,bZ  Player: Coolfrog Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-01-19.17:36:17.ttyrec Time: (1516383377) Fri Jan 19 17:36:17 2018 ,bZ! W)0[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. ,bZR ,bZ X T(0lqqqqqqqqqqqqqk(B(0~~~~~~~~(B$(0~~~~~x(B(0x~~~~~~~~~~~~~~(B(0~~~~~~~~~~~~~~x(B(0x~~~~~(B@(0~~~~~~~x(B(0~~~~~(B@(0~~~~~~~~x(B(0mqqqqqqqqqqqqqj(BZ,bZX [Coolfrog the Survivor ] St12 Dx5 Co10 In8 Wi5 Ch9 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-5 MC9 Mov12 Xp1/0 Wt162/1200 T1 Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist.,bZY --More--,bZi IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work.--More--,bZ X You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--,bZ&i  Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy--More--,bZ% [Coolfrog the Survivor ] St12 Dx5 Co10 In8 Wi5 Ch9 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-5 MC9 Mov12 Xp1/0 Wt162/1200 T1 Be careful! New moon tonight.,bZkKBeware, there will be no return! Still climb? [yn] (n) ,bZnxy[Coolfrog the Survivor  12(12)  Pw 3(3) ,bZ(|T(0lqqqqqqqqqqqqqk(B(0~~~~~~~~(B$(0~~~~~x(B(0x~~~~~~~~~~~~~~(B(0~~~~~~~~~~~~~~x(B(0x~~~~~(B@(0~~~~~~~x(B(0~~~~~(B@(0~~~~~~~~x(B(0mqqqqqqqqqqqqqj(BZ,bZ|w[Coolfrog the Survivor ] St12 Dx5 Co10 In8 Wi5 Ch9 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-5 MC9 Mov12 Xp1/0 Wt162/1200 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) ,bZ`/ n Weapons a - ) an uncursed +0 pistol (weapon in hand) {8} b - ) an uncursed +0 force pike (alternate weapon; not wielded) {80} c - ) an uncursed +0 rifle {12} Armor d - [ an uncursed +0 plasteel armor (being worn) {50} e - [ a cursed +0 T-shirt (being worn) {2} f - [ an uncursed +0 plasteel helm (being worn) {2} g - [ an uncursed +0 pair of plasteel gloves (being worn) {2} h - [ an uncursed +0 pair of plasteel boots (being worn) {2} i - [ an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - % 20 uncursed pills {0} Scrolls l - ? 5 uncursed scrolls of healing {0} m - ? 4 uncursed scrolls of mana {0}[17;8,bZ/ C8H n - ? 3 uncursed scrolls of phase door {0} o - ? 2 uncursed scrolls of standard id {0} p - ? an uncursed scroll of cure {0} Spellbooks k - + an uncursed spellbook of passwall (5:10) {0}(end) ,bZƎ` [Coolfrog the Survivor ] St12 Dx5 Co10 In8 Wi5 Ch9 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-5 MC9 Mov12 Xp1/0 Wt162/1200 T1 Do you want to see your attributes? [ynq] (n) ,bZ( nFinal Attributes: You were stridently aligned. Your alignment was 7. Your max alignment was 10. You carried 0 sins. You could not have this property at all: manaleech. You could not have this property extrinsically: infravision. You could not have this property intrinsically: telepathy. Scroll identification only worked 100 times out of 104. Potion identification only worked 3 times out of 10. Ring identification only worked 4 times out of 19. Tool identification only worked 5 times out of 9. Monsters only dropped their musable items with 61% chance. Monsters only dropped their equipment with 99% chance. Scroll drop chance was reduced to 97%. Wand drop chance was reduced to 97%. Amulet drop chance was reduced to 27%. Potion drop chance was reduced to 90%. Concealing monsters were spawned underneath items 94% of the time only. Monster death drops spawned with only 98,bZ< % chance. The following skill could not be trained at all: enchantment spells. The following skill was trained at half the usual rate: elemental spells. The following skill was trained at one fifth the usual rate: javelin. The following skill was limited to basic proficiency: lance. The following skill was limited to skilled proficiency: club. The following skill was limited to expert proficiency: two-handed sword. The following skill became untrainable if you tried to train it too early: protection spells (turn 6). