,bZO Player: Coolfrog Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-01-19.17:36:07.ttyrec Time: (1516383367) Fri Jan 19 17:36:07 2018 ,bZɫW)0[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. ,bZ,bZ|(0lqqqqqqqqqqqqqqk(B(0~~~~~~~~~~~(B$(0~~~~(B(0x~~~~~~~~~~~~~~x(B(0x(B{@(0~~~~~~~~~~~~(B+(0x~~(B@(0~~~~~~~~~~~x(B(0x~~~~~~~~~~~~~~x(B(0m~qqqqqqqqqqqqqj(B[Coolfrog the Survivor ] St7 Dx8 Co5 In9 Wi7 Ch7 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/700 T1 Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist.--More--,bZ IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work.--More--,bZW You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--,bZ Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy--More--,bZ  [Coolfrog the Survivor ] St7 Dx8 Co5 In9 Wi7 Ch7 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/700 T1 Be careful! New moon tonight.,bZ JBeware, there will be no return! Still climb? [yn] (n) ,bZ{y[Coolfrog the Survivor  12(12)  Pw 3(3) ,bZ~(0lqqqqqqqqqqqqqqk(B(0~~~~~~~~~~~(B$(0~~~~(B(0x~~~~~~~~~~~~~~x(B(0x(B{@(0~~~~~~~~~~~~(B+(0x~~(B@(0~~~~~~~~~~~x(B(0x~~~~~~~~~~~~~~x(B(0m~qqqqqqqqqqqqqj(B[Coolfrog the Survivor ] St7 Dx8 Co5 In9 Wi7 Ch7 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/700 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) ,bZsn Weapons a - ) an uncursed +0 pistol (weapon in hand) {8} b - ) an uncursed +0 force pike (alternate weapon; not wielded) {80} c - ) an uncursed +0 rifle {12} Armor d - [ an uncursed +0 plasteel armor (being worn) {50} e - [ a cursed +0 T-shirt (being worn) {2} f - [ an uncursed +0 plasteel helm (being worn) {2} g - [ an uncursed +0 pair of plasteel gloves (being worn) {2} h - [ an uncursed +0 pair of plasteel boots (being worn) {2} i - [ an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - % 20 uncursed pills {0} Scrolls l - ? 5 uncursed scrolls of healing {0} m - ? 4 uncursed scrolls of mana {,bZsS0} n - ? 3 uncursed scrolls of phase door {0} o - ? 2 uncursed scrolls of standard id {0} p - ? an uncursed scroll of cure {0} Spellbooks k - + an uncursed spellbook of passwall (0:10) {0}(end) ,bZ \ [Coolfrog the Survivor ] St7 Dx8 Co5 In9 Wi7 Ch7 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/700 T1 Do you want to see your attributes? [ynq] (n) ,bZg nFinal Attributes: You were stridently aligned. Your alignment was 7. Your max alignment was 10. You carried 0 sins. You could not have this property at all: stealth. You could not have this property extrinsically: numbopathy. You could not have this property intrinsically: infravision. Scroll identification only worked 100 times out of 264. Potion identification only worked 3 times out of 8. Ring identification only worked 4 times out of 8. Amulet identification only worked 15 times out of 16. Wand identification only worked 3 times out of 6. Spellbook identification only worked 2 times out of 12. Gem identification only worked 100 times out of 134. Tool identification only worked 5 times out of 16. Scroll drop chance was reduced to 82%. Wand drop chance was reduced to 78%. Amulet drop chance was reduced to 10%. Potion drop chance was reduced to 89%. Conceali,bZz ng monsters were spawned underneath items 93% of the time only. Monster death drops spawned with only 80% chance. The following skill could not be trained at all: saber. The following skill was trained at half the usual rate: crossbow. The following skill was trained at one fifth the usual rate: quarterstaff. The following skill was limited to basic proficiency: missile weapons. The following skill was limited to skilled proficiency: lance. The following skill was limited to expert proficiency: enchantment spells. The following skill became untrainable if you tried to train it too early: shield (turn 68). Number of artifacts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 14199. Monster spawn increase had reached its maximum at turn 35626. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 50856. The monster class ,bZ that cannot be genocided was cat or other feline. The monster class that was spawned more often: zombie (freq bonus 2). The monster species that was spawned more often: evil force patch (freq bonus 20). The monster species that was spawned more often: mini gremlin (freq bonus 20). The monster species that was spawned more often: short-faced bear (freq bonus 84). The monster species that was spawned more often: huge white bat (freq bonus 5). --More--,bZ The monster species that was spawned more often: depraved shaman (freq bonus 21). The monster species that was spawned more often: ghoul (freq bonus 30). The monster species that was spawned more often: poison gas spore (freq bonus 12). The monster species that was spawned more often: pink ooze (freq bonus 16). The monster species that was spawned more often: garbage houses (freq bonus 15). The monster species that was spawned more often: argus (freq bonus 4). The monster species that was spawned more often: devilkin (freq bonus 18). The monster species that was spawned more often: hued earplug (freq bonus 36). The monster species that was spawned more often: tunnel wight (freq bonus 12). The monster species that was spawned more often: laughing disenchanter (freq bonus 42). The monster species that was spawned more often: dwarf on crack (freq bonus 4). The monster species that was spawned more often: notable growth (freq bonus 7).,bZ  The monster species that was spawned more often: giant penguin (freq bonus 15). The monster species that was spawned more often: spit demon (freq bonus 32). The monster species that was spawned more often: genome cutback gusty schussed (freq bonus 4). The monster species that was spawned more often: twisted sylph (freq bonus 16). The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 2). The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 2). The monster trait that was more common: monsters that are mindless (freq bonus 2). The monster trait that was more common: monsters that usually spawn tame (freq bonus 1). The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 3). The monster species that was never randomly spawned: chokhmah sephirah. The monster species that was never randomly spawned: minor fog cloud. [24;1,bZ HThe monster species that was never randomly spawned: