonus 15). The monster species that was spawned more often: mumak (freq bonus 12). The monster species that was spawned more often: leader xorn (frj=cZ6 eq bonus 6). The monster species that was spawned more often: asp (freq bonus 18). The monster species that was spawned more often: ascot inputting (freq bonus 10). The monster species that was spawned more often: humongous giant (freq bonus 6). The monster species that was spawned more often: Nuclear Grigori (freq bonus 32). The monster trait that was more common: monsters that originate from Animeband (freq bonus 4). The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 1). The monster trait that was more common: monsters that conceal under items (freq bonus 4). The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 1). The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 8). The monster trait that was more common: monsters that have touch attacks (freq bonus 3). The monster species that was never randj=cZ: omly spawned: Yasaman's wedge sandal. The monster species that was never randomly spawned: gamma metroid. The monster species that was never randomly spawned: jaracaca. The monster species that was never randomly spawned: jumping corpse fish. The monster species that was never randomly spawned: redounded breadbasket. The monster species that was never randomly spawned: mad scientist. The monster species that was never randomly spawned: ice grue. The monster species that was never randomly spawned: air elemental speed beholder. The monster species that was never randomly spawned: returned archer. The monster species that was never randomly spawned: flying asshole. The RNG hath decreed that this item was never generated: lembas wafer ((null)). The RNG hath decreed that this item was never generated: tidal wave (tolkienian). The RNG hath decreed that this item was never generated: black dragon scale shield (black dragonhide shielj=cZ> d). The RNG hath decreed that this item was never generated: cyan spell cloak (cyanism cloak). The RNG hath decreed that this item was never generated: untame monster (classy). The RNG hath decreed that this item was never generated: metal lamellar armor ((null)). The RNG hath decreed that this item was never generated: jasper (red). The RNG hath decreed that this item was never generated: cyanide (vermillion). The RNG hath decreed that this item was never generated: proof weapon (YOU ARE DOOMED). The RNG hath decreed that this item was never generated: BFG ammo ((null)). --More--j=cZ The RNG hath decreed that this item was generated more often: power failure (perverted, freq bonus 3). The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 8). The RNG hath decreed that this item was generated more often: competition boots (blue sneakers, freq bonus 6). The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 9). The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 12). The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 7). The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 19). The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 33). The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq j=cZ bonus 5). The RNG hath decreed that this item was generated more often: bikini (fleecy-colored cloak, freq bonus 2). The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 3). The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: sensor cloak (minded cloak, freq bonus 11). The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 10). The RNG hath decreed that this item was generated more often: thresher ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 7). The RNG hath decreed that this item was generated more often: earthquake (battered, freq bonus 6). The RNG hath decreed that this item was j=cZ generated more often: egoism (ITS ALL MINE, freq bonus 3). The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 9). The RNG hath decreed that this item class was generated more often: Wands (freq bonus 55). The RNG hath decreed that this item was always generated cursed: plain cloak (homicidal cloak). The RNG hath decreed that this item was always generated cursed: robe of specialty (brown robe). The RNG hath decreed that this item was always generated cursed: black sweets ((null)). The RNG hath decreed that this item was always generated cursed: lunch of boiled egg ((null)). The RNG hath decreed that this item was always generated cursed: egostone (gray). The RNG hath decreed that this item was always generated cursed: repeatable boots (heap of shit boots). The RNG hath decreed that this item was always generated cursed: tiger cloak (taiga cloak). The RNG hath decreed that this item was alj=cZ ways generated cursed: insect squasher ((null)). The RNG hath decreed that this item was always generated cursed: spinel (violet). The RNG hath decreed that this item was always generated cursed: paranoia helmet (anti-government helmet). The RNG hath decreed that this trap was always invisible: lycanthropy trap. The RNG hath decreed that this trap was generated more often: shit pit (freq bonus 4). Next attribute increase check would have come at turn 548. Strength training was 0. Dexterity training was 0. Wisdom training was -1. Constitution training was 0. You were cold resistant. You were sleep resistant. You were poison resistant. You were level-drain resistant. --More--j=cZ4 You were immune to sickness. You were magic-protected. You were petrification resistant. You were prevented from having fear resistance (0). You were prevented from having contamination resistance (0). You were aware of the presence of undead. You had 1500 points of nutrition remaining. You could fly. You could survive without air. Your luck was zero. You could not have safely prayed (486). You survived. --More--j=cZ (0lqqqqqqqk(B(0x~(B@(0~~~~~x(B(0x(B@(0~~~~~~x(B(0x~~~~~~~x(B+(0~~~~~~~x(B(0mqqqqqqqj(B[Coolfrog the Survivor ] St12 Dx9 Co15 In10 Wi10 Ch8 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/1450 T1 Do you want to see your discoveries? [ynq] (n) j=cZt n Discoveries  Weapons ) force pike (long gray spear) Armor [ plasteel gloves (white gloves) [ plasteel boots (white boots) [ cloak of magic resistance (barley cloak) Scrolls ? scroll of healing (HIGH RATE LOWER VOLTAGE IS LOW) ? scroll of mana (BWARHARHARHARHAR) ? scroll of phase door (BREATH WEAPON 1 USED) ? scroll of standard id (IBFALABLO) ? scroll of cure (CEST UNE OCCASION UNIQUE DETRE LE PREMIER Spellbooks + spellbook of passwall (shining) Venoms . * blinding venom (splash of venom) . * tail spikes (splash of venom) . * faerie floss rhinj=cZ g (splash of venom) . * acid venom (splash of venom) . * segfault venom (splash of venom)(end) j=cZ| | [Coolfrog the Survivor ] St12 Dx9 Co15 In10 Wi10 Ch8 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/1450 T1 Do you want an account of creatures vanquished? [ynq] (n) j=cZ- Bn Vanquished creatures:  0 kobolds (1 created) 0 black rats (1 created) 0 jedis (1 created)  3 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--j=cZk Do you want to see your conduct? [ynq] (n) j=cZ n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--j=cZwY Goodbye Coolfrog the Anachronist... You and the jedi called Luke Skywalker the youngling escaped from the dungeon with 10 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 12 hit points when you escaped.--More--