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 31260. Monster spawn increase had reached its maximum at turn 53568. In this game, Eevee's evolution was espeon. Your limit for ascension was at turn 258104. The monster class that cannot be genocided was blob. The monster class that was spawned more often: nymph (fre,bZR Nq bonus 4). The monster species that was spawned more often: infected dove (freq bonus 144). The monster species that was spawned more often: intelligent penetrator (freq bonus 12). The monster species that was spawned more often: shadowy vampire lord (freq bonus 6). The monster species that was spawned more often: troldesh shade (freq bonus 15). The monster species that was spawned more often: repurchasing repressively (freq bonus 60). The monster species that was spawned more often: blink stalk (freq bonus 6). --More--,bZ~The monster species that was spawned more often: sconce kenya plausibly (freq bonus 6). The monster species that was spawned more often: agate spore (freq bonus 54). The monster species that was spawned more often: mongrel immured doyly purplish (freq bonus 12). The monster species that was spawned more often: dream colony (freq bonus 28). The monster species that was spawned more often: ecstasy worm (freq bonus 36). The monster species that was spawned more often: dungeon lord (freq bonus 30). The monster species that was spawned more often: zakarumite (freq bonus 24). The monster species that was spawned more often: pharaoh sentai (freq bonus 12). The monster species that was spawned more often: red ants of Timothy Thummel (freq bonus 12). The monster species that was spawned more often: very annoying fish (freq bonus 18). The monster species that was spawned more often: crawling claw (freq bonus 48). The monster species that was,bZ~ spawned more often: white friar (freq bonus 36). The monster species that was spawned more often: radio transmitter (freq bonus 24). The monster species that was spawned more often: fuxxor cat (freq bonus 15). The monster trait that was more common: monsters that make loud noise (freq bonus 3). The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 4). The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 1). The monster trait that was more common: monsters that want to arrest the player (freq bonus 1). The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 4). The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 1). The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 6). The monster trait that was more common: monsters o,bZ!~f medium size (freq bonus 1). The monster species that was never randomly spawned: omega metroid. The monster species that was never randomly spawned: mop exacted. The monster species that was never randomly spawned: exalt wagonette. The monster species that was never randomly spawned: Mac Moneysac. The monster species that was never randomly spawned: antistatic ghost. The monster species that was never randomly spawned: watch kieutenant. The monster species that was never randomly spawned: comparison evolved. The monster species that was never randomly spawned: black draconian. The monster species that was never randomly spawned: multi-hued force fungus. The monster species that was never randomly spawned: cat mummy. The RNG hath decreed that this item was never generated: helm of chaotic (tasseled helmet). The RNG hath decreed that this item was never generated: huge club ((null)). The RNG hath decreed that this item ,bZ)~was never generated: diamond dragon scale shield (diamond dragonhide shield). The RNG hath decreed that this item was never generated: polymorph (golden). The RNG hath decreed that this item was never generated: bugging (wooden). The RNG hath decreed that this item was never generated: evil dragon scale shield (evil dragonhide shield). The RNG hath decreed that this item was never generated: lockout (WE WILL HURT YOU). The RNG hath decreed that this item was never generated: delight stone (gray). The RNG hath decreed that this item was never generated: cloak of shifting (poke mongo cloak). The RNG hath decreed that this item was never generated: necklace (conical). --More--,bZThe RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 16). The RNG hath decreed that this item was generated more often: inimical stone (gray, freq bonus 14). The RNG hath decreed that this item was generated more often: amulet of waking (awake, freq bonus 6). The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 14). The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 7). The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 16). The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 16). The RNG hath decreed that this item was generated more often: secret whip ((null), freq bonus 19). The RNG hath decreed that this item was