r+bZ Player: Coolfrog Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-01-19.17:31:30.ttyrec Time: (1516383090) Fri Jan 19 17:31:30 2018 r+bZW)0[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. r+bZr+bZ(0lqqqqqqqqk(B(0x~~~~~~~~~(B(0x~~(B.(0~~~~~x(B(0~~~~~~~(B*(0/x(B(0x~(B((0~~~~~~~(B(0x(B@@(0~~~~~(B$(0x(B+(0~~~~~~~lj(B(0mqqqqqqqj(Br+bZ|[Coolfrog the Survivor ] St12 Dx9 Co9 In10 Wi11 Ch7 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/1150 T1 Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist.r+bZ--More--s+bZ IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work.--More--t+bZ4MX You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--t+bZ Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy--More--t+bZA [Coolfrog the Survivor ] St12 Dx9 Co9 In10 Wi11 Ch7 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/1150 T1 Be careful! New moon tonight.t+bZ\HUnknown command ' '.--More--t+bZ+Having trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work.--More--t+bZN [Coolfrog the Survivor ] St12 Dx9 Co9 In10 Wi11 Ch7 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/1150 T1 u+bZ/=Beware, there will be no return! Still climb? [yn] (n) u+bZ y[Coolfrog the Survivor  12(12)  Pw 3(3) u+bZ# (0lqqqqqqqqk(B(0x~~~~~~~~~(B(0x~~(B.(0~~~~~x(B(0~~~~~~~(B*(0/x(B(0x~(B((0~~~~~~~(B(0x(B@@(0~~~~~(B$(0x(B+(0~~~~~~~lj(B(0mqqqqqqqj(B[Coolfrog the Survivor ] St12 Dx9 Co9 In10 Wi11 Ch7 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/1150 T1 Do you want your possessions identified? DYWYPI? [ynq] u+bZA# (n) u+bZc n Weapons a - ) an uncursed +0 pistol (weapon in hand) {8} b - ) an uncursed +0 force pike (alternate weapon; not wielded) {80} c - ) an uncursed +0 rifle {12} Armor d - [ an uncursed +0 plasteel armor (being worn) {50} e - [ a cursed +0 T-shirt (being worn) {2} f - [ an uncursed +0 plasteel helm (being worn) {2} g - [ an uncursed +0 pair of plasteel gloves (being worn) {2} h - [ an uncursed +0 pair of plasteel boots (being worn) {2} i - [ an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - % 20 uncursed pills {0} Scrolls l - ? 5 uncursed scrolls of healing {0} m - ? 4 uncursed scrolls of mana {0}+bZc G8H n - ? 3 uncursed scrolls of phase door {0} o - ? 2 uncursed scrolls of standard id {0} p - ? an uncursed scroll of cure {0} Spellbooks k - + an uncursed spellbook of passwall (0:10) {0}(end) v+bZa [Coolfrog the Survivor ] St12 Dx9 Co9 In10 Wi11 Ch7 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/1150 T1 Do you want to see your attributes? [ynq] (n) v+bZDnFinal Attributes: You were stridently aligned. Your alignment was 7. Your max alignment was 10. You carried 0 sins. You could not have this property at all: petrification resistance. You could not have this property extrinsically: half spell damage. You could not have this property intrinsically: stealth. Potion identification only worked 3 times out of 5. Ring identification only worked 4 times out of 30. Armor identification only worked 15 times out of 21. Spellbook identification only worked 2 times out of 10. Gem identification only worked 100 times out of 194. Monsters only dropped their musable items with 97% chance. Monsters only dropped their equipment with 45% chance. Scroll drop chance was reduced to 94%. Ring drop chance was reduced to 65%. Amulet drop chance was reduced to 66%. Potion drop chance was reduced to 88%. Concealing monsters were spawned underv+bZDneath items 47% of the time only. Monster death drops spawned with only 92% chance. The following skill could not be trained at all: boomerang. The following skill was trained at half the usual rate: body spells. The following skill was trained at one fifth the usual rate: occult spells. The following skill was limited to basic proficiency: bare-handed combat. The following skill was limited to skilled proficiency: polymorphing. The following skill was limited to expert proficiency: javelin. The following skill became untrainable if you tried to train it too early: chaos spells (turn 62). Number of artifacts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 28257. Monster spawn increase had reached its maximum at turn 43979. In this game, Eevee's evolution was glaceon. Your limit for ascension was at turn 161480. The monster class that cannot be gev+bZD-nocided was sea monster. The monster class that was spawned more often: bat or bird (freq bonus 1). The monster species that was spawned more often: rat snake (freq bonus 30). The monster species that was spawned more often: assassin (freq bonus 9). The monster species that was spawned more often: moved shaman (freq bonus 4). The monster species that was spawned more often: red worm mass (freq bonus 5). The monster species that was spawned more often: real fungus (freq bonus 30). --More--v+bZThe monster species that was spawned more often: special caster lich (freq bonus 15). The monster species that was spawned more often: brown bear (freq bonus 12). The monster species that was spawned more often: Michael (freq bonus 7). The monster species that was spawned more often: predator nethercat (freq bonus 8). The monster species that was spawned more often: trip leprechaun (freq bonus 16). The monster species that was spawned more often: xorn wizard (freq bonus 6). The monster species that was spawned more often: tartrated cohosh (freq bonus 4). The monster species that was spawned more often: confounding typal (freq bonus 4). The monster species that was spawned more often: humanoid leprechaun (freq bonus 16). The monster species that was spawned more often: loli (freq bonus 8). The monster species that was spawned more often: disgusting lich (freq bonus 36). The monster species that was spawned more often: cyan warp fungv+bZ!us (freq bonus 2). The monster species that was spawned more often: rub monster (freq bonus 6). The monster species that was spawned more often: burning brute (freq bonus 2). The monster species that was spawned more often: lilac force fungus (freq bonus 16). The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 8). The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 3). The monster trait that was more common: monsters that mutter cantrips (freq bonus 1). The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 2). The monster trait that was more common: monsters that make loud noise (freq bonus 2). The monster species that was