,bZ0 Player: Coolfrog Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-01-19.17:34:16.ttyrec Time: (1516383256) Fri Jan 19 17:34:16 2018 ,bZW)0[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. ,bZO,bZFZZ(0l~qqqqqqqqk(B(0~~~~~~~~~x(B(0x~~~~~~~~~(B+(0x~~~~~~~~~x(B(0x~~~~~~~~~x(B(0x~(B@@(0~~~~~~x(B(0mqqqqqqqqqj(B,bZ&[Coolfrog the Survivor ] St15 Dx6 Co6 In5 Wi10 Ch11 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/1150 T1 Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist.--More--,bZ" IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work.--More--,bZX You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--,bZ]@  Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy--More--,bZ. [Coolfrog the Survivor ] St15 Dx6 Co6 In5 Wi10 Ch11 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/1150 T1 Be careful! New moon tonight.,bZm KBeware, there will be no return! Still climb? [yn] (n) ,bZy[Coolfrog the Survivor  12(12)  Pw 3(3) ZZ(0l~qqqqqqqqk(B(0~~~~~~~~~x(B(0x~~~~~~~~~(B+(0x~~~~~~~~~x(B(0x~~~~~~~~~x(B(0x~(B@@(0~~~~~~x(B(0mqqqqqqqqqj(B[Coolfrog the Survivor ] St15 Dx6 Co6 In5 Wi10 Ch11 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/1150 T1 [25;1,bZEHDo you want your possessions identified? DYWYPI? [ynq] (n) ,bZn Weapons a - ) an uncursed +0 pistol (weapon in hand) {8} b - ) an uncursed +0 force pike (alternate weapon; not wielded) {80} c - ) an uncursed +0 rifle {12} Armor d - [ an uncursed +0 plasteel armor (being worn) {50} e - [ a cursed +0 T-shirt (being worn) {2} f - [ an uncursed +0 plasteel helm (being worn) {2} g - [ an uncursed +0 pair of plasteel gloves (being worn) {2} h - [ an uncursed +0 pair of plasteel boots (being worn) {2} i - [ an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - % 20 uncursed pills {0} Scrolls l - ? 5 uncursed scrolls of healing {0} m - ? 4 uncursed scrolls of mana {0}[17;8,bZG8H n - ? 3 uncursed scrolls of phase door {0} o - ? 2 uncursed scrolls of standard id {0} p - ? an uncursed scroll of cure {0} Spellbooks k - + an uncursed spellbook of passwall (0:10) {0}(end) ,bZVx a [Coolfrog the Survivor ] St15 Dx6 Co6 In5 Wi10 Ch11 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/1150 T1 Do you want to see your attributes? [ynq] (n) ,bZ nFinal Attributes: You were stridently aligned. Your alignment was 7. Your max alignment was 10. You carried 0 sins. You could not have this property at all: detect monsters. You could not have this property extrinsically: clairvoyance. You could not have this property intrinsically: cold resistance. Scroll identification only worked 100 times out of 200. Ring identification only worked 4 times out of 14. Amulet identification only worked 15 times out of 16. Wand identification only worked 3 times out of 7. Spellbook identification only worked 2 times out of 22. Tool identification only worked 5 times out of 16. Monsters only dropped their musable items with 61% chance. Monsters only dropped their equipment with 91% chance. Ring drop chance was reduced to 89%. Wand drop chance was reduced to 78%. Potion drop chance was reduced to 79%. Concealing monsters were spawned,bZ  underneath items 90% of the time only. Monster death drops spawned with only 96% chance. The following skill could not be trained at all: general combat. The following skill was trained at half the usual rate: lance. The following skill was trained at one fifth the usual rate: healing spells. The following skill was limited to basic proficiency: attack spells. The following skill was limited to skilled proficiency: scimitar. The following skill was limited to expert proficiency: searching. The following skill became untrainable if you tried to train it too early: elemental spells (turn 4). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 18119. Monster spawn increase had reached its maximum at turn 47693. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 836325. The monster class that cannot be,bZ : genocided was centaur. The monster class that was spawned more often: kobold (freq bonus 2). The monster species that was spawned more often: ghost gloam (freq bonus 15). The monster species that was spawned more often: chasing garter snake (freq bonus 5). The monster species that was spawned more often: pit bull (freq bonus 12). The monster species that was spawned more often: communicant overt (freq bonus 8). The monster species that was spawned more often: fake force patch (freq bonus 8). --More--,bZEk The monster species that was spawned more often: Riverman (freq bonus 4). The monster species that was spawned more often: lightning sentry (freq bonus 4). The monster species that was spawned more often: wounding knight (freq bonus 4). The monster species that was spawned more often: falling growth (freq bonus 8). The monster species that was spawned more often: hunting wolf (freq bonus 12). The monster species that was spawned more often: acid paraelemental (freq bonus 5). The monster species that was spawned more often: shipment heroically dace reprogrammed unenforced (freq bonus 18). The monster species that was spawned more often: acidic warp fungus (freq bonus 28). The monster species that was spawned more often: proselyted menstruum (freq bonus 16). The monster species that was spawned more often: thorn growth (freq bonus 4). The monster species that was spawned more often: iron lady (freq bonus 24). The monster species that,bZNk  was spawned more often: Archon (freq bonus 24). The monster species that was spawned more often: clay colony (freq bonus 20). The monster species that was spawned more often: shadow serpent (freq bonus 21). The monster species that was spawned more often: eldritch spore (freq bonus 10). The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 8). The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 1). The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 1). The monster species that was never randomly spawned: xerophthalmia salvagee. The monster species that was never randomly spawned: plasma spore. The monster species that was never randomly spawned: abbot seaside. The monster species that was never randomly spawned: giant orange frog. The monster species that was never randomly spawned: Antimatter Kri,bZRk minologist. The monster species that was never randomly spawned: solid mold. The monster species that was never randomly spawned: bramble mushroom. The monster species that was never randomly spawned: eyetin. The monster species that was never randomly spawned: Urbaldi. The monster species that was never randomly spawned: sun drake. The RNG hath decreed that this item was never generated: cloak of spray (brown burnoose). The RNG hath decreed that this item was never generated: chatter stone (gray). The RNG hath decreed that this item was never generated: scourge ((null)). The RNG hath decreed that this item was never generated: shuriken (throwing star). The RNG hath decreed that this item was never generated: dashing (lunar). The RNG hath decreed that this item was never generated: secret door detection (balsa). The RNG hath decreed that this item was never generated: kouhaku manjyuu ((null)). The RNG hath decreed that ,bZWk this item was never generated: bog-standard helmet (celtic helmet). The RNG hath decreed that this item was never generated: course lance ((null)). The RNG hath decreed that this item was never generated: worthless piece of pink glass (pink). The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 10). The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 36). The RNG hath decreed that this item was generated more often: filtering stone (gray, freq bonus 18). The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 36). --More--,bZ_ The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 18). The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: cirmocline (pink, freq bonus 104). The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 3). The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 12). The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 5). The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 8). The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 6). The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 6). The RNG hath decreed that this item wa,bZh s generated more often: chatbox cloak (weeb cloak, freq bonus 9). The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 2). The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 2). The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 6). The RNG hath decreed that this item was generated more often: cure dim (colorglad, freq bonus 2). The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 9). The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 2). The RNG hath decreed that this item class was generated more often: Armor (freq bonus 9). The RNG hath decreed that this item was always generated cursed: copper dragon scales ((null)). The RNG hath decreed that this item was always generated cursed: immobility (YOU AINT GETTING OUT ,bZl OF HERE ALIVE). The RNG hath decreed that this item was always generated cursed: wooden geta ((null)). The RNG hath decreed that this item was always generated cursed: soft star ((null)). The RNG hath decreed that this item was always generated cursed: unfair stilettos (beautiful heels). The RNG hath decreed that this item was always generated cursed: non-seeing stone (gray). The RNG hath decreed that this item was always generated cursed: unlevitate (posh). The RNG hath decreed that this item was always generated cursed: cyan dragon scale mail ((null)). The RNG hath decreed that this item was always generated cursed: multibeam (eternal). The RNG hath decreed that this item was always generated cursed: fire bolt (flaming). The RNG hath decreed that this trap was always invisible: bones trap. The RNG hath decreed that this trap was generated more often: dustbin trap (freq bonus 2). Next attribute increase check would have come at turn,bZp  389. Strength training was 0. Dexterity training was 0. Wisdom training was -2. Constitution training was 0. You were sleep resistant. You were poison resistant. You were level-drain resistant. You were immune to sickness. You were magic-protected. You were petrification resistant. You were prevented from having clairvoyance (0). You were prevented from having detect monsters (0). --More--,bZsYou were aware of the presence of undead. You had 1500 points of nutrition remaining. You could fly. You could survive without air. Your luck was zero. You could have safely prayed (195). You survived. --More--,bZqZZ(0l~qqqqqqqqk(B(0~~~~~~~~~x(B(0x~~~~~~~~~(B+(0x~~~~~~~~~x(B(0x~~~~~~~~~x(B(0x~(B@@(0~~~~~~x(B(0mqqqqqqqqqj(B[Coolfrog the Survivor ] St15 Dx6 Co6 In5 Wi10 Ch11 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/1150 T1 Do you want to see your discoveries? [ynq] (n) ,bZn Discoveries  Weapons ) force pike (long gray spear) Armor [ plasteel gloves (white gloves) [ plasteel boots (white boots) [ cloak of magic resistance (changing cloak) Scrolls ? scroll of healing (MINMAY SHOULD PLAY SLEX AND SEE HOW MUCH BETTER THAN DCSS IT IS ? scroll of mana (KIELI ON NIMELTAEAEN SUOMALAINEN EIKAE ESPANJA) ? scroll of phase door (ZOUCH ZOUKI TO PARY) ? scroll of standard id (DAELOELOELOELOELOE FUEUEUEUEUEUE) ? scroll of cure (TELL EN MOVE WHAT HAVE) Spellbooks + spellbook of passwall (fearsome) Venoms . * blinding venom (splash of venom) . * tail spikes (spla,bZsh of venom) . * faerie floss rhing (splash of venom) . * acid venom (splash of venom) . * segfault venom (splash of venom)(end) ,bẐ{ [Coolfrog the Survivor ] St15 Dx6 Co6 In5 Wi10 Ch11 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/1150 T1 Do you want an account of creatures vanquished? [ynq] (n) ,bZtn Vanquished creatures:  0 foxes (1 created) 0 kobold zombies (2 created) 0 jedis (1 created) 0 disintegration troves (1 created)  5 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--,bZoDo you want to see your conduct? [ynq] (n) ,bZon Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--,bZclThe jedi called Luke Skywalker the youngling can't follow you into the Black Market. Goodbye Coolfrog the Anachronist... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 12 hit points when you escaped.--More--