,bZoB Player: Coolfrog Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-01-19.17:36:10.ttyrec Time: (1516383370) Fri Jan 19 17:36:10 2018 ,bZ~]W)0[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. ,bZ,s,bZIw(0lqqqqqqqqqqqqqk(B+(0~(B@(0~~~~~~~~~~~x(B(0x~(B@(0~~~~~~~~~~~x(B(0a~~~~~~~~~~~~~x(B(0x~~~~~~~~~~~~~x(B(0mq~qqqqqqqqqqqj(B,bZw[Coolfrog the Survivor ] St6 Dx8 Co12 In8 Wi8 Ch6 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/1000 T1 Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist.--More--,bZ5 IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work.--More--,bZd ,bZ=You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--,bZ " ,bZ["Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy--More--,bZ  (0lqqqqqqqqqqqqqk(B[Coolfrog the Survivor ] St6 Dx8 Co12 In8 Wi8 Ch6 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/1000 T1 An aura of evil darkness surrounds your cloak as you put it on!Be careful! New moon tonight.,bZl:JBeware, there will be no return! Still climb? [yn] (n) ,bZ y[Coolfrog the Survivor  12(12)  Pw 3(3) ,bZ (0lqqqqqqqqqqqqqk(B+(0~(B@(0~~~~~~~~~~~x(B(0x~(B@(0~~~~~~~~~~~x(B(0a~~~~~~~~~~~~~x(B(0x~~~~~~~~~~~~~x(B(0mq~qqqqqqqqqqqj(B[Coolfrog the Survivor ] St6 Dx8 Co12 In8 Wi8 Ch6 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/1000 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) ,bZ n Weapons a - ) an uncursed +0 pistol (weapon in hand) {8} b - ) an uncursed +0 force pike (alternate weapon; not wielded) {80} c - ) an uncursed +0 rifle {12} Armor d - [ an uncursed +0 plasteel armor (being worn) {50} e - [ a cursed +0 T-shirt (being worn) {2} f - [ an uncursed +0 plasteel helm (being worn) {2} g - [ an uncursed +0 pair of plasteel gloves (being worn) {2} h - [ an uncursed +0 pair of plasteel boots (being worn) {2} i - [ a heavily cursed +0 cloak of magic resistance (being worn) {4} Comestibles j - % 20 uncursed pills {0} Scrolls l - ? 5 uncursed scrolls of healing {0} m - ? 4 uncursed ,bZ `scrolls of mana {0} n - ? 3 uncursed scrolls of phase door {0} o - ? 2 uncursed scrolls of standard id {0} p - ? an uncursed scroll of cure {0} Spellbooks k - + an uncursed spellbook of passwall (0:10) {0}(end) ,bZ+^ [Coolfrog the Survivor ] St6 Dx8 Co12 In8 Wi8 Ch6 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/1000 T1 Do you want to see your attributes? [ynq] (n) ,bZnFinal Attributes: You were stridently aligned. Your alignment was 7. Your max alignment was 10. You carried 0 sins. You could not have this property at all: double attacks. You could not have this property extrinsically: glib combat. You could not have this property intrinsically: disintegration resistance. Scroll identification only worked 100 times out of 222. Potion identification only worked 3 times out of 10. Ring identification only worked 4 times out of 17. Amulet identification only worked 15 times out of 20. Wand identification only worked 3 times out of 7. Spellbook identification only worked 2 times out of 15. Gem identification only worked 100 times out of 265. Wand drop chance was reduced to 81%. Potion drop chance was reduced to 85%. The following skill could not be trained at all: quarterstaff. The following skill was trained at half the usual rate: spiritua,bZlity. The following skill was trained at one fifth the usual rate: matter spells. The following skill was limited to basic proficiency: boomerang. The following skill was limited to skilled proficiency: healing spells. The following skill was limited to expert proficiency: protection spells. The following skill became untrainable if you tried to train it too early: searching (turn 270). Number of artifacts generated was 1. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 28529. Monster spawn increase had reached its maximum at turn 58232. In this game, Eevee's evolution was spiriteon. Your limit for ascension was at turn 238550. The monster class that cannot be genocided was piece of food. The monster class that was spawned more often: orc (freq bonus 1). The monster species that was spawned more often: alien egg (freq bonus 8). The monster species that was spawne,bZţd more often: antisocial woman (freq bonus 4). The monster species that was spawned more often: security droid (freq bonus 6). The monster species that was spawned more often: botfly leasehold foredate (freq bonus 18). The monster species that was spawned more often: ice force fungus (freq bonus 8). The monster species that was spawned more often: dark gray mold (freq bonus 2). The monster species that was spawned more often: daddy longlegs (freq bonus 20). The monster species that was spawned more often: detention physics teacher (freq bonus 40). The monster species that was spawned more often: chemical colony (freq bonus 18). --More--,bZThe monster species that was spawned more often: eldritch force fungus (freq bonus 6). The monster species that was spawned more often: Olog-hai warchief (freq bonus 20). The monster species that was spawned more often: dimmer ant (freq bonus 6). The monster species that was spawned more often: colorful warp patch (freq bonus 2). The monster species that was spawned more often: ravenous bat (freq bonus 48). The monster species that was spawned more often: sly water nymph (freq bonus 4). The monster species that was spawned more often: giant dark green ant (freq bonus 8). The monster species that was spawned more often: charcoal (freq bonus 9). The monster species that was spawned more often: living iron chain (freq bonus 9). The monster species that was spawned more often: outthink linker (freq bonus 6). The monster species that was spawned more often: hussar cablegram tuckered (freq bonus 18). The monster trait that was more commo,bZn: monsters of huge size (freq bonus 1). The monster trait that was more common: monsters that can be genocided (freq bonus 2). The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 1). The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 3). The monster trait that was more common: monsters that have no limbs (freq bonus 1). The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 12). The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 2). The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 16). The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 