never randomly spawned: platinum warp patch. The monster species that was never randomly spawned: eloi. The monster species that was never randomly spawned: prick rat. The monster species that wv+bZ.as never randomly spawned: pediatrician founder. The monster species that was never randomly spawned: martyring preface. The monster species that was never randomly spawned: Sina. The monster species that was never randomly spawned: sucker warp patch. The monster species that was never randomly spawned: epidote colony. The monster species that was never randomly spawned: rainbow mold. The monster species that was never randomly spawned: unreal fungus. The monster class that was always generated with extra speed: naga. The RNG hath decreed that this item was never generated: extreme power (turquoise). The RNG hath decreed that this item was never generated: amnesia (forgotten). The RNG hath decreed that this item was never generated: leather gloves (old gloves). The RNG hath decreed that this item was never generated: delight helmet (thinking helmet). The RNG hath decreed that this item was never generated: bar chain mail ((nulv+bZGcl)). The RNG hath decreed that this item was never generated: amulet of polymorph control (transformer). The RNG hath decreed that this item was never generated: vaporize (illgotten). The RNG hath decreed that this item was never generated: bad luck (acyclic). The RNG hath decreed that this item was never generated: confusion resistance (signet). The RNG hath decreed that this item was never generated: dwarvish mattock (broad pick). The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 14). --More--v+bZB5The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 18). The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 4). The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 8). The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 5). The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 6). The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 17). The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 6). The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 19). The RNG hath decreed that this item was genev+bZn5rated more often: heavy granite ball ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 8). The RNG hath decreed that this item was generated more often: ass kicker boots (clunky heels, freq bonus 11). The RNG hath decreed that this item was generated more often: power failure (perverted, freq bonus 8). The RNG hath decreed that this item was generated more often: operation cloak (nurse cloak, freq bonus 7). The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 7). The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 8). The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 2). The RNG hath decreed that this item was generated more often:v+bZ{5 cloak of fumbling (shaking cloak, freq bonus 11). The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 44). The RNG hath decreed that this item was always generated cursed: wooden harp (harp). The RNG hath decreed that this item was always generated cursed: shimmering dragon scale shield (shimmering dragonhide shield). The RNG hath decreed that this item was always generated cursed: dark elven mithril-coat ((null)). The RNG hath decreed that this item was always generated cursed: stone of naked stripping (gray). The RNG hath decreed that this item was always generated cursed: lunch of boiled egg ((null)). The RNG hath decreed that this item was always generated cursed: pin bolt ((null)). The RNG hath decreed that this item was always generated cursed: enchant armor (thin). The RNG hath decreed that this item was always generated cursed: mutation (fleecy). The RNG hath decreed that this item was always genv+bZ5erated cursed: glass chain ((null)). The RNG hath decreed that this item was always generated cursed: disenchanting boots (jade boots). The RNG hath decreed that this trap was always invisible: pet trap. The RNG hath decreed that this trap was generated more often: glass arrow trap (freq bonus 4). Next attribute increase check would have come at turn 424. Strength training was 0. Dexterity training was 0. Wisdom training was -2. Constitution training was 0. You were cold resistant. You were sleep resistant. You were poison resistant. You were level-drain resistant. You were immune to sickness. --More--v+bZGYou were magic-protected. You were prevented from having petrification resistance (0). You were prevented from having half spell damage (0). You were aware of the presence of undead. You had 1500 points of nutrition remaining. You could fly. You could survive without air. Your luck was zero. You could have safely prayed (200). You survived. --More--v+bZ@(0lqqqqqqqqk(B(0x~~~~~~~~~(B(0x~~(B.(0~~~~~x(B(0~~~~~~~(B*(0/x(B(0x~(B((0~~~~~~~(B(0x(B@@(0~~~~~(B$(0x(B+(0~~~~~~~lj(B(0mqqqqqqqj(B[Coolfrog the Survivor ] St12 Dx9 Co9 In10 Wi11 Ch7 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/1150 T1 Do you want to see your discoveries? [ynq] (nv+bZA) v+bZon Discoveries  Weapons ) force pike (long gray spear) Armor [ plasteel gloves (white gloves) [ plasteel boots (white boots) [ cloak of magic resistance (greek cloak) Scrolls ? scroll of healing (OBI WAN CANOPY) ? scroll of mana (IO PAKERBETH IO BOLCHOSETH BASDOUMA PATATHNAX APOPSS ? scroll of phase door (BEN SU ANDA KEBAP YEMEK ISTIYORUM) ? scroll of standard id (DIBING TO ATTACK NEXT) ? scroll of cure (REGNAD) Spellbooks + spellbook of passwall (magenta) Venoms . * blinding venom (splash of venom) . * tail spikes (splash of venom) . * faerie floss rhiv+bZng (splash of venom) . * acid venom (splash of venom) . * segfault venom (splash of venom)(end) v+bZ { [Coolfrog the Survivor ] St12 Dx9 Co9 In10 Wi11 Ch7 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/1150 T1 Do you want an account of creatures vanquished? [ynq] (n) v+bZi'n Vanquished creatures:  0 jedis (1 created) 0 small item troves (1 created)  2 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--v+bZj Do you want to see your conduct? [ynq] (n) v+bZvn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--v+bZGoodbye Coolfrog the Anachronist... You and the jedi called Luke Skywalker the youngling escaped from the dungeon with 7 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 12 hit points when you escaped.--More--