”,bZü« Ï Player: Coolfrog Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-01-19.17:36:20.ttyrec Time: (1516383380) Fri Jan 19 17:36:20 2018 ”,bZÏÅ W)0[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. ”,bZ¿ý ”,bZ± Ÿ(0lqqqqq{k(B(0~~~~~~~x(B(0x(B((0~~~~~x(B(0~~~~(B@@(0~x(B#(0mqqqqq(B(0j(B”,bZm œ[Coolfrog the Survivor ] St12 Dx9 Co10 In14 Wi11 Ch8 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/1200 T1 Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist.”,bZÈ --More--•,bZö IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work.--More--•,bZºVX You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--–,bZçF¬ Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy--More--–,bZE!‡ [Coolfrog the Survivor ] St12 Dx9 Co10 In14 Wi11 Ch8 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/1200 T1 Be careful! New moon tonight.–,bZùÌ –,bZŠÍ =Beware, there will be no return! Still climb? [yn] (n) –,bZ¢uÒy[Coolfrog the Survivor  12(12)  Pw 3(3) –,bZÙxŸ(0lqqqqq{k(B(0~~~~~~~x(B(0x(B((0~~~~~x(B(0~~~~(B@@(0~x(B#(0mqqqqq(B(0j(B–,bZŸyy[Coolfrog the Survivor ] St12 Dx9 Co10 In14 Wi11 Ch8 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/1200 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) —,bZ±«n Weapons a - ) an uncursed +0 pistol (weapon in hand) {8} b - ) an uncursed +0 force pike (alternate weapon; not wielded) {80} c - ) an uncursed +0 rifle {12} Armor d - [ an uncursed +0 plasteel armor (being worn) {50} e - [ a cursed +0 T-shirt (being worn) {2} f - [ an uncursed +0 plasteel helm (being worn) {2} g - [ an uncursed +0 pair of plasteel gloves (being worn) {2} h - [ an uncursed +0 pair of plasteel boots (being worn) {2} i - [ an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - % 20 uncursed pills {0} Scrolls l - ? 5 uncursed scrolls of healing {0} m - ? 4 uncursed scrolls of mana {0}[—,bZh¬O17;88H n - ? 3 uncursed scrolls of phase door {0} o - ? 2 uncursed scrolls of standard id {0} p - ? an uncursed scroll of cure {0} Spellbooks k - + an uncursed spellbook of passwall (0:10) {0}(end) —,bZ Nb [Coolfrog the Survivor ] St12 Dx9 Co10 In14 Wi11 Ch8 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/1200 T1 Do you want to see your attributes? [ynq] (n) —,bZêÉnFinal Attributes: You were stridently aligned. Your alignment was 7. Your max alignment was 10. You carried 0 sins. You could not have this property at all: stunnopathy. You could not have this property extrinsically: the Force. You could not have this property intrinsically: stun resistance. Scroll identification only worked 100 times out of 132. Potion identification only worked 3 times out of 9. Ring identification only worked 4 times out of 41. Amulet identification only worked 15 times out of 16. Wand identification only worked 3 times out of 11. Armor identification only worked 15 times out of 24. Spellbook identification only worked 2 times out of 7. Gem identification only worked 100 times out of 200. Tool identification only worked 5 times out of 8. Monsters only dropped their equipment with 93% chance. Scroll drop chance was reduced to 93%. Amulet drop cha—,bZšÊnce was reduced to 68%. Potion drop chance was reduced to 96%. Musable item generation frequency had a negative bias of 29%. Concealing monsters were spawned underneath items 56% of the time only. The following skill could not be trained at all: crossbow. The following skill was trained at half the usual rate: attack spells. The following skill was trained at one fifth the usual rate: healing spells. The following skill was limited to basic proficiency: petkeeping. The following skill was limited to skilled proficiency: devices. The following skill was limited to expert proficiency: divination spells. The following skill became untrainable if you tried to train it too early: chaos spells (turn 62). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 49330. Monster spawn increase had reached its maximum at turn 66080. In this game,—,bZ Ë Eevee's evolution was umbreon. Your limit for ascension was at turn 852071. The monster class that cannot be genocided was ant or other insect. The monster class that was spawned more often: dragon (freq bonus 2). The monster species that was spawned more often: dust devil (freq bonus 16). The monster species that was spawned more often: aurora (freq bonus 5). The monster species that was spawned more often: animayion statue (freq bonus 24). --More--—,bZ7> The monster species that was spawned more often: Nyarlathotep, the Crawling Chaos (freq bonus 10). The monster species that was spawned more often: small flying permamimic (freq bonus 20). The monster species that was spawned more often: deadly permamimic (freq bonus 8). The monster species that was spawned more often: absent spore (freq bonus 8). The monster species that was spawned more often: ghetto force fungus (freq bonus 12). The monster species that was spawned more often: unreal stalk (freq bonus 15). The monster species that was spawned more often: mein vasopressor (freq bonus 30). The monster species that was spawned more often: giant white mouse (freq bonus 15). The monster species that was spawned more often: ten of hearts (freq bonus 14). The monster species that was spawned more often: silver hawk (freq bonus 12). The monster species that was spawned more often: white force fungus (freq bonus 12). The monster species —,bZÃ> that was spawned more often: exhale recital (freq bonus 12). The monster species that was spawned more often: pastel distribute brinkmanship restitution replayed (freq bonus 12). The monster species that was spawned more often: spirit naga hatchling (freq bonus 12). The monster species that was spawned more often: blue-red warp fungus (freq bonus 30). The monster species that was spawned more often: asp (freq bonus 12). The monster species that was spawned more often: petty dark shape (freq bonus 10). The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 6). The monster species that was never randomly spawned: breeder mouse. The monster species that was never randomly spawned: killer apple. The monster species that was never randomly spawned: gesticulate gownsmen hausfrau. The monster species that was never randomly spawned: night naga hatchling. The monster species that was never rand—,bZY? omly