/,bZ®¹ Ï Player: Coolfrog Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-01-19.17:34:39.ttyrec Time: (1516383279) Fri Jan 19 17:34:39 2018 /,bZˆä W)0[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. /,bZ·< /,bZaF r(0lqq~qq~qk(B(0x~~~~~~~a(B(0x~~~~~~~x(B(0x~~(B@@(0~~(B+(0~(B(0mqqqqqqqj(B/,bZ”G ˜[Coolfrog the Survivor ] St7 Dx7 Co7 In8 Wi11 Ch7 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/800 T1 Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist./,bZ(H --More--0,bZ+ IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work.--More--0,bZÍ X You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--0,bZB 0,bZÖB‘Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy--More--0,bZè¹' 0,bZm¼\[Coolfrog the Survivor ] St7 Dx7 Co7 In8 Wi11 Ch7 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/800 T1 Be careful! New moon tonight.0,bZj/0,bZ/0"Unknown command ' '.0,bZ²0--More--1,bZZcòHaving trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work.--More--1,bZåK [Coolfrog the Survivor ] St7 Dx7 Co7 In8 Wi11 Ch7 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/800 T1 1,bZwV"Unknown command ' '.1,bZW--More--1,bZ€ÎòHaving trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work.--More--1,bZ EK [Coolfrog the Survivor ] St7 Dx7 Co7 In8 Wi11 Ch7 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/800 T1 1,bZÊ»"Unknown command ' '.1,bZx¼--More--1,bZÈ3òHaving trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work.--More--1,bZU¬K [Coolfrog the Survivor ] St7 Dx7 Co7 In8 Wi11 Ch7 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/800 T1 1,bZ$"Unknown command ' '.1,bZF%--More--1,bZòHaving trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work.--More--1,bZEK [Coolfrog the Survivor ] St7 Dx7 Co7 In8 Wi11 Ch7 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/800 T1 1,bZDŒ"Unknown command ' '.1,bZëŒ--More--1,bZ1òHaving trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work.--More--1,bZŒˆK [Coolfrog the Survivor ] St7 Dx7 Co7 In8 Wi11 Ch7 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/800 T1 1,bZZö"Unknown command ' '.1,bZ÷--More--1,bZnòHaving trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work.--More--1,bZfãK [Coolfrog the Survivor ] St7 Dx7 Co7 In8 Wi11 Ch7 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/800 T1 2,bZã(=Beware, there will be no return! Still climb? [yn] (n) 2,bZ/§Òy[Coolfrog the Survivor  12(12)  Pw 3(3) 2,bZ­r(0lqq~qq~qk(B(0x~~~~~~~a(B(0x~~~~~~~x(B(0x~~(B@@(0~~(B+(0~(B(0mqqqqqqqj(B2,bZ'®u[Coolfrog the Survivor ] St7 Dx7 Co7 In8 Wi11 Ch7 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/800 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) 2,bZãn Weapons a - ) an uncursed +0 pistol (weapon in hand) {8} b - ) an uncursed +0 force pike (alternate weapon; not wielded) {80} c - ) an uncursed +0 rifle {12} Armor d - [ an uncursed +0 plasteel armor (being worn) {50} e - [ a cursed +0 T-shirt (being worn) {2} f - [ an uncursed +0 plasteel helm (being worn) {2} g - [ an uncursed +0 pair of plasteel gloves (being worn) {2} h - [ an uncursed +0 pair of plasteel boots (being worn) {2} i - [ an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - % 20 uncursed pills {0} Scrolls l - ? 5 uncursed scrolls of healing {0} m - ? 4 uncursed scrolls of mana {0}[2,bZNäGK n - ? 3 uncursed scrolls of phase door {0} o - ? 2 uncursed scrolls of standard id {0} p - ? an uncursed scroll of cure {0} Spellbooks k - + an uncursed spellbook of passwall (0:10) {0}(end) 2,bZù‚^ [Coolfrog the Survivor ] St7 Dx7 Co7 In8 Wi11 Ch7 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/800 T1 Do you want to see your attributes? [ynq] (n) 2,bZÉnFinal Attributes: You were stridently aligned. Your alignment was 7. Your max alignment was 10. You carried 0 sins. You could not have this property at all: half physical damage. You could not have this property extrinsically: half physical damage. You could not have this property intrinsically: free action. Potion identification only worked 3 times out of 4. Ring identification only worked 4 times out of 16. Amulet identification only worked 15 times out of 18. Armor identification only worked 15 times out of 20. Spellbook identification only worked 2 times out of 10. Gem identification only worked 100 times out of 106. Tool identification only worked 5 times out of 7. Monsters only dropped their musable items with 91% chance. Scroll drop chance was reduced to 97%. Concealing monsters were spawned underneath items 94% of the time only. The following skill could not be tra2,bZÕined at all: martial arts. The following skill was trained at half the usual rate: general combat. The following skill was trained at one fifth the usual rate: divination spells. The following skill was limited to basic proficiency: healing spells. The following skill was limited to skilled proficiency: knife. The following skill was limited to expert proficiency: trident. The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 96). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 58287. Monster spawn increase had reached its maximum at turn 127487. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 122040. The monster class that cannot be genocided was dragon. The monster class that was spawned more often: ghost (freq bonus 1). The monster species that2,bZšÜ was spawned more often: gnome cleric (freq bonus 36). The monster species that was spawned more often: unknown mimic (freq bonus 36). The monster species that was spawned more often: avow locked fantom derail (freq bonus 6). The monster species that was spawned more often: Corina's stiletto boot (freq bonus 12). The monster species that was spawned more often: Jennifer's soft combat boot (freq bonus 4). The monster species that was spawned more often: telemindflayer (freq bonus 6). The monster species that was spawned more often: total wounding knight (freq bonus 48). The monster species that was spawned more often: slimy spore (freq bonus 6). --More--3,bZë/The monster species that was spawned more often: undead murderer (freq bonus 12). The monster species that was spawned more often: dweeeeeeauweauw (freq bonus 16). The monster species that was spawned more often: gravity warp patch (freq bonus 24). The monster species that was spawned more often: black raptor (freq bonus 18). The monster species that was spawned more often: ninja (freq bonus 4). The monster species that was spawned more often: dark patch (freq bonus 10). The monster species that was spawned more often: falling spore (freq bonus 6). The monster species that was spawned more often: domestic dragon (freq bonus 36). The monster species that was spawned more often: shadow centipede (freq bonus 6). The monster species that was spawned more often: killer tomato (freq bonus 3). The monster species that was spawned more often: apter pontifically (freq bonus 15). The monster species that was spawned more often: evil monster 3,bZÓ0(freq bonus 3). The monster trait that was more common: monsters with shock resistance (freq bonus 1). The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 2). The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 1). The monster trait that was more common: monsters that are strong (freq bonus 1). The monster trait that was more common: monsters that are telepathic (freq bonus 2). The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 1). The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 6). The monster species that was never randomly spawned: goddamn tablet. The monster species that was never randomly spawned: disposable autodidactic bedlam rendezvousing. The monster species that was never randomly spawned: unreflecting shake. 3,bZ®1The monster species that was never randomly spawned: chemistry nerd. The monster species that was never randomly spawned: runoff spore. The monster species that was never randomly spawned: cave troll. The monster species that was never randomly spawned: nonstriker drawtube. The monster species that was never randomly spawned: midghost. The monster species that was never randomly spawned: vampire adventurer. The monster species that was never randomly spawned: Sauron the Imprisoned. The monster class that was always generated with extra speed: ghost. The RNG hath decreed that this item was never generated: wind (blowing). The RNG hath decreed that this item was never generated: mutation (bristly). The RNG hath decreed that this item was never generated: impossibly heavy mineral ball ((null)). The RNG hath decreed that this item was never generated: natural candle (candle). The RNG hath decreed that this item was never generated3,bZl2³: wonder (stevia). The RNG hath decreed that this item was never generated: rubber boots ((null)). The RNG hath decreed that this item was never generated: elven leather helm (leather hat). The RNG hath decreed that this item was never generated: radium (crimson). The RNG hath decreed that this item was never generated: alchemy smock (apron). The RNG hath decreed that this item was never generated: jet (black). The RNG hath decreed that this item was generated more often: grow trees (mossy, freq bonus 35). The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 9). --More--3,bZ6¦The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 44). The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 