@,bZ Player: Coolfrog Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-01-19.17:34:56.ttyrec Time: (1516383296) Fri Jan 19 17:34:56 2018 @,bZ+W)0[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. A,bZZA,bZhN(0lqqqqqqk(B(0a~~(B\(0~~(B((0x(B(0x~(B@@(0~~(B|(0x(B(0mqqq~qqj(BA,bZj[Coolfrog the Survivor ] St9 Dx10 Co16 In17 Wi8 Ch9 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/1350 T1 Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist.A,bZMk--More--D,bZ IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work.--More--D,bZ; W You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--E,bZR Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy--More--E,bZ  [Coolfrog the Survivor ] St9 Dx10 Co16 In17 Wi8 Ch9 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/1350 T1 Be careful! New moon tonight.F,bZJJBeware, there will be no return! Still climb? [yn] (n) F,bZ y[Coolfrog the Survivor  12(12)  Pw 3(3) F,bZ (0lqqqqqqk(B(0a~~(B\(0~~(B((0x(B(0x~(B@@(0~~(B|(0x(B(0mqqq~qqj(B[Coolfrog the Survivor ] St9 Dx10 Co16 In17 Wi8 Ch9 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/1350 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) G,bZn Weapons a - ) an uncursed +0 pistol (weapon in hand) {8} b - ) an uncursed +0 force pike (alternate weapon; not wielded) {80} c - ) an uncursed +0 rifle {12} Armor d - [ an uncursed +0 plasteel armor (being worn) {50} e - [ a cursed +0 T-shirt (being worn) {2} f - [ an uncursed +0 plasteel helm (being worn) {2} g - [ an uncursed +0 pair of plasteel gloves (being worn) {2} h - [ an uncursed +0 pair of plasteel boots (being worn) {2} i - [ an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - % 20 uncursed pills {0} Scrolls l - ? 5 uncursed scrolls of healing {0} m - ? 4 uncursed scrolls of mana {0},bZK17;88H n - ? 3 uncursed scrolls of phase door {0} o - ? 2 uncursed scrolls of standard id {0} p - ? an uncursed scroll of cure {0} Spellbooks k - + an uncursed spellbook of passwall (0:10) {0}(end) G,bZ` [Coolfrog the Survivor ] St9 Dx10 Co16 In17 Wi8 Ch9 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/1350 T1 Do you want to see your attributes? [ynq] (n) G,bZ# nFinal Attributes: You were stridently aligned. Your alignment was 7. Your max alignment was 10. You carried 0 sins. You could not have this property at all: flying. You could not have this property extrinsically: drain resistance. You could not have this property intrinsically: flying. Scroll identification only worked 100 times out of 110. Potion identification only worked 3 times out of 5. Ring identification only worked 4 times out of 14. Wand identification only worked 3 times out of 9. Armor identification only worked 15 times out of 29. Spellbook identification only worked 2 times out of 6. Gem identification only worked 100 times out of 171. Monsters only dropped their musable items with 45% chance. Monsters only dropped their equipment with 71% chance. Scroll drop chance was reduced to 79%. Amulet drop chance was reduced to 87%. Musable item generation frequG,bZ- ency had a negative bias of 86%. Concealing monsters were spawned underneath items 73% of the time only. Monster death drops spawned with only 99% chance. The following skill could not be trained at all: searching. The following skill was trained at half the usual rate: missile weapons. The following skill was trained at one fifth the usual rate: dagger. The following skill was limited to basic proficiency: high heels. The following skill was limited to skilled proficiency: high heels. The following skill was limited to expert proficiency: body armor. The following skill became untrainable if you tried to train it too early: healing spells (turn 22). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 21145. Monster spawn increase had reached its maximum at turn 46478. In this game, Eevee's evolution was vaporeon. Your limit for aG,bZ2 !scension was at turn 158400. The monster class that cannot be genocided was cockatrice. The monster class that was spawned more often: cockatrice (freq bonus 4). The monster species that was spawned more often: blue naga hatchling (freq bonus 24). The monster species that was spawned more often: VF (freq bonus 30). The monster species that was spawned more often: sneaker (freq bonus 16). The monster species that was spawned more often: goddamn tablet (freq bonus 128). --More--G,bZ_ The monster species that was spawned more often: happy trove (freq bonus 36). The monster species that was spawned more often: barbed dogberry (freq bonus 42). The monster species that was spawned more often: centrifugalize filching (freq bonus 18). The monster species that was spawned more often: mummic (freq bonus 6). The monster species that was spawned more often: petty roast culf (freq bonus 24). The monster species that was spawned more often: undead force fungus (freq bonus 13). The monster species that was spawned more often: mars-resound (freq bonus 6). The monster species that was spawned more often: siege beast (freq bonus 14). The monster species that was spawned more often: sloppy force fungus (freq bonus 10). The monster species that was spawned more often: Health (freq bonus 12). The monster species that was spawned more often: scramper (freq bonus 36). The monster species that was spawned more often: lillend (freq bG,bZm onus 18). The monster species that was spawned more often: suspicious vortex (freq bonus 18). The monster species that was spawned more often: skyrocketing airbrush (freq bonus 36). The monster species that was spawned more often: black flower (freq bonus 84). The monster species that was spawned more often: gallantry silvery (freq bonus 42). The monster trait that was more common: monsters that hiss (freq bonus 8). The monster trait that was more common: unknown (freq bonus 3). The monster species that was never randomly spawned: vortex laggelmaster. The monster species that was never randomly spawned: restoring hanger hosteling. The monster species that was never randomly spawned: robed aim. The