c=cZ™Ï Player: Coolfrog Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-01-20.13:00:19.ttyrec Time: (1516453219) Sat Jan 20 13:00:19 2018 c=cZï=W)0[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. c=cZVc=cZ…ZÝ(0lqqqqqqk(B(0x~~~~~(B$(0x(B(0x~~~~~~x(B(0x~~~~~~x(B(0x~~~~~~x(B(0x~~~~~~x(B(0x~~~~(B@@(0x(B(0mqqqqqqj(B8[Coolfrog the Survivor ] St16 Dx9 Co9 In11 Wi9 Ch6 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/1350 T1 Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist.--More--d=cZ3j IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work.--More--d=cZ]PX You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--d=cZƒ. ¬ Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy--More--e=cZaÈ‚ [Coolfrog the Survivor ] St16 Dx9 Co9 In11 Wi9 Ch6 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/1350 T1 The moon is waxing tonight.e=cZë KBeware, there will be no return! Still climb? [yn] (n) e=cZ\j Òy[Coolfrog the Survivor  12(12)  Pw 3(3) e=cZ¼k ¢(0lqqqqqqk(B(0x~~~~~(B$(0x(B(0x~~~~~~x(B(0x~~~~~~x(B(0x~~~~~~x(B(0x~~~~~~x(B(0x~~~~(B@@(0x(B(0mqqqqqqj(B8[Coolfrog the Survivor ] St16 Dx9 Co9 In11 Wi9 Ch6 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/1350 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) f=cZï+n Weapons a - ) an uncursed +0 pistol (weapon in hand) {8} b - ) an uncursed +0 force pike (alternate weapon; not wielded) {80} c - ) an uncursed +0 rifle {12} Armor d - [ an uncursed +0 plasteel armor (being worn) {50} e - [ a cursed +0 T-shirt (being worn) {2} f - [ an uncursed +0 plasteel helm (being worn) {2} g - [ an uncursed +0 pair of plasteel gloves (being worn) {2} h - [ an uncursed +0 pair of plasteel boots (being worn) {2} i - [ an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - % 20 uncursed pills {0} Scrolls l - ? 5 uncursed scrolls of healing {0} m - ? 4 uncursed scrolls of mana {f=cZ,O0} n - ? 3 uncursed scrolls of phase door {0} o - ? 2 uncursed scrolls of standard id {0} p - ? an uncursed scroll of cure {0} Spellbooks k - + an uncursed spellbook of passwall (6:10) {0}(end) f=cZ§É` [Coolfrog the Survivor ] St16 Dx9 Co9 In11 Wi9 Ch6 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/1350 T1 Do you want to see your attributes? [ynq] (n) f=cZôEnFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: drain resistance. You could not have this property extrinsically: drunken boxing. You could not have this property intrinsically: contamination resistance. Scroll identification only worked 100 times out of 111. Potion identification only worked 3 times out of 10. Wand identification only worked 3 times out of 5. Spellbook identification only worked 2 times out of 3. Gem identification only worked 100 times out of 200. Monsters only dropped their equipment with 97% chance. Book drop chance was reduced to 88%. Scroll drop chance was reduced to 82%. Ring drop chance was reduced to 91%. Wand drop chance was reduced to 88%. Amulet drop chance was reduced to 87%. Potion drop chance was reduced to 96%. Concealif=cZFng monsters were spawned underneath items 96% of the time only. Monster death drops spawned with only 90% chance. The following skill could not be trained at all: searching. The following skill was trained at half the usual rate: spirituality. The following skill was trained at one fifth the usual rate: shuriken. The following skill was limited to basic proficiency: elemental spells. The following skill was limited to skilled proficiency: attack spells. The following skill was limited to expert proficiency: healing spells. The following skill became untrainable if you tried to train it too early: boomerang (turn 16). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 23994. Monster spawn increase had reached its maximum at turn 54144. In this game, Eevee's evolution was espeon. Your limit for ascension was at turn 2487100. The mof=cZ!Fõnster class that cannot be genocided was xorn. The monster class that was spawned more often: vampire (freq bonus 1). The monster color that was spawned more often: red (freq bonus 6). The monster species that was spawned more often: wench effulge (freq bonus 4). The monster species that was spawned more often: gremlin deactivator (freq bonus 21). The monster species that was spawned more often: invincible superman (freq bonus 12). --More--f=cZÛ¼The monster species that was spawned more often: Blasted Angel (freq bonus 6). The monster species that was spawned more often: abnormal patch (freq bonus 8). The monster species that was spawned more often: green fungus (freq bonus 16). The monster species that was spawned more often: glare colony (freq bonus 18). The monster species that was spawned more often: nonmaliciously linage saintship decimal grizzle (freq bonus 4). The monster species that was spawned more often: marathon lager (freq bonus 12). The monster species that was spawned more often: porter inertia fungus (freq bonus 10). The monster species that was spawned more often: reemerged hearth (freq bonus 4). The monster species that was spawned more often: toxic stalk (freq bonus 12). The monster species that was spawned more often: Venonir (freq bonus 64). The monster species that was spawned more often: Phineas T. Barnum (freq bonus 18). The monster species that wasf=cZð¼ spawned more often: weregremlin (freq bonus 30). The monster species that was spawned more often: mind imp (freq bonus 5). The monster species that was spawned more often: porter mimic (freq bonus 20). The monster species that was spawned more often: giant amethyst dragonfly (freq bonus 4). The monster species that was spawned more often: whimlich (freq bonus 3). The monster species that was spawned more often: centaurtrice (freq bonus 6). The monster trait that was more common: unique monsters (freq bonus 3). The monster trait that was more common: monsters whose attacks digest you (freq bonus 4). The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 6). The monster trait that was more common: monsters that make sheep sounds (freq bonus 8). The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 2). The monster trait that was more common: monsters thaf=cZô¼t are always male (freq bonus 2). The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 1). The monster species that was never randomly spawned: nether warp fungus. The monster species that was never randomly spawned: stone