\,bZv Player: Coolfrog Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-01-19.17:35:24.ttyrec Time: (1516383324) Fri Jan 19 17:35:24 2018 \,bZW)0[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. \,bZϨ\,bZ{(0lq(B+(0q(B(0lj~~(B@(0mk(B(0x(B*(0~~~(B@(0x(B+(0~~~~(B$(0x(B(0x~~~~~x(B(0mk~~~lj(B(0mqqq(B[Coolfrog the Survivor ] St9 Dx3 Co10 In6 Wi15 Ch4 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-4 MC9 Mov12 Xp1/0 Wt162/1050 T1 Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist.--More--],bZL IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work.--More--],bZYfX You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--],bZJ  Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy--More--^,bZ [Coolfrog the Survivor ] St9 Dx3 Co10 In6 Wi15 Ch4 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-4 MC9 Mov12 Xp1/0 Wt162/1050 T1 Be careful! New moon tonight.^,bZ/KBeware, there will be no return! Still climb? [yn] (n) ^,bZ y[Coolfrog the Survivor  12(12)  Pw 3(3) ^,bZz E(0lq(B+(0q(B(0lj~~(B@(0mk(B(0x(B*(0~~~(B@(0x(B+(0~~~~(B$(0x(B(0x~~~~~x(B(0mk~~~lj(B(0mqqq(B[Coolfrog the Survivor ] St9 Dx3 Co10 In6 Wi15 Ch4 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-4 MC9 Mov12 Xp1/0 Wt162/1050 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) _,bZn Weapons a - ) an uncursed +0 pistol (weapon in hand) {8} b - ) an uncursed +0 force pike (alternate weapon; not wielded) {80} c - ) an uncursed +0 rifle {12} Armor d - [ an uncursed +0 plasteel armor (being worn) {50} e - [ a cursed +0 T-shirt (being worn) {2} f - [ an uncursed +0 plasteel helm (being worn) {2} g - [ the uncursed +0 pair of plasteel gloves named Terminator (being worn) {2} h - [ an uncursed +0 pair of plasteel boots (being worn) {2} i - [ an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - % 20 uncursed pills {0} Scrolls l - ? 5 uncursed scrolls of healing {0} m - ? 4 uncursed scrolls_,bZ´U of mana {0} n - ? 3 uncursed scrolls of phase door {0} o - ? 2 uncursed scrolls of standard id {0} p - ? an uncursed scroll of cure {0} Spellbooks k - + an uncursed spellbook of passwall (0:10) {0}(end) _,bZqV ` [Coolfrog the Survivor ] St9 Dx3 Co10 In6 Wi15 Ch4 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-4 MC9 Mov12 Xp1/0 Wt162/1050 T1 Do you want to see your attributes? [ynq] (n) _,bZh nFinal Attributes: You were stridently aligned. Your alignment was 7. Your max alignment was 10. You carried 0 sins. You could not have this property at all: improved vision. You could not have this property extrinsically: teleport control. You could not have this property intrinsically: infravision. Scroll identification only worked 100 times out of 180. Potion identification only worked 3 times out of 6. Ring identification only worked 4 times out of 15. Armor identification only worked 15 times out of 19. Spellbook identification only worked 2 times out of 12. Gem identification only worked 100 times out of 112. Tool identification only worked 5 times out of 12. Monsters only dropped their musable items with 48% chance. Wand drop chance was reduced to 86%. Potion drop chance was reduced to 82%. Concealing monsters were spawned underneath items 75% of the time only. [21;_,bZ 1HMonster death drops spawned with only 64% chance. The following skill could not be trained at all: high heels. The following skill was trained at half the usual rate: devices. The following skill was trained at one fifth the usual rate: devices. The following skill was limited to basic proficiency: bow. The following skill was limited to skilled proficiency: two-handed weapons. The following skill was limited to expert proficiency: missile weapons. The following skill became untrainable if you tried to train it too early: matter spells (turn 41). Number of artifacts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 29280. Monster spawn increase had reached its maximum at turn 53630. In this game, Eevee's evolution was umbreon. Your limit for ascension was at turn 52359. The monster class that cannot be genocided was leprechaun. The monster class _,bZ Qthat was spawned more often: vampire (freq bonus 4). The monster species that was spawned more often: coyote (freq bonus 18). The monster species that was spawned more often: lucky trove (freq bonus 6). The monster species that was spawned more often: army dwarf (freq bonus 10). The monster species that was spawned more often: false patch (freq bonus 36). The monster species that was spawned more often: undead dunmer (freq bonus 12). The monster species that was spawned more often: undead acid mage (freq bonus 84). --More--_,bZG The monster species that was spawned more often: permamimicry ghost (freq bonus 32). The monster species that was spawned more often: chaotic servant (freq bonus 24). The monster species that was spawned more often: cave creeper (freq bonus 72). The monster species that was spawned more often: multi-hued naga hatchling (freq bonus 24). The monster species that was spawned more often: sulfur growth (freq bonus 6). The monster species that was spawned more often: lilac growth (freq bonus 36). The monster species that was spawned more often: Mister PHP Book (freq bonus 48). The monster species that was spawned more often: double birth (freq bonus 14). The monster species that was spawned more often: marsh clan (freq bonus 12). The monster species that was spawned more often: idee vitriol (freq bonus 36). The monster species that was spawned more often: Oona (freq bonus 48). The monster species that was spawned more often: turbulence d_,bZG issuade (freq bonus 56). The monster species that was spawned more often: crypto demon (freq bonus 28). The monster species that was spawned more often: greener frog (freq bonus 28). The monster trait that was more common: monsters that grunt (freq bonus 2). The monster species that was never randomly spawned: rodneyan. The monster species that was never randomly spawned: elemental monster. The monster species that was never randomly spawned: rebuilt fleecy stigmata. The monster species that was never randomly spawned: polite teacher. The monster species that was never randomly spawned: habitat temporarily. The monster species that was never randomly spawned: atavistic