monster species that was never randomly spawned: werestilettosandal. The monster species that was never randomly spawned: heckled sultriest. The monster species that was never randomly spawned: deviant gargoyle. The monster spG,bZr ecies that was never randomly spawned: JNR. The monster species that was never randomly spawned: Ang. The monster species that was never randomly spawned: dart turret. The monster species that was never randomly spawned: effected humidifying. The RNG hath decreed that this item was never generated: onion ((null)). The RNG hath decreed that this item was never generated: dememorize (zylon). The RNG hath decreed that this item was never generated: felt-tip marker ((null)). The RNG hath decreed that this item was never generated: hostage chain ((null)). The RNG hath decreed that this item was never generated: tallow candle (candle). The RNG hath decreed that this item was never generated: deep dragon scale shield (deep dragonhide shield). The RNG hath decreed that this item was never generated: ice box (cooling box). The RNG hath decreed that this item was never generated: eater stone (gray). The RNG hath decreed that this item wG,bZw las never generated: red spell stone (gray). The RNG hath decreed that this item was never generated: purple dragon scales ((null)). The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: cloak of escalation (cyan cloak, freq bonus 19). The RNG hath decreed that this item was generated more often: momhat (kitchen hat, freq bonus 2). The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 10). --More--G,bZS The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 19). The RNG hath decreed that this item was generated more often: scripted helmet (hacker helmet, freq bonus 6). The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 13). The RNG hath decreed that this item was generated more often: measurer ((null), freq bonus 32). The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 17). The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 8). The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: cloak of elementalism (team splat cloak, freq bonus 7). The RNG hath decreed that this item was generated more often: mage plate mail ((null), freq bonG,bZj us 4). The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 51). The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: amulet of waterwalking (rubber, freq bonus 5). The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 9). The RNG hath decreed that this item was generated more often: tunnelization (threatening, freq bonus 7). The RNG hath decreed that this item was generated more often: bituknife ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: disgusting ball ((null), freq bonus 8). The RNG hath decreed that this item was always generated cursed: aggravate monster (sapphire). The RNG hath decreed that this item was always generated cursed: horrify (horrible). The RNG hath decreed that this item was always generateG,bZn d cursed: spike ((null)). The RNG hath decreed that this item was always generated cursed: book stone (gray). The RNG hath decreed that this item was always generated cursed: lunch of boiled egg ((null)). The RNG hath decreed that this item was always generated cursed: robe of defense (octarine robe). The RNG hath decreed that this item was always generated cursed: uninformation stone (gray). The RNG hath decreed that this item was always generated cursed: reinforced mace ((null)). The RNG hath decreed that this item was always generated cursed: disenchantment stone (gray). The RNG hath decreed that this item was always generated cursed: spellbinder (bound). The RNG hath decreed that this trap was always invisible: alignment trap. The RNG hath decreed that this trap was generated more often: temporary recursion trap (freq bonus 5). Next attribute increase check would have come at turn 327. Strength training was 0. Dexterity trG,bZr aining was 0. Wisdom training was 1. Constitution training was 0. You were cold resistant. You were sleep resistant. You were poison resistant. You were level-drain resistant. You were immune to sickness. You were magic-protected. You were petrification resistant. You were prevented from having flying (0). You were aware of the presence of undead. --More--G,bZY You had 1500 points of nutrition remaining. You could survive without air. Your luck was zero. You could have safely prayed (200). You survived. --More--G,bZ (0lqqqqqqk(B(0a~~(B\(0~~(B((0x(B(0x~(B@@(0~~(B|(0x(B(0mqqq~qqj(B[Coolfrog the Survivor ] St9 Dx10 Co16 In17 Wi8 Ch9 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/1350 T1 Do you want to see your discoveries? [ynq] (n) G,bZr n Discoveries  Weapons ) force pike (long gray spear) Armor [ plasteel gloves (white gloves) [ plasteel boots (white boots) [ cloak of magic resistance (petrified cloak) Scrolls ? scroll of healing (WORLD FALL) ? scroll of mana (MULY SA CITA NUL) ? scroll of phase door (MASTER K2 HOSTED SLEX ON HARDFOUGHT ? scroll of standard id (A ZA Z0 9) ? scroll of cure (BADIDEAS XOMIDEAS DIESELTEAMIDEAS) Spellbooks + spellbook of passwall (sour) Venoms . * blinding venom (splash of venom) . * tail spikes (splash of venom) . * faerie floss rhing (splash of venoG,bZr m) . * acid venom (splash of venom) . * segfault venom (splash of venom)(end) G,bZ z [Coolfrog the Survivor ] St9 Dx10 Co16 In17 Wi8 Ch9 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/1350 T1 Do you want an account of creatures vanquished? [ynq] (n) G,bZ` bn Vanquished creatures:  0 black rats (1 created) 0 lichens (1 created) 0 jedis (1 created) 0 newts (1 created)  4 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--G,bZ Do you want to see your conduct? [ynq] (n) G,bZV n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--G,bZ The jedi called Luke Skywalker the youngling can't follow you into the Black Market. Goodbye Coolfrog the Anachronist... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 12 hit points when you escaped.--More--