W,bZ Player: Coolfrog Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-01-19.17:35:19.ttyrec Time: (1516383319) Fri Jan 19 17:35:19 2018 W,bZ+k)0[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. W,bZ (0lqqqqqqqqk(B(0x(B@(0~~~~~~~x(B(0x(B@(0~~~~~~~x(B(0x~~~~~~~~x(B(0mq(B!(0~~~~~~x(B(0~~~~~x(B(0qq(B+(0qqj(BW,bZ}[Coolfrog the Survivor ] St8 Dx5 Co8 In13 Wi8 Ch9 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-5 MC9 Mov12 Xp1/0 Wt162/900 T1 Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist.--More--X,bZ IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work.--More--X,bZW You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--X,bZ  Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy--More--Y,bZ [Coolfrog the Survivor ] St8 Dx5 Co8 In13 Wi8 Ch9 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-5 MC9 Mov12 Xp1/0 Wt162/900 T1 Be careful! New moon tonight.Y,bZb JBeware, there will be no return! Still climb? [yn] (n) Z,bZ y[Coolfrog the Survivor  12(12)  Pw 3(3) (0lqqqqqqqqk(B(0x(B@(0~~~~~~~x(B(0x(B@(0~~~~~~~x(B(0x~~~~~~~~x(B(0mq(B!(0~~~~~~x(B(0~~~~~x(B(0qq(B+(0qqj(B[Coolfrog the Survivor ] St8 Dx5 Co8 In13 Wi8 Ch9 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-5 MC9 Mov12 Xp1/0 Wt162/900 T1 Do you want your possessions identified? DYWYPI? [ynq]Z,bZ  (n) Z,bZF y Weapons a - ) an uncursed +0 pistol (weapon in hand) {8} b - ) an uncursed +0 force pike (alternate weapon; not wielded) {80} c - ) an uncursed +0 rifle {12} Armor d - [ an uncursed +0 plasteel armor (being worn) {50} e - [ a cursed +0 T-shirt (being worn) {2} f - [ an uncursed +0 plasteel helm (being worn) {2} g - [ the uncursed +0 pair of plasteel gloves named Pride and Prejudice (being worn) {2} h - [ an uncursed +0 pair of plasteel boots (being worn) {2} i - [ an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - % 20 uncursed pills {0} Scrolls l - ? 5 uncursed scrolls of healing {0} m - ? 4 uncursed scZ,bZ_ Zrolls of mana {0} n - ? 3 uncursed scrolls of phase door {0} o - ? 2 uncursed scrolls of standard id {0} p - ? an uncursed scroll of cure {0} Spellbooks k - + an uncursed spellbook of passwall (0:10) {0}(end) [,bZ] [Coolfrog the Survivor ] St8 Dx5 Co8 In13 Wi8 Ch9 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-5 MC9 Mov12 Xp1/0 Wt162/900 T1 Do you want to see your attributes? [ynq] (n) [,bZM nFinal Attributes: You were stridently aligned. Your alignment was 7. Your max alignment was 10. You carried 0 sins. You could not have this property at all: infravision. You could not have this property extrinsically: jumping. You could not have this property intrinsically: numbopathy. Potion identification only worked 3 times out of 9. Ring identification only worked 4 times out of 19. Amulet identification only worked 15 times out of 16. Wand identification only worked 3 times out of 13. Armor identification only worked 15 times out of 21. Spellbook identification only worked 2 times out of 3. Tool identification only worked 5 times out of 12. Monsters only dropped their musable items with 55% chance. Monsters only dropped their equipment with 91% chance. Scroll drop chance was reduced to 73%. Amulet drop chance was reduced to 83%. Potion drop chance was reduced t[,bZc o 88%. Musable item generation frequency had a negative bias of 33%. Concealing monsters were spawned underneath items 63% of the time only. Monster death drops spawned with only 97% chance. The following skill could not be trained at all: searching. The following skill was trained at half the usual rate: enchantment spells. The following skill was trained at one fifth the usual rate: short sword. The following skill was limited to basic proficiency: body spells. The following skill was limited to skilled proficiency: martial arts. The following skill was limited to expert proficiency: shield. The following skill became untrainable if you tried to train it too early: broadsword (turn 28). Number of artifacts generated was 1. