h,bZ  Player: Coolfrog Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-01-19.17:35:36.ttyrec Time: (1516383336) Fri Jan 19 17:35:36 2018 h,bZ W)0[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. h,bZS h,bZi (0qqk(B(0~(B@(0x(B@(0~x(Bh,bZh [Coolfrog the Survivor ] St8 Dx7 Co9 In6 Wi9 Ch13 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/950 T1 Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist.h,bZ --More--i,bZ+S IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work.--More--i,bZ  i,bZp =You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--i,bZ  Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy--More--j,bZ) (0qqk(B[Coolfrog the Survivor ] St8 Dx7 Co9 In6 Wi9 Ch13 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/950 T1 Be careful! New moon tonight.j,bZj JBeware, there will be no return! Still climb? [yn] (n) k,bZLy[Coolfrog the Survivor  12(12)  Pw 3(3) k,bZ(0qqk(B(0~(B@(0x(B@(0~x(Bk,bZu[Coolfrog the Survivor ] St8 Dx7 Co9 In6 Wi9 Ch13 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/950 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) k,bZl n Weapons a - ) an uncursed +0 pistol (weapon in hand) {8} b - ) an uncursed +0 force pike (alternate weapon; not wielded) {80} c - ) the uncursed +0 rifle named The Cunning Plan of Zog {12} Armor d - [ an uncursed +0 plasteel armor (being worn) {50} e - [ a cursed +0 T-shirt (being worn) {2} f - [ an uncursed +0 plasteel helm (being worn) {2} g - [ an uncursed +0 pair of plasteel gloves (being worn) {2} h - [ an uncursed +0 pair of plasteel boots (being worn) {2} i - [ an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - % 20 uncursed pills {0} Scrolls l - ? 5 uncursed scrolls of healing {0} m - ? 4 uncursek,bZ bd scrolls of mana {0} n - ? 3 uncursed scrolls of phase door {0} o - ? 2 uncursed scrolls of standard id {0} p - ? an uncursed scroll of cure {0} Spellbooks k - + an uncursed spellbook of passwall (0:10) {0}(end) l,bZ] [Coolfrog the Survivor ] St8 Dx7 Co9 In6 Wi9 Ch13 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/950 T1 Do you want to see your attributes? [ynq] (n) l,bZxnFinal Attributes: You were stridently aligned. Your alignment was 7. Your max alignment was 10. You carried 0 sins. You could not have this property at all: polymorph control. You could not have this property extrinsically: detect monsters. You could not have this property intrinsically: clairvoyance. Scroll identification only worked 100 times out of 158. Potion identification only worked 3 times out of 11. Ring identification only worked 4 times out of 16. Wand identification only worked 3 times out of 4. Armor identification only worked 15 times out of 24. Spellbook identification only worked 2 times out of 15. Gem identification only worked 100 times out of 161. Tool identification only worked 5 times out of 8. Monsters only dropped their musable items with 64% chance. Wand drop chance was reduced to 92%. Amulet drop chance was reduced to 43%. Musable item generl,bZxation frequency had a negative bias of 37%. Concealing monsters were spawned underneath items 72% of the time only. The following skill could not be trained at all: matter spells. The following skill was trained at half the usual rate: petkeeping. The following skill was trained at one fifth the usual rate: chaos spells. The following skill was limited to basic proficiency: searching. The following skill was limited to skilled proficiency: trident. The following skill was limited to expert proficiency: shield. The following skill became untrainable if you tried to train it too early: elemental spells (turn 41). Number of artifacts generated was 0. Number of fake artifacts generated was 2. Monster spawn increase would have started at turn 24985. Monster spawn increase had reached its maximum at turn 43762. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 2411378. The monstel,bZxLr class that cannot be genocided was vortex. The monster class that was spawned more often: angelic being (freq bonus 6). The monster species that was spawned more often: wereboar (freq bonus 36). The monster species that was spawned more often: pseudo ghost (freq bonus 8). The monster species that was spawned more often: inertia stalk (freq bonus 24). The monster species that was spawned more often: teamkiller (freq bonus 18). The monster species that was spawned more often: aquamarine marine (freq bonus 21). --More--l,bZThe monster species that was spawned more often: ocean naga (freq bonus 44). The monster species that was spawned more often: symmetric meniscectomy (freq bonus 7). The monster species that was spawned more often: gargantuan beast (freq bonus 22). The monster species that was spawned more often: bright white mushroom (freq bonus 156). The monster species that was spawned more often: chaos polymorpher (freq bonus 48). The monster species that was spawned more often: spore mushroom (freq bonus 54). The monster species that was spawned more often: gloam spawner (freq bonus 12). The monster species that was spawned more often: adventurer colony (freq bonus 18). The monster species that was spawned more often: edgy spore (freq bonus 20). The monster species that was spawned more often: insurmountable fungus (freq bonus 7). The monster species that was spawned more often: agent black spore (freq bonus 18). The monster species that was spl,bZawned more often: buttonhook guanin (freq bonus 22). The monster species that was spawned more often: epidote growth (freq bonus 28). The monster species that was spawned more often: giant centipede (freq bonus 32). The monster species that was spawned more often: steam automaton (freq bonus 21). The monster trait that was more common: monsters whose attacks teleport you (freq bonus 4). The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 2). The monster species that was never randomly spawned: discoloration redistributing. The monster species that was never randomly spawned: bone devil. The monster species that was never randomly spawned: warp