},bZ0g Player: Coolfrog Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-01-19.17:35:57.ttyrec Time: (1516383357) Fri Jan 19 17:35:57 2018 },bZTuW)0[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. },bZY},bZ(0lqqqk(B(0x~~~(B(0x~~~x(B(0~~~x(B(0x~~~x(B(0x~~(B`(0x(B(0~~~~x(B(0x(B@$(0~~(B(0mqqqj(B},bZ[Coolfrog the Survivor ] St12 Dx9 Co11 In7 Wi6 Ch9 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/1250 T1 Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist.--More--},bZ IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work.--More--~,bZX ~,bZ=You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--~,bZ ~,bZMessage of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy--More--~,bZ,' ~,bZ.^[Coolfrog the Survivor ] St12 Dx9 Co11 In7 Wi6 Ch9 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/1250 T1 Be careful! New moon tonight.~,bZo HUnknown command ' '.--More--,bZHaving trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work.--More--,bZ~ M [Coolfrog the Survivor ] St12 Dx9 Co11 In7 Wi6 Ch9 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/1250 T1 ,bZ=Beware, there will be no return! Still climb? [yn] (n) ,bZy[Coolfrog the Survivor  12(12)  Pw 3(3) ,bZh(0lqqqk(B(0x~~~(B(0x~~~x(B(0~~~x(B(0x~~~x(B(0x~~(B`(0x(B(0~~~~x(B(0x(B@$(0~~(B(0mqqqj(B[Coolfrog the Survivor ] St12 Dx9 Co11 In7 Wi6 Ch9 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/1250 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) ,bZn Weapons a - ) an uncursed +0 pistol (weapon in hand) {8} b - ) an uncursed +0 force pike (alternate weapon; not wielded) {80} c - ) an uncursed +0 rifle {12} Armor d - [ an uncursed +0 plasteel armor (being worn) {50} e - [ a cursed +0 T-shirt (being worn) {2} f - [ an uncursed +0 plasteel helm (being worn) {2} g - [ an uncursed +0 pair of plasteel gloves (being worn) {2} h - [ an uncursed +0 pair of plasteel boots (being worn) {2} i - [ an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - % 20 uncursed pills {0} Scrolls l - ? 5 uncursed scrolls of healing {0} m - ? 4 uncursed scrolls of mana {,bZS0} n - ? 3 uncursed scrolls of phase door {0} o - ? 2 uncursed scrolls of standard id {0} p - ? an uncursed scroll of cure {0} Spellbooks k - + an uncursed spellbook of passwall (7:10) {0}(end) ,bZ$"` [Coolfrog the Survivor ] St12 Dx9 Co11 In7 Wi6 Ch9 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/1250 T1 Do you want to see your attributes? [ynq] (n) ,bZYnFinal Attributes: You were stridently aligned. Your alignment was 7. Your max alignment was 10. You carried 0 sins. You could not have this property at all: improved vision. You could not have this property extrinsically: petrification resistance. You could not have this property intrinsically: teleport control. Scroll identification only worked 100 times out of 192. Ring identification only worked 4 times out of 13. Gem identification only worked 100 times out of 127. Scroll drop chance was reduced to 89%. Wand drop chance was reduced to 97%. Concealing monsters were spawned underneath items 75% of the time only. The following skill could not be trained at all: matter spells. The following skill was trained at half the usual rate: enchantment spells. The following skill was trained at one fifth the usual rate: lance. The following skill was limited to basic proficiency: enchantm,bZYent spells. The following skill was limited to skilled proficiency: firearms. The following skill was limited to expert proficiency: matter spells. The following skill became untrainable if you tried to train it too early: bow (turn 2). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 31885. Monster spawn increase had reached its maximum at turn 68662. In this game, Eevee's evolution was leafeon. Your limit for ascension was at turn 442011. The monster class that cannot be genocided was vortex. The monster class that was spawned more often: cat or other feline (freq bonus 2). The monster species that was spawned more often: young stone dragon (freq bonus 48). The monster species that was spawned more often: rock dweller (freq bonus 5). The monster species that was spawned more often: ong sephirah (freq bonus 12). The monster sp,bZY"ecies that was spawned more often: black centipede (freq bonus 6). The monster species that was spawned more often: huge bat (freq bonus 18). The monster species that was spawned more often: running cobra (freq bonus 12). The monster species that was spawned more often: flying owlbear (freq bonus 30). The monster species that was spawned more often: chemoreceptive anticyclone (freq bonus 33). The monster species that was spawned more often: minuscule mimic (freq bonus 10). The monster species that was spawned more often: real devilfish (freq bonus 8). The monster species that was spawned more often: hadrosaurus (freq bonus 48). The monster species that was spawned more often: crimson spore (freq bonus 30). --More--,bZThe monster species that was spawned more often: dark archer (freq bonus 15). The monster species that was spawned more often: fat farting girl (freq bonus 10). The monster species that was spawned more often: elona lady (freq bonus 3). The monster species that was spawned more often: werelich (freq bonus 15). The monster species that was spawned more often: dream colony (freq bonus 14). The monster species that was spawned more often: polite teacher (freq bonus 6). The monster species that was spawned more often: ice nymph (freq bonus 20). The monster species that was spawned more often: Katrin the Violet Beauty (freq bonus 36). The monster trait that was more common: monsters that can teleport (freq bonus 1). The monster trait that was more common: monsters with death resistance (freq bonus 1). The monster trait that was more common: monsters that permanently mimic objects (freq bonus 2). The monster species that was never random,bZly spawned: fiery effulgence. The monster species that was never randomly spawned: giant brown rat. The monster species that was never randomly spawned: hobbit master thief. The monster species that was never randomly spawned: rebelling floridian beseech. The monster species that was never randomly spawned: mega vanishing point. The monster species