,bZl Player: Coolfrog Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-01-19.17:34:21.ttyrec Time: (1516383261) Fri Jan 19 17:34:21 2018 ,bZ<k)0[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. ,bZw(0lqqqqk(B(0x~~(BF$(0x(B(0x~~~~x(B(0x~(B@(0~~x(B(0mq(B@(0qqj(B,(0~(B(0~(B(0~~(B(0~~(B(0~(B$(0~~(B(0~~(B(0qqq(B[Coolfrog the Survivor ] St6 Dx8 Co10 In7 Wi7 Ch7 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/900 T1 Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist.,bZ![K--More--,bZ IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work.--More--,bZU^ W You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--,bZO  Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy--More--,bZG  [Coolfrog the Survivor ] St6 Dx8 Co10 In7 Wi7 Ch7 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/900 T1 Be careful! New moon tonight.,bZ FUnknown command ' '.--More--,bZ5 Having trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work.--More--,bZp J [Coolfrog the Survivor ] St6 Dx8 Co10 In7 Wi7 Ch7 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/900 T1 ,bZ" 9Unknown command ' '.--More--,bZ Having trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work.--More--,bZ J [Coolfrog the Survivor ] St6 Dx8 Co10 In7 Wi7 Ch7 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/900 T1 ,bZ9Unknown command ' '.--More--,bZHaving trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work.--More--,bZ *J [Coolfrog the Survivor ] St6 Dx8 Co10 In7 Wi7 Ch7 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/900 T1 ,bZ69Unknown command ' '.--More--,bZHaving trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work.--More--,bZҍJ [Coolfrog the Survivor ] St6 Dx8 Co10 In7 Wi7 Ch7 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/900 T1 ,bZ=Beware, there will be no return! Still climb? [yn] (n) ,bZ\3 y[Coolfrog the Survivor  12(12)  Pw 3(3) ,bZ5 (0lqqqqk(B(0x~~(BF$(0x(B(0x~~~~x(B(0x~(B@(0~~x(B(0mq(B@(0qqj(B,(0~(B(0~(B(0~~(B(0~~(B(0~(B$(0~~(B(0~~(B(0qqq(B[Coolfrog the Survivor ] St6 Dx8 Co10 In7 Wi7 Ch7 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/900 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) ,bZ 4n Weapons a - ) an uncursed +0 pistol (weapon in hand) {8} b - ) an uncursed +0 force pike (alternate weapon; not wielded) {80} c - ) an uncursed +0 rifle {12} Armor d - [ an uncursed +0 plasteel armor (being worn) {50} e - [ a cursed +0 T-shirt (being worn) {2} f - [ an uncursed +0 plasteel helm (being worn) {2} g - [ an uncursed +0 pair of plasteel gloves (being worn) {2} h - [ an uncursed +0 pair of plasteel boots (being worn) {2} i - [ an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - % 20 uncursed pills {0} Scrolls l - ? 5 uncursed scrolls of healing {0} m - ? 4 uncursed scrolls of mana {0}[17;8,bZ!4G8H n - ? 3 uncursed scrolls of phase door {0} o - ? 2 uncursed scrolls of standard id {0} p - ? an uncursed scroll of cure {0} Spellbooks k - + an uncursed spellbook of passwall (2:10) {0}(end)  ,bZA] [Coolfrog the Survivor ] St6 Dx8 Co10 In7 Wi7 Ch7 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/900 T1 Do you want to see your attributes? [ynq] (n)  ,bZnFinal Attributes: You were stridently aligned. Your alignment was 7. Your max alignment was 10. You carried 0 sins. You could not have this property at all: stun resistance. You could not have this property extrinsically: keen memory. You could not have this property intrinsically: peacevision. Potion identification only worked 3 times out of 6. Ring identification only worked 4 times out of 19. Wand identification only worked 3 times out of 11. Armor identification only worked 15 times out of 25. Spellbook identification only worked 2 times out of 9. Gem identification only worked 100 times out of 155. Tool identification only worked 5 times out of 10. Monsters only dropped their musable items with 98% chance. Monsters only dropped their equipment with 98% chance. Wand drop chance was reduced to 91%. Amulet drop chance was reduced to 66%. Potion drop chance was red ,bZ$uced to 86%. Musable item generation frequency had a negative bias of 44%. Monster death drops spawned with only 90% chance. The following skill could not be trained at all: polymorphing. The following skill was trained at half the usual rate: bare-handed combat. The following skill was trained at one fifth the usual rate: body armor. The following skill was limited to basic proficiency: divination spells. The following skill was limited to skilled proficiency: enchantment spells. The following skill was limited to expert proficiency: healing spells. The following skill became untrainable if you tried to train it too early: flail (turn 2). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 17074. Monster spawn increase had reached its maximum at turn 35619. In this game, Eevee's evolution was flareon. Your limit for ascension was ,bZ* at turn 261324. The monster class that cannot be genocided was grue. The monster class that was spawned more often: wraith (freq bonus 1). The monster color that was spawned more often: orange (freq bonus 2). The monster species that was spawned more often: atomization reembody (freq bonus 2). The monster species that was spawned more often: gripple settler impingement weld (freq bonus 6). The monster species that was spawned more often: burner (freq bonus 24). --More-- ,bZׇThe monster species that was spawned more often: undead ant (freq bonus 9). The monster species that was spawned more often: Demonic Angel (freq bonus 12). The monster species that was spawned more often: totally bad mushroom (freq bonus 16). The monster species that was spawned more often: takuhi (freq bonus 5). The monster species that was spawned more often: worm that walks (freq bonus 9). The monster species that was spawned more often: legion devil rayman (freq bonus 9). The monster species that was spawned more often: star dragon (freq bonus 16). The monster species that was spawned more often: green worm (freq bonus 30). The monster species that was spawned more often: psycho guard (freq bonus 54). The monster species that was spawned more often: jumping school kraken (freq bonus 12). The monster species that was spawned more often: war orc (freq bonus 6). The monster species that was spawned more often: skeletal rat (freq b ,bZonus 54). The monster species that was spawned more often: large pile of killer coins (freq bonus 24). The monster species that was spawned more often: Revier (freq bonus 16). The monster species that was spawned more often: USA soldier (freq bonus 15). The monster species that was spawned more often: cowlick overconfident (freq bonus 8). The monster species that was spawned more often: stencilled unsnarling (freq bonus 21). The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 4). The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 2). The monster species that was never randomly spawned: nazi panther tank. The monster species that was never randomly spawned: scarlet force patch. The monster species that was never randomly spawned: vip rubber. The monster species that was never randomly spawned: Rubinho. The monster species that was never ,bZ randomly spawned: flinted ringlet. The monster species that was never randomly spawned: poorly disagree soothsaying. The monster species that was never randomly spawned: time elemental. The monster species that was never randomly spawned: Bulletproof Kriminologist. The monster species that was never randomly spawned: petro troll. The monster species that was never randomly spawned: Warder Sergeant. The monster class that was always generated with extra speed: giant humanoid. The RNG hath decreed that this item was never generated: curing uniform (clean white clothes). The RNG hath decreed that this item was never generated: starlightstone (gray). The RNG hath decreed that this item was never generated: amulet of covetous warning (egyptian). The RNG hath decreed that this item was never generated: electric sword ((null)). The RNG hath decreed that this item was never generated: cure dim (colorglad). The RNG hath decreed that t ,bZhis item was never generated: screw stone (gray). The RNG hath decreed that this item was never generated: faerie floss rhing (splash of venom). The RNG hath decreed that this item was never generated: sandwich ((null)). The RNG hath decreed that this item was never generated: dwarvish mattock (broad pick). The RNG hath decreed that this item was never generated: sludge (litter). The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 20). The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 5). --More-- ,bZ The RNG hath decreed that this item was generated more often: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 15). The RNG hath decreed that this item was generated more often: cold (short, freq bonus 56). The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 136). The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 10). The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 15). The RNG hath decreed that this item