+bZ> Player: Coolfrog Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-01-19.17:31:44.ttyrec Time: (1516383104) Fri Jan 19 17:31:44 2018 +bZW)0[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. +bZl+bZi{G(0lqqqq(B(0k(B(0x~~(B@(0~~(B+(0x~(B@d(0~~x(B(0mqqqqqj(B+bZC}[Coolfrog the Survivor ] St9 Dx8 Co9 In13 Wi12 Ch12 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/1000 T1 Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist.+bZ~--More--+bZ8 IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work.--More--+bZ X You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--+bZ@R  +bZ+S Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy--More--+bZ ' +bZ _[Coolfrog the Survivor ] St9 Dx8 Co9 In13 Wi12 Ch12 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/1000 T1 Be careful! New moon tonight.+bZ> +bZ ? "Unknown command ' '.+bZ&@ --More--+bZW Having trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work.--More--+bZAN [Coolfrog the Survivor ] St9 Dx8 Co9 In13 Wi12 Ch12 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/1000 T1 +bZ\=Beware, there will be no return! Still climb? [yn] (n) +bZIy[Coolfrog the Survivor  12(12)  Pw 3(3) +bZSPG(0lqqqq(B(0k(B(0x~~(B@(0~~(B+(0x~(B@d(0~~x(B(0mqqqqqj(B+bZQx[Coolfrog the Survivor ] St9 Dx8 Co9 In13 Wi12 Ch12 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/1000 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) +bZn Weapons a - ) an uncursed +0 pistol (weapon in hand) {8} b - ) an uncursed +0 force pike (alternate weapon; not wielded) {80} c - ) an uncursed +0 rifle {12} Armor d - [ an uncursed +0 plasteel armor (being worn) {50} e - [ a cursed +0 T-shirt (being worn) {2} f - [ an uncursed +0 plasteel helm (being worn) {2} g - [ an uncursed +0 pair of plasteel gloves (being worn) {2} h - [ an uncursed +0 pair of plasteel boots (being worn) {2} i - [ an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - % 20 uncursed pills {0} Scrolls l - ? 5 uncursed scrolls of healing {0} m - ? 4 uncursed scrolls of mana {0}[+bZK17;88H n - ? 3 uncursed scrolls of phase door {0} o - ? 2 uncursed scrolls of standard id {0} p - ? an uncursed scroll of cure {0} Spellbooks k - + an uncursed spellbook of passwall (2:10) {0}(end) +bZ; a [Coolfrog the Survivor ] St9 Dx8 Co9 In13 Wi12 Ch12 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/1000 T1 Do you want to see your attributes? [ynq] (n) +bZ nFinal Attributes: You were stridently aligned. Your alignment was 7. Your max alignment was 10. You carried 0 sins. You could not have this property at all: see invisible. You could not have this property extrinsically: hallu party. You could not have this property intrinsically: hallu party. Potion identification only worked 3 times out of 4. Ring identification only worked 4 times out of 17. Amulet identification only worked 15 times out of 19. Armor identification only worked 15 times out of 29. Spellbook identification only worked 2 times out of 3. Gem identification only worked 100 times out of 143. Monsters only dropped their equipment with 88% chance. Wand drop chance was reduced to 70%. Amulet drop chance was reduced to 77%. Potion drop chance was reduced to 83%. Musable item generation frequency had a negative bias of 49%. Concealing monsters were spawned u+bZ nderneath items 41% of the time only. Monster death drops spawned with only 91% chance. The following skill could not be trained at all: spirituality. The following skill was trained at half the usual rate: shield. The following skill was trained at one fifth the usual rate: body armor. The following skill was limited to basic proficiency: spirituality. The following skill was limited to skilled proficiency: long sword. The following skill was limited to expert proficiency: shield. The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 3). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 32025. Monster spawn increase had reached its maximum at turn 67703. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 606298. The monster class that cannot be genoci+bZ: <ded was trapper or lurker above. The monster class that was spawned more often: golem (freq bonus 2). The monster species that was spawned more often: priestess mummy (freq bonus 12). The monster species that was spawned more often: rub monster (freq bonus 28). The monster species that was spawned more often: capablest comeuppance (freq bonus 12). The monster species that was spawned more often: segfault (freq bonus 42). The monster species that was spawned more often: spritzer (freq bonus 27). --More--+bZ+ The monster species that was spawned more often: jibing vivific (freq bonus 24). The monster species that was spawned more often: werecoins (freq bonus 16). The monster species that was spawned more often: complainant saintly overargumentative (freq bonus 14). The monster species that was spawned more often: conscious growth (freq bonus 4). The monster species that was spawned more often: adventurer naga hatchling (freq bonus 12). The monster species that was spawned more often: tsuchinoko (freq bonus 32). The monster species that was spawned more often: kaput dodge (freq bonus 24). The monster species that was spawned more often: Non-Pretty Melanie (freq bonus 14). The monster species that was spawned more often: dwarven chaos bearer (freq bonus 6). The monster species that was spawned more often: denryu (freq bonus 14). The monster species that was spawned more often: agate warp fungus (freq bonus 10). The monster species that wa+bZ, s spawned more often: novel force fungus (freq bonus 12). The monster species that was spawned more often: jiangshi (freq bonus 3). The monster species that was spawned more often: bright violet colony (freq bonus 10). The monster species that was spawned more often: shouter untrue (freq bonus 18). The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 4). The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 4). The monster trait that was more common: monsters that count as human (freq bonus 2). The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 6). The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 2). The monster trait that was more common: unknown (freq bonus 1). The monster trait that was more common: monsters that count as prince (freq bonus 3). [23;1+bZ- HThe monster trait that was more common: monsters whose attacks de-energize you (freq bonus 3). The monster species