that was never randomly spawned: unseen servant. The monster species that was never randomly spawned: wolfhound of flora. The monster species that was never randomly spawned: heartbreaker libation. The monster species that was never randomly spawned: Inge. The monster species that was never randomly spawned: leprechaun wanderer. The monster class that was always generated with extra speed: gremlin. The RNG hath decreed that this item was never generated: block-heeled combat boot ((null)). The RNG hath decreed that this item was never generated: mercurial dragon scale shield (mercuri,bZal dragonhide shield). The RNG hath decreed that this item was never generated: Jolt Cola (illegal). The RNG hath decreed that this item was never generated: time (ticking). The RNG hath decreed that this item was never generated: torpedo ((null)). The RNG hath decreed that this item was never generated: nether beam (crashbug). The RNG hath decreed that this item was never generated: immobility (YOU AINT GETTING OUT OF HERE ALIVE). The RNG hath decreed that this item was never generated: topaz (yellowish brown). The RNG hath decreed that this item was never generated: transistor (three-wired thing). The RNG hath decreed that this item was never generated: katana (samurai sword). The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 30). The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 14). The RNG hat,bZ~h decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 21). The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 25). The RNG hath decreed that this item was generated more often: antenna ((null), freq bonus 28). The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 22). The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 31). The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 14). The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 14). The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 6). --More--,bZ8HThe RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 7). The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 6). The RNG hath decreed that this item was generated more often: memory (turquoise, freq bonus 10). The RNG hath decreed that this item was generated more often: snarenet cloak (fleeceling cloak, freq bonus 11). The RNG hath decreed that this item was generated more often: fuckup melee gauntlets (slaying gloves, freq bonus 9). The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 13). The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 3). The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 11). The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 11). The RNG h,bZAHath decreed that this item was generated more often: avalanche (twisting, freq bonus 5). The RNG hath decreed that this item was always generated cursed: bidenhander ((null)). The RNG hath decreed that this item was always generated cursed: nastiness (GO TEAM NASTYTRAP). The RNG hath decreed that this item was always generated cursed: weight stone (gray). The RNG hath decreed that this item was always generated cursed: gauntlets of good fortune (yellow gloves). The RNG hath decreed that this item was always generated cursed: spoon ((null)). The RNG hath decreed that this item was always generated cursed: iron bar ((null)). The RNG hath decreed that this item was always generated cursed: enlighten (faded). The RNG hath decreed that this item was always generated cursed: cocoa (nettle). The RNG hath decreed that this item was always generated cursed: silver dagger ((null)). The RNG hath decreed that this item was always generated cursed: tele,bZEH level (irregular). The RNG hath decreed that this trap was always invisible: cannon trap. The RNG hath decreed that this trap was generated more often: invisible trap (freq bonus 1). Next attribute increase check would have come at turn 1903. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. You were cold resistant. You were sleep resistant. You were poison resistant. You were level-drain resistant. You were immune to sickness. You were magic-protected. You were petrification resistant. You were prevented from having a sight bonus (0). You were aware of the presence of undead. You had 1500 points of nutrition remaining. You could fly. You could survive without air. Your luck was zero. You could not have safely prayed (512). You survived. --More--,bZf(0lqqqk(B(0x~~~(B(0x~~~x(B(0~~~x(B(0x~~~x(B(0x~~(B`(0x(B(0~~~~x(B(0x(B@$(0~~(B(0mqqqj(B[Coolfrog the Survivor ] St12 Dx9 Co11 In7 Wi6 Ch9 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/1250 T1 Do you want to see your discoveries? [ynq] (n) ,bZ7n Discoveries  Weapons ) force pike (long gray spear) Armor [ plasteel gloves (white gloves) [ plasteel boots (white boots) [ cloak of magic resistance (ripped cloak) Scrolls ? scroll of healing (YNORI ERUP) ? scroll of mana (HEAL A WOUND BY CALLING MANSERVENT) ? scroll of phase door (YASDORIAN TEAMSPLAT ELITE SPYING ACADEMY) ? scroll of standard id (STRANGED PLACE BY MIND DEEND SP IS SWITCH ? scroll of cure (IDNUM AIROLG TISNART CIS) Spellbooks + spellbook of passwall (shrill) Venoms . * blinding venom (splash of venom) . * tail spikes (splash of venom) ,bZ7[1m. * faerie floss rhing (splash of venom) . * acid venom (splash of venom) . * segfault venom (splash of venom)(end) ,bZz [Coolfrog the Survivor ] St12 Dx9 Co11 In7 Wi6 Ch9 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/1250 T1 Do you want an account of creatures vanquished? [ynq] (n) ,bZ$vn Vanquished creatures:  0 ants (1 created) 0 acid blobs (1 created) 0 nexus blobs (1 created) 0 stoats (1 created) 0 kobolds (2 created) 0 crawling worm masses (1 created) 0 porter lichens (1 created) 0 spore lichens (1 created) 0 low oozes (1 created) 0 jedis (1 created) 0 plague poppies (4 created)  15 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--,bZDo you want to see your conduct? [ynq] (n) ,bZn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--,bZ7The invisible jedi called Luke Skywalker the youngling can't follow you into the Black Market. Goodbye Coolfrog the Anachronist... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 12 hit points when you escaped.--More--