,bZi Player: Coolfrog Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-01-19.17:34:08.ttyrec Time: (1516383248) Fri Jan 19 17:34:08 2018 ,bZtW)0[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. ,bZ,bZ(0lqqqqqqk(B(0x~~~0~~x(B(0x~~~~~~x(B(0~~~~~~~x(B(0x~~~~~~x(B(0x~~~~(B@(0~x(B(0x~~~(B@(0~~x(B(0mqqqqq(B+(0j(B,bZ[Coolfrog the Survivor ] St11 Dx8 Co6 In6 Wi12 Ch7 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/950 T1 Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist.,bZ--More--,bZ  IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work.--More--,bZs X You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--,bZs  Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy--More--,bZof  [Coolfrog the Survivor ] St11 Dx8 Co6 In6 Wi12 Ch7 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/950 T1 Be careful! New moon tonight.,bZ HUnknown command ' '.--More--,bZUHaving trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work.--More--,bZooL [Coolfrog the Survivor ] St11 Dx8 Co6 In6 Wi12 Ch7 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/950 T1 ,bZd =Beware, there will be no return! Still climb? [yn] (n) ,bZ'y[Coolfrog the Survivor  12(12)  Pw 3(3) ,bZs(0lqqqqqqk(B(0x~~~0~~x(B(0x~~~~~~x(B(0~~~~~~~x(B(0x~~~~~~x(B(0x~~~~(B@(0~x(B(0x~~~(B@(0~~x(B(0mqqqqq(B+(0j(B[Coolfrog the Survivor ] St11 Dx8 Co6 In6 Wi12 Ch7 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/950 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) ,bZn Weapons a - ) an uncursed +0 pistol (weapon in hand) {8} b - ) an uncursed +0 force pike (alternate weapon; not wielded) {80} c - ) an uncursed +0 rifle {12} Armor d - [ an uncursed +0 plasteel armor (being worn) {50} e - [ a cursed +0 T-shirt (being worn) {2} f - [ an uncursed +0 plasteel helm (being worn) {2} g - [ an uncursed +0 pair of plasteel gloves (being worn) {2} h - [ an uncursed +0 pair of plasteel boots (being worn) {2} i - [ an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - % 20 uncursed pills {0} Scrolls l - ? 5 uncursed scrolls of healing {0} m - ? 4 uncursed scrolls of mana {0}[,bZK17;88H n - ? 3 uncursed scrolls of phase door {0} o - ? 2 uncursed scrolls of standard id {0} p - ? an uncursed scroll of cure {0} Spellbooks k - + an uncursed spellbook of passwall (3:10) {0}(end) ,bZ\ _ [Coolfrog the Survivor ] St11 Dx8 Co6 In6 Wi12 Ch7 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/950 T1 Do you want to see your attributes? [ynq] (n) ,bZ nFinal Attributes: You were stridently aligned. Your alignment was 7. Your max alignment was 10. You carried 0 sins. You could not have this property at all: manaleech. You could not have this property extrinsically: reflection. You could not have this property intrinsically: see invisible. Scroll identification only worked 100 times out of 143. Ring identification only worked 4 times out of 11. Armor identification only worked 15 times out of 30. Spellbook identification only worked 2 times out of 13. Gem identification only worked 100 times out of 237. Monsters only dropped their equipment with 88% chance. Scroll drop chance was reduced to 96%. Potion drop chance was reduced to 82%. Musable item generation frequency had a negative bias of 63%. Concealing monsters were spawned underneath items 80% of the time only. The following skill could not be trained at all: knife. [,bZ 21;1HThe following skill was trained at half the usual rate: shield. The following skill was trained at one fifth the usual rate: short sword. The following skill was limited to basic proficiency: dart. The following skill was limited to skilled proficiency: chaos spells. The following skill was limited to expert proficiency: enchantment spells. The following skill became untrainable if you tried to train it too early: high heels (turn 5). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 13589. Monster spawn increase had reached its maximum at turn 79729. In this game, Eevee's evolution was glaceon. Your limit for ascension was at turn 109710. The monster class that cannot be genocided was trapper or lurker above. The monster class that was spawned more often: vortex (freq bonus 2). The monster color that was spawned more often: yello,bZ {w (freq bonus 16). The monster species that was spawned more often: xiclotlan (freq bonus 18). The monster species that was spawned more often: emperor twen (freq bonus 9). The monster species that was spawned more often: toxic stalk (freq bonus 10). The monster species that was spawned more often: metal ettin (freq bonus 4). The monster species that was spawned more often: ultra wight (freq bonus 16). The monster species that was spawned more often: chaos tile (freq bonus 28). The monster species that was spawned more often: genier (freq bonus 18). --More--,bZf The monster species that was spawned more often: stone soup mummy (freq bonus 18). The monster species that was spawned more often: ixitxachitl (freq bonus 30). The monster species that was spawned more often: rabid dingo (freq bonus 12). The monster species that was spawned more often: corpse mage (freq bonus 10). The monster species that was spawned more often: Succubus Kommissioner (freq bonus 30). The monster species that was spawned more often: flagstone circulation (freq bonus 12). The monster species that was spawned more often: journeyman medium wall (freq bonus 72). The monster species that was spawned more often: young adult plain dragon (freq bonus 12). The monster species that was spawned more often: flying rogue (freq bonus 8). The monster species that was spawned more often: hell knight (freq bonus 12). The monster species that was spawned more often: excruciatingly meliorate (freq bonus 12). The monster species that ,bZr was spawned more often: ergonomically partnered (freq bonus 16). The monster species that was spawned more often: undead fish (freq bonus 30). The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 2). The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 1). The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 4). The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 2). The monster trait that was more common: monsters with nurse dialogue (freq bonus 9). The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 2). The monster trait that was more common: monsters whose attacks numb you (freq bonus 3). The monster species that was never randomly spawned: unicorn skeleton. The monster species that was never randomly spawned: random horror. [2,bZx 3;1HThe monster species that was never randomly spawned: dulled throbber. The monster species that was never randomly spawned: mazewalker. The monster species that was never randomly spawned: edifice humorist. The monster species that was never randomly spawned: green gunner. The monster species that was never randomly spawned: special caster lich. The monster species that was never randomly spawned: suku sephirah. The monster species that was never randomly spawned: ungraceful stingy. The monster species that was never randomly spawned: fry. The monster class that was always generated with extra speed: wall monster. The RNG hath decreed that this item was never generated: printed shirt ((null)). The RNG hath decreed that this item was never generated: demonology (IA CTHULHU). The RNG hath decreed that this item was never generated: suguhanoken ((null)). The RNG hath decreed that this item was never generated: create familiar ,bZ (wormwood). The RNG hath decreed that this item was never generated: genocide (ELBIB YLOH). The RNG hath decreed that this item was never generated: fumble boots (riding boots). The RNG hath decreed that this item was never generated: cocoa (nettle). The RNG hath decreed that this item was never generated: rainbow dragon scale mail ((null)). The RNG hath decreed that this item was never generated: partial plate mail ((null)). The RNG hath decreed that this item was never generated: helm of fear (horned helmet). The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 17). --More--,bZ The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 232). The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 11). The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 13). The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 15). The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 13). The RNG hath decreed that this item was generated more often: 0 candle (candle, freq bonus 26). The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 16). The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 8). The RNG hath decreed that th,bZ is item was generated more often: fire boots (hot boots, freq bonus 6). The RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 3). The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 7). The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 6). The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 7). The RNG hath decreed that this item was generated more often: momhat (kitchen hat, freq bonus 87). The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 11). The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 4). The RNG hath decreed that this item was generated more often: cloak of starving (purple cloak, freq bonus 3). The RNG hath decreed that this item was generated m,bZ ore often: magic shield (pure, freq bonus 9). The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 18). The RNG hath decreed that this item was always generated cursed: clone monster (radiating). The RNG hath decreed that this item was always generated cursed: plain dragon scales ((null)). The RNG hath decreed that this item was always generated cursed: cloak of memory (icy cloak). The RNG hath decreed that this item was always generated cursed: conflict (ruby). The RNG hath decreed that this item was always generated cursed: unskilled stone (gray). The RNG hath decreed that this item was always generated cursed: tallow candle (candle). The RNG hath decreed that this item was always generated cursed: feather armor ((null)). The RNG hath decreed that this item was always generated cursed: dummy wings (wings). The RNG hath decreed that this item was always generated cursed: stone of no return (gray). ,bZ The RNG hath decreed that this item was always generated cursed: magic missile (vellum). The RNG hath decreed that this trap was always invisible: black spell trap. The RNG hath decreed that this trap was generated more often: map amnesia trap (freq bonus 11). Next attribute increase check would have come at turn 1476. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. You were cold resistant. You were sleep resistant. You were poison resistant. You were level-drain resistant. You were immune to sickness. --More--,bZ You were magic-protected. You were petrification resistant. You were prevented from having manaleech (0). You were prevented from having reflection (0). You were aware of the presence of undead. You had 1500 points of nutrition remaining. You could fly. You could survive without air. Your luck was zero. You could not have safely prayed (820). You survived. --More--,bZ q(0lqqqqqqk(B(0x~~~0~~x(B(0x~~~~~~x(B(0~~~~~~~x(B(0x~~~~~~x(B(0x~~~~(B@(0~x(B(0x~~~(B@(0~~x(B(0mqqqqq(B+(0j(B[Coolfrog the Survivor ] St11 Dx8 Co6 In6 Wi12 Ch7 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/950 T1 Do you want to see your discoveries? [ynq] (n) ,bZ_fn Discoveries  Weapons ) force pike (long gray spear) Armor [ plasteel gloves (white gloves) [ plasteel boots (white boots) [ cloak of magic resistance (icky cloak) Scrolls ? scroll of healing (6 TIME) ? scroll of mana (L OPERATORE DEL PUNTO ASCENSIONE CORSA E PAZZO ? scroll of phase door (DARYGKO IAU IAU) ? scroll of standard id (PROFUSE WAXWORKS) ? scroll of cure (COVERED VILE DISAPPER) Spellbooks + spellbook of passwall (rainy) Venoms . * blinding venom (splash of venom) . * tail spikes (splash of venom) . * faerie floss rhing (splash of venom),bZrf[21;91H . * acid venom (splash of venom) . * segfault venom (splash of venom)(end) ,bZy [Coolfrog the Survivor ] St11 Dx8 Co6 In6 Wi12 Ch7 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/950 T1 Do you want an account of creatures vanquished? [ynq] (n) ,bZin Vanquished creatures:  0 kobolds (1 created) 0 cave kobolds (1 created) 0 marine goblins (2 created) 0 pack rabbits (2 created) 0 sparrows (1 created) 0 jedis (1 created) 0 novice medium walls (1 created) 0 health troves (1 created)  10 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--,bZDo you want to see your conduct? [ynq] (n) ,bZa n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--,bZ6wGoodbye Coolfrog the Anachronist... You and the jedi called Luke Skywalker the youngling escaped from the dungeon with 13 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 12 hit points when you escaped.--More--