4). The monster species that was never randomly spawned: beauty. The monster species that was never randomly spawned: level 55 enemy. Th,bZe monster species that was never randomly spawned: wigwam impoundable. The monster species that was never randomly spawned: cheep-cheep. The monster species that was never randomly spawned: preternaturally placating. The monster species that was never randomly spawned: black stalk. The monster species that was never randomly spawned: cadaver. The monster species that was never randomly spawned: prologed staffed. The monster species that was never randomly spawned: ice mold. The monster species that was never randomly spawned: reflye. The RNG hath decreed that this item was never generated: tinning kit ((null)). The RNG hath decreed that this item was never generated: heavy grabbing gloves (digger gloves). The RNG hath decreed that this item was never generated: spear ((null)). The RNG hath decreed that this item was never generated: tron stone (gray). The RNG hath decreed that this item was never generated: detect water (gener,bZous). The RNG hath decreed that this item was never generated: amulet of wrong seeing (too expensive). The RNG hath decreed that this item was never generated: iron chain ((null)). The RNG hath decreed that this item was never generated: repair item (BOOBIE BLITZ). The RNG hath decreed that this item was never generated: platinum dragon scales ((null)). The RNG hath decreed that this item was never generated: vulnerability cloak (flax cloak). The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 3). The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 5). --More--,bZfThe RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 13). The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 11). The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 11). The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 6). The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 3). The RNG hath decreed that this item was generated more often: lava (red-hot, freq bonus 32). The RNG hath decreed that this item was generated more often: antiprayer stone (gray, freq bonus 8). The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 39). The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 7). The RNG hath decreed that this item wa,bZts generated more often: chaos terrain (chaos-inducing, freq bonus 8). The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 8). The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 3). The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 11). The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 10). The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 5). The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 5). The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: arcane rapier ((null), freq bonus 2). The RNG hath decreed that this item was always generated cursed: cloak of banishing fe,bZzar (magenta cloak). The RNG hath decreed that this item was always generated cursed: BUC randomization (lupine). The RNG hath decreed that this item was always generated cursed: field helm (yellow helmet). The RNG hath decreed that this item was always generated cursed: destruction stone (gray). The RNG hath decreed that this item was always generated cursed: straitjacket (long-sleeved jacket). The RNG hath decreed that this item was always generated cursed: orcish guard shield (livid worped-moon shield). The RNG hath decreed that this item was always generated cursed: cloak of shifting (poke mongo cloak). The RNG hath decreed that this item was always generated cursed: polymorph (golden). The RNG hath decreed that this item was always generated cursed: inka leash (leash). The RNG hath decreed that this item was always generated cursed: delight stone (gray). The RNG hath decreed that this trap was always invisible: automore trap. The,bZ1 RNG hath decreed that this trap was generated more often: land mine (freq bonus 2). Next attribute increase check would have come at turn 1288. Strength training was 0. Dexterity training was 0. Wisdom training was 1. Constitution training was 0. You were cold resistant. You were sleep resistant. You were poison resistant. You were level-drain resistant. You were immune to sickness. You were magic-protected. You were petrification resistant. --More--,bZV You were prevented from having double attacks (0). You were prevented from having glib combat (0). You were aware of the presence of undead. You had 1500 points of nutrition remaining. You could fly. You could survive without air. Your luck was zero. You could have safely prayed (199). You survived. --More--,bZ(0lqqqqqqqqqqqqqk(B+(0~(B@(0~~~~~~~~~~~x(B(0x~(B@(0~~~~~~~~~~~x(B(0a~~~~~~~~~~~~~x(B(0x~~~~~~~~~~~~~x(B(0mq~qqqqqqqqqqqj(B[Coolfrog the Survivor ] St6 Dx8 Co12 In8 Wi8 Ch6 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/1000 T1 Do you want to see your discoveries? [ynq] (n) ,bZ,n Discoveries  Weapons ) force pike (long gray spear) Armor [ plasteel gloves (white gloves) [ plasteel boots (white boots) [ cloak of magic resistance (straitjacket cloak Scrolls ? scroll of healing (AEIAEIAE IEIOIO) ? scroll of mana (OGRANICHENIYE SAPOGI) ? scroll of phase door (GEEEEE) ? scroll of standard id (TEMOV) ? scroll of cure (PHOL ENDE WODAN) Spellbooks + spellbook of passwall (disenchanted) Venoms . * blinding venom (splash of venom) . * tail spikes (splash of venom) . * faerie floss rhing (splash of venom),bZC . * acid venom (splash of venom) . * segfault venom (splash of venom)(end) ,bZdx [Coolfrog the Survivor ] St6 Dx8 Co12 In8 Wi8 Ch6 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/1000 T1 Do you want an account of creatures vanquished? [ynq] (n) ,bZ\n Vanquished creatures:  0 jackals (3 created) 0 shaded lichens (1 created) 0 baby ogres (1 created) 0 jedis (1 created) 0 tortoises (1 created) 0 hata-hatas (1 created)  8 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--,bZWbDo you want to see your conduct? [ynq] (n) ,bZqn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--,bZ)O The jedi called Luke Skywalker the youngling can't follow you into the Black Market. Goodbye Coolfrog the Anachronist... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 12 hit points when you escaped.--More--