13). The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 15). The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 28). The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 36). The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 12). The RNG hath decreed that this item was generated more often: amulet of spell forgetting (guilded, freq bonus 52). The RNG hath decreed that this item was generated more often: course javelin ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: cloak of curse catching (dnethack cloak, freq bonus 3,bZ §5). The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 9). The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 6). The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 14). The RNG hath decreed that this item was generated more often: magic shield (pure, freq bonus 10). The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 9). The RNG hath decreed that this item was generated more often: terror (conspiratory, freq bonus 5). The RNG hath decreed that this item was generated more often: blue dragon scale mail ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: cure random status (fleecy-colored, freq bonus 8). The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 6). The RNG ha3,bZ¨th decreed that this item class was generated more often: Comestibles (freq bonus 46). The RNG hath decreed that this item was always generated cursed: air current (court). The RNG hath decreed that this item was always generated cursed: swimming (aquatic). The RNG hath decreed that this item was always generated cursed: egoism (enviable). The RNG hath decreed that this item was always generated cursed: felt-tip marker ((null)). The RNG hath decreed that this item was always generated cursed: cure (SPARKLING EDWARD CULLEN). The RNG hath decreed that this item was always generated cursed: timely backup (rusty). The RNG hath decreed that this item was always generated cursed: time stop (continued). The RNG hath decreed that this item was always generated cursed: wrapover stone (gray). The RNG hath decreed that this item was always generated cursed: respawn stone (gray). The RNG hath decreed that this item was always generated cursed: random s3,bZ¨zpeed (impenetrable). The RNG hath decreed that this trap was always invisible: DSTW trap. The RNG hath decreed that this trap was generated more often: destruction trap (freq bonus 15). Next attribute increase check would have come at turn 326. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. You were cold resistant. You were sleep resistant. You were poison resistant. You were level-drain resistant. You were immune to sickness. You were magic-protected. --More--3,bZû}You were petrification resistant. You were prevented from having half physical damage (0). You were aware of the presence of undead. You had 1500 points of nutrition remaining. You could fly. You could survive without air. Your luck was zero. You could have safely prayed (181). You survived. --More--3,bZlÄ|(0lqq~qq~qk(B(0x~~~~~~~a(B(0x~~~~~~~x(B(0x~~(B@@(0~~(B+(0~(B(0mqqqqqqqj(B3,bZðÅi[Coolfrog the Survivor ] St7 Dx7 Co7 In8 Wi11 Ch7 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/800 T1 Do you want to see your discoveries? [ynq] (n) 3,bZù n Discoveries  Weapons ) force pike (long gray spear) Armor [ plasteel gloves (white gloves) [ plasteel boots (white boots) [ cloak of magic resistance (colorless cloak) Scrolls ? scroll of healing (ABOR EFECTOR) ? scroll of mana (SLAM ROBUSTNESS BODY TO ENEMY SERIOUS) ? scroll of phase door (SLASHTHEM IS THE HARDLY EXTENDED BUT MUCH REMOVED MOD ? scroll of standard id (AMGEMS SLAK) ? scroll of cure (IL NEMICO E STATO VENDUTO) Spellbooks + spellbook of passwall (nexus) Venoms . * blinding venom (splash of venom) . * tail spikes (splash of venom) . * fa3,bZà ³erie floss rhing (splash of venom) . * acid venom (splash of venom) . * segfault venom (splash of venom)(end) 3,bZŒ8 [Coolfrog the Survivor ] St7 Dx7 Co7 In8 Wi11 Ch7 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/800 T1 3,bZýŒ@Do you want an account of creatures vanquished? [ynq] (n) 3,bZvüDn Vanquished creatures:  0 drains rats (2 created) 0 peasants (1 created) 0 jedis (1 created)  4 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--3,bZ|sƒ3,bZ)t1Do you want to see your conduct? [ynq] (n) 3,bZ$öón Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--3,bZñaŸ3,bZ cnThe jedi called Luke Skywalker the youngling can't follow you into the Black Market. 3,bZ¿cíGoodbye Coolfrog the Anachronist... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 12 hit points when you escaped.--More--3,bZÙ  3,bZëÛ 3,bZjÜ>Since you escaped early, the score list will not be checked.