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 15289. Monster spawn increase had reached its maximum at turn 39534. In this game, Eevee's e[,bZt volution was leafeon. Your limit for ascension was at turn 247762. The monster class that cannot be genocided was kobold. The monster class that was spawned more often: worm (freq bonus 12). The monster species that was spawned more often: tome of nether wrath (freq bonus 28). The monster species that was spawned more often: dimensional access automaton (freq bonus 56). The monster species that was spawned more often: notable mold (freq bonus 32). --More--[,bZs2 The monster species that was spawned more often: magic warp fungus (freq bonus 36). The monster species that was spawned more often: huge newt (freq bonus 48). The monster species that was spawned more often: indisposition plainest (freq bonus 90). The monster species that was spawned more often: giant swamp dragonfly (freq bonus 14). The monster species that was spawned more often: plains centaur (freq bonus 32). The monster species that was spawned more often: stegosaurus (freq bonus 13). The monster species that was spawned more often: blade naga hatchling (freq bonus 56). The monster species that was spawned more often: clay mushroom (freq bonus 60). The monster species that was spawned more often: novice quickling (freq bonus 102). The monster species that was spawned more often: VAX (freq bonus 96). The monster species that was spawned more often: carpel leadenly (freq bonus 90). The monster species that was spawned more ofte[,bZ}2 n: jackal demon (freq bonus 15). The monster species that was spawned more often: queen ant (freq bonus 192). The monster species that was spawned more often: dog (freq bonus 26). The monster species that was spawned more often: scrag (freq bonus 42). The monster species that was spawned more often: remodeled puppy (freq bonus 60). The monster species that was spawned more often: brown light (freq bonus 28). The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 2). The monster trait that was more common: monsters that neigh (freq bonus 4). The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 4). The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 2). The monster species that was never randomly spawned: very old water dragon. The monster species that was never randomly spawned: nasty wraith. The monst[,bZ2 er species that was never randomly spawned: mountain nymph. The monster species that was never randomly spawned: nexus stalk. The monster species that was never randomly spawned: automatic kitten. The monster species that was never randomly spawned: loss fly. The monster species that was never randomly spawned: Isis. The monster species that was never randomly spawned: nonexistant cop. The monster species that was never randomly spawned: Tiamat, the Fiend of Wind. The monster species that was never randomly spawned: wounding prospering. The monster class that was always generated with extra speed: zombie. The RNG hath decreed that this item was never generated: checker boots (fetish heels). The RNG hath decreed that this item was never generated: diamond dragon scale shield (diamond dragonhide shield). The RNG hath decreed that this item was never generated: metabolic stone (gray). The RNG hath decreed that this item was never[,bZ2 h generated: soft star ((null)). The RNG hath decreed that this item was never generated: unlevitate (posh). The RNG hath decreed that this item was never generated: fear (bewitched). The RNG hath decreed that this item was never generated: gain corruption (wrath). The RNG hath decreed that this item was never generated: heavy compost ball ((null)). The RNG hath decreed that this item was never generated: cloak of angriness (blinking cloak). The RNG hath decreed that this item was never generated: dwarvish short sword (broad short sword). --More--[,bZ The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 7). The RNG hath decreed that this item was generated more often: random speed (impenetrable, freq bonus 14). The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 8). The RNG hath decreed that this item was generated more often: mana battery (gloaming, freq bonus 31). The RNG hath decreed that this item was generated more often: hellish bolt (hellish, freq bonus 71). The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 49). The RNG hath decreed that this item was generated more often: hard mode stone (gray, freq bonus 3). The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 26). The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 37). The RNG hath d[,bZ ecreed that this item was generated more often: bad shirt ((null), freq