kobold. The monster species that was never randomly spawned: adult sirrush. The monster species that was never randomly spawned: baby metroid. The monster species that was never randomly spawned: splintered ufo part. The monster species that was never randomly spawned: battle tank. The monster species that was never randomly spawned: double meanie. The monster species that was never randomly spawned: remembered soul. The monster species that was never randomly spawned: shimmering warp fungus. The monster species that was never randomly spawned: sadistic lady. The RNG hath decreed that this item was never generated: cloak of elementalism (team splat cloak). The RNGf=cZø¼¯ hath decreed that this item was never generated: autocursing (gentle). The RNG hath decreed that this item was never generated: sin (old-testamentarian). The RNG hath decreed that this item was never generated: inka leash (leash). The RNG hath decreed that this item was never generated: hallucination (rainbow). The RNG hath decreed that this item was never generated: bronze spear ((null)). The RNG hath decreed that this item was never generated: yellow dragon scale shield (yellow dragonhide shield). The RNG hath decreed that this item was never generated: god-o-meter (highly-complicated electronic device). --More--f=cZ1 The RNG hath decreed that this item was never generated: IC (many-wired thing). The RNG hath decreed that this item was never generated: manastone (gray). The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 20). The RNG hath decreed that this item was generated more often: bulletproof chainwhip ((null), freq bonus 21). The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 10). The RNG hath decreed that this item was generated more often: rainbow dragon scale mail ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 15). The RNG hath decreed that this item was generated more often: dogshit boot ((null), freq bonus 51). The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: antimagic (f=cZ/1 KARSUS, freq bonus 19). The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 79). The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 18). The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 4). The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 10). The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 8). The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 7). The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 16). The RNG hath decreed that this item was generated more often: worthless piece of violet glasf=cZ31 s (violet, freq bonus 4). The RNG hath decreed that this item was generated more often: helmet of anti searching (ruined helmet, freq bonus 6). The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 5). The RNG hath decreed that this item class was generated more often: Gems (freq bonus 38). The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 67). The RNG hath decreed that this item was always generated cursed: level stone (gray). The RNG hath decreed that this item was always generated cursed: shimmering dragon scale mail ((null)). The RNG hath decreed that this item was always generated cursed: leather jacket ((null)). The RNG hath decreed that this item was always generated cursed: sludge (litter). The RNG hath decreed that this item was always generated f=cZ71 Ècursed: battery cloak (spellsucking cloak). The RNG hath decreed that this item was always generated cursed: secret whip ((null)). The RNG hath decreed that this item was always generated cursed: striking (ebony). The RNG hath decreed that this item was always generated cursed: cloak of infravision (flash cloak). The RNG hath decreed that this item was always generated cursed: filtering stone (gray). The RNG hath decreed that this item was always generated cursed: amulet of swimming (watery). The RNG hath decreed that this trap was always invisible: display trap. The RNG hath decreed that this trap was generated more often: nadja trap (freq bonus 2). Next attribute increase check would have come at turn 645. Strength training was 0. Dexterity training was 0. Wisdom training was -1. Constitution training was 0. You were cold resistant. --More--f=cZiÌ 9You were sleep resistant. You were poison resistant. You were immune to sickness. You were magic-protected. You were petrification resistant. You were prevented from having drain resistance (0). You were prevented from drunken boxing (0). You were aware of the presence of undead. You had 1500 points of nutrition remaining. You could fly. You could survive without air. Your luck was zero. You could not have safely prayed (1577). You survived. --More--f=cZx*  (0lqqqqqqk(B(0x~~~~~(B$(0x(B(0x~~~~~~x(B(0x~~~~~~x(B(0x~~~~~~x(B(0x~~~~~~x(B(0x~~~~(B@@(0x(B(0mqqqqqqj(B8[Coolfrog the Survivor ] St16 Dx9 Co9 In11 Wi9 Ch6 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/1350 T1 Do you want to see your discoveries? [ynq] (n) f=cZ±• n Discoveries  Weapons ) force pike (long gray spear) Armor [ plasteel gloves (white gloves) [ plasteel boots (white boots) [ cloak of magic resistance (opera cloak) Scrolls ? scroll of healing (YOU DONT STAND A CHANCE) ? scroll of mana (WHACKING YOURSELF WITH HIGH HEELS IS FUN) ? scroll of phase door (MESMERIZE NEUTRON ELBOWED HAREM) ? scroll of standard id (DE AZTAN A FEGYVER LOSZER NELKUL) ? scroll of cure (GERMANY SCORED DEAD LAST IN THE EFC TWICE IN A ROW Spellbooks + spellbook of passwall (leather) Venoms . * blinding venom (splash of venom) . * tail spikes (splashf=cZÆ• ß of venom) . * faerie floss rhing (splash of venom) . * acid venom (splash of venom) . * segfault venom (splash of venom)(end) f=cZ- z [Coolfrog the Survivor ] St16 Dx9 Co9 In11 Wi9 Ch6 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/1350 T1 Do you want an account of creatures vanquished? [ynq] (n) f=cZè† kn Vanquished creatures:  0 rabbits (1 created) 0 shaded lichens (1 created) 0 jedis (1 created) 0 minighosts (1 created)  4 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--f=cZAÿ ÀDo you want to see your conduct? [ynq] (n) f=cZ { ón Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--f=cZªë úThe jedi called Luke Skywalker the youngling can't follow you into the Black Market. Goodbye Coolfrog the Anachronist... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 12 hit points when you escaped.--More--