smuggled. The monster species that was never randomly spawned: stjarna-alfr. The monster species that was never randomly spawned: besting collate. The monster species that was never randomly spawned: evasive enclave elite soldier. The monster species that_,bZG  was never randomly spawned: advisee banker. The RNG hath decreed that this item was never generated: drain life (velvet). The RNG hath decreed that this item was never generated: nunchiaku ((null)). The RNG hath decreed that this item was never generated: dimness (peculiar). The RNG hath decreed that this item was never generated: thunder (rollover). The RNG hath decreed that this item was never generated: troll shield ((null)). The RNG hath decreed that this item was never generated: treasure chest ((null)). The RNG hath decreed that this item was never generated: elven mithril-coat ((null)). The RNG hath decreed that this item was never generated: lunch of boiled egg ((null)). The RNG hath decreed that this item was never generated: loadstone (gray). The RNG hath decreed that this item was never generated: flail ((null)). The RNG hath decreed that this item was generated more often: fog horn (horn, freq bonus 6). The RNG ha_,bZG th decreed that this item was generated more often: wonder (elven-lettered, freq bonus 25). The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 19). The RNG hath decreed that this item was generated more often: secret key ((null), freq bonus 38). The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 33). The RNG hath decreed that this item was generated more often: scaler mittens (dusty gloves, freq bonus 16). The RNG hath decreed that this item was generated more often: dragon eyepatch ((null), freq bonus 6). --More--_,bZ The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 28). The RNG hath decreed that this item was generated more often: wishing (sorrowful, freq bonus 18). The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 6). The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: cloak of freedom (angband cloak, freq bonus 44). The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 8). The RNG hath decreed that this item was generated more often: cloak of permanence (concrete cloak, freq bonus 5). The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 20). The RNG hath decreed that this item _,bZ was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 14). The RNG hath decreed that this item was generated more often: inka mithril-coat ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 5). The RNG hath decreed that this item was generated more often: fire resistance (cooling, freq bonus 8). The RNG hath decreed that this item class was generated more often: Wands (freq bonus 32). The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 90). The RNG hath decreed that this item was always generated cursed: sickness resistance (fragile). The RNG hath decreed that this item was always generated cursed: cloak of death (deadly cloak). The RNG hath decreed that this item was always generated cursed: gray dragon scale shield (gray dragonhide shield). The RNG hath decreed that this item was always generated cursed_,bZ$ : solar beam (beaming). The RNG hath decreed that this item was always generated cursed: amber (yellowish brown). The RNG hath decreed that this item was always generated cursed: jacinth (orange). The RNG hath decreed that this item was always generated cursed: sky dragon scale shield (sky dragonhide shield). The RNG hath decreed that this item was always generated cursed: chatbox cloak (weeb cloak). The RNG hath decreed that this item was always generated cursed: book stone (gray). The RNG hath decreed that this item was always generated cursed: amulet of wrong seeing (too expensive). The RNG hath decreed that this trap was always invisible: arabella speaker. The RNG hath decreed that this trap was generated more often: elena trap (freq bonus 3). Next attribute increase check would have come at turn 408. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. You we_,bZ- re cold resistant. You were sleep resistant. You were poison resistant. You were level-drain resistant. You were immune to sickness. You were magic-protected. You were petrification resistant. You were prevented from having teleport control (0). You were prevented from having a sight bonus (0). You were aware of the presence of undead. --More--_,bZ[ You had 1500 points of nutrition remaining. You could fly. You could survive without air. Your luck was zero. You could not have safely prayed (275). You survived. --More--_,bZ C(0lq(B+(0q(B(0lj~~(B@(0mk(B(0x(B*(0~~~(B@(0x(B+(0~~~~(B$(0x(B(0x~~~~~x(B(0mk~~~lj(B(0mqqq(B[Coolfrog the Survivor ] St9 Dx3 Co10 In6 Wi15 Ch4 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-4 MC9 Mov12 Xp1/0 Wt162/1050 T1 Do you want to see your discoveries? [ynq] (n) _,bZ#n Discoveries  Weapons ) force pike (long gray spear) Armor [ plasteel gloves (white gloves) [ plasteel boots (white boots) [ cloak of magic resistance (colorfade cloak) Scrolls ? scroll of healing (DUCTUM ADIS) ? scroll of mana (ABABILA) ? scroll of phase door (WERMUT MOSERMOSER) ? scroll of standard id (THERESA FLAUSCHEBUESCHEL MAY) ? scroll of cure (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES Spellbooks + spellbook of passwall (withered) Venoms . * blinding venom (splash of venom) . * tail spikes (splash of venom) . * faerie floss rhing (splash of veno_,bZ$m) . * acid venom (splash of venom) . * segfault venom (splash of venom)(end) _,bZtz [Coolfrog the Survivor ] St9 Dx3 Co10 In6 Wi15 Ch4 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-4 MC9 Mov12 Xp1/0 Wt162/1050 T1 Do you want an account of creatures vanquished? [ynq] (n) _,bZfn Vanquished creatures:  0 grid bugs (3 created) 0 lichens (1 created) 0 sub-gnomes (1 created) 0 jedis (1 created)  6 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--`,bZ`Do you want to see your conduct? [ynq] (n) `,bZ>n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--`,bZ2The jedi called Luke Skywalker the youngling can't follow you into the Black Market. Goodbye Coolfrog the Anachronist... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 12 hit points when you escaped.--More--