draconian. The monster species that was never randomly spawned: stolen potato. The monster species that was never randomly spawned: gargoyle. The monster species that was never randomly spawned: speeder rust monster. The monster species l,bZthat was never randomly spawned: killer rabbit. The monster species that was never randomly spawned: dark warp patch. The monster species that was never randomly spawned: Blight Disease. The monster species that was never randomly spawned: tsuchinoko. The monster class that was more likely to generate with musable stuff: orc. The RNG hath decreed that this item was never generated: cloak of paralysis (red cloak). The RNG hath decreed that this item was never generated: greyout cloak (colorfade cloak). The RNG hath decreed that this item was never generated: cloak of prescience (enduring cloak). The RNG hath decreed that this item was never generated: leather jacket ((null)). The RNG hath decreed that this item was never generated: sakura mochi ((null)). The RNG hath decreed that this item was never generated: summon undead (shining). The RNG hath decreed that this item was never generated: swimsuit ((null)). The RNG hath decrel,bZKed that this item was never generated: stairwell stomping boots (plateau boots). The RNG hath decreed that this item was never generated: elasthan chain ((null)). The RNG hath decreed that this item was never generated: glass hostage chain ((null)). The RNG hath decreed that this item was generated more often: command demon (gehenna, freq bonus 26). The RNG hath decreed that this item was generated more often: trash stone (gray, freq bonus 7). The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 40). The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 6). --More--l,bZfThe RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 16). The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 17). The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 16). The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 14). The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 18). The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 88). The RNG hath decreed that this item was generated more often: BFG ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: nexus field (talkative, freq bonus 8). The RNG hath decreed that this item l,bZfwas generated more often: fire (natural, freq bonus 9). The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 11). The RNG hath decreed that this item was generated more often: non-seeing stone (gray, freq bonus 4). The RNG hath decreed that this item was generated more often: robe of energy suction (gray robe, freq bonus 2). The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 10). The RNG hath decreed that this item was always generated cursed: lapis lazuli (blue). The RNG hath decreed that this item was always generated cursed: erasure (FAGEYUDUD). The RNG hath decreed that this item was always generated cursed: catapult ((null)). The RNG hath decl,bZfreed that this item was always generated cursed: fleece bolt ((null)). The RNG hath decreed that this item was always generated cursed: feminine pumps (female footwear). The RNG hath decreed that this item was always generated cursed: heavy elysium ball ((null)). The RNG hath decreed that this item was always generated cursed: hostage chain ((null)). The RNG hath decreed that this item was always generated cursed: soft girl sneaker ((null)). The RNG hath decreed that this item was always generated cursed: youkan ((null)). The RNG hath decreed that this item was always generated cursed: amulet of trash (shitty). The RNG hath decreed that this trap was always invisible: nemesis trap. The RNG hath decreed that this trap was generated more often: drop trap (freq bonus 3). Next attribute increase check would have come at turn 814. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution trainingl,bZ g was 0. You were cold resistant. You were sleep resistant. You were poison resistant. You were level-drain resistant. You were immune to sickness. You were magic-protected. You were petrification resistant. You were prevented from having detect monsters (0). You were prevented from having polymorph control (0). --More--l,bZ2You were aware of the presence of undead. You had 1500 points of nutrition remaining. You could fly. You could survive without air. Your luck was zero. You could not have safely prayed (396). You survived. --More--l,bZv (0qqk(B(0~(B@(0x(B@(0~x(B[Coolfrog the Survivor ] St8 Dx7 Co9 In6 Wi9 Ch13 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/950 T1 Do you want to see your discoveries? [ynq] (n) l,bZ;n Discoveries  Weapons ) force pike (long gray spear) Armor [ plasteel gloves (white gloves) [ plasteel boots (white boots) [ cloak of magic resistance (piece of cloth) Scrolls ? scroll of healing (IGNORANT WEATHER) ? scroll of mana (ERIKISEPHEARARACHARAPHTHISKERA) ? scroll of phase door (VITIO PUS RO) ? scroll of standard id (CHRISTINA AGUILERA IS THE AUNT OF AMYS BROTHER ? scroll of cure (FNORD) Spellbooks + spellbook of passwall (cryptic) Venoms . * blinding venom (splash of venom) . * tail spikes (splash of venom) . * faerie floss rhing (splash of venol,bZm) . * acid venom (splash of venom) . * segfault venom (splash of venom)(end) l,bZXE 7 [Coolfrog the Survivor ] St8 Dx7 Co9 In6 Wi9 Ch13 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/950 T1 l,bZ F @Do you want an account of creatures vanquished? [ynq] (n) l,bZ\ wn Vanquished creatures:  0 spore lichens (1 created) 0 green spores (1 created) 0 jedis (1 created) 0 novice light walls (1 created)  4 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--l,bZ1 l,bZ(2 1Do you want to see your conduct? [ynq] (n) l,bZ n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--l,bZi* The jedi called Luke Skywalker the youngling can't follow you into the Black Market. Goodbye Coolfrog the Anachronist... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 12 hit points when you escaped.--More--