bonus 14). The RNG hath decreed that this item was generated more often: water (clear, freq bonus 10). The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 2). The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 11). The RNG hath decreed that this item was generated more often: cloak of stone (gray cloak, freq bonus 9). The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 6). The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 11). The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 5). The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 6). The RNG hath decreed that this item was generated more often: magic fl[,bZ ute (flute, freq bonus 10). The RNG hath decreed that this item was generated more often: weight stone (gray, freq bonus 2). The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 12). The RNG hath decreed that this item was always generated cursed: amulet of quadruple attack (signet). The RNG hath decreed that this item was always generated cursed: mining helm (round helmet). The RNG hath decreed that this item was always generated cursed: cloak of stone (gray cloak). The RNG hath decreed that this item was always generated cursed: bent sable (bent sword). The RNG hath decreed that this item was always generated cursed: invulnerability (icy). The RNG hath decreed that this item was always generated cursed: elven mithril-coat ((null)). The RNG hath decreed that this item was always generated cursed: flame shield (dark red shield). The RNG hath decreed that this item was always generated cursed: teleporta[,bZ tion (iridium). The RNG hath decreed that this item was always generated cursed: tidal wave (tolkienian). The RNG hath decreed that this item was always generated cursed: underlaid stone (gray). The RNG hath decreed that this trap was always invisible: totter trap. The RNG hath decreed that this trap was generated more often: arbitrary weight trap (freq bonus 24). Next attribute increase check would have come at turn 364. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. You were cold resistant. You were sleep resistant. You were poison resistant. You were level-drain resistant. --More--[,bZ You were immune to sickness. You were magic-protected. You were petrification resistant. You were prevented from having infravision (0). You were prevented from having jumping (0). You were aware of the presence of undead. You had 1500 points of nutrition remaining. You could fly. You could survive without air. Your luck was zero. You could not have safely prayed (227). You survived. --More--[,bZ0 4(0lqqqqqqqqk(B(0x(B@(0~~~~~~~x(B(0x(B@(0~~~~~~~x(B(0x~~~~~~~~x(B(0mq(B!(0~~~~~~x(B(0~~~~~x(B(0qq(B+(0qqj(B[Coolfrog the Survivor ] St8 Dx5 Co8 In13 Wi8 Ch9 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-5 MC9 Mov12 Xp1/0 Wt162/900 T1 Do you want to see your discoveries? [ynq] (n) [,bZ n Discoveries  Weapons ) force pike (long gray spear) Armor [ plasteel gloves (white gloves) [ plasteel boots (white boots) [ cloak of magic resistance (phantom cloak) Scrolls ? scroll of healing (ESQUECER OS RENUNCIANTES) ? scroll of mana (MASKELLI MASKELLO) ? scroll of phase door (SOVETSKAYA NE KHOCHET STETOSKOPA CHTOBY BYT POLEZNYM ? scroll of standard id (USER DEATH IMMINENT) ? scroll of cure (CURSE THE CURSES INTERFACE) Spellbooks + spellbook of passwall (complementary) Venoms . * blinding venom (splash of venom) . * tail spikes (splash of venom) . * faer[,bZ ie floss rhing (splash of venom) . * acid venom (splash of venom) . * segfault venom (splash of venom)(end) [,bZl~ w [Coolfrog the Survivor ] St8 Dx5 Co8 In13 Wi8 Ch9 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-5 MC9 Mov12 Xp1/0 Wt162/900 T1 Do you want an account of creatures vanquished? [ynq] (n) [,bZ n Vanquished creatures:  0 aes (1 created) 0 shade jellies (1 created) 0 sewer rats (3 created) 0 chipmunks (1 created) 0 jedis (1 created) 0 novice medium walls (1 created)  8 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--[,bZWm Do you want to see your conduct? [ynq] (n) [,bZ n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--[,bZ?ZThe jedi called Luke Skywalker the youngling can't follow you into the Black Market. Goodbye Coolfrog the Anachronist... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 12 hit points when you escaped.--More--[,bZ;