`,bZ Player: Coolfrog Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-01-19.17:35:28.ttyrec Time: (1516383328) Fri Jan 19 17:35:28 2018 `,bZ?W)0[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. `,bZ`,bZ*"(0lqqqqq(B(0qqqqqqk(B(0x(B@(0~~~~~~~~~~~x(B+(0~(B@(0~~~~~~~~~~x(B(0x~~~~~~~~~~~~x(B(0x~~~~(B$(0~~~~~~~x(B(0~~~~~~~~~~~~x(B(0x~~~~~~~~~~~~x(B(0mqqqqqqqqqqqqj(B`,bZ"[Coolfrog the Survivor ] St8 Dx6 Co13 In7 Wi9 Ch5 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/1150 T1 Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist.`,bZ\#--More--a,bZ~ IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work.--More--a,bZX You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--a,bZ  a,bZ, Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy--More--a,bZr ' a,bZפ ][Coolfrog the Survivor ] St8 Dx6 Co13 In7 Wi9 Ch5 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/1150 T1 Be careful! New moon tonight.b,bZKBeware, there will be no return! Still climb? [yn] (n) b,bZcy[Coolfrog the Survivor  12(12)  Pw 3(3) b,bZg(0lqqqqq(B(0qqqqqqk(B(0x(B@(0~~~~~~~~~~~x(B+(0~(B@(0~~~~~~~~~~x(B(0x~~~~~~~~~~~~x(B(0x~~~~(B$(0~~~~~~~x(B(0~~~~~~~~~~~~x(B(0x~~~~~~~~~~~~x(B(0mqqqqqqqqqqqqj(B[Coolfrog the Survivor ] St8 Dx6 Co13 In7 Wi9 Ch5 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/1150 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) b,bZ1 n Weapons a - ) an uncursed +0 pistol (weapon in hand) {8} b - ) an uncursed +0 force pike (alternate weapon; not wielded) {80} c - ) an uncursed +0 rifle {12} Armor d - [ an uncursed +0 plasteel armor (being worn) {50} e - [ a cursed +0 T-shirt (being worn) {2} f - [ an uncursed +0 plasteel helm (being worn) {2} g - [ an uncursed +0 pair of plasteel gloves (being worn) {2} h - [ an uncursed +0 pair of plasteel boots (being worn) {2} i - [ an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - % 20 uncursed pills {0} Scrolls l - ? 5 uncursed scrolls of healing {0} m - ? 4 uncursed scrolls of mana {0},bZ1 G8H n - ? 3 uncursed scrolls of phase door {0} o - ? 2 uncursed scrolls of standard id {0} p - ? an uncursed scroll of cure {0} Spellbooks k - + an uncursed spellbook of passwall (0:10) {0}(end) c,bZ_ [Coolfrog the Survivor ] St8 Dx6 Co13 In7 Wi9 Ch5 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/1150 T1 Do you want to see your attributes? [ynq] (n) c,bZnFinal Attributes: You were stridently aligned. Your alignment was 7. Your max alignment was 10. You carried 0 sins. You could not have this property at all: sleep resistance. You could not have this property extrinsically: dimmopathy. You could not have this property intrinsically: peacevision. Scroll identification only worked 100 times out of 157. Potion identification only worked 3 times out of 4. Ring identification only worked 4 times out of 5. Amulet identification only worked 15 times out of 17. Wand identification only worked 3 times out of 7. Armor identification only worked 15 times out of 30. Spellbook identification only worked 2 times out of 6. Gem identification only worked 100 times out of 143. Monsters only dropped their musable items with 93% chance. Scroll drop chance was reduced to 75%. Ring drop chance was reduced to 86%. Wand drop chance was redc,bZuced to 93%. Amulet drop chance was reduced to 51%. Monster death drops spawned with only 97% chance. The following skill could not be trained at all: searching. The following skill was trained at half the usual rate: occult spells. The following skill was trained at one fifth the usual rate: flail. The following skill was limited to basic proficiency: healing spells. The following skill was limited to skilled proficiency: elemental spells. The following skill was limited to expert proficiency: two-handed weapons. The following skill became untrainable if you tried to train it too early: petkeeping (turn 77). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 27626. Monster spawn increase had reached its maximum at turn 69664. In this game, Eevee's evolution was jolteon. Your limit for ascension was at turn 1307988. The moc,bZnster class that cannot be genocided was jabberwock. The monster class that was spawned more often: wall monster (freq bonus 4). The monster species that was spawned more often: electro turret (freq bonus 24). The monster species that was spawned more often: bear trove (freq bonus 18). The monster species that was spawned more often: anti-vampire (freq bonus 30). The monster species that was spawned more often: sudden appearer (freq bonus 5). --More--c,bZThe monster species that was spawned more often: barky individuation ropiest (freq bonus 24). The monster species that was spawned more often: bad mushroom (freq bonus 36). The monster species that was spawned more often: phase warp patch (freq bonus 72). The monster species that was spawned more often: lord of the rings elf (freq bonus 6). The monster species that was spawned more often: mean stalk (freq bonus 12). The monster species that was spawned more often: dungeon crawler (freq bonus 5). The monster species that was spawned more often: random monster generator (freq bonus 32). The monster species that was spawned more often: metal penetrator (freq bonus 44). The monster species that was spawned more often: earth gas principal (freq bonus 6). The monster species that was spawned more often: devil's snare (freq bonus 27). The monster species that was spawned more often: smart piercer (freq bonus 12). The monster species that c,bZwas spawned more often: undead dragon (freq bonus 21). The monster species that was spawned more often: hypno (freq bonus 32). The monster species that was spawned more often: vampire spawn (freq bonus 36). The monster species that was spawned more often: queen B (freq bonus 210). The monster species that was spawned more often: flame archer (freq bonus 21). The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 4). The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 2). The monster trait that was more common: monsters that have no limbs (freq bonus 2). The monster trait that was more common: monsters which petrify others on touch (freq bonus 2). The monster trait that was more common: monsters that imitate (freq bonus 3). The monster trait that was more common: monsters that never move (freq bonus 3). The monster trait that was more common: monsters that wantc,bZ the Book of the Dead (freq bonus 1). The monster trait that was more common: monsters that have no limbs (freq bonus 2). The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 3). The monster species that was never randomly spawned: vapor rat. The monster species that was never randomly spawned: fonder cometh repairable. The monster species that was never randomly spawned: telemarketer. The monster species that was never randomly spawned: grandmaster newt. The monster species that was never randomly spawned: opaque jelly. The monster species that was never randomly spawned: underrated southward. The monster species that was never randomly spawned: glare warp patch. The monster species that was never randomly spawned: acid vortex. The monster species that was never randomly spawned: nightmare dolphin. The monster species that was never randomly spawned: piranha soup. The mc,bZ$onster class that was always generated with extra speed: naga. The RNG hath decreed that this item was never generated: mutation (fleecy). The RNG hath decreed that this item was never generated: shock resistance (copper). The RNG hath decreed that this item was never generated: urine (manky). The RNG hath decreed that this item was never generated: pet-stomping platform boots (thick-soled boots). The RNG hath decreed that this item was never generated: gauntlets of misfiring (clumsy gloves). The RNG hath decreed that this item was never generated: horn of plenty (horn). --More--c,bZThe RNG hath decreed that this item was never generated: gauntlets of free action (comfortable gloves). The RNG hath decreed that this item was never generated: worthless piece of teal glass (teal). The RNG hath decreed that this item was never generated: melee prefix stone (gray). The RNG hath decreed that this item was never generated: trap creation (endangered). The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 21). The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: infravision (unwritten, freq bonus 27). The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 278). The RNG hath decreed that this item was generated more often: magic mappic,bZng (ELAM EBOW, freq