triceratops. The monster species that was never randomly spawned: undead flame mage. The monster species that was never randomly spawned: The Terrible Old Man. The monster species that was never randomly spawned: unfair elder priest. The monster species that was never randomly spawned: Baalzeguy. The monster species that was never randomly spawned: orange ogre. The monster species that was never randomly spawned: slimy fungus. The monster species that was never randomly spawned: ivory stalk. The RNG hath decreed that this item was never generated: scimitar (curved sword). The RNG hath decreed that this item was never generated: shades of grey stone (gray). The RNG hath decreed that this item was never generated: consort's suit (loud foppish suit). The RNG hath decreed that this item was never generated: amulet of explosion (nuclear). The RNG hath decreed that this item was ,bZ _never generated: sawed-off shotgun ((null)). The RNG hath decreed that this item was never generated: large box (wooden box). The RNG hath decreed that this item was never generated: captcha stone (gray). The RNG hath decreed that this item was never generated: ballista ((null)). The RNG hath decreed that this item was never generated: iron prison (convicted). The RNG hath decreed that this item was never generated: summon elm (celestial). The RNG hath decreed that this item was generated more often: club ((null), freq bonus 6). --More--,bZa The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 10). The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 6). The RNG hath decreed that this item was generated more often: finger (old, freq bonus 11). The RNG hath decreed that this item was generated more often: sky dragon scale mail ((null), freq bonus 16). The RNG hath decreed that this item was generated more often: boss boots (rain boots, freq bonus 14). The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 92). The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 4). The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 78). The RNG hath decreed that this item was generated mo,bZt re often: arcane rapier ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: evil dragon scale shield (evil dragonhide shield, freq bonus 7). The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 16). The RNG hath decreed that this item was generated more often: boss boots (rain boots, freq bonus 8). The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 11). The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: fire golem (jetting, freq bonus 10). The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 10). The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 10). The RNG hath decreed that thi,bZ{ s item was generated more often: printed shirt ((null), freq bonus 10). The RNG hath decreed that this item was always generated cursed: paper shield ((null)). The RNG hath decreed that this item was always generated cursed: super mantle (red mantle). The RNG hath decreed that this item was always generated cursed: amulet of poison warning (splatted). The RNG hath decreed that this item was always generated cursed: trap creation (endangered). The RNG hath decreed that this item was always generated cursed: cloak of portation (gravity cloak). The RNG hath decreed that this item was always generated cursed: gravity beam (lacquered). The RNG hath decreed that this item was always generated cursed: war hat (wide metal helm). The RNG hath decreed that this item was always generated cursed: hiding (hidden tea). The RNG hath decreed that this item was always generated cursed: trap creation (endangered). The RNG hath decreed that this item was alwa,bZ ys generated cursed: airstep boots (calf-leather sandals). The RNG hath decreed that this trap was always invisible: dropless trap. The RNG hath decreed that this trap was generated more often: destroy armor trap (freq bonus 2). Next attribute increase check would have come at turn 1091. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. You were cold resistant. You were sleep resistant. You were poison resistant. You were level-drain resistant. You were immune to sickness. You were magic-protected. --More--,bZ}You were petrification resistant. You were prevented from having stealth (0). You were prevented from having numbopathy (0). You were aware of the presence of undead. You had 1500 points of nutrition remaining. You could fly. You could survive without air. Your luck was zero. You could not have safely prayed (1007). You survived. --More--,bZ߇(0lqqqqqqqqqqqqqqk(B(0~~~~~~~~~~~(B$(0~~~~(B(0x~~~~~~~~~~~~~~x(B(0x(B{@(0~~~~~~~~~~~~(B+(0x~~(B@(0~~~~~~~~~~~x(B(0x~~~~~~~~~~~~~~x(B(0m~qqqqqqqqqqqqqj(B[Coolfrog the Survivor ] St7 Dx8 Co5 In9 Wi7 Ch7 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/700 T1 Do you want to see your discoveries? [ynq] (n) ,bZ n Discoveries  Weapons ) force pike (long gray spear) Armor [ plasteel gloves (white gloves) [ plasteel boots (white boots) [ cloak of magic resistance (deadly cloak) Scrolls ? scroll of healing (CHOP CAN BREAKED THE BARRIER) ? scroll of mana (CROWDED OF BODY IN FLUFFY WATAGE) ? scroll of phase door (TSCHONBLAEIHA) ? scroll of standard id (NOUS DEVONS GAGNER NOTRE RACE) ? scroll of cure (BECAUSE HE SCREWED THEM TO HELL AND MADE THEM UNWINNABLE Spellbooks + spellbook of passwall (freed) Venoms . * blinding venom (splash of venom) . * tail spikes (splash of venom)[20;,bZ781H . * faerie floss rhing (splash of venom) . * acid venom (splash of venom) . * segfault venom (splash of venom)(end) ,bZv [Coolfrog the Survivor ] St7 Dx8 Co5 In9 Wi7 Ch7 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/700 T1 Do you want an account of creatures vanquished? [ynq] (n) ,bZ"n Vanquished creatures:  0 tribbles (1 created) 0 marine goblins (11 created) 0 deathmolds (1 created) 0 jedis (1 created) 0 novice light walls (1 created) 0 low rub monsters (1 created)  16 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--,bZ Do you want to see your conduct? [ynq] (n) ,bZ{n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--,bZGoodbye Coolfrog the Anachronist... You and the jedi called Luke Skywalker the youngling escaped from the dungeon with 13 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 12 hit points when you escaped.--More--