generated more often: filtering stone (gray, freq bonus 46). The RNG hath decreed that this item was generat,bZed more often: impossibly heavy elysium ball ((null), freq bonus 27). The RNG hath decreed that this item was generated more often: cloak of curse (dark cloak, freq bonus 7). The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 10). The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 6). The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 3). The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: helm of thirst (echo helmet, freq bonus 11). The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 6). The RNG hath decreed that this item was,bZ  generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 25). The RNG hath decreed that this item was generated more often: cirmocline (pink, freq bonus 9). The RNG hath decreed that this item was always generated cursed: airstep boots (calf-leather sandals). The RNG hath decreed that this item was always generated cursed: rainbow dragon scale shield (rainbow dragonhide shield). The RNG hath decreed that this item was always generated cursed: yesterday star ((null)). The RNG hath decreed that this item was always generated cursed: magical paintbrush ((null)). The RNG hath decreed that this item was always generated cursed: spiked club ((null)). The RNG hath decreed that this item was always generated cursed: antenna ((null)). The RNG hath decreed that this item was always generated cursed: display loss stone (gray). The RNG hath decreed that this item was always generated cursed: magic candle (candle). The RNG ha,bZ(th decreed that this item was always generated cursed: sound effect stone (gray). The RNG hath decreed that this item was always generated cursed: cancellation (shining). The RNG hath decreed that this trap was always invisible: statue trap. The RNG hath decreed that this trap was generated more often: verisiert! (freq bonus 18). Next attribute increase check would have come at turn 444. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. You were cold resistant. You were sleep resistant. You were poison resistant. You were level-drain resistant. You were immune to sickness. --More--,bZYou were magic-protected. You were petrification resistant. You were prevented from having manaleech (0). You were prevented from having infravision (0). You were aware of the presence of undead. You had 1500 points of nutrition remaining. You aggravated monsters. You could fly. You could survive without air. Your luck was zero. You could not have safely prayed (401). You survived. --More--,bZ(0lqqqqqqqqqqqqqk(B(0~~~~~~~~(B$(0~~~~~x(B(0x~~~~~~~~~~~~~~(B(0~~~~~~~~~~~~~~x(B(0x~~~~~(B@(0~~~~~~~x(B(0~~~~~(B@(0~~~~~~~~x(B(0mqqqqqqqqqqqqqj(BZ[Coolfrog the Survivor ] St12 Dx5 Co10 In8 Wi5 Ch9 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-5 MC9 Mov12 Xp1/0 Wt162/1200 T1 Do you want to see your discoveries? [ynq] (n) ,bZS[n Discoveries  Weapons ) force pike (long gray spear) Armor [ plasteel gloves (white gloves) [ plasteel boots (white boots) [ cloak of magic resistance (avenger cloak) Scrolls ? scroll of healing (LOOK EN WITH EYES TO LOW ATTACK) ? scroll of mana (SOVIET5LO SQUASHED THE PHANTOM CRASH BUG ? scroll of phase door (WAND BALANCE PATCH MY ASS) ? scroll of standard id (VIA FERO DEO) ? scroll of cure (MYS SKIN WITH ACID) Spellbooks + spellbook of passwall (angry) Venoms . * blinding venom (splash of venom) . * tail spikes (splash of venom) . * faerie floss rhing (,bZm[splash of venom) . * acid venom (splash of venom) . * segfault venom (splash of venom)(end) ,bZyz [Coolfrog the Survivor ] St12 Dx5 Co10 In8 Wi5 Ch9 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-5 MC9 Mov12 Xp1/0 Wt162/1200 T1 Do you want an account of creatures vanquished? [ynq] (n) ,bZ#Ln Vanquished creatures:  0 little wild pigs (2 created) 0 sewer rats (1 created) 0 New Kops (1 created) 0 kobold zombies (1 created) 0 jedis (1 created)  6 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--,bZDo you want to see your conduct? [ynq] (n) ,bZN<n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--,bZThe jedi called Luke Skywalker the youngling can't follow you into the Black Market. Goodbye Coolfrog the Anachronist... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 12 hit points when you escaped.--More--