r,bZ` Player: Coolfrog Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-01-19.17:35:46.ttyrec Time: (1516383346) Fri Jan 19 17:35:46 2018 r,bZ`k)0[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. r,bZc/Z(0lqq~qk(B(0x(B@(0~~~x(B(0x(B@(0~~~x(B(0x~~~~x(B+(0~~~(BP(0x(B(0mqqqqj(B[Coolfrog the Survivor ] St9 Dx13 Co9 In14 Wi8 Ch8 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-9 MC9 Mov12 Xp1/0 Wt162/1000 T1 Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist.--More--s,bZ, IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work.--More--s,bZX You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--s,bZ  Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy--More--t,bZ [Coolfrog the Survivor ] St9 Dx13 Co9 In14 Wi8 Ch8 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-9 MC9 Mov12 Xp1/0 Wt162/1000 T1 Be careful! New moon tonight.v,bZ.KBeware, there will be no return! Still climb? [yn] (n) w,bZy[Coolfrog the Survivor  12(12)  Pw 3(3) w,bZZ(0lqq~qk(B(0x(B@(0~~~x(B(0x(B@(0~~~x(B(0x~~~~x(B+(0~~~(BP(0x(B(0mqqqqj(B[Coolfrog the Survivor ] St9 Dx13 Co9 In14 Wi8 Ch8 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-9 MC9 Mov12 Xp1/0 Wt162/1000 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) w,bZn Weapons a - ) an uncursed +0 pistol (weapon in hand) {8} b - ) an uncursed +0 force pike (alternate weapon; not wielded) {80} c - ) an uncursed +0 rifle {12} Armor d - [ an uncursed +0 plasteel armor (being worn) {50} e - [ the cursed +0 T-shirt named Aiglos (being worn) {2} f - [ an uncursed +0 plasteel helm (being worn) {2} g - [ an uncursed +0 pair of plasteel gloves (being worn) {2} h - [ an uncursed +0 pair of plasteel boots (being worn) {2} i - [ an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - % 20 uncursed pills {0} Scrolls l - ? 5 uncursed scrolls of healing {0} m - ? 4 uncursed scrollw,bZ^s of mana {0} n - ? 3 uncursed scrolls of phase door {0} o - ? 2 uncursed scrolls of standard id {0} p - ? an uncursed scroll of cure {0} Spellbooks k - + an uncursed spellbook of passwall (0:10) {0}(end) x,bZ` [Coolfrog the Survivor ] St9 Dx13 Co9 In14 Wi8 Ch8 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-9 MC9 Mov12 Xp1/0 Wt162/1000 T1 Do you want to see your attributes? [ynq] (n) x,bZ nFinal Attributes: You were stridently aligned. Your alignment was 7. Your max alignment was 10. You carried 0 sins. You could not have this property at all: detect monsters. You could not have this property extrinsically: poison resistance. You could not have this property intrinsically: searching. Scroll identification only worked 100 times out of 146. Potion identification only worked 3 times out of 7. Wand identification only worked 3 times out of 9. Monsters only dropped their equipment with 90% chance. Scroll drop chance was reduced to 86%. Amulet drop chance was reduced to 50%. Potion drop chance was reduced to 97%. Musable item generation frequency had a negative bias of 22%. Concealing monsters were spawned underneath items 60% of the time only. Monster death drops spawned with only 90% chance. The following skill could not be trained at all: elemental spells. ,bZ0 ;1HThe following skill was trained at half the usual rate: chaos spells. The following skill was trained at one fifth the usual rate: whip. The following skill was limited to basic proficiency: enchantment spells. The following skill was limited to skilled proficiency: body spells. The following skill was limited to expert proficiency: attack spells. The following skill became untrainable if you tried to train it too early: unicorn horn (turn 124). Number of artifacts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 47080. Monster spawn increase had reached its maximum at turn 81662. In this game, Eevee's evolution was venomeon. Your limit for ascension was at turn 1139346. The monster class that cannot be genocided was golem. The monster class that was spawned more often: gnome (freq bonus 1). The monster species that was spawned more often: githyanki px,bZ5 irate (freq bonus 5). The monster species that was spawned more often: greater chaotic servant (freq bonus 8). The monster species that was spawned more often: animated block-heeled combat boot (freq bonus 4). The monster species that was spawned more often: intervention sphere (freq bonus 12). The monster species that was spawned more often: grandpa (freq bonus 8). The monster species that was spawned more often: bilingual communally (freq bonus 24). The monster species that was spawned more often: pack jackal (freq bonus 6). The monster species that was spawned more often: Silvana (freq bonus 16). --More--x,bZ; The monster species that was spawned more often: blob of preserved organs (freq bonus 8). The monster species that was spawned more often: volcano dragon (freq bonus 6). The monster species that was spawned more often: splintered remark (freq bonus 12). The monster species that was spawned more often: secretary in charge (freq bonus 28). The monster species that was spawned more often: dark gray spore (freq bonus 18). The monster species that was spawned more often: ergonomically partnered (freq bonus 8). The monster species that was spawned more often: large phasing permamimic (freq bonus 9). The monster species that was spawned more often: large group kobold (freq bonus 2). The monster species that was spawned more often: burbling blob (freq bonus 12). The monster species that was spawned more often: crystal golem (freq bonus 10). The monster species that was spawned more often: aureolin spore (freq bonus 6). The monster species x,bZ; that was spawned more often: random flying fish (freq bonus 8). The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 1). The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 4). The monster species that was never randomly spawned: lava muzzle. The monster species that was never randomly spawned: undead draconian. The monster species that was never randomly spawned: educationally punched. The monster species that was never randomly spawned: tone golem. The monster species that