<,bZc Player: Coolfrog Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-01-19.17:34:52.ttyrec Time: (1516383292) Fri Jan 19 17:34:52 2018 <,bZW)0[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. <,bZ<,bZ6  (0lqqqk(B(0x~~~x(B(0x~~~x(B(0x~~~x(B(0x(B@(0~~x(B(0x~(B@(0~x(B(0x~~~x(B(0mqqqj(B<,bZI[Coolfrog the Survivor ] St7 Dx7 Co8 In7 Wi9 Ch9 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/850 T1 Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist.<,bZ--More--=,bZ IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work.--More-->,bZ3W You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More-->,bZ Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy--More-->,bZ (0lqqqk(B[Coolfrog the Survivor ] St7 Dx7 Co8 In7 Wi9 Ch9 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/850 T1 Be careful! New moon tonight.?,bZ@!JBeware, there will be no return! Still climb? [yn] (n) ?,bZ y[Coolfrog the Survivor  12(12)  Pw 3(3) ?,bZ }(0lqqqk(B(0x~~~x(B(0x~~~x(B(0x~~~x(B(0x(B@(0~~x(B(0x~(B@(0~x(B(0x~~~x(B(0mqqqj(B[Coolfrog the Survivor ] St7 Dx7 Co8 In7 Wi9 Ch9 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/850 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) @,bZpn Weapons a - ) an uncursed +0 pistol (weapon in hand) {8} b - ) an uncursed +0 force pike (alternate weapon; not wielded) {80} c - ) an uncursed +0 rifle {12} Armor d - [ an uncursed +0 plasteel armor (being worn) {50} e - [ a cursed +0 T-shirt (being worn) {2} f - [ an uncursed +0 plasteel helm (being worn) {2} g - [ an uncursed +0 pair of plasteel gloves (being worn) {2} h - [ an uncursed +0 pair of plasteel boots (being worn) {2} i - [ an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - % 20 uncursed pills {0} Scrolls l - ? 5 uncursed scrolls of healing {0} m - ? 4 uncursed scrolls of mana {0}[17;8@,bZpC8H n - ? 3 uncursed scrolls of phase door {0} o - ? 2 uncursed scrolls of standard id {0} p - ? an uncursed scroll of cure {0} Spellbooks k - + an uncursed spellbook of passwall (6:10) {0}(end) @,bZM\ [Coolfrog the Survivor ] St7 Dx7 Co8 In7 Wi9 Ch9 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/850 T1 Do you want to see your attributes? [ynq] (n) @,bZ8nFinal Attributes: You were stridently aligned. Your alignment was 7. Your max alignment was 10. You carried 0 sins. You could not have this property at all: improved vision. You could not have this property extrinsically: fire resistance. You could not have this property intrinsically: fear resistance. Scroll identification only worked 100 times out of 105. Potion identification only worked 3 times out of 9. Ring identification only worked 4 times out of 12. Amulet identification only worked 15 times out of 19. Wand identification only worked 3 times out of 5. Armor identification only worked 15 times out of 23. Spellbook identification only worked 2 times out of 8. Gem identification only worked 100 times out of 111. Tool identification only worked 5 times out of 13. Monsters only dropped their musable items with 92% chance. Scroll drop chance was reduced to 89%. R@,bZiing drop chance was reduced to 87%. Wand drop chance was reduced to 92%. Amulet drop chance was reduced to 53%. Potion drop chance was reduced to 90%. Concealing monsters were spawned underneath items 83% of the time only. The following skill could not be trained at all: devices. The following skill was trained at half the usual rate: enchantment spells. The following skill was trained at one fifth the usual rate: attack spells. The following skill was limited to basic proficiency: protection spells. The following skill was limited to skilled proficiency: shuriken. The following skill was limited to expert proficiency: chaos spells. The following skill became untrainable if you tried to train it too early: two-handed sword (turn 106). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 42974. Monster spawn increase had reached its@,bZ maximum at turn 87739. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 194109. The monster class that cannot be genocided was centaur. The monster class that was spawned more often: jelly (freq bonus 1). The monster species that was spawned more often: Radio Kommissioner (freq bonus 6). The monster species that was spawned more often: falling patch (freq bonus 6). --More--@,bZ The monster species that was spawned more often: colorful force patch (freq bonus 24). The monster species that was spawned more often: sakah sephirah (freq bonus 10). The monster species that was spawned more often: Morton (freq bonus 6). The monster species that was spawned more often: grumble perceiving (freq bonus 16). The monster species that was spawned more often: wet pussy (freq bonus 20). The monster species that was spawned more often: crying spirit (freq bonus 9). The monster species that was spawned more often: cortex (freq bonus 12). The monster species that was spawned more often: magenta spore lichen (freq bonus 100). The monster species that was spawned more often: manster (freq bonus 7). The monster species that was spawned more often: Eva (freq bonus 9). The monster species that was spawned more often: Lot No. 249 (freq bonus 8). The monster species that was spawned more often: Zuggotmoy (freq bonus 64). Th@,bZ e monster species that was spawned more often: ether disease bearer (freq bonus 10). The monster species that was spawned more often: acid ant (freq bonus 6). The monster species that was spawned more often: plutonium imp (freq bonus 9). The monster species that was spawned more often: homering chambray fatalism cornu (freq bonus 36). The monster species that was spawned more often: taker fungus (freq bonus 24). The monster species that was spawned more often: %s secret car (freq bonus 18). The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 1). The monster species that was never randomly spawned: dwarf lord stonebreaker. The monster species that was never randomly spawned: Ascodel. The monster species that was never randomly spawned: hobbit gentleman. The monster species that was never randomly spawned: platinum mushroom. The monster @,bZ species that was never randomly spawned: night tiger. The monster species that was never randomly spawned: Kisame Hoshigaki of the Mist. The monster species that was never randomly spawned: wrinkled growth. The monster species that was never randomly spawned: great red wyrm. The monster species that was never randomly spawned: nicked pegged. The monster species that was never randomly spawned: tyrannosaur. The RNG hath decreed that this item was never generated: disgusting ball ((null)). The RNG hath decreed that this item was never generated: orcish bow (crude bow). The RNG hath decreed that this item was never generated: Hacker's Food ((null)). The RNG hath decreed that this item was never generated: disintegration (solid). The RNG hath decreed that this item was never generated: flail ((null)). The RNG hath decreed that this item was never generated: stone of thirst (gray). The RNG hath decreed that this item was never gene@,bZ rated: tele level (irregular). The RNG hath decreed that this item was never generated: silver long sword ((null)). The RNG hath decreed that this item was never generated: superscrolling (terrible). The RNG hath decreed that this item was never generated: earth (KIRJE). The RNG hath decreed that this item was generated more often: brittle spear ((null), freq bonus 16). The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 13). The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 6). --More--@,bZu The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 19). The RNG hath decreed that this item was generated more often: darkmode stone (gray, freq bonus 28). The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 20). The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 10). The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 10). The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 14). The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 10). The RNG hath decreed that this item was generated more often: vault cloak (geek cloak, freq bonus 3). The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 10). The RNG hath decreed th@,bZu at this item was generated more often: water walking boots (jungle boots, freq bonus 2). The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 69). The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 12). The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 4). The RNG hath decreed that this item was generated more often: dry up fountain (defiled, freq bonus 5). The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 4). The RNG hath decreed that this item was generated more often: rain cloud (magnificent, freq bonus 5). The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 6). The RNG hath decreed that this item was always generated cursed: copper dragon scale shield (copper dragonhide shield). The RNG hath decree@,bZu d that this item was always generated cursed: ruffled shirt ((null)). The RNG hath decreed that this item was always generated cursed: inka blade ((null)). The RNG hath decreed that this item was always generated cursed: gauntlets of reverse enchantment (inverse gloves). The RNG hath decreed that this item was always generated cursed: lockout (molded). The RNG hath decreed that this item was always generated cursed: dropless stone (gray). The RNG hath decreed that this item was always generated cursed: sterilize (sexual). The RNG hath decreed that this item was always generated cursed: sky dragon scales ((null)). The RNG hath decreed that this item was always generated cursed: soft mattock ((null)). The RNG hath decreed that this item was always generated cursed: shield of light (shiny shield). The RNG hath decreed that this trap was always invisible: magical device trap. The RNG hath decreed that this trap was generated more often: negativ@,bZ v .e trap (freq bonus 10). Next attribute increase check would have come at turn 381. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. You were cold resistant. You were sleep resistant. You were poison resistant. You were level-drain resistant. You were immune to sickness. You were magic-protected. You were petrification resistant. You were prevented from having fire resistance (0). --More--@,bZ You were prevented from having stealth (0). You were prevented from having a sight bonus (0). You were aware of the presence of undead. You had 1500 points of nutrition remaining. You aggravated monsters. You could fly. You could survive without air. Your luck was zero. You could not have safely prayed (932). You survived. --More--@,bZČ {(0lqqqk(B(0x~~~x(B(0x~~~x(B(0x~~~x(B(0x(B@(0~~x(B(0x~(B@(0~x(B(0x~~~x(B(0mqqqj(B[Coolfrog the Survivor ] St7 Dx7 Co8 In7 Wi9 Ch9 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/850 T1 Do you want to see your discoveries? [ynq] (n) @,bZP n Discoveries  Weapons ) force pike (long gray spear) Armor [ plasteel gloves (white gloves) [ plasteel boots (white boots) [ cloak of magic resistance (excrement cloak) Scrolls ? scroll of healing (ACME) ? scroll of mana (POWER IS GREATER THE BASE IS LESS) ? scroll of phase door (FPMAM) ? scroll of standard id (DIE RECHTSCHREIBREFORM IST SCHEISSE ? scroll of cure (CHANGED CELLS TO BE LIKE AS ELF) Spellbooks + spellbook of passwall (pergament) Venoms . * blinding venom (splash of venom) . * tail spikes (splash of venom) . * faerie floss rhing (splash of ve@,bZ nom) . * acid venom (splash of venom) . * segfault venom (splash of venom)(end) @,bZV v [Coolfrog the Survivor ] St7 Dx7 Co8 In7 Wi9 Ch9 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/850 T1 Do you want an account of creatures vanquished? [ynq] (n) @,bZ n Vanquished creatures:  0 kobolds (1 created) 0 jedis (1 created)  2 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--@,bZ= Do you want to see your conduct? [ynq] (n) @,bZd n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--@,bZ]. Goodbye Coolfrog the Anachronist... You and the jedi called Luke Skywalker the youngling escaped from the dungeon with 13 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 12 hit points when you escaped.--More--