spawned: geochemist transactor. The monster species that was never randomly spawned: sucking fiend. The monster species that was never randomly spawned: crueltrainer. The monster species that was never randomly spawned: cerulean stalk. The monster species that was never randomly spawned: amnesiac. The monster species that was never randomly spawned: young woman. The RNG hath decreed that this item was never generated: amulet of acid resistance (venomous). The RNG hath decreed that this item was never generated: kibi dango ((null)). The RNG hath decreed that this item was never generated: aurora beam (swirling). The RNG hath decreed that this item was never generated: cure stun (fat). The RNG hath decreed that this item was never generated: red spell heels (lolita boots). The RNG hath decreed that this item was never generated: warping (MY SPUTA WILL FLOW DOWN). The RNG hath decreed that this item was never generated: zoom—,bZÉ? ô shot crossbow ((null)). The RNG hath decreed that this item was never generated: luckstone (gray). The RNG hath decreed that this item was never generated: elven bow (runed bow). The RNG hath decreed that this item was never generated: spell memory stone (gray). The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 4). The RNG hath decreed that this item was generated more often: searching (miracle, freq bonus 47). The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 11). The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 12). --More--—,bZ´ The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 39). The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 7). The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 4). The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 11). The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 5). The RNG hath decreed that this item was generated more often: naylight cloak (hearing cloak, freq bonus 7). The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 6). The RNG hath decreed that this item was generated more often: infravision (unwritten, freq bonus 3). The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 9). The RNG hath decreed that this item was—,bZ·´  generated more often: mace ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: cloak of peace (inka cloak, freq bonus 93). The RNG hath decreed that this item was generated more often: cure random status (fleecy-colored, freq bonus 11). The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 10). The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 11). The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 12). The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 3). The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 44). The RNG hath decreed that this item was always generated cursed: gauntlets of fumbling (padded gloves). The RNG hath decreed that this item was always generated cursed: a—,bZ1µ mnesia (acrylic). The RNG hath decreed that this item was always generated cursed: boots of acid resistance (buckled boots). The RNG hath decreed that this item was always generated cursed: stoning (petrified). The RNG hath decreed that this item was always generated cursed: fedora ((null)). The RNG hath decreed that this item was always generated cursed: helm of storms (padded helmet). The RNG hath decreed that this item was always generated cursed: dustbin stone (gray). The RNG hath decreed that this item was always generated cursed: bath towel ((null)). The RNG hath decreed that this item was always generated cursed: extreme power (turquoise). The RNG hath decreed that this item was always generated cursed: lunch of boiled egg ((null)). The RNG hath decreed that this trap was always invisible: tron trap. The RNG hath decreed that this trap was generated more often: sleeping gas trap (freq bonus 7). Next attribute increase check wo—,bZ µ ìuld have come at turn 1567. Strength training was 0. Dexterity training was 0. Wisdom training was 1. Constitution training was 0. You were cold resistant. You were sleep resistant. You were poison resistant. You were level-drain resistant. You were immune to sickness. You were magic-protected. You were petrification resistant. You were prevented from having stunnopathy (0). --More--—,bZeO YYou were prevented from using the force like a real jedi (0). You were aware of the presence of undead. You had 1500 points of nutrition remaining. You could fly. You could survive without air. Your luck was zero. You could have safely prayed (152). You survived. --More--—,bZ¿ ©(0lqqqqq{k(B(0~~~~~~~x(B(0x(B((0~~~~~x(B(0~~~~(B@@(0~x(B#(0mqqqqq(B(0j(B—,bZá¿ m[Coolfrog the Survivor ] St12 Dx9 Co10 In14 Wi11 Ch8 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/1200 T1 Do you want to see your discoveries? [ynq] (n) —,bZ n Discoveries  Weapons ) force pike (long gray spear) Armor [ plasteel gloves (white gloves) [ plasteel boots (white boots) [ cloak of magic resistance (jarring cloak) Scrolls ? scroll of healing (MAYBE S-WAVE BECAUSE HIT) ? scroll of mana (AMYBSOD INVITES YOU TO SLASHEMEXTENDED IRC CHANNEL ? scroll of phase door (RW NW PRT M HRW) ? scroll of standard id (ALL TEAM ELFS IS MORE POWER IN SUNNY) ? scroll of cure (MOMOMO MELASOUT PEU PHRE) Spellbooks + spellbook of passwall (silly) Venoms . * blinding venom (splash of venom) . * tail spikes (splash of venom) —,bZ© Ä[38;5;5m. * faerie floss rhing (splash of venom) . * acid venom (splash of venom) . * segfault venom (splash of venom)(end) —,bZï“ < [Coolfrog the Survivor ] St12 Dx9 Co10 In14 Wi11 Ch8 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/1200 T1 —,bZŸ” @Do you want an account of creatures vanquished? [ynq] (n) —,bZ} Cn Vanquished creatures:  0 racoon dogs (1 created) 0 lichens (1 created) 0 jedis (1 created)  3 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--—,bZ ƒ—,bZ0€ 1Do you want to see your conduct? [ynq] (n) —,bZq ón Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--—,bZ¯~ Ÿ—,bZ• nThe jedi called Luke Skywalker the youngling can't follow you into the Black Market. —,bZ€ íGoodbye Coolfrog the Anachronist... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 12 hit points when you escaped.--More--—,bZyä  —,bZæ  —,bZIæ >Since you escaped early, the score list will not be checked.