y,bZ Player: Coolfrog Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-01-19.17:35:53.ttyrec Time: (1516383353) Fri Jan 19 17:35:53 2018 y,bZQW)0[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. y,bZ;y,bZq(0lqqqqk(B(0x~~~(B@(0x(B(0x(B[(0/(B@(0~x(B+(0~~~~x(B(0mqq~qj(By,bZ[Coolfrog the Survivor ] St14 Dx6 Co7 In8 Wi11 Ch8 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/1150 T1 Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist.--More--z,bZB' IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work.--More--z,bZZ W You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--{,bZXi Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy--More--{,bZ} [Coolfrog the Survivor ] St14 Dx6 Co7 In8 Wi11 Ch8 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/1150 T1 Be careful! New moon tonight.{,bZYJBeware, there will be no return! Still climb? [yn] (n) {,bZ y[Coolfrog the Survivor  12(12)  Pw 3(3) {,bZ (0lqqqqk(B(0x~~~(B@(0x(B(0x(B[(0/(B@(0~x(B+(0~~~~x(B(0mqq~qj(B[Coolfrog the Survivor ] St14 Dx6 Co7 In8 Wi11 Ch8 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/1150 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) |,bZNn Weapons a - ) an uncursed +0 pistol (weapon in hand) {8} b - ) an uncursed +0 force pike (alternate weapon; not wielded) {80} c - ) an uncursed +0 rifle {12} Armor d - [ an uncursed +0 plasteel armor (being worn) {50} e - [ a cursed +0 T-shirt (being worn) {2} f - [ an uncursed +0 plasteel helm (being worn) {2} g - [ an uncursed +0 pair of plasteel gloves (being worn) {2} h - [ an uncursed +0 pair of plasteel boots (being worn) {2} i - [ an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - % 20 uncursed pills {0} Scrolls l - ? 5 uncursed scrolls of healing {0} m - ? 4 uncursed scrolls of mana {0}[|,bZxG17;88H n - ? 3 uncursed scrolls of phase door {0} o - ? 2 uncursed scrolls of standard id {0} p - ? an uncursed scroll of cure {0} Spellbooks k - + an uncursed spellbook of passwall (0:10) {0}(end) |,bZ|_ [Coolfrog the Survivor ] St14 Dx6 Co7 In8 Wi11 Ch8 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/1150 T1 Do you want to see your attributes? [ynq] (n) |,bZ*nFinal Attributes: You were stridently aligned. Your alignment was 7. Your max alignment was 10. You carried 0 sins. You could not have this property at all: drunken boxing. You could not have this property extrinsically: searching. You could not have this property intrinsically: burnopathy. Scroll identification only worked 100 times out of 136. Potion identification only worked 3 times out of 9. Amulet identification only worked 15 times out of 32. Wand identification only worked 3 times out of 5. Spellbook identification only worked 2 times out of 16. Scroll drop chance was reduced to 75%. Wand drop chance was reduced to 96%. Potion drop chance was reduced to 73%. The following skill could not be trained at all: divination spells. The following skill was trained at half the usual rate: two-weapon combat. The following skill was trained at one fifth the usual rate: attack|,bZ* spells. The following skill was limited to basic proficiency: spirituality. The following skill was limited to skilled proficiency: spirituality. The following skill was limited to expert proficiency: knife. The following skill became untrainable if you tried to train it too early: martial arts (turn 2). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 40650. Monster spawn increase had reached its maximum at turn 124657. In this game, Eevee's evolution was glaceon. Your limit for ascension was at turn 50098. The monster class that cannot be genocided was centaur. The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 1). The monster species that was spawned more often: bad guard (freq bonus 12). The monster species that was spawned more often: sasquatch (freq bonus 20). The monster sp|,bZ*ecies that was spawned more often: eldritch rubber (freq bonus 12). The monster species that was spawned more often: shimmering colony (freq bonus 9). The monster species that was spawned more often: uber stalkish (freq bonus 6). The monster species that was spawned more often: kobold spellmaster (freq bonus 24). The monster species that was spawned more often: seer accumulating (freq bonus 12). The monster species that was spawned more often: death eater (freq bonus 4). The monster species that was spawned more often: alarm light (freq bonus 12). The monster species that was spawned more often: dwarf lord mutant (freq bonus 72). --More--|,bZTThe monster species that was spawned more often: Kankurou Nishiyama (freq bonus 6). The monster species that was spawned more often: ultra white rat (freq bonus 18). The monster species that was spawned more often: toner noncom (freq bonus 18). The monster species that was spawned more often: seven of hearts (freq bonus 18). The monster species that was spawned more often: taker fungus (freq bonus 32). The monster species that was spawned more often: neckline peskier (freq bonus 18). The monster species that was spawned more often: Siegfried (freq bonus 30). The monster species that was spawned more often: water spore (freq bonus 6). The monster species that was spawned more often: green thunderlord (freq bonus 12). The monster species that was spawned more often: ice shard (freq bonus 8). The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 6). The monster trait that was more common: m|,bZdonsters whose attacks infect you with lycanthropy (freq bonus 6). The monster trait that was more common: monsters that have engulfing attacks (freq bonus 2). The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 3). The monster trait that was more common: monsters that are telepathic (freq bonus 1). The monster trait that was more common: monsters with petrification resistance (freq bonus 2). The monster trait that was more common: monsters that produce loud farting noises (freq bonus 4). The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 1). The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 3). The monster species that was never randomly spawned: moon rabbit. The monster species that was never randomly spawned: metal panther. The monster species that was never randomly spawned: bad mons|,bZlter. The monster species that was never randomly spawned: great orange dragon. The monster species that was never randomly spawned: giant phase spider. The monster species that was never randomly spawned: Juen's frightening bathing sandal. The monster species that was never randomly spawned: glassiest armada fried. The monster species that was never randomly spawned: pileate sacked hawaii hessian never manifestly. The monster species that was never randomly spawned: hail master. The monster species that was never randomly spawned: greener spirit. The RNG hath decreed that this item was never generated: bigscript helm (great helmet). The RNG hath decreed that this item was never generated: cloak of magical breathing (void cloak). The RNG hath decreed that this item was never generated: fuckup melee gauntlets (slaying gloves). The RNG hath decreed that this item was never generated: speed boots (combat boots). The RNG hath decre|,bZsed that this item was never generated: magic candle (candle). The RNG hath decreed that this item was never generated: cloak of peace (inka cloak). The RNG hath decreed that this item was never generated: shocking sphere (insulated). The RNG hath decreed that this item was never generated: cloak of peace (inka cloak). The RNG hath decreed that this item was never generated: greyout cloak (colorfade cloak). The RNG hath decreed that this item was never generated: cloak of inventorylessness (glass cloak). The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 5). The RNG hath decreed that this item was generated more often: sinful heels (red sneakers, freq bonus 15). The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 17). --More--|,bZ' The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 18). The RNG hath decreed that this item was generated more often: rocket launcher ((null), freq bonus 16). The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 5). The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 59). The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 7). The RNG hath decreed that this item was generated more often: arcane rapier ((null), freq bonus 23). The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 10). The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 18). The RNG hath decreed that this item |,bZ' was generated more often: battery stone (gray, freq bonus 10). The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: amulet of waterwalking (rubber, freq bonus 11). The RNG hath decreed that this item was generated more often: eyecloser ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 31). The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: robe of nastiness (camo robe, freq bonus 7). The RNG hath decreed that this item was generated more often: true sight (adamantium, freq bonus 7). The RNG hath decreed that this item class was generated more often: Armor (freq bonus 59). The RNG hath decreed that this item was always generated cursed: cure burn (fiery). The R|,bZ' NG hath decreed that this item was always generated cursed: cypher helm (basin helmet). The RNG hath decreed that this item was always generated cursed: filtering stone (gray). The RNG hath decreed that this item was always generated cursed: amulet of trash (shitty). The RNG hath decreed that this item was always generated cursed: mecha-irazu ((null)). The RNG hath decreed that this item was always generated cursed: bronze plate mail ((null)). The RNG hath decreed that this item was always generated cursed: random speed (impenetrable). The RNG hath decreed that this item was always generated cursed: crystal helm (fish bowl). The RNG hath decreed that this item was always generated cursed: kicking boots (steel boots). The RNG hath decreed that this item was always generated cursed: red spell heels (lolita boots). The RNG hath decreed that this trap was always invisible: heel trap. The RNG hath decreed that this trap was generated more often:|,bZ(  lock trap (freq bonus 6). Next attribute increase check would have come at turn 605. Strength training was 0. Dexterity training was 0. Wisdom training was 1. Constitution training was 0. You were cold resistant. You were sleep resistant. You were poison resistant. You were level-drain resistant. You were immune to sickness. You were magic-protected. You were petrification resistant. --More--|,bZ You were prevented from having automatic searching (0). You were prevented from drunken boxing (0). You were aware of the presence of undead. You had 1500 points of nutrition remaining. You could fly. You could survive without air. Your luck was zero. You could have safely prayed (192). You survived. --More--|,bZi (0lqqqqk(B(0x~~~(B@(0x(B(0x(B[(0/(B@(0~x(B+(0~~~~x(B(0mqq~qj(B[Coolfrog the Survivor ] St14 Dx6 Co7 In8 Wi11 Ch8 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/1150 T1 Do you want to see your discoveries? [ynq] (n) |,bZn| n Discoveries  Weapons ) force pike (long gray spear) Armor [ plasteel gloves (white gloves) [ plasteel boots (white boots) [ cloak of magic resistance (flier cloak) Scrolls ? scroll of healing (WHAT THE FUCK IS THIS) ? scroll of mana (ANTVAULT DOORVAULT RATVAULT) ? scroll of phase door (FLUKY STOREFRONTS) ? scroll of standard id (01DOTE) ? scroll of cure (DAELOELOELOELOELOE FUEUEUEUEUEUE Spellbooks + spellbook of passwall (cloth) Venoms . * blinding venom (splash of venom) . * tail spikes (splash of venom) . * faerie floss rhing (s|,bZ| plash of venom) . * acid venom (splash of venom) . * segfault venom (splash of venom)(end) |,bZZ  [Coolfrog the Survivor ] St14 Dx6 Co7 In8 Wi11 Ch8 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/1150 T1 Do you want an account of creatures vanquished? [ynq] (n) |,bZj #n Vanquished creatures:  0 jedis (1 created) 0 scroll troves (1 created)  2 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--|,bZ0 Do you want to see your conduct? [ynq] (n) |,bZSW n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--|,bZ% Goodbye Coolfrog the Anachronist... You and the jedi called Luke Skywalker the youngling escaped from the dungeon with 10 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 12 hit points when you escaped.--More--