that was never randomly spawned: ungenomold. The monster species that was never randomly spawned: young rainbow dragon. The monster species that was never randomly spawned: purple starlit sky. The monster species that was never randomly spawned: Officer Alina. The monster species that was never randomly spawned: immobile stalk. The monster species that was never randomly spawned: giant horned toad. The monster species that was never randomly spawned: Laura's hugging boot. The monster species that was never randomly spawned: withering mimic. The monster species that was never randomly spawned: slithy snake. The monster species that was never randomly spawned: unco trample. The RNG hath decreed that this item was never generated: gauntlets of missing information (nondescript gloves). The RNG hath decreed that this +bZM. item was never generated: blood dragon scale shield (blood dragonhide shield). The RNG hath decreed that this item was never generated: jumping boots (hiking boots). The RNG hath decreed that this item was never generated: cloak of time (weird cloak). The RNG hath decreed that this item was never generated: unfair attack cloak (flier cloak). The RNG hath decreed that this item was never generated: torpedo ((null)). The RNG hath decreed that this item was never generated: helm of chaotic (tasseled helmet). The RNG hath decreed that this item was never generated: memory (turquoise). The RNG hath decreed that this item was never generated: helm of detoxification (anachrononononaut helmet). --More--+bZơ The RNG hath decreed that this item was never generated: gauntlets of fumbling (padded gloves). The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 33). The RNG hath decreed that this item was generated more often: BUC randomization (lupine, freq bonus 19). The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 42). The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 20). The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 17). The RNG hath decreed that this item was generated more often: magic dragon scales ((null), fr+bZ eq bonus 4). The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 13). The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 8). The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 9). The RNG hath decreed that this item was generated more often: cloak of turn loss (running cloak, freq bonus 11). The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 11). The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 11). The RNG hath decreed that this item was generated more+bZL  often: mineral hostage chain ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: filtering stone (gray, freq bonus 4). The RNG hath decreed that this item was generated more often: hellish bolt (hellish, freq bonus 8). The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 9). The RNG hath decreed that this item was always generated cursed: special mop ((null)). The RNG hath decreed that this item was always generated cursed: gold detection (THARR). The RNG hath decreed that this item was always generated cursed: magic missile (steel). The RNG hath decreed that this item was always generated cursed: solar beam (mirroring). The RNG hath decreed that this item was always generated cursed: bunny uniform (red leather armor). The RNG hath decreed that this item was always generated cursed: mare trident ((null)). The RNG hath decreed that this item was always genera+bZ oted cursed: boots of total stability (wedge boots). The RNG hath decreed that this item was always generated cursed: wonder (elven-lettered). The RNG hath decreed that this item was always generated cursed: redemption (sweet). The RNG hath decreed that this item was always generated cursed: radium (crimson). The RNG hath decreed that this trap was always invisible: glyph number seven. The RNG hath decreed that this trap was generated more often: crap trap (freq bonus 18). Next attribute increase check would have come at turn 1932. Strength training was 0. Dexterity training was 0. Wisdom training was -2. Constitution training was 0. You were cold resistant. You were sleep resistant. You were poison resistant. You were level-drain resistant. --More--+bZ> You were immune to sickness. You were magic-protected. You were petrification resistant. You were prevented from having see invisible (0). You were prevented from hallu partying (0). You were aware of the presence of undead. You had 1500 points of nutrition remaining. You could fly. You could survive without air. Your luck was zero. You could not have safely prayed (371). You survived. --More--+bZ Q(0lqqqq(B(0k(B(0x~~(B@(0~~(B+(0x~(B@d(0~~x(B(0mqqqqqj(B+bZ1 l[Coolfrog the Survivor ] St9 Dx8 Co9 In13 Wi12 Ch12 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/1000 T1 Do you want to see your discoveries? [ynq] (n) +bZ# n Discoveries  Weapons ) force pike (long gray spear) Armor [ plasteel gloves (white gloves) [ plasteel boots (white boots) [ cloak of magic resistance (green cloak) Scrolls ? scroll of healing (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID ? scroll of mana (ATTACK BY BURN BODY POWER MORE AS HEAVY VACANT) ? scroll of phase door (HP RECOVERY BY GRAUP) ? scroll of standard id (NIE MOGE DLUZEJ TRZYMAC WKROTCE) ? scroll of cure (SORRY NISI) Spellbooks + spellbook of passwall (frosty) Venoms . * blinding venom (splash of venom) . * tail spikes (splash of venom) [+bZ 1m. * faerie floss rhing (splash of venom) . * acid venom (splash of venom) . * segfault venom (splash of venom)(end) +bZ ; [Coolfrog the Survivor ] St9 Dx8 Co9 In13 Wi12 Ch12 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/1000 T1 +bZ @Do you want an account of creatures vanquished? [ynq] (n) +bZn n Vanquished creatures:  0 evasive foxes (1 created) 0 hobbit revellers (1 created) 0 goblins (1 created) 0 small snakes (1 created) 0 jedis (1 created) 0 hata-hatas (1 created) 0 newts (1 created)  7 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--+bZm +bZm 1Do you want to see your conduct? [ynq] (n) +bZ2 n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--+bZa+bZbnThe jedi called Luke Skywalker the youngling can't follow you into the Black Market. +bZ5cGoodbye Coolfrog the Anachronist... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 12 hit points when you escaped.--More--+bZ  +bZ +bZX>Since you escaped early, the score list will not be checked.