bonus 9). The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 6). The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 7). The RNG hath decreed that this item was generated more often: lava (red-hot, freq bonus 36). The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 9). The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 2). The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 7). The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 6). The RNG hath decreed that this item was generated more often: cirmocline (pink, freq bonus 81). The RNG hath decreedc,bZ that this item was generated more often: cloak of health (white cloak, freq bonus 2). The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 11). The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 4). The RNG hath decreed that this item was generated more often: magic harp (harp, freq bonus 4). The RNG hath decreed that this item class was generated more often: Rings (freq bonus 71). The RNG hath decreed that this item was always generated cursed: gauntlets (odd pair of gloves). The RNG hath decreed that this item was always generated cursed: autocursing (gentle). The RNG hath decreed that this item was always generated cursed: jacinth (orange). The RNG hath decreed that this item was always generated cursed: protection (wide). The RNG hath decrec,bZed that this item was always generated cursed: striped shirt ((null)). The RNG hath decreed that this item was always generated cursed: plasteel boots (white boots). The RNG hath decreed that this item was always generated cursed: stethoscope ((null)). The RNG hath decreed that this item was always generated cursed: uninformation stone (gray). The RNG hath decreed that this item was always generated cursed: unidentify stone (gray). The RNG hath decreed that this item was always generated cursed: brown sweets ((null)). The RNG hath decreed that this trap was always invisible: entire level trap. The RNG hath decreed that this trap was generated more often: wereform trap (freq bonus 1). Next attribute increase check would have come at turn 275. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. --More--c,bZsaYou were cold resistant. You were poison resistant. You were level-drain resistant. You were immune to sickness. You were magic-protected. You were petrification resistant. You were prevented from having sleep resistance (0). You were prevented from having dimmopathy (0). You were aware of the presence of undead. You had 1500 points of nutrition remaining. You could fly. You could survive without air. Your luck was zero. You could not have safely prayed (464). You survived. --More--c,bZ(0lqqqqq(B(0qqqqqqk(B(0x(B@(0~~~~~~~~~~~x(B+(0~(B@(0~~~~~~~~~~x(B(0x~~~~~~~~~~~~x(B(0x~~~~(B$(0~~~~~~~x(B(0~~~~~~~~~~~~x(B(0x~~~~~~~~~~~~x(B(0mqqqqqqqqqqqqj(B[Coolfrog the Survivor ] St8 Dx6 Co13 In7 Wi9 Ch5 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/1150 T1 Do you want to see your discoveries? [ynq] (n) c,bZagn Discoveries  Weapons ) force pike (long gray spear) Armor [ plasteel gloves (white gloves) [ plasteel boots (white boots) [ cloak of magic resistance (vampiric cloak) Scrolls ? scroll of healing (NNA GI NA ARA MKPURU AMU) ? scroll of mana (TYPE CHANGING BY SLATE) ? scroll of phase door (BUSTER HYMEN) ? scroll of standard id (ROMHACK MADE BY HITLER ? scroll of cure (HACKEM MUCHE) Spellbooks + spellbook of passwall (parchment) Venoms . * blinding venom (splash of venom) . * tail spikes (splash of venom) . * faerie floss rhing (splasc,bZ|gh of venom) . * acid venom (splash of venom) . * segfault venom (splash of venom)(end) c,bZ. [Coolfrog the Survivor ] St8 Dx6 Co13 In7 Wi9 Ch5 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/1150 T1 Do you want an account of creatures vanquished? [ynq] (n) c,bZiTn Vanquished creatures:  0 jackals (1 created) 0 jedis (1 created)  2 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--c,bZDo you want to see your conduct? [ynq] (n) c,bZkNn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--c,bZ'The jedi called Luke Skywalker the youngling can't follow you into the Black Market. Goodbye Coolfrog the Anachronist... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 12 hit points when you escaped.--More--