was never randomly spawned: chinese lady. The monster species that was never randomly spawned: pidgeot. The monster species that was never randomly spawned: shotgun execution. The monster species that was never randomly spawned: multi-hued force patch. The monster species that was never randomly spawned: miso slangier. The monster species that was never randomly spawned: gx,bZ; olden warp patch. The RNG hath decreed that this item was never generated: growth (WELCOME TO ANGBAND). The RNG hath decreed that this item was never generated: psychic dragon scales ((null)). The RNG hath decreed that this item was never generated: misfire (vajra orb). The RNG hath decreed that this item was never generated: remove resistance (cyclic). The RNG hath decreed that this item was never generated: small shield ((null)). The RNG hath decreed that this item was never generated: wishing (pine). The RNG hath decreed that this item was never generated: long stake ((null)). The RNG hath decreed that this item was never generated: down level (silvervine). The RNG hath decreed that this item was never generated: artifact jackpot (DAELOELOELOELOELOE FUEUEUEUEUEUE). The RNG hath decreed that this item was never generated: helm of speed (cone-shaped helmet). The RNG hath decreed that this item was generated more often: icky shield (x,bZ; [(null), freq bonus 35). The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 3). The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 14). The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 3). The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 20). The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 7). The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 10). --More--x,bZs The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 13). The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 8). The RNG hath decreed that this item was generated more often: troll shield ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 8). The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 2). The RNG hath decreed that this item was generated more often: chaos terrain (chaos-inducing, freq bonus 7). The RNG hath decreed that this item was generated more often: cure dim (colorglad, freq bonus 6). The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 10). The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 4). The RNG hath decreed that this ix,bZ} tem was generated more often: confusion stone (gray, freq bonus 12). The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 100). The RNG hath decreed that this item was generated more often: guisarme (pruning hook, freq bonus 4). The RNG hath decreed that this item was always generated cursed: ruby dragon scales ((null)). The RNG hath decreed that this item was always generated cursed: storm stone (gray). The RNG hath decreed that this item was always generated cursed: unicorn horn ((null)). The RNG hath decreed that this item was always generated cursed: summon elm (celestial). The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic). The RNG hath decreed that this item was always generated cursed: heavy glass ball ((null)). The RNG hath decreed that this item was always generated cursed: worthless piece of teal glass (teal). The RNG hath decreed that thx,bZ is item was always generated cursed: tele level (irregular). The RNG hath decreed that this item was always generated cursed: wooden harp (harp). The RNG hath decreed that this item was always generated cursed: gentleman's suit (expensive clothes). The RNG hath decreed that this trap was always invisible: giant chasm. The RNG hath decreed that this trap was generated more often: gravity trap (freq bonus 6). Next attribute increase check would have come at turn 951. Strength training was 0. Dexterity training was 0. Wisdom training was 1. Constitution training was 0. You were cold resistant. You were sleep resistant. You were poison resistant. You were level-drain resistant. You were immune to sickness. You were magic-protected. You were petrification resistant. You were prevented from having detect monsters (0). You were aware of the presence of undead. You had 1500 points of nux,bZ trition remaining. You could fly. You could survive without air. Your luck was zero. --More--x,bZ'2 ^You could have safely prayed (90). You survived. --More--x,bZP Z(0lqq~qk(B(0x(B@(0~~~x(B(0x(B@(0~~~x(B(0x~~~~x(B+(0~~~(BP(0x(B(0mqqqqj(B[Coolfrog the Survivor ] St9 Dx13 Co9 In14 Wi8 Ch8 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-9 MC9 Mov12 Xp1/0 Wt162/1000 T1 Do you want to see your discoveries? [ynq] (n) x,bZ) n Discoveries  Weapons ) force pike (long gray spear) Armor [ plasteel gloves (white gloves) [ plasteel boots (white boots) [ cloak of magic resistance (geek cloak) Scrolls ? scroll of healing (CHREMILLON MOULOCH KAMPY CHRE OPHTHO) ? scroll of mana (THIS KITTEN CORPSE IS DELICIOUS) ? scroll of phase door (ULULULULOHH) ? scroll of standard id (HAK KHANG SINKHA THIMISIBSONG KONHIN SON KAN ? scroll of cure (BEARK THE SHELL TO LOWED DEFEND BUR RISED OTHER) Spellbooks + spellbook of passwall (accursed) Venoms . * blinding venom (splash of venom) . * tail spikes (splash of venx,bZ8 om) . * faerie floss rhing (splash of venom) . * acid venom (splash of venom) . * segfault venom (splash of venom)(end) x,bZD z [Coolfrog the Survivor ] St9 Dx13 Co9 In14 Wi8 Ch8 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-9 MC9 Mov12 Xp1/0 Wt162/1000 T1 Do you want an account of creatures vanquished? [ynq] (n) x,bZ n Vanquished creatures:  0 weasels (1 created) 0 spore lichens (1 created) 0 gray oozes (1 created) 0 kobold zombies (1 created) 0 jedis (1 created)  5 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--x,bZv Do you want to see your conduct? [ynq] (n) x,bZ n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--x,bZPiThe jedi called Luke Skywalker the youngling can't follow you into the Black Market. Goodbye Coolfrog the Anachronist... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 12 hit points when you escaped.--More--