was generated more often: cloak of dimness (viva cloak, freq bonus 3). The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 18). The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 6). The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bo ,bZ- nus 9). The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 4). The RNG hath decreed that this item was generated more often: inka blade ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 11). The RNG hath decreed that this item was generated more often: clouds (featherweight, freq bonus 13). The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 4). The RNG hath decreed that this item was generated more often: leather leash (leash, freq bonus 12). The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: deformatting stone (gray, freq bonus 13). The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 5). The RNG hath decreed that this item cl ,bZ3 ass was generated more often: Amulets (freq bonus 64). The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 86). The RNG hath decreed that this item was always generated cursed: aurora beam (swirling). The RNG hath decreed that this item was always generated cursed: cloak of wrong announcement (roadmap cloak). The RNG hath decreed that this item was always generated cursed: fog horn (horn). The RNG hath decreed that this item was always generated cursed: trump coat (residential cloak). The RNG hath decreed that this item was always generated cursed: plasteel helm ((null)). The RNG hath decreed that this item was always generated cursed: battery stone (gray). The RNG hath decreed that this item was always generated cursed: cure monster (adorable). The RNG hath decreed that this item was always generated cursed: wedge sandals (heeled sandals). The RNG hath decreed that this item was always generated cursed: ,bZ9 gas grenade ((null)). The RNG hath decreed that this item was always generated cursed: sprig of wolfsbane ((null)). The RNG hath decreed that this trap was always invisible: wakeup call trap. The RNG hath decreed that this trap was generated more often: metabolic trap (freq bonus 3). Next attribute increase check would have come at turn 101. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. You were cold resistant. You were sleep resistant. You were poison resistant. You were level-drain resistant. You were immune to sickness. --More-- ,bZu You were magic-protected. You were petrification resistant. You were prevented from having keen memory (0). You were prevented from having stun resistance (0). You were aware of the presence of undead. You had 1500 points of nutrition remaining. You could fly. You could survive without air. Your luck was zero. You could not have safely prayed (214). You survived. --More-- ,bZQ (0lqqqqk(B(0x~~(BF$(0x(B(0x~~~~x(B(0x~(B@(0~~x(B(0mq(B@(0qqj(B,(0~(B(0~(B(0~~(B(0~~(B(0~(B$(0~~(B(0~~(B(0qqq(B[Coolfrog the Survivor ] St6 Dx8 Co10 In7 Wi7 Ch7 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/900 T1 Do you want to see your discoveries? [ynq] (n)  ,bZf n Discoveries  Weapons ) force pike (long gray spear) Armor [ plasteel gloves (white gloves) [ plasteel boots (white boots) [ cloak of magic resistance (white cloak) Scrolls ? scroll of healing (LOGUNO JIVYA EVILYVON) ? scroll of mana (GRXNAR GRXNAR ATNERC CRATHATFV JVF XBOBAT) ? scroll of phase door (YOU CALL IT THANKSGIVING I CALL YOUR HOLIDAY HELL DAY ? scroll of standard id (WAKTU UNTUK MATI) ? scroll of cure (LRF GUR NZL UNGRF LBH NAQ LBH JVYY ABG NFPRAQ) Spellbooks + spellbook of passwall (serif) Venoms . * blinding venom (splash of venom) . * tail spikes (splash of venom) ,bZg  . * faerie floss rhing (splash of venom) . * acid venom (splash of venom) . * segfault venom (splash of venom)(end)  ,bZ4 w [Coolfrog the Survivor ] St6 Dx8 Co10 In7 Wi7 Ch7 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/900 T1 Do you want an account of creatures vanquished? [ynq] (n)  ,bZ!W n Vanquished creatures:  0 scavengers (1 created) 0 lichens (1 created) 0 spore lichens (1 created) 0 kobold zombies (1 created) 0 jedis (1 created) 0 novice dark walls (1 created)  6 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More-- ,bZ% Do you want to see your conduct? [ynq] (n)  ,bZM n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More-- ,bZپ The jedi called Luke Skywalker the youngling can't follow you into the Black Market. Goodbye Coolfrog the Anachronist... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 12 hit points when you escaped.--More--